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Age of Civilizations

vlad123

Baron
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  1. Like
    vlad123 got a reaction from NOSACZECZEK in vassal foreign policy   
    Maybay is possible make difference vassal for "era" more the era are "modern" less libery have vassals in the 1800-today exist puppets
    Differentiate subjects:
    Taxes: they can pay up to 25% of the money and you can recruit 30% of their recruited populations (active from the first era until 1700-1800). It can not be called in the war but you have to defend it!
    Vassal (default): needs no explanation (active until 1700-1800)
    Protectorate: provides 50% of the money. has no diplomacy (beginning in 1500-1600 ends in 1800-1900)
    Puppet state: provides you with 20% of your research points, 15% of the money and you can recruit up to 70% of your units to 50% of the cost. He has no diplomacy. Automatically change the government with yours. (early 1900)  
  2. Like
    vlad123 got a reaction from JustAnUser in Change Ruler   
    This idea cane splitted in Two:
    Formable nation: If you  form a nation you can change your leader (exemple use sicility, form italy, i can use one italian leader and replace the sicilian)
    Random leader: if the leader  arrive at the natural death (istorically) the leader dies, except historicalli suicide, or be murdered and they live more 20 years of normal time line. When the leader dies can be repleced by  the "mordernst" leader of their nation, or be random leader with random value and they live for 20-40 years.
  3. Like
    vlad123 got a reaction from Simon in Varieties of combat units (+Poll)   
    Is better a multiple sistem combat: One for older age, one for middle ages (like Ck2), one for 1400-1800, one for  1900-modern, one for airplane, one for older ship, one for 1400-1800 ship and one for 1900-modern ship. Ok is very long and tired work, but need because the method change during centuries, and is funny see the tank combat like the cavalry.
  4. Like
    vlad123 got a reaction from Boblik in Change Ruler   
    This idea cane splitted in Two:
    Formable nation: If you  form a nation you can change your leader (exemple use sicility, form italy, i can use one italian leader and replace the sicilian)
    Random leader: if the leader  arrive at the natural death (istorically) the leader dies, except historicalli suicide, or be murdered and they live more 20 years of normal time line. When the leader dies can be repleced by  the "mordernst" leader of their nation, or be random leader with random value and they live for 20-40 years.
  5. Like
    vlad123 got a reaction from EmpirePlanner145 in Trade Routes   
    More the game are play tall  better  is it!
  6. Like
    vlad123 reacted to Lonathan in Ability to annex vassals   
    I hate it when I make a vassal and after a while they become useless to me and I can't annex them and I have to get in a messy war even If I just want 1-2 provinces from that vassal it's so annoying so my suggestion there should be a button to take a certain amount of provinces from a vassal 
  7. Like
    vlad123 reacted to Lonathan in vassal foreign policy   
    Oh and also you should be able to annex a vassal or take parts of their territory 
    Whenever you want 
  8. Like
    vlad123 got a reaction from FuriousLemmings in vassal foreign policy   
    Maybay is possible make difference vassal for "era" more the era are "modern" less libery have vassals in the 1800-today exist puppets
    Differentiate subjects:
    Taxes: they can pay up to 25% of the money and you can recruit 30% of their recruited populations (active from the first era until 1700-1800). It can not be called in the war but you have to defend it!
    Vassal (default): needs no explanation (active until 1700-1800)
    Protectorate: provides 50% of the money. has no diplomacy (beginning in 1500-1600 ends in 1800-1900)
    Puppet state: provides you with 20% of your research points, 15% of the money and you can recruit up to 70% of your units to 50% of the cost. He has no diplomacy. Automatically change the government with yours. (early 1900)  
  9. Like
    vlad123 got a reaction from Adx97 in vassal foreign policy   
    Maybay is possible make difference vassal for "era" more the era are "modern" less libery have vassals in the 1800-today exist puppets
    Differentiate subjects:
    Taxes: they can pay up to 25% of the money and you can recruit 30% of their recruited populations (active from the first era until 1700-1800). It can not be called in the war but you have to defend it!
    Vassal (default): needs no explanation (active until 1700-1800)
    Protectorate: provides 50% of the money. has no diplomacy (beginning in 1500-1600 ends in 1800-1900)
    Puppet state: provides you with 20% of your research points, 15% of the money and you can recruit up to 70% of your units to 50% of the cost. He has no diplomacy. Automatically change the government with yours. (early 1900)  
  10. Like
    vlad123 got a reaction from Simon in vassal foreign policy   
    Maybay is possible make difference vassal for "era" more the era are "modern" less libery have vassals in the 1800-today exist puppets
    Differentiate subjects:
    Taxes: they can pay up to 25% of the money and you can recruit 30% of their recruited populations (active from the first era until 1700-1800). It can not be called in the war but you have to defend it!
    Vassal (default): needs no explanation (active until 1700-1800)
    Protectorate: provides 50% of the money. has no diplomacy (beginning in 1500-1600 ends in 1800-1900)
    Puppet state: provides you with 20% of your research points, 15% of the money and you can recruit up to 70% of your units to 50% of the cost. He has no diplomacy. Automatically change the government with yours. (early 1900)  
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