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Age of History Games


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Sneaky last won the day on February 21 2019

Sneaky had the most liked content!


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  1. I really hate writing mean messages to people, but honestly, with no offense, this just has to be said.

    Abandoning AoC2 for you is a reallyreally big mistake. You develop a game, publish it and abandon it after a short while, saying you've "worked on it for long enough". Do you know what this tells relays to your customers?

    That you don't care about them. That you care about quantity over quality. You promise features but don't keep to your promises, not even fixing bugs. This just simply tells your customers what to expect of your next project - a half-broken game with bugs that aren't going to be fixed by the developer. 

    If you want to start a new project, first you need to gather interest for it from the last project. Completely abandoning your last project half-finished is not at all a good way of doing so.


    I'm sorry that I just went all-out, but it was something that just had to be said. I loved the idea of AoC2, I saw great potential. All you needed was to fix bugs, improve the editor and add some demanded features. Your player base would then understand that you care for them, you listen to them, meaning they'd be interested in your next project all the more.

    Believe it or not, continuing support for AoC2 will do more for your new project than actually working on it right now. Either way, I still wish you luck and good fortune.

    1. vendex_thegreatest


      i dont understand why people think he is abandoning the game, no... He is not. He is just working to get this game released on other platforms

    2. Sneaky


      He said it himself that he's worked enough on AoC2 and wants to move to a new project.

  2. Haven't been working on the mod much since the editor is half-broken. I'll definitely work again once Lukasz fixed the bugs in the editor, but until then, I can't really add the events I want (or fix the current events, for that matter), meaning there's not much point in updating at the moment. Sorry, but that's simply the truth at the moment. I'm still really grateful you've had an interest in this mod, and I'm 100% not abandoning it completely unless Lukasz abandons AOC2, which I hope he won't.
  3. Not my focus at the moment. I'll check it.
  4. The best way to fix this, in my opinion, is this: Technology slowly spreads from higher technology countries to lower. If a country borders another country which is technologically more advanced, each turn one province of the country gets more advanced, and once all the provinces are advanced, the country then gets a technology level. Research is gained not based on the amount being spent, but rather the percent of the economy going towards technology. Basically, if an OPM has research of 20%, but so does a large empire, they would gain the same amount of research. However, to bett
  5. Probably because they were the first events I made. I'll go over the old events.
  6. Sneaky


    What do you mean "border problems"? This is a fictional scenario...
  7. So, if you've played as Japan on the pre-release version of1.1, you might have noticed you get events at the start of the game, which wasn't intentional. I've tried my best to fix it, but as far as I can tell, the "OR" trigger just basically breaks any event, so there's nothing I can do about it. Because of this, I'll focus on things outside events (new countries, to be exact) until Lukasz fixes the events, which are generally a bit of a broken mess at the moment. Sorry for the inconvenience, but there's simply not much I can do about it at the moment.
  8. That's because UPCI was one of the first events I made, and I had no idea how it really worked back then. I already know what the issue most likely is. I'll fix it.
  9. Actually, maybe just scrap the whole recruitment feature and turn it into mobilization. In a country tab, you can decide to mobilize, and then decide how much % of your population you want to mobilize. The bigger the percent you mobilize, the higher negatives from economy you get. Mobilizing would also cost 1 gold per pop you mobilize. Max would be 5% of your population (with soldiers counting towards the population). Also, when mobilized, you get a happiness boost depending on the percent you're mobilizing times 10, so if you mobilize 1%, that's -10% happiness and so on. Mobilization would wo
  10. Hm.. well, that means I can easily fix it. Only problem is that now the event chain will be done a lot faster than I intended, but that's fine, I suppose. As for the UPCI annexation event, it's fixed. If you find any other problems, please let me know!
  11. Rewrote the events but the problem persists. I actually feel like it might be a problem with the game. I have 2 separate triggers for the events, both of which are "AND". 1st trigger is a chance for 25%, while the 2nd is checking if either of the options in the previous event have been chosen with the option "OR". I think I can't do much until Lukasz fixed it.
  12. Everything you need to know is in the poll itself.
  13. The pre-release hasn't been bug-tested much, hence I called it a pre-release. I'll check the events after I'm back from school. If you find any other bugs, I'll be happy to fix them.
  14. Tested it and it happens to me too. I'll try and fix it, but it'll be... rather painful to do so.
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