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Age of Civilizations


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Posts posted by Sneaky

  1. 23 minutes ago, MatijaVojnic said:

    Its cool, but I still don't see difference between this and Victorian Era scenario.

    The tl;dr version is that this features events, the one currently in the game doesn't.

    Longer version:

    • US controls less colonies.
    • India isn't fully united.
    • China isn't fully united.
    • Germany has different countries within it.
    • Prussia gets an event if they conquer Saxony and Holstein to form the North German Confederation.
    • The NGC gets an event to form the German Empire if they conquer Alsace-Lorraine.
    • Sardinia-Piedmont has events to form the Unified Provinces of Central Italy, and later Italy itself.
    • There's events for Texas to join the US, as well as their intervention in the Mexican-American war.
    • Event for US to get cores of all of the currently-owned US lands. Manifest Destiny.
    • Once it advances in tech enough, China gets an event to fully centralize.

    The maps are similar, but that shouldn't come as a surprise.

  2. (p.s. image quality isn't /that/ good because i'm on a 1366x768 monitor. my 1920x1080 one will arrive tomorrow, so yeah)


    Coat of Arms: 1836

    The Era of Industrialization


    Lead your nation through a dangerous, yet prosperous era as you try your best to meddle in political affairs, either peacefully, or if it comes to it, by force. The Revolution ended over 20 years ago, yet the ideas of it live on, as the common class start questioning their government and turning to the ideas of liberalism, with a few even turning to the views of Karl Marx.

    It is a strange, and yet rather short period in the time of nations, yet, it will influence everything else that comes by. Will you play as the King of Prussia and unite the German Confederation under one flag, or will you control the prospering United States of America, perhaps leading it into a darker path of jingoism and imperialism? The choice is yours, but be careful - you're not the only one with ambitions in this world.


    • A map very hugely based on the one found in Victoria II, featuring a rather disunited China, the slowly unifying Italian and German regions, up to the Americas where the American-Mexican tensions are as high as ever.
    • A dynamic event-chain for the unification of Germany. German states have the option to deny the option to join the North German Confederation, but also suffer penalties since the people of Germany want to unite as one.
    • Also features event chains for the unification of Italy (which is not dynamic, but if people want it, I might make it so) and the centralization of China. There are also many other events, such as the Texan War of Independence and its addition as the 28th state of the US, not to mention the American Civil War.
    • Some placeholder countries in Asia (which is a bad feature, but one I'm planning to fix, but not high priority at the moment)

    Planned Features:

    I know a big list of planned features is kinda bad, since, more often than not, large projects get abandoned, but when you're depicting something as large as the 19th century, you really have no other choice, not to mention these may change under strange circumstances. Anyways, as for planned features:

    • Changes to castles to decrease their cost, increase their effectiveness and rename them to trenches to better reflect the very costly wars of early 20th century, primarily the Great War.
    • A crisis system, where certain flashpoints (such as the balkans, poland, eastern europe, et cetera) might cause a great power to either grant autonomy to one of their minorities, or deny and risk a war with other great powers.
    • Various random events and event chains to increase the flavor of the scenario. Things such as the Russian Revolution, formation of the British Raj., Japanese Westernization, as well as events that depict the Industrial Revolution by increasing economy and the likes.
    • "AI mode" where some restrictions for forming Germany are removed so it forms much more often.
    • Modded terrain to better replicate regions that saw especially heavy urbanization and industrialization, such as the Ruhr.
    • Remove some of the placeholder countries in Asia and replace them with the correct ones.

    Of course, it's prone to change and I might add more, but I am trying to keep it not too railroaded as to make it actually fun.



    Version 1.0: https://drive.google.com/open?id=1-JHS4lTzdwpRp1uTwEGJuqjk2h_vtRqn + the required 2 civilizations https://drive.google.com/open?id=1B70NoLUdVY9UqoFKYV05PrrCGh99qgys (put the 2 folders inside the latter download into civilizations_editor)

    NOTE: When you download the scenario itself, rename the folder called "1836_1.0" to "1543173432500wgzxkzbo". I'll fix it once I upload version 1.1

    The version isn't final at all, and some events might be bugged. If you find anything not working the way it should be, feel free to notify me and I'll fix it.

    Personal/final notes:

    I very much know that various other people are working on a 1836 scenario, but this is simply my personal take on it. I've been working on a scenario like this bit by bit since I got the game, and way before the community version got added into the game. Nevertheless, since this is a 1836 scenario with my own personal touch, I'm still looking forward to making and finishing it.

    Oh, and mind the title - "Coat of Arms: 1836". I'm looking to make other scenarios with different names under the same tag, as to personalize all my scenarios. The other scenario that I've basically finished is "Coat of Arms: 1492", which only takes places on the Americas with the main focus on Spanish colonists, but also features the arrival of English, French, Portuguese and even colonists from Courland, although that'll release at a later date.

  3. [NOTE: This is not at all a rant thread. If it comes off as so for whatever reason, it wasn't Implied. I genuinely love this game, but these are simply ways that it (specifically, the scenario editor) could be made significantly better. Also, I really hope this hasn't been done before. If it was, tell me]

    I have no idea if this already has been suggested, but this is a personal list which, if implemented, would allow us to make scenarios that are way more fun and interesting. With every suggestion, I'll also show an example on how it'd help. Anyways, let's begin.

    • "Any Civilization" option for events and triggers.

    This would allow us to make random events way easier, such as bankruptcy or underpaid military, without needing to make a separate event for each civilization. It would also help with more scenario-specific events, such as every country with a treasury higher than 100000 would get an event about them becoming a great power.

    This is also needed for triggers too. It would allow us to make group events much easier. For instance, if I wanted to make a "great power" system in a scenario, I could make it so if you have an economy larger than 10 thousand, you get an event signaling you're a great power. You could then make events where every country who had the event for becoming a great power would now get extra economy and things like that. It'll just be better for everyone, really.

    • Decision list in country tab.

    These decisions, once clicked, would fire an event or give you money or things like that'd. I don't really think this needs a more of an explanation for why it'd help making events.

    • Permanent modifies.

    This would be an outcome from events. For instance, when playing as Prussia, you could get an event which would make your troops overall 10% stronger (meaning 100 of your troops could beat 105 enemy troops).

    These modifies would range from building cost (such as -20% building cost), army quality (the thing mentioned above), extra or less population/economy growth, basically anything that can be modified.

    • Change the "Annex" outcome into a full annexation.

    At the moment occupy and annex do almost the same thing. What I'd like is that if you choose the annex outcome, you could select 2 countries and the 1st country would completely annex all of the 2nd country.

    • Add a "in [X] turns, trigger another event".

    I don't think this needs much explanation, but an instance would be a decision where you can take out a loan, and in 50 turns you get an event where you need to repay it back just as an example.

    • An option to specifically type in a number on outcomes such as add money and alike.

    This might already be a thing, and if it is, feel free to notify me, but otherwise, it's quite annoying to be stuck at granting +25821 money from an event because it's next to impossible to get it at +25000.

    • Add an outcome that makes you switch to a new country.

    This is for events such as Civil Wars or alike or new countries being formed. I know civil wars do have a workaround, but it'd still be very nice to have this as an outcome. One instance where this is useful is for region-specific scenarios, such as medieval europe-only scenario. You could make an event about the mongols arriving, and then get an option as switching to and playing as them.

    • Set variables in events.

    By this I mean, you can make it so an event sets a variable called "Threat" to one. Another country gets an event and they increase the variable "Threat" by another one. Say, threat became 10, you could add a trigger for "[Variable] >= 10" and then have an event fire for a country if threat became big enough, just as an example.


    If I think of any more, I'll add them. Feel free to suggest your own ideas and if I like them/they're otherwise popular, I'll add them here and credit you.

  4. I mean, at least for my experience with the editor, you can already add a new civilization from the outcome section of events. All you need to do is:

    • Go to the outcome section of the event and choose the outcome which will make a new country appear.
    • Click on the "add new outcome" option.
    • Choose the "occupy" outcome.
    • Click on the "new owner" section;
    • Press the "add civilization" on top and select the civilization you want to break out.
    • If you want to, you can proceed to add the provinces it'll occupy and all that.

    With that being done, the country should appear (from my experience) when that outcome has been picked.


  5. I hope I'm not too late?

    Since, let's be honest, the main setting for AoC2 is the 1444 start date... how about royal and noble ranks? (The number is the number of posts to acquire that rank)

    • Serf [0-25]
    • Gentleman [25-50]
    • Baron [50-100]
    • Count [100-200]
    • Prince [200-500]
    • Duke [500-1000]
    • Grand Duke [1000-2000]
    • Archduke [2000-3000]
    • King [3000-5000]
    • Emperor [5000-10000]
    • Custom Title [10000+]
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