Aratzhel TV got a reaction from Ramiro007 in Nukes and Spys? / Atombomben und Spione?
Do you see this? Nukes and Spys. I think that are hidden or not complete game think. I found it in the German Translation File. I aks me why this is not in the game?
Siehst du das? Atombomben und Spione. Das sind sicher versteckte oder nicht ganz fertige Dinge. Hab es in den Textdateien für die Deutschüberstzung gefunden. Ich frag mich warum das nicht im Spiel ist...
Aratzhel TV reacted to NESS in More building ideas
So here are my ideas
Let us build borders like:
Level 1: Iron Fence
Level 2: Guarded fence
Level 3: A Wall (would be great at east germany and Mexico)
Military base: if a nation attacks a province with a military base soldiers by themselves would spawn there
Level 1: Military Camp
Level 2: Military Camp
Level 3: Militarized Zone
Weaponized Towers: if a nation attacks it would shoot at them
Level 1: Shoot 1 quarter of them
Level 2: Shoot half of them
Level 3 shoot 3 quarter of them
Also ability to build cities in a province
Level 1: Village
Level 2: City
Level 3: Metropolis
Level 4: Energy City (Available from 2050)
And you could name these cities and only 3 cities max /province.
Also cities would make income and population growth bigger and we should be able to build workshop on cities not on provinces
Aratzhel TV reacted to MoscowSuchAWonderfulPlace in Better AI
Look, I get it, Lukasz is only one guy working on such a massive project, and, I mean, that's cool, he's already achieved a lot, he made an amazing game, full of scenarios and possibilities, wanna play as fascist Turkey in the modern world? Go for it! Maybe communist France during WW2, and ally to the Soviet Union? Heck yeah! Sure, there are a few bugs here and there, but the game is still pretty solid, I only have one problem with it....
The A.I., when you're playing a strategy game, the AI needs to be good (unless it's a multiplayer strategy game, but AOC II is singleplayer), otherwise you won't be challenged, it can be either a smart A.I., that you will need to think hard about what their decisions will be, and try to outsmart them, or an unfair AI, that is given advantages that the player doesn't have, the AoC II A.I. isn't unfair, but it isn't smart either, they will declare wars like a bunch of mad men, won't start alliances and their different ideologies actually don't change much, oh, and don''t get me started on their wars, they either spam all of their men or just don't move whatsoever, even when they have an advantage over their enemies.
My suggestion isn't too complicated, it's just to make it so that the A.I. will follow a certain "pattern", depending on their ideology and power (as in population, industry, and money.), give each country a goal, and countries with similar goals will have a high change of forming an alliance, for example, a fascist country that is relatively strong, such as Germany in the WW2 start date, and able to succeed in wars agaisnt smaller nations would have a conquering goal, they would want to get more land, while big democratic/communist countries would rather get puppets, it can either be automatic goals, randomly generated for certain countries, depending on their power and ideology, or be goals made for certain countries in certain start dates, I've already noticed that very small and weak countries are generally the only ones to start alliance, I've seen Luxembourg and Isle of Men creating alliances in most of my Modern World games, so it would follow a similar pattern to that.
Aratzhel TV reacted to Pirsicola Tortellini in some more leaders updated ( release coming soon )
1: Marie Adelaide - Luxembourg
(UPD)2: Ahmed Shah Qajar - Persian Empire ( non working currently )
3: Albert I - Belgium
4: Albert I - Monaco
5: Alexander I - Greece
6: Alexander II - Russian Empire
7: Alexander III - Russian Empire
8: Alfonso 8th - Spain
(UPD)Louis Botha - Union of South Africa
9: Venceslau Bras - Brazil
10: Charles I - Austria, Austrian Empire, Austria-Hungary
11: Constantine I - Greece
(UPD)Daniel Edward Howard - Liberia
12: Edward 8th - UK
13: Ferdinand I - Romania
14: Ferdinand I - Bulgaria
(UPD)Andrew Fisher - Australia
15: Franz I - Liechtenstein
16: Franz Joseph II - Liechtenstein
17: Franz Joseph - Austria-Hungary, Austrian Empire
18: George V - UK
19: George VI - UK
(UPD)Habibullah I - Afghanistan
20: Hans-Adam II - Liechtenstein
(UPD)21: Lord Hardinge - British RAJ ( Working! )
22: Hindenburg - Weimar Republic
23: Hussein Bin Ali - Kingdom of Hejaz
24: Johann II - Liechtenstein
25: Alexander Kerensky - Russia ( non working currently )
26: Vladimir Lenin - Soviet Union
27: Leopold III - Belgium
28: Bernardino Machado - Portugal
29: Mahmud I - Ottoman Empire
(UPD)William Massey - New Zealand
30: Mehmed V - Ottoman Empire
(UPD)Edward Morris - Newfoundland
31: Oswald Mosley - UK
32: Gabriel Narutowicz - Poland
33: Nicolas I - Kingdom of Montenegro
34: Nickolas II - Russian Empire
(UPD)Otto I - Greece
35: Otto Von Habsberg - Austria(2), Austrian Empire
36: Peter I - Serbia
37: Rama VI - Siam
38: Raymond Poincare - France
(UPD)39: Robert Borden - Dominion of Canada ( Working! )
40: Sam Houston - Texas
(UPD)Abdulaziz Ibn Saud - Nejd/Saudi Arabia
41: Roman von Ungurn Sternberg - Mongol Empire
42: Taisho - Japan
43: Theodore Roosevelt - USA
44: Leon Trotsky - Soviet Union
45: Victor Emmanuel III - Kingdom of Italy
46: Wilhelm I - Prussia, German Empire
47: Wilhelm II - German Empire
48: Wilhelm II (1940) - German Empire
49: Wilhelm III - German Empire
50: Woodrow Wilson - USA
Aratzhel TV reacted to Noron in Old Civilizations Blues - A Fallout mod for AOC
P.S: I re-created the theme due to problems with editing the post
War. War never changes.
The Romans waged war to gain slaves and wealth.
The Spanish created an Empire, wanting to get gold and land.
Hitler turned poor Germany into an economic superpower.
But war never changes.
And in the 21st century, the war was still waged to get resources that could be used. Oil and uranium.
To capture these resources, China invaded Alaska, the United States annexed Canada, and the European
community broke up into ever-biting nation-States fighting for control of the remaining resources on Earth.
In 2077, war broke out again. In just two hours, most of the planet was reduced to ash.
And from the ashes of a nuclear explosion, a new civilization was reborn.
In the yard in 2275, it has been almost 200 years since the beginning of the great war. The world was wiped out. and to replace the pre-war world came a new age - the age of new civilizations. You will be boss of the ruthless raiders of the Mojave, or adept of a Christian sect? Well, the choice is yours...
The basis of this mod was taken Old World Blues.
We plan to move the province and a map of the original mod of the country, and maybe adapt the national focuses as events.
Mod will be translated intro English.
We hope for your support!