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Age of History Games


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Posts posted by JustAnUser

  1. 1 hour ago, Lucas L said:

    Yeah,but the French Resistance and United Kingdom attacked Vichy France's colonies,and,in practice,Vichy France was a vassal of the Nazy Germany,so I decided that they should be part of the Axis and a vassal of Germany.

    Well, most of it didn't come later in the war. But that's your choice anyways, i'm okay with it either way.

    What about adding an event for USA in case a major power decides to attack westeen hemisphere? Monroe Doctrine would be followed in case such an event happened.

  2. On 3/10/2019 at 7:58 PM, Naoiph said:

    3. Capitulation. When a country loses a percentage of its provinces, every turn after that there should be a random chance of the country capitulating and surrendering.

    Then you should also introduce a "home provinces" mechanism. I don't want to just capitulate as the Netherlands just because they conquered Dutch East Indies.

  3. 7 hours ago, tww said:

    there are many players reported about this bug...are you sure you didnt have this bug?well...just try attack a province til their economy become 99 and then occupy it and raise its economy

    It hardly occurs for me, i tested that. Thanks for explaining.

  4. 8 hours ago, tww said:

    3.99 economy...well it didnt occured with ai...they still could upgrading their economy but the player cant

    Does this bug occur on Android? That doesn't happen in my case.

  5. 3 hours ago, hooman said:



    It doesn't really make sense for me. Kozan was won by MHP -Nationalist Movement Party- while the rest of them were won by the centre-left. An Islamist country would make more sense since Fazilet Party -a Sunni party- had 15 percent of all the votes in the country -and you can make them a monarchy if you don't want to add a new ideology-Sorry if talking about politics is unwanted in this forum, but i don't think it is unwanted if we just talk about the past situtation without getting into arguments about politics.


    Also, to the creator, no problem if you don't want to make it that realistic. I was just giving suggestions in case you wanted to make it so.

  6. On 2/15/2019 at 6:16 PM, Ilovethisgame2 said:

    nvm its possible but with cheats

    Or with ultimatums. Give ultimatums to minors, and then secondary powers, then get some countries to go to war with each other and then steal some land off them and repeat the whole process until they're not really strong anymore. Then, give ultimatums.

  7. 11 hours ago, Dermelles said:

    Read my comment above, because I think a silent minority or maybe it's a majority agrees with my idea. Once you get all of the provinces needed to get your war score above the number needed for the capitulation of the country, you occupy/annex all of their provinces, and it gives you a notification.

    Let me make another example which I'm gonna try and make it more specific.

    Country A has 100 provinces at the beginning of the game. The values of all of his provinces are below the limit, so the AI selects provinces, and then starts building farms, fortresses, workshops, makes more and more investments, making the province value raise up, and getting it above the limit, making it count as a province which gives you a war score if you go to war with the country.

    (Will be called SP from now on.)

    And then there's Country B, and it does the same. These two countries used to hate each other, so they say, “why not declare war?” and so it happens.

    Country B makes good progress. The defending side focuses on protecting its SPs, so as you get closer to them you give more casualties. 

    After a while, Country B takes the SPs, getting his war score above the limit, which is calculated by how many SPs the country has. This results in the capitulation of Country A, and Country B instantly occupies/annexes the provinces of Country A. Is this good or would you like for me to elaborate more on it?

    I don't think it should immediately result in the annexation of the country. I think you should just get the ability to make the peace treaty in any way you want and they shouldn't be able to say "No." to you.

  8. 12 hours ago, ElectricSquid7 said:

    Not necessarily, if a leader's reign ends and there's no leader immediately following them then there can just be no leader in that period lol

    Or maybe he can add family lines like Hasburgs. This way, he can add things like royal marriages too.

  9. 6 hours ago, Armolitskiy said:

    Our game is not about the second world war!

    If you make different types of units, then for all, absolutely all eras!
    It is difficult and takes a lot of time. Do you want this?

    At least he should introduce navy units and bonuses for them in a different tab for eras or something like that. No need for very different sprites, just add something minor for every navy unit -like "ACO", "ACI" and other abbreviations- and land unit. It wouldn't take much time, all he needs to do is get a navy sprite and add something for them to represent their normal era.

  10. On 1/31/2019 at 4:02 AM, BrakeCoachStudios said:
    1. open the diplomacy tab
    2. find countries that are colored green. These countries have good relations with you. This method also works with countries that have bad relations.
    3. close the tab, and click the country.
    4. In the country tab on the left, click "improve relations"
    5. repeat step 4 for several turns until it says "relations are improved" or something. Don't forget to give presents to them as well.
    6. After the relations are very strong, click the button on the left tab on the country that says "request for alliance" or something like that.
    7. You finally got an ally.

    I like how I know everything about this even though I dont have the game 😂

    He should not go for civilizations that are much stronger than them since the increased chance for them to deny your request may be a little too much. Also, having the same government type helps a little bit.

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