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Age of Civilizations

PETER

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  1. I'm on mobile... how would you do that there?
  2. What are those? I think the current set of governments are perfect. General enough to get a point across but specific enough to be meaningful.
  3. Courtesy of creator of Bloody Europe II map... Thank you! I've been making this by myself on my android. Most of the civilizations, especially the tribes, but also many Greek and Etruscan city states, I had to make on my own. I'm working on adding the ancient Irish tribes (Hibernia), splitting Illyria into more accurate tribes, and I'm working on tons of events. Some of these include: The Macedonian conquest and subsequent partition (into Ptolemy, Seleucid, etc.) Rise of Parthia The Hunnic invasions Somehow simulating Germanic displacement of continental Celts without making playing as one of them practically impossible migration of Slavs Muslim invasions Most ambitiously, slowly transition each tribe into medieval kingdoms (Herules to Denmark, Swedes to Svealand, Gaulic kingdom unity, Britonic kingdom unity, etc.) However, there are still many problems I am facing. First, the timeline moves too quickly before 500 A.D. At first even at game speed 50% about 1-3 years pass each turn. yet once 500 A.D. is reached, it shifts to about 5 turns per year. That is absurd as it takes only 500 turns to go from 600 B.C. to 0 (Not nearly enough time for the AI to conquer and grow. Rome for example only starts to unite the Italian peninsula at 200 A.D.) yet it takes about 200 turns to go from 500 A.D. to 530 A.D. This makes it very hard to make events based on dates and certain years. I have to consider whether to put an event on its historically accurate date or on the date the AI will reasonably be ready for it. I've seen others have the same problem, but there is this horrible bug that takes all of the tribes and maxes out their tech within the first 30 turns of the game. Considering most of the civilizations are tribes in this scenario, it has ruined games. The bug does not appear in AI only test runs, only when the game is actually being played. This might only be a problem for android, but the growth rate editor is broken. Why would I need to edit? The default growth rate is clearly to reflect the industrial output of early modern Europe, but that is very different from ancient Europe. For example, both the Rhineland and the Baltics, which should be extremely underdeveloped and forested regions, have higher growth rates than Gaul, which should be much more developed by comparison with trading towns, or even Italy or Greece. How is it broken? Every time I go to change it, it gets reset to the default. As a side note, the terrain editors are also broken in the same way. Last, this is mostly just an aesthetic worry, but adding cities is also broken, as in also immediately resets to default. Not a functional problem, but there is something frustrating about the capital of Babylon being Baghdad, or the capital of Carthage being Tunis. So I decided to reach out to the community for guidance. Also, when I am done I'd love to share it with all of you, but being on Android I don't know how.
  4. I'm in android and whenever I try to edit a piece of terrain on the map or the buffs and debuffs of terrain itself it resets to default settings. Same with growth rate editor.
  5. PETER

    Wasteland Provinces

    I have mods though and it would take so long to get them back.
  6. I recommend mod A New Dawn: Rise of Mankind
  7. I love historical accuracy. This game, however, maintains charm - I love it!
  8. Immortal leaders? That's the charm of Sid Mier's Civilization!
  9. PETER

    Terrain Editor Bug

    Whether I'm editing the terrain buffs and debuffs or the terrains of the provinces in the map, it always resets. This is very frustrating please help for Android.
  10. PETER

    imbalanced warfare

    The raise taxes too high, don't fund research at all, and mitigate investments.
  11. It wasn't their intelligence, because many outside nations had no problem in adapting to western technology. Also the reasons for Europe rising above the rest of the world are a complex set of factors that cannot be explained with a racist belief, not backed by evidence. There are two things that made Europe marginally more successful: Sailing skill Capitalism The first is due to the fact that the rough waters of the North Sea forced Europeans to adapt to better ship building. Fellow Europeans over in Rome however had worse ships because the Mediterranean has much calmer waters. The second is a complex set of steps that led Europe to a different path from the rest of the world. There are two important things to know. First is the European identity, and second how it affected the development of the continent later on. The West is identified by three pillars: Latinization Germanization Christianity Next is the destruction of feudalism, rise of Absolutism, and the struggle between the crown and the Church. Why? The Black Death. Of course, China had a black death as well. However, they suffered 200 years of Mongol rule, causing a conservative shift in the nation for the next dynasty, closing off from the rest o the world and shunning merchants. Europe, however, was cleansed from overpopulation experienced during the High Middle Ages allowing for feudalism to get out of fashion. This made farmers and serfs move into cities, under the direct taxation of the king strengthening the crown in the fight against the Church. With stronger towns merchants flourished and especially in Italy made so much money that these rulers would fund expensive art projects starting the Renaissance. The Church did originally fund the sciences, however the Protestants didn't so they "reformed" by suddenly hating science. This would be just another middle finger to the Church as thanks to the crown science continued, this time with the freedom to not require the Church for scientific inquiry. The nobility also suffered from the lack of serfs allowing for more serfs to move into the cities in an endless cycle. With a new love for science and capitalism and extremely effective ships it was a given Europe would go on to conquer the world. AND BREATHE
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