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Age of Civilizations

Eastert

Baron
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Everything posted by Eastert

  1. just the brush for all the ideas... just it.
  2. Ye, Lucazs non-acting is strange. I dont understand him at all.
  3. Eastert

    Dark Theme

    "Dark reader" in google-webstore if you use chrome
  4. Presidental election in Ukraine
  5. He's not silent, 5 days ago he said that 3 years of work on AOC2 is enough
  6. Eastert

    Bordergore

    Yea, if army is encircled and unconnected with its capital it should become almost useless
  7. I want each country in the beginning of any scenario to have at least the minimum army in its borders, and the towers and castles should be in every border-province by default too.
  8. No updates for almost 2 months...
  9. It's really huge work that must be done to create a database of every city with every its name in different cultures. So it's not important. It's way better to improve diplomacy/waging war by AI, than such things)
  10. 1) - I meant capturing empty province. Now the minimum amount of army to take the province wdhout army is 10, i suggested that your army must be over 1% of civilian population of this hostile province. 3) Not movement points, but money 4) Playing as Germany i can invade Poland in 1939 and completly assimilate it till maybe 1941. Is that realistic? And i think more - assimilation should worsen the way all other countries treat you, at least democratic countries. 7) No, never met this in the game. But saw a lot of pockets of armies migrating through entire enemy's mainland. 8.) How did britains captured the entire India, Australia, North America, a lot of very populated nations in the middle east? - answer is a technology level. And proportions were much bigger than just in 10 times.
  11. Eastert

    Ressources

    Yea, great. I'd add that country could not build oil stations wherever it wants. There are certain places on the map where oil or even iron can be produced. And therefore there must be a competition for these provinces.
  12. In our real world the history is built on one single thing - genetics of the nations, and more preсisely on the phisiological intelligence of the people. The europeans colonised the whole world exactly because of their phisological ability to resolve the complex tasks. How can small Japan or Britain or even Netherlands, Belgium, Portugal colonise much bigger nations? Why do this countries have now the best economic, science, military, etc... So if the game developers will not use this factor (phisiological intelligence of different nations) the strategy-games will always be unrealistic. I'm not talking about adding to the game the intelligent rate like techology or science. I mean that it should be determinated that for example germans will be always more intelligent throuh the game. Constantly. P.S. We all have different heigth, wheight, color, different voices - why is it wrong to have different brains? By the way, as well as the brain is much more sophisticated and detalised device then the leg-bone, it has the potential to variete not just in 40% but in 4000% between people.
  13. Eastert

    Bordergore

    I mean that bad economic will not let them wage war succesfully enough to defeat normal countries
  14. Eastert

    Bordergore

    And the AI-countries themselves will prevail having normal borders cuz of better economic
  15. The cost of building shouldn't increase either. - this point is very wanted)
  16. Eastert

    AI stupid

    man, please stop these insults, Lucaz does not deserve to listen from those like you things like these - "this is stupid, that is unrealistic ", etc. If you dont like anything then write about it as if it's just your suggestion. Lucaz does not want the AI to be worse then he can make it just by his own.
  17. Eastert

    Bordergore

    Yeah! It must be much more expensive to maintain the far territories than closer, so countries wichh have normal borders will have better economic. So the bordergore-countries will not survive very long
  18. 1) Minimum army to attack and capture any province must be over 1% of province population. 2) If the nation lost 60% of its population then it should capitulate. 3) sea movements must cost 20-time more expensive than the same number of troops in land (or look at 6 point) 4) assimilation must be much slower (or you can make deportation?) 5) It must be much more expensive to maintain the far territories than those, that closer. So countries wich have normal borders will have better economic, so they will prevail and the bordergore-countries will not survive very long 6) Actually i dont like when people write about types of units, but there's a single type wich can bring a lot of realistic stuff to the game - the naval units. The naval units will protect the naval provinces, so the enemy will not be able to move his land troops to these provinces if he didn't defeat the enemy's naval troops by his ones there. Thus, the control of the seas will lead to the control of the world), like in the real history. 7) If the army appeared to be encircled by the enemy and it's staying there for 3 turns (being totally unconnected to its mainland or capital) then its capacity to fight decreases twice. I mean that 100 of its soldiers will have the strengh only like 50 of enemy soldiers. And then its strength will only decline. Or maybe even the % of units number itself will disappear. Another idea - if the army is encircled by the enemy and unconnected with its capital then it must take huge number of diplomacy points to manage units in it. And there's only 50% random possibility that they will not be frozen and able to move. I believe it will totally resolve the strange-border-problem during the wars. 😎 I dont know if it's executed already but i want the units of the different countries to have different strength. It should depend on the technology rate. If country has the technology rate - 1.0 then its 100 units should be able to defeat 1000 units of the country wich has 0.1 technology rate.
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