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Age of History Games

Dermelles

Baron
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  1. How's the mod going? I'm looking forward to playing this.
  2. I am bumping this thread as well to remind you that the Android version of the game was updated exactly 1 year ago.
  3. It's always good to have hopes man. Some have quit the forum and modding, and perhaps uninstalled the game due to lack of updates on both platforms. Perhaps he's working on the iOS version, but we'll see about it.
  4. It shouldn't be just an event! We should be able to construct buildings using a variation of the map editor as well!
  5. Now that's what I'm talking about.
  6. I've already spoken about capitulation on a different thread which has the same topic So here's my edit or let's say, comments on your suggestions I've already spoken about capitulation on a different thread which has the same topic So here's my edit or let's say, comments on your suggestions 1-) It shouldn't be, “A is outnumbering B so the province becomes under his control now.” The current system is perfectly fine. 1.1-) When attacking alongside your allies not all of your units should be dead if you have the lesser numbers. 3-) It would make the player run o
  7. Read my comment above, because I think a silent minority or maybe it's a majority agrees with my idea. Once you get all of the provinces needed to get your war score above the number needed for the capitulation of the country, you occupy/annex all of their provinces, and it gives you a notification. Let me make another example which I'm gonna try and make it more specific. Country A has 100 provinces at the beginning of the game. The values of all of his provinces are below the limit, so the AI selects provinces, and then starts building farms, fortresses, workshops, makes more and m
  8. You can say ‘hi’ to the console, and then select a province of your vassal, and then type ‘addplayer’ into the console.
  9. I think it should be based on the value of the province captured. Anything below the selected value (the number) won't give the player war score. This is also going to increase the activity of the AI; by having it build castles, farms, making investments to increase the province value. If the player gets a war score above the determined value, the country will capitulate, having the winning side instantly occupy/annex the remaining provinces of the losing side. The determined value is calculated by how many provinces are above the selected province value. A simple explanation would b
  10. Exactly. That's why the capitulation feature will help the players. But the players, I think, should have the option to turn it on and off.
  11. Although you can do capitulations using the event editor, you're eventually gonna get tired of making one for each scenario in the game. Good idea, nonetheless.
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