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Age of History Games


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Posts posted by Diego

  1. 19 minutes ago, Irving said:

    My problem is that I find it very boring to create the farms, ports, etc because I do it one by one so I wonder if there is a way that I do not know to do it quickly.

    Mi problema es que me resulta muy aburrido crear las granjas, puertos, etc porque lo hago uno a uno así que me pregunto si hay alguna forma que no conozca de hacerlo rápido.

    pues pa mi se me hace mas facil ahorrar y gastar todo mi oro en uno y asi repitiendo

  2. 1 hour ago, Poland_in_1939 said:

    that is actually possible, i know that you can make picture for naval and watch towers and i think forts, so maybe you can put that for other things too
    but idk cuz terrain isnt a building so

    you actually can change terrain pictures and add terrain types


  3. 14 hours ago, munastro said:

    tbh, i forgot about this for a while, i'll continue this now

    however my problem is that there isn't really any river map of the world in equirectangular projection

    hey one thing, remember the map editor has a mapp size limit which is somewhere aboot 10k so im not sure yours will work

  4. 19 hours ago, Trans-Amur said:

    And then what is the meaning of your mod? Each mod is unique in its own way, and when you take the basis of another mod, to be honest, it's not very, your mod will not have uniqueness. People choose more a mod that will differ in something from another mod, and if everyone has the same "base", then what is the point of playing mods, if, for example, one mod already has, then there will be no desire to play the other mod

    my mod is the imperator rome one

  5. On 4/28/2021 at 8:07 AM, Trans-Amur said:

    Bloody Europe II - it's a mod with a huge map of Europe.

    In these mod is:

    -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

    -Large count of scenarios from ancient times to alternative future

    -New fonts and music

    -Plenty of new civilizations, form civs and union

    -You will see changes in the game code that will change the game significantly

    Actual version - 1.1.4

    What's added in version 1.1.4:

    - Improved the effectiveness of the rebels support. Now with sufficient funding of the rebels, you can make an uprising in the country

    - Removed new mechanic of justifying war goals

    - Assimilation is now cheaper

    - AI now assimilates provinces better

    - Changing the effects of buildings. Now they give more bonuses and the number of turns for construction has been increased

    - Military fatigue now accumulates faster

    - Now military fatigue began to subside faster in peacetime

    - Change in AI

    - Now vassals declare war less often

    - Changed the effects of Great War Fatigue, now it has a stronger effect on the surrender of countries.

    - With a very great military fatigue, the military content of the army begins to grow

    - Now the risk of revolution grows faster with little happiness

    - Increased the cost of colonization

    - Changes to the loading screen

    - In some places, the text is enlarged

    - Optimized --- file

    - Increased the value for the control modifier, now it affects the cost of assimilation

    - Reduced the amount of money in the sandbox mode

    - Fixed some connections on the map.

    - Fixed rebels, now they appear more often, but not as often as in version 1.1.2

    - Now rebels with high military fatigue spawn more often than with small military fatigue

    - Changes in localization

    - Fixed bugs in regions

    - Now you can send all your money to another state through support

    - Now preparation for war, maybe 50 moves, which allows bots to better prepare for a joint war

    - Random play, can now generate 2009 states

    - Fixed a bug where there were no proposed civilizations in the scenario editor, or rather in the "Managing civilizations" section.

    - corrected some flags

    - Changed animation for the settings menu of the new game

    - Changes in the "technological" attack of the troops

    - Added script of the Holy Roman Empire

    - Added two new scenarios for the vanilla world map

    We hope you enjoy it!

    Here you can download the new version


    Google - https://drive.google.com/file/d/1_vngu4_LHLdaGJhd-rrgS55H5_L9fjlx/view?usp=sharing


    Google - https://drive.google.com/file/d/1PhBMcn87_R41Mt2mXdt7jpic0y84kcFE/view?usp=sharing


    Installation instructions for the mod:

    move the folder from the archive to the desktop. To start the game, go to the folder and run Bloody_Europe II.jar (there are changes to the game code on the jar).


    1.Download and run the file;

    2. Install as normal game;

    3. (Recommended) Delete the game cache if another mod or original game is present on the device;

    4. Start the game (if the game freezes at 49% load, then turn off the game and start again).


    hey can i use it as a base for my mod?

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