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MoscowSuchAWonderfulPlace

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  1. Sad
    MoscowSuchAWonderfulPlace got a reaction from goktug14 in A New Germany (WW2 Story)   
    Hello and welcome to A New Germany, a story focusing on Germany during the 30's to the 40's and what would've happened if the KPD won the 1933 elections, instead of the NSDAP.

    CHAPTERS
    Introduction  
  2. Love
    MoscowSuchAWonderfulPlace got a reaction from Señor Rojo in Better AI   
    Look, I get it, Lukasz is only one guy working on such a massive project, and, I mean, that's cool, he's already achieved a lot, he made an amazing game, full of scenarios and possibilities, wanna play as fascist Turkey in the modern world? Go for it! Maybe communist France during WW2, and ally to the Soviet Union? Heck yeah! Sure, there are a few bugs here and there, but the game is still pretty solid, I only have one problem with it....
    The A.I., when you're playing a strategy game, the AI needs to be good (unless it's a multiplayer strategy game, but AOC II is singleplayer), otherwise you won't be challenged, it can be either a smart A.I., that you will need to think hard about what their decisions will be, and try to outsmart them, or an unfair AI, that is given advantages that the player doesn't have, the AoC II A.I. isn't unfair, but it isn't smart either, they will declare wars like a bunch of mad men, won't start alliances and their different ideologies actually don't change much, oh, and don''t get me started on their wars, they either spam all of their men or just don't move whatsoever, even when they have an advantage over their enemies.
    My suggestion isn't too complicated, it's just to make it so that the A.I. will follow a certain "pattern", depending on their ideology and power (as in population, industry, and money.), give each country a goal, and countries with similar goals will have a high change of forming an alliance, for example, a fascist country that is relatively strong, such as Germany in the WW2 start date, and able to succeed in wars agaisnt smaller nations would have a conquering goal, they would want to get more land, while big democratic/communist countries would rather get puppets, it can either be automatic goals, randomly generated for certain countries, depending on their power and ideology, or be goals made for certain countries in certain start dates, I've already noticed that very small and weak countries are generally the only ones to start alliance, I've seen Luxembourg and Isle of Men creating alliances in most of my Modern World games, so it would follow a similar pattern to that.
     
     
  3. Love
    MoscowSuchAWonderfulPlace got a reaction from Rachmadi in Better AI   
    Look, I get it, Lukasz is only one guy working on such a massive project, and, I mean, that's cool, he's already achieved a lot, he made an amazing game, full of scenarios and possibilities, wanna play as fascist Turkey in the modern world? Go for it! Maybe communist France during WW2, and ally to the Soviet Union? Heck yeah! Sure, there are a few bugs here and there, but the game is still pretty solid, I only have one problem with it....
    The A.I., when you're playing a strategy game, the AI needs to be good (unless it's a multiplayer strategy game, but AOC II is singleplayer), otherwise you won't be challenged, it can be either a smart A.I., that you will need to think hard about what their decisions will be, and try to outsmart them, or an unfair AI, that is given advantages that the player doesn't have, the AoC II A.I. isn't unfair, but it isn't smart either, they will declare wars like a bunch of mad men, won't start alliances and their different ideologies actually don't change much, oh, and don''t get me started on their wars, they either spam all of their men or just don't move whatsoever, even when they have an advantage over their enemies.
    My suggestion isn't too complicated, it's just to make it so that the A.I. will follow a certain "pattern", depending on their ideology and power (as in population, industry, and money.), give each country a goal, and countries with similar goals will have a high change of forming an alliance, for example, a fascist country that is relatively strong, such as Germany in the WW2 start date, and able to succeed in wars agaisnt smaller nations would have a conquering goal, they would want to get more land, while big democratic/communist countries would rather get puppets, it can either be automatic goals, randomly generated for certain countries, depending on their power and ideology, or be goals made for certain countries in certain start dates, I've already noticed that very small and weak countries are generally the only ones to start alliance, I've seen Luxembourg and Isle of Men creating alliances in most of my Modern World games, so it would follow a similar pattern to that.
     
     
  4. Like
    MoscowSuchAWonderfulPlace got a reaction from marksameh in Better AI   
    Look, I get it, Lukasz is only one guy working on such a massive project, and, I mean, that's cool, he's already achieved a lot, he made an amazing game, full of scenarios and possibilities, wanna play as fascist Turkey in the modern world? Go for it! Maybe communist France during WW2, and ally to the Soviet Union? Heck yeah! Sure, there are a few bugs here and there, but the game is still pretty solid, I only have one problem with it....
    The A.I., when you're playing a strategy game, the AI needs to be good (unless it's a multiplayer strategy game, but AOC II is singleplayer), otherwise you won't be challenged, it can be either a smart A.I., that you will need to think hard about what their decisions will be, and try to outsmart them, or an unfair AI, that is given advantages that the player doesn't have, the AoC II A.I. isn't unfair, but it isn't smart either, they will declare wars like a bunch of mad men, won't start alliances and their different ideologies actually don't change much, oh, and don''t get me started on their wars, they either spam all of their men or just don't move whatsoever, even when they have an advantage over their enemies.
    My suggestion isn't too complicated, it's just to make it so that the A.I. will follow a certain "pattern", depending on their ideology and power (as in population, industry, and money.), give each country a goal, and countries with similar goals will have a high change of forming an alliance, for example, a fascist country that is relatively strong, such as Germany in the WW2 start date, and able to succeed in wars agaisnt smaller nations would have a conquering goal, they would want to get more land, while big democratic/communist countries would rather get puppets, it can either be automatic goals, randomly generated for certain countries, depending on their power and ideology, or be goals made for certain countries in certain start dates, I've already noticed that very small and weak countries are generally the only ones to start alliance, I've seen Luxembourg and Isle of Men creating alliances in most of my Modern World games, so it would follow a similar pattern to that.
     
     
  5. Like
    MoscowSuchAWonderfulPlace got a reaction from Soares_DwD in Better AI   
    Look, I get it, Lukasz is only one guy working on such a massive project, and, I mean, that's cool, he's already achieved a lot, he made an amazing game, full of scenarios and possibilities, wanna play as fascist Turkey in the modern world? Go for it! Maybe communist France during WW2, and ally to the Soviet Union? Heck yeah! Sure, there are a few bugs here and there, but the game is still pretty solid, I only have one problem with it....
    The A.I., when you're playing a strategy game, the AI needs to be good (unless it's a multiplayer strategy game, but AOC II is singleplayer), otherwise you won't be challenged, it can be either a smart A.I., that you will need to think hard about what their decisions will be, and try to outsmart them, or an unfair AI, that is given advantages that the player doesn't have, the AoC II A.I. isn't unfair, but it isn't smart either, they will declare wars like a bunch of mad men, won't start alliances and their different ideologies actually don't change much, oh, and don''t get me started on their wars, they either spam all of their men or just don't move whatsoever, even when they have an advantage over their enemies.
    My suggestion isn't too complicated, it's just to make it so that the A.I. will follow a certain "pattern", depending on their ideology and power (as in population, industry, and money.), give each country a goal, and countries with similar goals will have a high change of forming an alliance, for example, a fascist country that is relatively strong, such as Germany in the WW2 start date, and able to succeed in wars agaisnt smaller nations would have a conquering goal, they would want to get more land, while big democratic/communist countries would rather get puppets, it can either be automatic goals, randomly generated for certain countries, depending on their power and ideology, or be goals made for certain countries in certain start dates, I've already noticed that very small and weak countries are generally the only ones to start alliance, I've seen Luxembourg and Isle of Men creating alliances in most of my Modern World games, so it would follow a similar pattern to that.
     
     
  6. Like
    MoscowSuchAWonderfulPlace got a reaction from pedrowo in Better AI   
    Look, I get it, Lukasz is only one guy working on such a massive project, and, I mean, that's cool, he's already achieved a lot, he made an amazing game, full of scenarios and possibilities, wanna play as fascist Turkey in the modern world? Go for it! Maybe communist France during WW2, and ally to the Soviet Union? Heck yeah! Sure, there are a few bugs here and there, but the game is still pretty solid, I only have one problem with it....
    The A.I., when you're playing a strategy game, the AI needs to be good (unless it's a multiplayer strategy game, but AOC II is singleplayer), otherwise you won't be challenged, it can be either a smart A.I., that you will need to think hard about what their decisions will be, and try to outsmart them, or an unfair AI, that is given advantages that the player doesn't have, the AoC II A.I. isn't unfair, but it isn't smart either, they will declare wars like a bunch of mad men, won't start alliances and their different ideologies actually don't change much, oh, and don''t get me started on their wars, they either spam all of their men or just don't move whatsoever, even when they have an advantage over their enemies.
    My suggestion isn't too complicated, it's just to make it so that the A.I. will follow a certain "pattern", depending on their ideology and power (as in population, industry, and money.), give each country a goal, and countries with similar goals will have a high change of forming an alliance, for example, a fascist country that is relatively strong, such as Germany in the WW2 start date, and able to succeed in wars agaisnt smaller nations would have a conquering goal, they would want to get more land, while big democratic/communist countries would rather get puppets, it can either be automatic goals, randomly generated for certain countries, depending on their power and ideology, or be goals made for certain countries in certain start dates, I've already noticed that very small and weak countries are generally the only ones to start alliance, I've seen Luxembourg and Isle of Men creating alliances in most of my Modern World games, so it would follow a similar pattern to that.
     
     
  7. Like
    MoscowSuchAWonderfulPlace got a reaction from Shawty in Better AI   
    Look, I get it, Lukasz is only one guy working on such a massive project, and, I mean, that's cool, he's already achieved a lot, he made an amazing game, full of scenarios and possibilities, wanna play as fascist Turkey in the modern world? Go for it! Maybe communist France during WW2, and ally to the Soviet Union? Heck yeah! Sure, there are a few bugs here and there, but the game is still pretty solid, I only have one problem with it....
    The A.I., when you're playing a strategy game, the AI needs to be good (unless it's a multiplayer strategy game, but AOC II is singleplayer), otherwise you won't be challenged, it can be either a smart A.I., that you will need to think hard about what their decisions will be, and try to outsmart them, or an unfair AI, that is given advantages that the player doesn't have, the AoC II A.I. isn't unfair, but it isn't smart either, they will declare wars like a bunch of mad men, won't start alliances and their different ideologies actually don't change much, oh, and don''t get me started on their wars, they either spam all of their men or just don't move whatsoever, even when they have an advantage over their enemies.
    My suggestion isn't too complicated, it's just to make it so that the A.I. will follow a certain "pattern", depending on their ideology and power (as in population, industry, and money.), give each country a goal, and countries with similar goals will have a high change of forming an alliance, for example, a fascist country that is relatively strong, such as Germany in the WW2 start date, and able to succeed in wars agaisnt smaller nations would have a conquering goal, they would want to get more land, while big democratic/communist countries would rather get puppets, it can either be automatic goals, randomly generated for certain countries, depending on their power and ideology, or be goals made for certain countries in certain start dates, I've already noticed that very small and weak countries are generally the only ones to start alliance, I've seen Luxembourg and Isle of Men creating alliances in most of my Modern World games, so it would follow a similar pattern to that.
     
     
  8. Like
    MoscowSuchAWonderfulPlace got a reaction from TomasC8426 in Battle of Stalingrad [1942 Scenario] v1.1   
    Cool scenario!
  9. Like
    MoscowSuchAWonderfulPlace got a reaction from ITA13 in Add Airplanes   
    We already have ground units so why not airplanes?
    Make them unlocked after reaching a certain age and with a high level of technology, you can build them but they're very expensive and can break easily in battle, you need an Airport building to construct and store your planes, you can then select them and choose a province to either defend it (gives a defense bonus to your ground units) or attack it (gives an attack bonus to your ground units), they would mainly be used for support, and the more planes you have the higher the bonus is, but there's a limit of how many planes can be in a certain province, and if there are enemy planes in the province your planes are, then the bonuses will be lowered and the planes will engage in battle.
  10. Like
    MoscowSuchAWonderfulPlace reacted to LordL in Empires in game   
    And what can somebody do as Emperor?
  11. Like
    MoscowSuchAWonderfulPlace reacted to LordL in Empires in game   
    And how dos it affect the gameplay?
  12. Like
    MoscowSuchAWonderfulPlace reacted to LordL in Empires in game   
    I've noticed that some European countries in 1440 have type of goverment "Prince" or "Voter". Also the empire map mode says that they are part of an empire. What is this?
  13. Like
    MoscowSuchAWonderfulPlace got a reaction from Armolitskiy in Tiny World War 2   
    Tiny World War 2 is a WW2 scenario made in the tiny Earth map, it also features a special event (Spanish Civil War).

     
    [DOWNLOAD]
    http://www.mediafire.com/file/ovoj32ilsiphnb6/TinyWorldWarTwo.rar/file
     
    In case you don't know how to get this scenario in your game, there's a read me telling you everything you need to know
     
     
  14. Like
    MoscowSuchAWonderfulPlace got a reaction from Pinkwood in Tiny World War 2   
    Tiny World War 2 is a WW2 scenario made in the tiny Earth map, it also features a special event (Spanish Civil War).

     
    [DOWNLOAD]
    http://www.mediafire.com/file/ovoj32ilsiphnb6/TinyWorldWarTwo.rar/file
     
    In case you don't know how to get this scenario in your game, there's a read me telling you everything you need to know
     
     
  15. Like
    MoscowSuchAWonderfulPlace reacted to artuszek in How to upload Mod? Please Answer   
    Please, help.
  16. Like
    MoscowSuchAWonderfulPlace reacted to SUDAMXX in Add Airplanes   
    yeah
  17. Like
    MoscowSuchAWonderfulPlace reacted to Your leader kimmy the fat in Add Airplanes   
    It would also be nice to have them be able to move 2 tiles as well 
  18. Love
    MoscowSuchAWonderfulPlace reacted to Your leader kimmy the fat in North Korea and South Korea map   
    A map
    Includes events!
    This map goes through the history of the Korean Peninsula using events
    Features
    Play as Korea and keep it around as long as possible and keep out Ming! Reunify Korea as either of the two  Prevent the soviets from forming North Korea or prevent USA from forming the south  Fight the Korean War! Includes many events that will require you to decide  Map will be as historically accurate as possible
  19. Haha
    MoscowSuchAWonderfulPlace reacted to JoseNoob123 in The moderworld   
    Hello, could somebody give me a download of the modernworld map? i accidentaly deleted it xD
  20. Like
    MoscowSuchAWonderfulPlace got a reaction from Ilovethisgame2 in "Age of Colonization 2"   
    And if they could get independence that would be cool too
  21. Haha
  22. Like
    MoscowSuchAWonderfulPlace reacted to TomasC8426 in Battle of Stalingrad [1942 Scenario] v1.1   
    Ну что ж, проверю, поставлю ли Reichskommissariats, спасибо за предложение
  23. Love
    MoscowSuchAWonderfulPlace reacted to GyLala in Not caompatable with my device   
    Maybe S6 or Table? Yeah you old phone i think lag and crash
  24. Like
    MoscowSuchAWonderfulPlace reacted to SUDAMXX in My personal opinion   
    Yeah the IA is bug
  25. Like
    MoscowSuchAWonderfulPlace reacted to sergidorian in My personal opinion   
    I agree with you. To be honest and fair, we all love war, but this game in particular has become a survival arcade game. It's (as you said) too random, in the sense of... for example, playing with Nazi Germany, in just 2 or 3 years' time I became UK's best freind, whereas Italy didn't event want to look at me... And WE STILL WERE BOTH FASCISTS! 
    So, two sum up I personally give support to your suggestions 😄
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