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Age of Civilizations

DavM

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  1. Open your picture with any pics editor (I usually use paint.net). Then, look for the pixel located in the last coordinate that appeared in the script (2298, 1196 in your case). Search for any problems near this pixel. There could be a 1x1 province or an enclaved province (when one province is inside another). I that case, correct that, because both things are not supported by the tool. BTW, good looking map! Soy español de hecho PD: It seems that Ibiza and Formentera are enclaved in the purple sea province, you should divide the sea so they have a border with at least two provinces, not only one. Y podrías añadir también Canarias/Madeira/Azores 😉
  2. Sorry, I hadn't put an extra necessary step, you have to edit "Age of Civilizations.json" file in the "map" folder and add a new line called Folder: "ASOIAF". In the step 11 of the thread below you can see how to do it.
  3. 👑 A Song of Ice and Fire / Game of Thrones Mod👑 Finally, after many hours of edition, I'm glad to present you the ASOIAF / GoT mod for Age of Civilizations II! This mod comes with a map with civilizations based on A Song of Ice and Fire book series by George R. R. Martin, which have been adapted in the critically acclaimed Game of Thrones TV series. Its main features are: A full map of the canon known world, including Westeros and Essos, and bits of Sothoryos and Ulthos. Contains 509 land provinces (604 including the ocean ones). More than 50 playable civilizations. Play as one of the Great Houses, command a Dothraki khalasar or rule one of the mysterious nations in the far east. Some of the main characters of the series appear as leaders of their respective civilizations. Terrains and population of the provinces have been defined as realistically as possible. For the moment, only one scenario has been created for the ASOIAF map. It corresponds to the beginning of both books and TV series, so you don't have to worry about spoilers. However, more scenarios are planned for the future. You can also create new scenarios with civilizations and leaders that come with the mod but are not still playable in the only scenario. Pictures A quasi-full map of the mod's map. Will Lord Tywin conquer Westeros? Terrains follow the canon map's geography. Some of the playable civilizations. The flags try to follow the canon lore, although they are prone to the ingame's editor limitations. Download link http://www.mediafire.com/file/7ax4z437qrqf2ax/AoC-ASOIAF-Mod.rar/file Installation instructions: Copy "game" and "map" folders into your game directory. In your game directory, go into "map" folder and open "Age of Civilizations.json". Add an extra folder and call it "ASOIAF". You can see how to edit it in step 11 of this thread: Hope you enjoy it! Comments and new scenarios are welcome!
  4. Again, I have found the answer by myself. When you create a map, the first thing you should do is edit the sea provinces. Only then you can edit the connections. All land provinces that have a connection with a sea province will end up with a zero code in the sea province editor. A province with a 0 will be able to house a port on it. In my experience, when you make maps in the scenario editor, default harbors will seem to appear in the most populated coastal province of a civilization.
  5. Problem solved, I didn't realize I had to update the provinces first.
  6. Basically the question of the title. I can't find a way to add harbors with the available options in the ingame editor.
  7. Hi, I'm making a map about the world of A Song of Ice and Fire (AKA Game of Thrones), and I have made all the province files. I have followed the tutorial on this thread, but when I try to load them in the game, it keeps crashing when the loading screen shows up, and I don't know what I'm doing wrong. My files are below: ASOIAF.rar
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