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Doyouknowdawae

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    Doyouknowdawae reacted to Shiite for a status update, Well I'm bored so why not say my opinions on on the zombified community here. While m   
    Well I'm bored so why not say my opinions on on the zombified community here. While most of the mods are, well, Memososisi level, there are some people here with real talent. Although I have had my quarels with Reich in the past, he has probably made the second best mod for the game (I personally prefer 11:59, no matter my opinion on Vis he did great work with that). Chairman Baad is someone who really came out of nowhere are made an actual quality mod over a year after the game died. While I respect him, I can't help but feel he is wasting his talent. Now, for the turks..... well..... I think that ITurkish is a better source for that. (Yes, btw, my mod is a meme. And when Lonathan, me, ITurkish, Ramiro, Nine, Basil or a combination of which all come on and start posting somewhere, well that's my discord. Sorry Kerems kek)
  2. Like
    Doyouknowdawae reacted to qwd2359@gmail.com for a status update, I think the game is 40 subject matters missing. So l think Łukasz Jakowski must make   
    I think the game is 40 subject matters missing. So l think Łukasz Jakowski must make a age of civilization3 
     
    And here are feedbacks that You should refer to it
     
    Maybe 40 feedbacks.
    -(Feedback)-
    ========================
    the existing ones in Age of Civilization 2.
    ========================
    Port 
     
    10 percent economic growth, 5 percent population growth
    ========================
    Add General
     
    The General has a mobile point of 5.0 
    allow to be obtained by use
     
    The General has a mobile point 3.0. 
    allow for use and dismissal
     
    The General has a moving point of 1.0. 
    Use the Matton retention point.
     
    The general's level is up to 10.
     
    General's level one. General's level one. 
    receive
     
    General Level 1 Party
    Add 0.5% more military attack.
    Add 0.5% military defense.
     
    Through combat and training, 
    You can get an experience value of 1.
     
    If you're 20 years old, the general's level is high.
    It's going up
     
    It can only be put into a land unit.
     
    After 70 years, it is gone.
     
    vanish by 0.5% of the battle.
     
    ========================
    technical ability
     
    Per 0.01 skill 
    > 0.2% increase in military defense
    > 0.2% increase in military attack power
     
    ex) Your country's technology 1.0 
    The enemy's technological prowess
    My Military 10000 vs Enemy Military 10000
    |10000×{(120/100)<-Army attack buff)}×[{(100-10)/100}<-Enemy's Defensive Buff}] vs 10000×{(1110/100)<-Enemy's Attack Buff)}×[{(100-20)/100}<-Army's Defense Force]=>
    10000× 12/10 × 9/10 vs.
    10000 × 11/10 × 8/10 => 10800-8800=8000 
     
     
    When we send troops from land to sea, 
    Add charges (shipbuilding)
    ========================
    dissemination system 
     
    Supply is not only foreign land,
    It does not make it available on the land of the same country.
     
    And supply is only a port, a supply station.
    possibility
     
    No more ocean-wide access.
    ========================
    Add Tribute Bureau System
     
    Only money can be collected.
     
    a secular system
    Not only money, but the diplomatic score of the underworld,
    Enable adjustment of moving scores.
    ========================
    Addition of Military Training
     
    > 2% increase in military defense
    > 3% increase in military attack power
    > After 50 without training, every 2 tons 
    3% reduction in military defense
    2% reduction in military attack power
    The training takes three turns.
    >A military attack through training is up to 30%.
    It can be increased.
    >A military defense through training is up to 20%.
    It can be increased.
    Training
    ========================
    economic development and assimilation system 
     
    I can't do it at once with brushes or regional bundles.
    Make it happen.
    ========================
    Add leader hereditary system
     
    Every five years of democracy and republic.
    The leader changes automatically.
     
    When we're outside of democracy, republicanism,
    Leaders change automatically every 80 years.
     
    Every time a leader changes, his name changes.
    Let me set it up.
    ========================
    leadership ability value conversion
     
    We're going to have to figure out what the leadership is capable of.
    It is divided into diplomacy, politics, military and charisma. 
    And all of these capabilities range from at least 10 to 1.
    It can be up to
     
    on the increase of diplomacy
    >Add 6% diplomatic points. 
    >5 The chance of success of the alliance proposal increases.
     
    in the course of politics
    >Add 6% moving point
    >3% building construction cost, assimilation cost reduced.
     
    When the number of troops increases by one,
    >3% additional military defense.
    >3% additional military offensive force.
     
     
    When charisma increases by one,
    >The pace of national corruption increases by 20 percent.
     
    in the event of a decline in diplomacy
    Six percent of the diplomatic points are added.
    The chances of success in the alliance proposal of >5 are reduced.
     
    in the event of a political decline
    >Add 3% more moving points
    >3% building construction cost, assimilation cost increase.
     
    If the number of troops decreases by one,
    >3% less military defense
    >3% less military aggression
     
    If you reduce your charisma by one,
    > National corruption increases by 20 percent
    ========================
    Added national corruption
     
    per ton of inflation
    Corruption Increases 2%
     
    Corruption per ton per loan also increases by 1%
     
    Corruption per ton increases by 0.5% when war fatigue is over 80.
     
    Happiness is under 50, corruption per ton increases by 1%.
     
    Corruption per ton increases by 2% when the capital is lost.
     
    If corruption increases by 1%. 
    > Increase the rate of rebellion by 2%
    > 2% reduction in tax income
    >Reduced military defense by 0.3%
    >Reduced military offensive power by 0.3%
     
    ========================
    Added the religious system, race and culture.
     
    the dominant state and the controlled state.
    If the system of religion and race and culture are different,
    than at the same time
     
    Increase in costs of assimilation; increase in rebellion.
     
    in the religious system
    Add Buff and Debuff to Different Religions
    ========================
    Navy Additions
     
    Can only be created in Pro Vince with ports.
     
    When moving troops on land into the sea,
    Cheaper half the money of the navy.
     
    In the naval battle with the Army,
    20% military defense and military attack. 
    Add 10%
    ========================
     
    Admiral Addition
     
    Admiral, you're going to have to take point 5.0. 
    allow to be obtained by use
     
    Admiral, you're going to need a mobile point 3.0. 
    allow for use and dismissal
     
    Admiral, you've got 1.0 moving point. 
    Use the Matton retention point.
     
    The admiral's level is up to 15.
     
    The Admiral's level is 1 per capita. 
    receive
     
    per admiral level
    Add 1% more military attack.
    Add 1% military defense
     
    Through combat and training, 
    You can get an experience value of 1.
     
    If you're 20 years old, the Admiral's level is high.
    It's going up
     
    It can only be put into the Navy.
     
    After 70 years, it is gone.
     
    vanish by 0.5% of the battle.
     
    ========================
    the addition of the emperor's authority in the Holy Roman Empire.
     
    The emperor's authority is increased through reform.
    the emperor and the state belonging to the Holy Roman Empire.
    Decrease in War
     
    Decommissioning the Holy Roman Empire on the 0th
     
    30th day, the emperor can ask for war.
    However, I get a diplomatic grade.
     
    60 days, Holy Roman Empire.
    the subjugation of the emperor's kingdom.
     
    One hundred days, one Holy Roman Empire.
     
    Another increase of 10 per increase in prestige
    ========================
    adding trade system
     
    Once we put the zoning in, 
    the addition of trade power to the unit of the region
     
    per trade power
    > Increase population growth rate by 0.05%
    > Economic growth rate increased by 0.1%
    an increase in income of 20
     
    The war has forced the trade power of the other region. 
    Take up to 25% of them. 
    It can be sent to its own region by trade power.
     
    Trade power is compared to the existing trade power at the time of the port installation
    an increase of 1.5 times
     
    Trade power increases by 1 per 1,000 economic power in the region.
    ========================
    addition of trade policy
     
    In free trade, trade is more common than general trade.
    >Double the country's trade power
    > Double the income of trade power
     
    Partial free trade is more common than general trade.
    > 1.6 times more trade power in the country
    > 1.6 times the income of trade power
     
    In case of limited free trade, it is more common than general trade.
    > 1.2 times the country's trade power
    > 1.2 times the income of trade power
     
    It has no effect on general trade.
     
    Watchdog trade is more than general trade
    >a 1.5-fold drop in the country's trade power
    > 1.5 times the income of trade power
     
    When trade is banned, trade is more common than general trade.
    a three-fold decline in one's trade power
    > Double the income of trade power
    >Two times the rate of technological increase
    ========================
    Add Military Assistance System
     
    Military support is based on the presence of its own military personnel.
    There is a military option to send as a Providence choice.
     
    After the selection, the countries supported 
    with the right of way in the country of support.
    The soldier turns into a country where ownership is supported.
    ========================
    Adding a Modernization System
     
    This effect occurs when certain technical skills are applied.
     
    >Add 55% Attack Power 
    >Add 45% defense capability
    >Add 50% increase in population, 
    >Add 55% economic growth rate
    ========================
    Add a variety of military types
     
    Infantry
     
    Production: 5 price per unit, maintenance: 2 price
     
    no effect
     
    a mounted soldier
     
    Production: 20 price per unit, maintenance: 5 price
     
    >30% more military attack than infantry
    >20% less military defense compared to infantry
    >10% increase in military offensive against shield troops
     
    Artillery
     
    Production: 15 price per unit, maintenance: 5 price
     
    Available from 0.35 or higher technical skill.
    20 percent more military attack than infantry
    >20% less military defense compared to infantry
    > 7% reduction in military defense against horseback disease
    > Explosive technology (instead of moving)
    2% economic power reduction in the number of artillery in the next Province,
    Next to Province, the soldier was responsible for the attack 
    Reduced military attack by half.
    {ex)The economy is 5000-(1/50× 20000)= 
    It becomes an economic power of 4,800. 
    Military personnel are 10000-(1/2 ×20000)= 
    The number of soldiers goes to zero. For your information, I calculated without the other buffs.})
     
    shield soldier 
     
    Production: 10 price per unit, maintenance: 3 price
     
    >35% increase in military defense compared to infantry
    >30% less military attack than infantry
    > Increases military attack on artillery by 10%
    Every soldier in Province with a shield
    More than a quarter of the time.
    Add 20% ERA
     
     
    Infantry on land. Shield's five-ton shift.
    One turn can't move.
     
    In the ground provins, the artillery will move three-tone,
    One turn can't move.
    ========================
    the addition of a soldier's morale
     
    For every 0% to 1% increase in fraud,
    Increased military offensive power by 0.5%. 
    0.2% increase in military defense
     
    Every time the fraud goes down from zero to one percent,
     
    0.9% reduction in military attack power
    Decrease military defense by 0.5%.
    ========================
    Added military complaints
     
     Military dissatisfaction 50
     
    There's a random military presence in Pro Vince.
    of different ideologies or subordinate to the state. 
    rise in revolt of the state
    ========================
    Added military maintenance buffs
     
    Less than 10% of the military maintenance cost.
    1% less military complaints per turn,
    5% less fraud per turn
     
    Military Maintenance Expenses 
    If the cost of maintaining the troops is less than 10% and 50% 
    Every 50 percent to 1 percent drop, 
     
    2% less fraud per ton
     
    When military maintenance costs exceed 90%. 
     
    >Increases fraud by 5% per ton
    ========================
    Added large army and combat penalty
     
    More than twice as many as our troops.
     
    >Increases military attack power by 10% on enemy troops
     
    Decrease military defense by 10% in our armed forces.
     
    More than three times as many as four times as our troops.
     
    >Increases military offensive power by 20 percent to enemy troops
     
    Reduced military defense by 15% in our armed forces.
     
    More than four times as many as six times as our troops.
     
    >30% more military attack on enemy troops
     
    20 percent less military defense for our armed forces.
     
    More than six times the size of our army.
     
    >Increases military aggression by 50 percent against enemy forces
     
    Decrease military defense by 30 percent in our armed forces.
    ========================
    between large armies 
    Added duration of battle in battle
     
    Three times the difference in each other's armies.
     
    > 20 percent reduction in battle period
     
    Four times the difference in each other's forces.
     
    > 40% reduction in battle period
     
    Five times the difference in each other's army.
     
    > 60% reduction in battle period
     
    6 times the difference in each other's armies.
     
    > 80% reduction in battle period
     
    Every 50,000 soldiers in combat.
     
    > Increases duration of battle by 10%
     
    In battle in the castle
     
    > Increases gender rating by 20% during 1 day fighting period
     
    > 30% increase in the duration of battle when the gender rating is 2 days
     
    If there's a war of Garylia of the General's character,
     
    >When a grade is raised by about one degree, 
    20 percent increase in combat time
     
    ========================
    Add Regional Attendance
     
    25 tons per region.
    Use a diplomatic point of 0.7
    Add your own core to the area.
     
    ========================
    the addition of an economic alliance
     
    0.9 Offerable for technical skill or higher than 0.
     
    Available for half the price of a trading country
     
    2% more opinions per turn with your country
     
     20 percent increase in the chance of alliance success
     
    ========================
    the addition of World War II
     
    Both the attacker and the defense.
    Occurs when hot steel is present
     
    One and a half times as much war fatigue as a normal war.
    Increase
     
    with an ally of the powers or powers. 
    Inter-border distance from possible alliance success,
    It's war, diplomatic relations are severed.
    Remove factors
     
    ========================
    Add Resources
     
    Earn as much as the economy per turn
     
    3 production and 1 maintenance per shield unit required
    Five production, two production per artillery unit
     
    ========================
    Add deal
     
    Upon transaction request 
    Exchange resources and money for transactions
     
    ========================
    Add tension
     
    Limit 200
     
    a decrease of 160 after the end of the world war
     
    In case of a merger per Province without a core
    a tenfold increase 
     
    Decrease by 1 per turn
     
     1 increase in tension 
    Increased AI militancy by 2
     
    ========================
    Add war justification
     
    In the declaration of war, other religions, cores,
    colonial objective, hostile country and invasion.
     
    a different religion
     
    > Invasion and defense states
    Create justification for different religions
     
    Core
     
    >The core of an invasive country is a defensive state
    Generate justification if present
     
    colonial objective 
     
    An invasive country is a modernized country.
    defenseless
    Create a nation-time justification
     
    a hostile country
     
    > Opinion - Generate justification for a country less than 10
     
    ========================
    Add penalty in case of invasion without cause of war
     
    Increased tension by 5
     
    Friendly nations and allies,
    the Holy Roman Empire
    Decrease 10 Opinions with the Empowerment
     
    Emperor of the Holy Roman Empire
    the 15th reduction of the emperor's authority
    ========================
    General Added Capability Values
     
    Guerrillas: General Capability Level Increase by 20% per Battle Period
     
    Strategy: 1% increase in military attack per general level.
     
    Mountain: General Skills 1 Party 
    1% increase in military defense in mountain ranges and hills
     
    Plain: General's Capability Level 
    1% increase in military defense on flat ground
     
    Desert: General Capability Level 1 
    1% increase in military defense in deserts and reflectors
     
    Forest: General Skills 1 Party 
    1% increase in military defense in jungles and forests
     
    Cold: General's Capabilities 1 Party 
    1% increase in military defense in tundra
     
    ========================
    Add Admiralty Capability Values
     
    Avoidance: 2% increase in military defense per admiral's ability.
     
    Strategy: 3% increase in military attack power per admiral's ability.
     
    Continued: 20% increase in duration of battle per admiral's ability.
     
    Land Defense: Admiralty Capabilities 1 Party 
    2% increased attack on land units
     
    ========================
    addition of troops
     
    Flayer's got his own ratio.
    Production after setup
     
    Flayer sets the name himself
    possibility
     
    ========================
    the limit of military defense
     
    all military defenses beyond the general's capability.
    The agreed-upon variation is 0% to 90%.
     
    ========================
    the threshold of military aggression
     
    The limit of military aggression is
    General's ability is greater than -100%.
    The difference between the original number of troops and the enemy. 
    There is no excess of the original number of troops.
     
    ========================
    That's enough.
     
  3. Like
    Doyouknowdawae reacted to Ilovethisgame2 for a status update, senin harita normal mape mi eklenti yoksa yeni map mi?   
    senin harita normal mape mi eklenti yoksa yeni map mi?
  4. Like
    Doyouknowdawae reacted to Ilovethisgame2 for a status update, U need a background   
    U need a background
  5. Like
    Doyouknowdawae reacted to Ilovethisgame2 for a status update, kıbrıs haritası yaşıyor mu? 😛   
    kıbrıs haritası yaşıyor mu? 😛
  6. Like
    Doyouknowdawae reacted to Ilovethisgame2 for a status update, please make a Turkey district map(someone was working on it but then he stopped) U ca   
    please make a Turkey district map(someone was working on it but then he stopped)

    U can find a better map but thats the best I found :P(google earth can help I think)
  7. Haha
    Doyouknowdawae reacted to goktug14 for a status update, looks like you're in a circassia crisis again. just take your pill and relax please   
    looks like you're in a circassia crisis again. just take your pill and relax please 
  8. Haha
    Doyouknowdawae reacted to Shiite for a status update, nice try, FAKE   
    nice try, FAKE
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