I think the game is 40 subject matters missing. So l think Łukasz Jakowski must make a age of civilization3
And here are feedbacks that You should refer to it
Maybe 40 feedbacks.
-(Feedback)-
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the existing ones in Age of Civilization 2.
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Port
10 percent economic growth, 5 percent population growth
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Add General
The General has a mobile point of 5.0
allow to be obtained by use
The General has a mobile point 3.0.
allow for use and dismissal
The General has a moving point of 1.0.
Use the Matton retention point.
The general's level is up to 10.
General's level one. General's level one.
receive
General Level 1 Party
Add 0.5% more military attack.
Add 0.5% military defense.
Through combat and training,
You can get an experience value of 1.
If you're 20 years old, the general's level is high.
It's going up
It can only be put into a land unit.
After 70 years, it is gone.
vanish by 0.5% of the battle.
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technical ability
Per 0.01 skill
> 0.2% increase in military defense
> 0.2% increase in military attack power
ex) Your country's technology 1.0
The enemy's technological prowess
My Military 10000 vs Enemy Military 10000
|10000×{(120/100)<-Army attack buff)}×[{(100-10)/100}<-Enemy's Defensive Buff}] vs 10000×{(1110/100)<-Enemy's Attack Buff)}×[{(100-20)/100}<-Army's Defense Force]=>
10000× 12/10 × 9/10 vs.
10000 × 11/10 × 8/10 => 10800-8800=8000
When we send troops from land to sea,
Add charges (shipbuilding)
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dissemination system
Supply is not only foreign land,
It does not make it available on the land of the same country.
And supply is only a port, a supply station.
possibility
No more ocean-wide access.
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Add Tribute Bureau System
Only money can be collected.
a secular system
Not only money, but the diplomatic score of the underworld,
Enable adjustment of moving scores.
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Addition of Military Training
> 2% increase in military defense
> 3% increase in military attack power
> After 50 without training, every 2 tons
3% reduction in military defense
2% reduction in military attack power
The training takes three turns.
>A military attack through training is up to 30%.
It can be increased.
>A military defense through training is up to 20%.
It can be increased.
Training
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economic development and assimilation system
I can't do it at once with brushes or regional bundles.
Make it happen.
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Add leader hereditary system
Every five years of democracy and republic.
The leader changes automatically.
When we're outside of democracy, republicanism,
Leaders change automatically every 80 years.
Every time a leader changes, his name changes.
Let me set it up.
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leadership ability value conversion
We're going to have to figure out what the leadership is capable of.
It is divided into diplomacy, politics, military and charisma.
And all of these capabilities range from at least 10 to 1.
It can be up to
on the increase of diplomacy
>Add 6% diplomatic points.
>5 The chance of success of the alliance proposal increases.
in the course of politics
>Add 6% moving point
>3% building construction cost, assimilation cost reduced.
When the number of troops increases by one,
>3% additional military defense.
>3% additional military offensive force.
When charisma increases by one,
>The pace of national corruption increases by 20 percent.
in the event of a decline in diplomacy
Six percent of the diplomatic points are added.
The chances of success in the alliance proposal of >5 are reduced.
in the event of a political decline
>Add 3% more moving points
>3% building construction cost, assimilation cost increase.
If the number of troops decreases by one,
>3% less military defense
>3% less military aggression
If you reduce your charisma by one,
> National corruption increases by 20 percent
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Added national corruption
per ton of inflation
Corruption Increases 2%
Corruption per ton per loan also increases by 1%
Corruption per ton increases by 0.5% when war fatigue is over 80.
Happiness is under 50, corruption per ton increases by 1%.
Corruption per ton increases by 2% when the capital is lost.
If corruption increases by 1%.
> Increase the rate of rebellion by 2%
> 2% reduction in tax income
>Reduced military defense by 0.3%
>Reduced military offensive power by 0.3%
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Added the religious system, race and culture.
the dominant state and the controlled state.
If the system of religion and race and culture are different,
than at the same time
Increase in costs of assimilation; increase in rebellion.
in the religious system
Add Buff and Debuff to Different Religions
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Navy Additions
Can only be created in Pro Vince with ports.
When moving troops on land into the sea,
Cheaper half the money of the navy.
In the naval battle with the Army,
20% military defense and military attack.
Add 10%
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Admiral Addition
Admiral, you're going to have to take point 5.0.
allow to be obtained by use
Admiral, you're going to need a mobile point 3.0.
allow for use and dismissal
Admiral, you've got 1.0 moving point.
Use the Matton retention point.
The admiral's level is up to 15.
The Admiral's level is 1 per capita.
receive
per admiral level
Add 1% more military attack.
Add 1% military defense
Through combat and training,
You can get an experience value of 1.
If you're 20 years old, the Admiral's level is high.
It's going up
It can only be put into the Navy.
After 70 years, it is gone.
vanish by 0.5% of the battle.
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the addition of the emperor's authority in the Holy Roman Empire.
The emperor's authority is increased through reform.
the emperor and the state belonging to the Holy Roman Empire.
Decrease in War
Decommissioning the Holy Roman Empire on the 0th
30th day, the emperor can ask for war.
However, I get a diplomatic grade.
60 days, Holy Roman Empire.
the subjugation of the emperor's kingdom.
One hundred days, one Holy Roman Empire.
Another increase of 10 per increase in prestige
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adding trade system
Once we put the zoning in,
the addition of trade power to the unit of the region
per trade power
> Increase population growth rate by 0.05%
> Economic growth rate increased by 0.1%
an increase in income of 20
The war has forced the trade power of the other region.
Take up to 25% of them.
It can be sent to its own region by trade power.
Trade power is compared to the existing trade power at the time of the port installation
an increase of 1.5 times
Trade power increases by 1 per 1,000 economic power in the region.
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addition of trade policy
In free trade, trade is more common than general trade.
>Double the country's trade power
> Double the income of trade power
Partial free trade is more common than general trade.
> 1.6 times more trade power in the country
> 1.6 times the income of trade power
In case of limited free trade, it is more common than general trade.
> 1.2 times the country's trade power
> 1.2 times the income of trade power
It has no effect on general trade.
Watchdog trade is more than general trade
>a 1.5-fold drop in the country's trade power
> 1.5 times the income of trade power
When trade is banned, trade is more common than general trade.
a three-fold decline in one's trade power
> Double the income of trade power
>Two times the rate of technological increase
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Add Military Assistance System
Military support is based on the presence of its own military personnel.
There is a military option to send as a Providence choice.
After the selection, the countries supported
with the right of way in the country of support.
The soldier turns into a country where ownership is supported.
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Adding a Modernization System
This effect occurs when certain technical skills are applied.
>Add 55% Attack Power
>Add 45% defense capability
>Add 50% increase in population,
>Add 55% economic growth rate
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Add a variety of military types
Infantry
Production: 5 price per unit, maintenance: 2 price
no effect
a mounted soldier
Production: 20 price per unit, maintenance: 5 price
>30% more military attack than infantry
>20% less military defense compared to infantry
>10% increase in military offensive against shield troops
Artillery
Production: 15 price per unit, maintenance: 5 price
Available from 0.35 or higher technical skill.
20 percent more military attack than infantry
>20% less military defense compared to infantry
> 7% reduction in military defense against horseback disease
> Explosive technology (instead of moving)
2% economic power reduction in the number of artillery in the next Province,
Next to Province, the soldier was responsible for the attack
Reduced military attack by half.
{ex)The economy is 5000-(1/50× 20000)=
It becomes an economic power of 4,800.
Military personnel are 10000-(1/2 ×20000)=
The number of soldiers goes to zero. For your information, I calculated without the other buffs.})
shield soldier
Production: 10 price per unit, maintenance: 3 price
>35% increase in military defense compared to infantry
>30% less military attack than infantry
> Increases military attack on artillery by 10%
Every soldier in Province with a shield
More than a quarter of the time.
Add 20% ERA
Infantry on land. Shield's five-ton shift.
One turn can't move.
In the ground provins, the artillery will move three-tone,
One turn can't move.
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the addition of a soldier's morale
For every 0% to 1% increase in fraud,
Increased military offensive power by 0.5%.
0.2% increase in military defense
Every time the fraud goes down from zero to one percent,
0.9% reduction in military attack power
Decrease military defense by 0.5%.
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Added military complaints
Military dissatisfaction 50
There's a random military presence in Pro Vince.
of different ideologies or subordinate to the state.
rise in revolt of the state
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Added military maintenance buffs
Less than 10% of the military maintenance cost.
1% less military complaints per turn,
5% less fraud per turn
Military Maintenance Expenses
If the cost of maintaining the troops is less than 10% and 50%
Every 50 percent to 1 percent drop,
2% less fraud per ton
When military maintenance costs exceed 90%.
>Increases fraud by 5% per ton
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Added large army and combat penalty
More than twice as many as our troops.
>Increases military attack power by 10% on enemy troops
Decrease military defense by 10% in our armed forces.
More than three times as many as four times as our troops.
>Increases military offensive power by 20 percent to enemy troops
Reduced military defense by 15% in our armed forces.
More than four times as many as six times as our troops.
>30% more military attack on enemy troops
20 percent less military defense for our armed forces.
More than six times the size of our army.
>Increases military aggression by 50 percent against enemy forces
Decrease military defense by 30 percent in our armed forces.
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between large armies
Added duration of battle in battle
Three times the difference in each other's armies.
> 20 percent reduction in battle period
Four times the difference in each other's forces.
> 40% reduction in battle period
Five times the difference in each other's army.
> 60% reduction in battle period
6 times the difference in each other's armies.
> 80% reduction in battle period
Every 50,000 soldiers in combat.
> Increases duration of battle by 10%
In battle in the castle
> Increases gender rating by 20% during 1 day fighting period
> 30% increase in the duration of battle when the gender rating is 2 days
If there's a war of Garylia of the General's character,
>When a grade is raised by about one degree,
20 percent increase in combat time
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Add Regional Attendance
25 tons per region.
Use a diplomatic point of 0.7
Add your own core to the area.
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the addition of an economic alliance
0.9 Offerable for technical skill or higher than 0.
Available for half the price of a trading country
2% more opinions per turn with your country
20 percent increase in the chance of alliance success
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the addition of World War II
Both the attacker and the defense.
Occurs when hot steel is present
One and a half times as much war fatigue as a normal war.
Increase
with an ally of the powers or powers.
Inter-border distance from possible alliance success,
It's war, diplomatic relations are severed.
Remove factors
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Add Resources
Earn as much as the economy per turn
3 production and 1 maintenance per shield unit required
Five production, two production per artillery unit
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Add deal
Upon transaction request
Exchange resources and money for transactions
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Add tension
Limit 200
a decrease of 160 after the end of the world war
In case of a merger per Province without a core
a tenfold increase
Decrease by 1 per turn
1 increase in tension
Increased AI militancy by 2
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Add war justification
In the declaration of war, other religions, cores,
colonial objective, hostile country and invasion.
a different religion
> Invasion and defense states
Create justification for different religions
Core
>The core of an invasive country is a defensive state
Generate justification if present
colonial objective
An invasive country is a modernized country.
defenseless
Create a nation-time justification
a hostile country
> Opinion - Generate justification for a country less than 10
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Add penalty in case of invasion without cause of war
Increased tension by 5
Friendly nations and allies,
the Holy Roman Empire
Decrease 10 Opinions with the Empowerment
Emperor of the Holy Roman Empire
the 15th reduction of the emperor's authority
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General Added Capability Values
Guerrillas: General Capability Level Increase by 20% per Battle Period
Strategy: 1% increase in military attack per general level.
Mountain: General Skills 1 Party
1% increase in military defense in mountain ranges and hills
Plain: General's Capability Level
1% increase in military defense on flat ground
Desert: General Capability Level 1
1% increase in military defense in deserts and reflectors
Forest: General Skills 1 Party
1% increase in military defense in jungles and forests
Cold: General's Capabilities 1 Party
1% increase in military defense in tundra
Avoidance: 2% increase in military defense per admiral's ability.
Strategy: 3% increase in military attack power per admiral's ability.
Continued: 20% increase in duration of battle per admiral's ability.
Land Defense: Admiralty Capabilities 1 Party
2% increased attack on land units
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addition of troops
Flayer's got his own ratio.
Production after setup
Flayer sets the name himself
possibility
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the limit of military defense
all military defenses beyond the general's capability.
The agreed-upon variation is 0% to 90%.
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the threshold of military aggression
The limit of military aggression is
General's ability is greater than -100%.
The difference between the original number of troops and the enemy.
There is no excess of the original number of troops.
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the things that existed in age of civilization2
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Port
a 10% increase in economic growth; a 5% increase in population growth.
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the addition of General
The general's got a moving point of 5.0.
make available by writing
according to the characteristics of the general
Add Different Point Bonus
according to the characteristics of the general
Add Military Defense
according to the characteristics of the general
Add military offensive force
In addition to the general's level system.
Add Multiple Points
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technical ability
per 0.01 technical force
>A 0.2 increase in military defense
>A 0.2 increase in military aggression
ex) their own technical skills 1.0
> - 적 력 기술 0.5
My military 10000 vs. the enemy's military 10000
|10000×{(120/100)<-Army Attack Buff)}×({(100-10)/100}<-the enemy's defensive buff}] vs 10000×{(110/100)<-the enemy's offensive buff)}[(100-20)/100}<-Australian Defense)]=>
10000× 12/10 × 9/10 vs.
10000 × 11/10 × 8/10 => 10800-8800=8000
When you send troops from land to sea,
Additional charges (shipbuilding)
=================================
dissemination system
It's not just the land of other countries.
They are not allowed to supply their land.
And it's only a port, a supply station.
possibility
Now, you can't spread it all over the ocean.
=================================
Added Torture System
Only money can be collected.
a secular system
Not only the money, but also the diplomatic scores of the underworld,
Enable movement score adjustment.
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Adding a Military Training System
>A 3% increase in military defense
>A 2% increase in military aggression
>per ton after 50 ton without training
3% reduction in military defense
2% reduction in military aggression
The training takes two tons.
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economic development and assimilation system
You can do it with brushes or a bunch of areas at once.
Let me.
=================================
Adding a leader succession system
Democracy, Republic, every five years.
The leader changes automatically.
Democracy, outside the republic.
Leaders change automatically every 80 years.
Every time a leader changes, his name changes.
Let it be set.
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I'm not going to be able to do this.
They are divided into diplomacy, politics, military and charisma.
In addition, all of these capabilities can be up to 35.
in the event of an increase in diplomacy.
Give another 2% diplomatic point.
It raises the possibility of the success of the alliance offer
in the event of an increase in politics.
Give another 2% moving point.
>1% of building construction costs and assimilation costs are reduced.
in the event of an increase in military strength.
give an additional 1% of military strength
give an additional 1% of the military offensive.
When you increase your charisma by one,
>National corruption also decreases the rate of increase by 1%.
in the event of a drop in diplomacy.
The diplomatic point is down by 2%.
The chances of a successful alliance offer are down.
in the event of a decline in politics by one
>2% of moving points are reduced.
The cost of building and assimilation increases by one percent.
in case of a reduction in military strength by one
>1 per cent of military defense is reduced
>1% of the military offensive force is reduced.
If you're going to decrease your charisma by one,
>National corruption also increases the rate of increase by 1 percent.
=================================
Add state corruption as well.
If corruption increases by 1%,
>A 1% increase in reactionary rate
a 2% drop in tax income
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Add religious systems, races, and cultural rights.
the dominant state and the ruled state.
If the religious system, race, and culture are different,
in the same
Increase in assimilation costs Increase the Rebellion Rate
in a religious system
Add Buff and Debuff for Different Religions
=================================
Navy Additions
Only in Pro Vince with ports can be created.
When you move a soldier on land to the sea,
make half of the navy's money cheap
In the naval battle with the Army, the Navy added 20% defense and 10% attack rate.
==================================
the addition of the emperor's authority in the Holy Roman Empire.
The authority of the emperor has increased through reform.
a state that is an emperor and belongs to the Holy Roman Empire.
a decrease in times of war
Deconstruction of the Holy Roman Empire on 0th
At 30 days, the emperor's country can request to join the war
However, I have a diplomatic score.
60 days in the Holy Roman Empire.
the subjugation of every nation of the emperor state
It becomes a Holy Roman Empire in 100 days.
And every increase of 1 increase in prestige 10 increase.
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Add Trade System
Once we had a local bundle,
the addition of trade power by the unit of the region.
per capita trade power
a 0.05% increase in population growth
>A 0.1% increase in economic growth rate
an increase in income by 20
The war has forced trade in the other region.
Take up to 25%.
You can send it to your area by trade.
Trade power is compared to conventional trade power when building ports.
a 1.5x increase
Trade power increases by one per thousand economic power in the region.
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Add Trade Policy
trade in free trade is more common than in general trade.
a double increase in the country's trade power
a double drop in the income of trade power
Partial free trade is more common than general trade.
>A 1.6-fold increase in the country's trade power
a drop of 1.6 times in trade power
In limited free trade, trade is more common than in general.
a 1.2-fold increase in the country's trade power
a drop of 1.2 times in trade power
It doesn't work in general trade.
Under surveillance, trade is more important than general trade.
one and a half times the country's trade power
>A 1.5-fold increase in the income of the trade force
trade is better than general trade when prohibited
a threefold drop in the country's trade power
a double increase in the income of the trade force
>Two times the rate of increase in technology
=================================
Adding a Military Assistance System
Military support is based on the presence of the country's armed forces
You can choose the military to send with the Provence option.
After the choice, the state that's backed up is...
with the right of way to the state you've applied for.
The soldier's ownership is turned into a supported country.
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Add a Modernization System
This effect occurs when a certain amount of technical skills are available.
>Add 50% Attack Power
>Add 50% Defense
>Increased population growth by 30%;
>Add 50% economic growth
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Add a variety of military types
Infantry
no effect
a mounted soldier
>A 30% increase in military offensive power over infantry
>A 20% reduction in military defense compared to infantry
Artillery
Available from 0.35 or higher technical skills
>A 20% increase in military offensive power over infantry
>A 20% reduction in military defense compared to infantry
>Exact artillery technology (instead of not moving)
2% reduction in the number of artillery in the next Provence,
The soldiers in the next Provins were killed in the attack.
Reduced military attack by half.
{ex)Economy is 5000-(1/50×20000)=
It's a 4800 economy.
A soldier is 10000-(1/2 ×200)=
The number of troops is zero.For your information, except for other buffs.})
a shield soldier
>A 40% increase in military defense
>Reduced military attack power by 50%
>All the soldiers of Provence who were armed with a shield were killed.
One-quarter or more of Provins.
Add 20% Defense
Foot soldiers in land Provins, shield soldiers, five-tenths of a mile.
I can't move a turn.
In land-based Provins, the artillery moved three tons,
I can't move a turn.
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Adding a Military Maintenance Buff
10% or less of the corresponding military maintenance costs;
1 increase in military dissatisfaction for every 1% or so.
(If there's a military complaint,
Fifty days, you've got a random military presence on Pro Vince.
of different ideologies or subordinate to the state.
There is a rebellion in the nation.)
Military maintenance costs
If less than 50% of the maintenance cost of the corresponding army is in question
Every time you're 50% to 1% smaller,
>2% reduction in fraud (for every 1% reduction in fraud)
2% reduction in military aggression 2% decrease in military defense 2%
When military maintenance costs are above 90%,
>A 5% increase in fraud
(A 5% increase in military aggression for every 1% increase in fraud)
5% increase in military defense)
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I'm going to end