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qwd2359@gmail.com

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    qwd2359@gmail.com got a reaction from Doyouknowdawae for a status update, I think the game is 40 subject matters missing. So l think Łukasz Jakowski must make   
    I think the game is 40 subject matters missing. So l think Łukasz Jakowski must make a age of civilization3 
     
    And here are feedbacks that You should refer to it
     
    Maybe 40 feedbacks.
    -(Feedback)-
    ========================
    the existing ones in Age of Civilization 2.
    ========================
    Port 
     
    10 percent economic growth, 5 percent population growth
    ========================
    Add General
     
    The General has a mobile point of 5.0 
    allow to be obtained by use
     
    The General has a mobile point 3.0. 
    allow for use and dismissal
     
    The General has a moving point of 1.0. 
    Use the Matton retention point.
     
    The general's level is up to 10.
     
    General's level one. General's level one. 
    receive
     
    General Level 1 Party
    Add 0.5% more military attack.
    Add 0.5% military defense.
     
    Through combat and training, 
    You can get an experience value of 1.
     
    If you're 20 years old, the general's level is high.
    It's going up
     
    It can only be put into a land unit.
     
    After 70 years, it is gone.
     
    vanish by 0.5% of the battle.
     
    ========================
    technical ability
     
    Per 0.01 skill 
    > 0.2% increase in military defense
    > 0.2% increase in military attack power
     
    ex) Your country's technology 1.0 
    The enemy's technological prowess
    My Military 10000 vs Enemy Military 10000
    |10000×{(120/100)<-Army attack buff)}×[{(100-10)/100}<-Enemy's Defensive Buff}] vs 10000×{(1110/100)<-Enemy's Attack Buff)}×[{(100-20)/100}<-Army's Defense Force]=>
    10000× 12/10 × 9/10 vs.
    10000 × 11/10 × 8/10 => 10800-8800=8000 
     
     
    When we send troops from land to sea, 
    Add charges (shipbuilding)
    ========================
    dissemination system 
     
    Supply is not only foreign land,
    It does not make it available on the land of the same country.
     
    And supply is only a port, a supply station.
    possibility
     
    No more ocean-wide access.
    ========================
    Add Tribute Bureau System
     
    Only money can be collected.
     
    a secular system
    Not only money, but the diplomatic score of the underworld,
    Enable adjustment of moving scores.
    ========================
    Addition of Military Training
     
    > 2% increase in military defense
    > 3% increase in military attack power
    > After 50 without training, every 2 tons 
    3% reduction in military defense
    2% reduction in military attack power
    The training takes three turns.
    >A military attack through training is up to 30%.
    It can be increased.
    >A military defense through training is up to 20%.
    It can be increased.
    Training
    ========================
    economic development and assimilation system 
     
    I can't do it at once with brushes or regional bundles.
    Make it happen.
    ========================
    Add leader hereditary system
     
    Every five years of democracy and republic.
    The leader changes automatically.
     
    When we're outside of democracy, republicanism,
    Leaders change automatically every 80 years.
     
    Every time a leader changes, his name changes.
    Let me set it up.
    ========================
    leadership ability value conversion
     
    We're going to have to figure out what the leadership is capable of.
    It is divided into diplomacy, politics, military and charisma. 
    And all of these capabilities range from at least 10 to 1.
    It can be up to
     
    on the increase of diplomacy
    >Add 6% diplomatic points. 
    >5 The chance of success of the alliance proposal increases.
     
    in the course of politics
    >Add 6% moving point
    >3% building construction cost, assimilation cost reduced.
     
    When the number of troops increases by one,
    >3% additional military defense.
    >3% additional military offensive force.
     
     
    When charisma increases by one,
    >The pace of national corruption increases by 20 percent.
     
    in the event of a decline in diplomacy
    Six percent of the diplomatic points are added.
    The chances of success in the alliance proposal of >5 are reduced.
     
    in the event of a political decline
    >Add 3% more moving points
    >3% building construction cost, assimilation cost increase.
     
    If the number of troops decreases by one,
    >3% less military defense
    >3% less military aggression
     
    If you reduce your charisma by one,
    > National corruption increases by 20 percent
    ========================
    Added national corruption
     
    per ton of inflation
    Corruption Increases 2%
     
    Corruption per ton per loan also increases by 1%
     
    Corruption per ton increases by 0.5% when war fatigue is over 80.
     
    Happiness is under 50, corruption per ton increases by 1%.
     
    Corruption per ton increases by 2% when the capital is lost.
     
    If corruption increases by 1%. 
    > Increase the rate of rebellion by 2%
    > 2% reduction in tax income
    >Reduced military defense by 0.3%
    >Reduced military offensive power by 0.3%
     
    ========================
    Added the religious system, race and culture.
     
    the dominant state and the controlled state.
    If the system of religion and race and culture are different,
    than at the same time
     
    Increase in costs of assimilation; increase in rebellion.
     
    in the religious system
    Add Buff and Debuff to Different Religions
    ========================
    Navy Additions
     
    Can only be created in Pro Vince with ports.
     
    When moving troops on land into the sea,
    Cheaper half the money of the navy.
     
    In the naval battle with the Army,
    20% military defense and military attack. 
    Add 10%
    ========================
     
    Admiral Addition
     
    Admiral, you're going to have to take point 5.0. 
    allow to be obtained by use
     
    Admiral, you're going to need a mobile point 3.0. 
    allow for use and dismissal
     
    Admiral, you've got 1.0 moving point. 
    Use the Matton retention point.
     
    The admiral's level is up to 15.
     
    The Admiral's level is 1 per capita. 
    receive
     
    per admiral level
    Add 1% more military attack.
    Add 1% military defense
     
    Through combat and training, 
    You can get an experience value of 1.
     
    If you're 20 years old, the Admiral's level is high.
    It's going up
     
    It can only be put into the Navy.
     
    After 70 years, it is gone.
     
    vanish by 0.5% of the battle.
     
    ========================
    the addition of the emperor's authority in the Holy Roman Empire.
     
    The emperor's authority is increased through reform.
    the emperor and the state belonging to the Holy Roman Empire.
    Decrease in War
     
    Decommissioning the Holy Roman Empire on the 0th
     
    30th day, the emperor can ask for war.
    However, I get a diplomatic grade.
     
    60 days, Holy Roman Empire.
    the subjugation of the emperor's kingdom.
     
    One hundred days, one Holy Roman Empire.
     
    Another increase of 10 per increase in prestige
    ========================
    adding trade system
     
    Once we put the zoning in, 
    the addition of trade power to the unit of the region
     
    per trade power
    > Increase population growth rate by 0.05%
    > Economic growth rate increased by 0.1%
    an increase in income of 20
     
    The war has forced the trade power of the other region. 
    Take up to 25% of them. 
    It can be sent to its own region by trade power.
     
    Trade power is compared to the existing trade power at the time of the port installation
    an increase of 1.5 times
     
    Trade power increases by 1 per 1,000 economic power in the region.
    ========================
    addition of trade policy
     
    In free trade, trade is more common than general trade.
    >Double the country's trade power
    > Double the income of trade power
     
    Partial free trade is more common than general trade.
    > 1.6 times more trade power in the country
    > 1.6 times the income of trade power
     
    In case of limited free trade, it is more common than general trade.
    > 1.2 times the country's trade power
    > 1.2 times the income of trade power
     
    It has no effect on general trade.
     
    Watchdog trade is more than general trade
    >a 1.5-fold drop in the country's trade power
    > 1.5 times the income of trade power
     
    When trade is banned, trade is more common than general trade.
    a three-fold decline in one's trade power
    > Double the income of trade power
    >Two times the rate of technological increase
    ========================
    Add Military Assistance System
     
    Military support is based on the presence of its own military personnel.
    There is a military option to send as a Providence choice.
     
    After the selection, the countries supported 
    with the right of way in the country of support.
    The soldier turns into a country where ownership is supported.
    ========================
    Adding a Modernization System
     
    This effect occurs when certain technical skills are applied.
     
    >Add 55% Attack Power 
    >Add 45% defense capability
    >Add 50% increase in population, 
    >Add 55% economic growth rate
    ========================
    Add a variety of military types
     
    Infantry
     
    Production: 5 price per unit, maintenance: 2 price
     
    no effect
     
    a mounted soldier
     
    Production: 20 price per unit, maintenance: 5 price
     
    >30% more military attack than infantry
    >20% less military defense compared to infantry
    >10% increase in military offensive against shield troops
     
    Artillery
     
    Production: 15 price per unit, maintenance: 5 price
     
    Available from 0.35 or higher technical skill.
    20 percent more military attack than infantry
    >20% less military defense compared to infantry
    > 7% reduction in military defense against horseback disease
    > Explosive technology (instead of moving)
    2% economic power reduction in the number of artillery in the next Province,
    Next to Province, the soldier was responsible for the attack 
    Reduced military attack by half.
    {ex)The economy is 5000-(1/50× 20000)= 
    It becomes an economic power of 4,800. 
    Military personnel are 10000-(1/2 ×20000)= 
    The number of soldiers goes to zero. For your information, I calculated without the other buffs.})
     
    shield soldier 
     
    Production: 10 price per unit, maintenance: 3 price
     
    >35% increase in military defense compared to infantry
    >30% less military attack than infantry
    > Increases military attack on artillery by 10%
    Every soldier in Province with a shield
    More than a quarter of the time.
    Add 20% ERA
     
     
    Infantry on land. Shield's five-ton shift.
    One turn can't move.
     
    In the ground provins, the artillery will move three-tone,
    One turn can't move.
    ========================
    the addition of a soldier's morale
     
    For every 0% to 1% increase in fraud,
    Increased military offensive power by 0.5%. 
    0.2% increase in military defense
     
    Every time the fraud goes down from zero to one percent,
     
    0.9% reduction in military attack power
    Decrease military defense by 0.5%.
    ========================
    Added military complaints
     
     Military dissatisfaction 50
     
    There's a random military presence in Pro Vince.
    of different ideologies or subordinate to the state. 
    rise in revolt of the state
    ========================
    Added military maintenance buffs
     
    Less than 10% of the military maintenance cost.
    1% less military complaints per turn,
    5% less fraud per turn
     
    Military Maintenance Expenses 
    If the cost of maintaining the troops is less than 10% and 50% 
    Every 50 percent to 1 percent drop, 
     
    2% less fraud per ton
     
    When military maintenance costs exceed 90%. 
     
    >Increases fraud by 5% per ton
    ========================
    Added large army and combat penalty
     
    More than twice as many as our troops.
     
    >Increases military attack power by 10% on enemy troops
     
    Decrease military defense by 10% in our armed forces.
     
    More than three times as many as four times as our troops.
     
    >Increases military offensive power by 20 percent to enemy troops
     
    Reduced military defense by 15% in our armed forces.
     
    More than four times as many as six times as our troops.
     
    >30% more military attack on enemy troops
     
    20 percent less military defense for our armed forces.
     
    More than six times the size of our army.
     
    >Increases military aggression by 50 percent against enemy forces
     
    Decrease military defense by 30 percent in our armed forces.
    ========================
    between large armies 
    Added duration of battle in battle
     
    Three times the difference in each other's armies.
     
    > 20 percent reduction in battle period
     
    Four times the difference in each other's forces.
     
    > 40% reduction in battle period
     
    Five times the difference in each other's army.
     
    > 60% reduction in battle period
     
    6 times the difference in each other's armies.
     
    > 80% reduction in battle period
     
    Every 50,000 soldiers in combat.
     
    > Increases duration of battle by 10%
     
    In battle in the castle
     
    > Increases gender rating by 20% during 1 day fighting period
     
    > 30% increase in the duration of battle when the gender rating is 2 days
     
    If there's a war of Garylia of the General's character,
     
    >When a grade is raised by about one degree, 
    20 percent increase in combat time
     
    ========================
    Add Regional Attendance
     
    25 tons per region.
    Use a diplomatic point of 0.7
    Add your own core to the area.
     
    ========================
    the addition of an economic alliance
     
    0.9 Offerable for technical skill or higher than 0.
     
    Available for half the price of a trading country
     
    2% more opinions per turn with your country
     
     20 percent increase in the chance of alliance success
     
    ========================
    the addition of World War II
     
    Both the attacker and the defense.
    Occurs when hot steel is present
     
    One and a half times as much war fatigue as a normal war.
    Increase
     
    with an ally of the powers or powers. 
    Inter-border distance from possible alliance success,
    It's war, diplomatic relations are severed.
    Remove factors
     
    ========================
    Add Resources
     
    Earn as much as the economy per turn
     
    3 production and 1 maintenance per shield unit required
    Five production, two production per artillery unit
     
    ========================
    Add deal
     
    Upon transaction request 
    Exchange resources and money for transactions
     
    ========================
    Add tension
     
    Limit 200
     
    a decrease of 160 after the end of the world war
     
    In case of a merger per Province without a core
    a tenfold increase 
     
    Decrease by 1 per turn
     
     1 increase in tension 
    Increased AI militancy by 2
     
    ========================
    Add war justification
     
    In the declaration of war, other religions, cores,
    colonial objective, hostile country and invasion.
     
    a different religion
     
    > Invasion and defense states
    Create justification for different religions
     
    Core
     
    >The core of an invasive country is a defensive state
    Generate justification if present
     
    colonial objective 
     
    An invasive country is a modernized country.
    defenseless
    Create a nation-time justification
     
    a hostile country
     
    > Opinion - Generate justification for a country less than 10
     
    ========================
    Add penalty in case of invasion without cause of war
     
    Increased tension by 5
     
    Friendly nations and allies,
    the Holy Roman Empire
    Decrease 10 Opinions with the Empowerment
     
    Emperor of the Holy Roman Empire
    the 15th reduction of the emperor's authority
    ========================
    General Added Capability Values
     
    Guerrillas: General Capability Level Increase by 20% per Battle Period
     
    Strategy: 1% increase in military attack per general level.
     
    Mountain: General Skills 1 Party 
    1% increase in military defense in mountain ranges and hills
     
    Plain: General's Capability Level 
    1% increase in military defense on flat ground
     
    Desert: General Capability Level 1 
    1% increase in military defense in deserts and reflectors
     
    Forest: General Skills 1 Party 
    1% increase in military defense in jungles and forests
     
    Cold: General's Capabilities 1 Party 
    1% increase in military defense in tundra
     
    ========================
    Add Admiralty Capability Values
     
    Avoidance: 2% increase in military defense per admiral's ability.
     
    Strategy: 3% increase in military attack power per admiral's ability.
     
    Continued: 20% increase in duration of battle per admiral's ability.
     
    Land Defense: Admiralty Capabilities 1 Party 
    2% increased attack on land units
     
    ========================
    addition of troops
     
    Flayer's got his own ratio.
    Production after setup
     
    Flayer sets the name himself
    possibility
     
    ========================
    the limit of military defense
     
    all military defenses beyond the general's capability.
    The agreed-upon variation is 0% to 90%.
     
    ========================
    the threshold of military aggression
     
    The limit of military aggression is
    General's ability is greater than -100%.
    The difference between the original number of troops and the enemy. 
    There is no excess of the original number of troops.
     
    ========================
    That's enough.
     
  2. Like
    qwd2359@gmail.com got a reaction from Xavier for a status update, I think the game is 40 subject matters missing. So l think Łukasz Jakowski must make   
    I think the game is 40 subject matters missing. So l think Łukasz Jakowski must make a age of civilization3 
     
    And here are feedbacks that You should refer to it
     
    Maybe 40 feedbacks.
    -(Feedback)-
    ========================
    the existing ones in Age of Civilization 2.
    ========================
    Port 
     
    10 percent economic growth, 5 percent population growth
    ========================
    Add General
     
    The General has a mobile point of 5.0 
    allow to be obtained by use
     
    The General has a mobile point 3.0. 
    allow for use and dismissal
     
    The General has a moving point of 1.0. 
    Use the Matton retention point.
     
    The general's level is up to 10.
     
    General's level one. General's level one. 
    receive
     
    General Level 1 Party
    Add 0.5% more military attack.
    Add 0.5% military defense.
     
    Through combat and training, 
    You can get an experience value of 1.
     
    If you're 20 years old, the general's level is high.
    It's going up
     
    It can only be put into a land unit.
     
    After 70 years, it is gone.
     
    vanish by 0.5% of the battle.
     
    ========================
    technical ability
     
    Per 0.01 skill 
    > 0.2% increase in military defense
    > 0.2% increase in military attack power
     
    ex) Your country's technology 1.0 
    The enemy's technological prowess
    My Military 10000 vs Enemy Military 10000
    |10000×{(120/100)<-Army attack buff)}×[{(100-10)/100}<-Enemy's Defensive Buff}] vs 10000×{(1110/100)<-Enemy's Attack Buff)}×[{(100-20)/100}<-Army's Defense Force]=>
    10000× 12/10 × 9/10 vs.
    10000 × 11/10 × 8/10 => 10800-8800=8000 
     
     
    When we send troops from land to sea, 
    Add charges (shipbuilding)
    ========================
    dissemination system 
     
    Supply is not only foreign land,
    It does not make it available on the land of the same country.
     
    And supply is only a port, a supply station.
    possibility
     
    No more ocean-wide access.
    ========================
    Add Tribute Bureau System
     
    Only money can be collected.
     
    a secular system
    Not only money, but the diplomatic score of the underworld,
    Enable adjustment of moving scores.
    ========================
    Addition of Military Training
     
    > 2% increase in military defense
    > 3% increase in military attack power
    > After 50 without training, every 2 tons 
    3% reduction in military defense
    2% reduction in military attack power
    The training takes three turns.
    >A military attack through training is up to 30%.
    It can be increased.
    >A military defense through training is up to 20%.
    It can be increased.
    Training
    ========================
    economic development and assimilation system 
     
    I can't do it at once with brushes or regional bundles.
    Make it happen.
    ========================
    Add leader hereditary system
     
    Every five years of democracy and republic.
    The leader changes automatically.
     
    When we're outside of democracy, republicanism,
    Leaders change automatically every 80 years.
     
    Every time a leader changes, his name changes.
    Let me set it up.
    ========================
    leadership ability value conversion
     
    We're going to have to figure out what the leadership is capable of.
    It is divided into diplomacy, politics, military and charisma. 
    And all of these capabilities range from at least 10 to 1.
    It can be up to
     
    on the increase of diplomacy
    >Add 6% diplomatic points. 
    >5 The chance of success of the alliance proposal increases.
     
    in the course of politics
    >Add 6% moving point
    >3% building construction cost, assimilation cost reduced.
     
    When the number of troops increases by one,
    >3% additional military defense.
    >3% additional military offensive force.
     
     
    When charisma increases by one,
    >The pace of national corruption increases by 20 percent.
     
    in the event of a decline in diplomacy
    Six percent of the diplomatic points are added.
    The chances of success in the alliance proposal of >5 are reduced.
     
    in the event of a political decline
    >Add 3% more moving points
    >3% building construction cost, assimilation cost increase.
     
    If the number of troops decreases by one,
    >3% less military defense
    >3% less military aggression
     
    If you reduce your charisma by one,
    > National corruption increases by 20 percent
    ========================
    Added national corruption
     
    per ton of inflation
    Corruption Increases 2%
     
    Corruption per ton per loan also increases by 1%
     
    Corruption per ton increases by 0.5% when war fatigue is over 80.
     
    Happiness is under 50, corruption per ton increases by 1%.
     
    Corruption per ton increases by 2% when the capital is lost.
     
    If corruption increases by 1%. 
    > Increase the rate of rebellion by 2%
    > 2% reduction in tax income
    >Reduced military defense by 0.3%
    >Reduced military offensive power by 0.3%
     
    ========================
    Added the religious system, race and culture.
     
    the dominant state and the controlled state.
    If the system of religion and race and culture are different,
    than at the same time
     
    Increase in costs of assimilation; increase in rebellion.
     
    in the religious system
    Add Buff and Debuff to Different Religions
    ========================
    Navy Additions
     
    Can only be created in Pro Vince with ports.
     
    When moving troops on land into the sea,
    Cheaper half the money of the navy.
     
    In the naval battle with the Army,
    20% military defense and military attack. 
    Add 10%
    ========================
     
    Admiral Addition
     
    Admiral, you're going to have to take point 5.0. 
    allow to be obtained by use
     
    Admiral, you're going to need a mobile point 3.0. 
    allow for use and dismissal
     
    Admiral, you've got 1.0 moving point. 
    Use the Matton retention point.
     
    The admiral's level is up to 15.
     
    The Admiral's level is 1 per capita. 
    receive
     
    per admiral level
    Add 1% more military attack.
    Add 1% military defense
     
    Through combat and training, 
    You can get an experience value of 1.
     
    If you're 20 years old, the Admiral's level is high.
    It's going up
     
    It can only be put into the Navy.
     
    After 70 years, it is gone.
     
    vanish by 0.5% of the battle.
     
    ========================
    the addition of the emperor's authority in the Holy Roman Empire.
     
    The emperor's authority is increased through reform.
    the emperor and the state belonging to the Holy Roman Empire.
    Decrease in War
     
    Decommissioning the Holy Roman Empire on the 0th
     
    30th day, the emperor can ask for war.
    However, I get a diplomatic grade.
     
    60 days, Holy Roman Empire.
    the subjugation of the emperor's kingdom.
     
    One hundred days, one Holy Roman Empire.
     
    Another increase of 10 per increase in prestige
    ========================
    adding trade system
     
    Once we put the zoning in, 
    the addition of trade power to the unit of the region
     
    per trade power
    > Increase population growth rate by 0.05%
    > Economic growth rate increased by 0.1%
    an increase in income of 20
     
    The war has forced the trade power of the other region. 
    Take up to 25% of them. 
    It can be sent to its own region by trade power.
     
    Trade power is compared to the existing trade power at the time of the port installation
    an increase of 1.5 times
     
    Trade power increases by 1 per 1,000 economic power in the region.
    ========================
    addition of trade policy
     
    In free trade, trade is more common than general trade.
    >Double the country's trade power
    > Double the income of trade power
     
    Partial free trade is more common than general trade.
    > 1.6 times more trade power in the country
    > 1.6 times the income of trade power
     
    In case of limited free trade, it is more common than general trade.
    > 1.2 times the country's trade power
    > 1.2 times the income of trade power
     
    It has no effect on general trade.
     
    Watchdog trade is more than general trade
    >a 1.5-fold drop in the country's trade power
    > 1.5 times the income of trade power
     
    When trade is banned, trade is more common than general trade.
    a three-fold decline in one's trade power
    > Double the income of trade power
    >Two times the rate of technological increase
    ========================
    Add Military Assistance System
     
    Military support is based on the presence of its own military personnel.
    There is a military option to send as a Providence choice.
     
    After the selection, the countries supported 
    with the right of way in the country of support.
    The soldier turns into a country where ownership is supported.
    ========================
    Adding a Modernization System
     
    This effect occurs when certain technical skills are applied.
     
    >Add 55% Attack Power 
    >Add 45% defense capability
    >Add 50% increase in population, 
    >Add 55% economic growth rate
    ========================
    Add a variety of military types
     
    Infantry
     
    Production: 5 price per unit, maintenance: 2 price
     
    no effect
     
    a mounted soldier
     
    Production: 20 price per unit, maintenance: 5 price
     
    >30% more military attack than infantry
    >20% less military defense compared to infantry
    >10% increase in military offensive against shield troops
     
    Artillery
     
    Production: 15 price per unit, maintenance: 5 price
     
    Available from 0.35 or higher technical skill.
    20 percent more military attack than infantry
    >20% less military defense compared to infantry
    > 7% reduction in military defense against horseback disease
    > Explosive technology (instead of moving)
    2% economic power reduction in the number of artillery in the next Province,
    Next to Province, the soldier was responsible for the attack 
    Reduced military attack by half.
    {ex)The economy is 5000-(1/50× 20000)= 
    It becomes an economic power of 4,800. 
    Military personnel are 10000-(1/2 ×20000)= 
    The number of soldiers goes to zero. For your information, I calculated without the other buffs.})
     
    shield soldier 
     
    Production: 10 price per unit, maintenance: 3 price
     
    >35% increase in military defense compared to infantry
    >30% less military attack than infantry
    > Increases military attack on artillery by 10%
    Every soldier in Province with a shield
    More than a quarter of the time.
    Add 20% ERA
     
     
    Infantry on land. Shield's five-ton shift.
    One turn can't move.
     
    In the ground provins, the artillery will move three-tone,
    One turn can't move.
    ========================
    the addition of a soldier's morale
     
    For every 0% to 1% increase in fraud,
    Increased military offensive power by 0.5%. 
    0.2% increase in military defense
     
    Every time the fraud goes down from zero to one percent,
     
    0.9% reduction in military attack power
    Decrease military defense by 0.5%.
    ========================
    Added military complaints
     
     Military dissatisfaction 50
     
    There's a random military presence in Pro Vince.
    of different ideologies or subordinate to the state. 
    rise in revolt of the state
    ========================
    Added military maintenance buffs
     
    Less than 10% of the military maintenance cost.
    1% less military complaints per turn,
    5% less fraud per turn
     
    Military Maintenance Expenses 
    If the cost of maintaining the troops is less than 10% and 50% 
    Every 50 percent to 1 percent drop, 
     
    2% less fraud per ton
     
    When military maintenance costs exceed 90%. 
     
    >Increases fraud by 5% per ton
    ========================
    Added large army and combat penalty
     
    More than twice as many as our troops.
     
    >Increases military attack power by 10% on enemy troops
     
    Decrease military defense by 10% in our armed forces.
     
    More than three times as many as four times as our troops.
     
    >Increases military offensive power by 20 percent to enemy troops
     
    Reduced military defense by 15% in our armed forces.
     
    More than four times as many as six times as our troops.
     
    >30% more military attack on enemy troops
     
    20 percent less military defense for our armed forces.
     
    More than six times the size of our army.
     
    >Increases military aggression by 50 percent against enemy forces
     
    Decrease military defense by 30 percent in our armed forces.
    ========================
    between large armies 
    Added duration of battle in battle
     
    Three times the difference in each other's armies.
     
    > 20 percent reduction in battle period
     
    Four times the difference in each other's forces.
     
    > 40% reduction in battle period
     
    Five times the difference in each other's army.
     
    > 60% reduction in battle period
     
    6 times the difference in each other's armies.
     
    > 80% reduction in battle period
     
    Every 50,000 soldiers in combat.
     
    > Increases duration of battle by 10%
     
    In battle in the castle
     
    > Increases gender rating by 20% during 1 day fighting period
     
    > 30% increase in the duration of battle when the gender rating is 2 days
     
    If there's a war of Garylia of the General's character,
     
    >When a grade is raised by about one degree, 
    20 percent increase in combat time
     
    ========================
    Add Regional Attendance
     
    25 tons per region.
    Use a diplomatic point of 0.7
    Add your own core to the area.
     
    ========================
    the addition of an economic alliance
     
    0.9 Offerable for technical skill or higher than 0.
     
    Available for half the price of a trading country
     
    2% more opinions per turn with your country
     
     20 percent increase in the chance of alliance success
     
    ========================
    the addition of World War II
     
    Both the attacker and the defense.
    Occurs when hot steel is present
     
    One and a half times as much war fatigue as a normal war.
    Increase
     
    with an ally of the powers or powers. 
    Inter-border distance from possible alliance success,
    It's war, diplomatic relations are severed.
    Remove factors
     
    ========================
    Add Resources
     
    Earn as much as the economy per turn
     
    3 production and 1 maintenance per shield unit required
    Five production, two production per artillery unit
     
    ========================
    Add deal
     
    Upon transaction request 
    Exchange resources and money for transactions
     
    ========================
    Add tension
     
    Limit 200
     
    a decrease of 160 after the end of the world war
     
    In case of a merger per Province without a core
    a tenfold increase 
     
    Decrease by 1 per turn
     
     1 increase in tension 
    Increased AI militancy by 2
     
    ========================
    Add war justification
     
    In the declaration of war, other religions, cores,
    colonial objective, hostile country and invasion.
     
    a different religion
     
    > Invasion and defense states
    Create justification for different religions
     
    Core
     
    >The core of an invasive country is a defensive state
    Generate justification if present
     
    colonial objective 
     
    An invasive country is a modernized country.
    defenseless
    Create a nation-time justification
     
    a hostile country
     
    > Opinion - Generate justification for a country less than 10
     
    ========================
    Add penalty in case of invasion without cause of war
     
    Increased tension by 5
     
    Friendly nations and allies,
    the Holy Roman Empire
    Decrease 10 Opinions with the Empowerment
     
    Emperor of the Holy Roman Empire
    the 15th reduction of the emperor's authority
    ========================
    General Added Capability Values
     
    Guerrillas: General Capability Level Increase by 20% per Battle Period
     
    Strategy: 1% increase in military attack per general level.
     
    Mountain: General Skills 1 Party 
    1% increase in military defense in mountain ranges and hills
     
    Plain: General's Capability Level 
    1% increase in military defense on flat ground
     
    Desert: General Capability Level 1 
    1% increase in military defense in deserts and reflectors
     
    Forest: General Skills 1 Party 
    1% increase in military defense in jungles and forests
     
    Cold: General's Capabilities 1 Party 
    1% increase in military defense in tundra
     
    ========================
    Add Admiralty Capability Values
     
    Avoidance: 2% increase in military defense per admiral's ability.
     
    Strategy: 3% increase in military attack power per admiral's ability.
     
    Continued: 20% increase in duration of battle per admiral's ability.
     
    Land Defense: Admiralty Capabilities 1 Party 
    2% increased attack on land units
     
    ========================
    addition of troops
     
    Flayer's got his own ratio.
    Production after setup
     
    Flayer sets the name himself
    possibility
     
    ========================
    the limit of military defense
     
    all military defenses beyond the general's capability.
    The agreed-upon variation is 0% to 90%.
     
    ========================
    the threshold of military aggression
     
    The limit of military aggression is
    General's ability is greater than -100%.
    The difference between the original number of troops and the enemy. 
    There is no excess of the original number of troops.
     
    ========================
    That's enough.
     
  3. Like
    qwd2359@gmail.com got a reaction from TaDziK for a status update, I think the game is 40 subject matters missing. So l think Łukasz Jakowski must make   
    I think the game is 40 subject matters missing. So l think Łukasz Jakowski must make a age of civilization3 
     
    And here are feedbacks that You should refer to it
     
    Maybe 40 feedbacks.
    -(Feedback)-
    ========================
    the existing ones in Age of Civilization 2.
    ========================
    Port 
     
    10 percent economic growth, 5 percent population growth
    ========================
    Add General
     
    The General has a mobile point of 5.0 
    allow to be obtained by use
     
    The General has a mobile point 3.0. 
    allow for use and dismissal
     
    The General has a moving point of 1.0. 
    Use the Matton retention point.
     
    The general's level is up to 10.
     
    General's level one. General's level one. 
    receive
     
    General Level 1 Party
    Add 0.5% more military attack.
    Add 0.5% military defense.
     
    Through combat and training, 
    You can get an experience value of 1.
     
    If you're 20 years old, the general's level is high.
    It's going up
     
    It can only be put into a land unit.
     
    After 70 years, it is gone.
     
    vanish by 0.5% of the battle.
     
    ========================
    technical ability
     
    Per 0.01 skill 
    > 0.2% increase in military defense
    > 0.2% increase in military attack power
     
    ex) Your country's technology 1.0 
    The enemy's technological prowess
    My Military 10000 vs Enemy Military 10000
    |10000×{(120/100)<-Army attack buff)}×[{(100-10)/100}<-Enemy's Defensive Buff}] vs 10000×{(1110/100)<-Enemy's Attack Buff)}×[{(100-20)/100}<-Army's Defense Force]=>
    10000× 12/10 × 9/10 vs.
    10000 × 11/10 × 8/10 => 10800-8800=8000 
     
     
    When we send troops from land to sea, 
    Add charges (shipbuilding)
    ========================
    dissemination system 
     
    Supply is not only foreign land,
    It does not make it available on the land of the same country.
     
    And supply is only a port, a supply station.
    possibility
     
    No more ocean-wide access.
    ========================
    Add Tribute Bureau System
     
    Only money can be collected.
     
    a secular system
    Not only money, but the diplomatic score of the underworld,
    Enable adjustment of moving scores.
    ========================
    Addition of Military Training
     
    > 2% increase in military defense
    > 3% increase in military attack power
    > After 50 without training, every 2 tons 
    3% reduction in military defense
    2% reduction in military attack power
    The training takes three turns.
    >A military attack through training is up to 30%.
    It can be increased.
    >A military defense through training is up to 20%.
    It can be increased.
    Training
    ========================
    economic development and assimilation system 
     
    I can't do it at once with brushes or regional bundles.
    Make it happen.
    ========================
    Add leader hereditary system
     
    Every five years of democracy and republic.
    The leader changes automatically.
     
    When we're outside of democracy, republicanism,
    Leaders change automatically every 80 years.
     
    Every time a leader changes, his name changes.
    Let me set it up.
    ========================
    leadership ability value conversion
     
    We're going to have to figure out what the leadership is capable of.
    It is divided into diplomacy, politics, military and charisma. 
    And all of these capabilities range from at least 10 to 1.
    It can be up to
     
    on the increase of diplomacy
    >Add 6% diplomatic points. 
    >5 The chance of success of the alliance proposal increases.
     
    in the course of politics
    >Add 6% moving point
    >3% building construction cost, assimilation cost reduced.
     
    When the number of troops increases by one,
    >3% additional military defense.
    >3% additional military offensive force.
     
     
    When charisma increases by one,
    >The pace of national corruption increases by 20 percent.
     
    in the event of a decline in diplomacy
    Six percent of the diplomatic points are added.
    The chances of success in the alliance proposal of >5 are reduced.
     
    in the event of a political decline
    >Add 3% more moving points
    >3% building construction cost, assimilation cost increase.
     
    If the number of troops decreases by one,
    >3% less military defense
    >3% less military aggression
     
    If you reduce your charisma by one,
    > National corruption increases by 20 percent
    ========================
    Added national corruption
     
    per ton of inflation
    Corruption Increases 2%
     
    Corruption per ton per loan also increases by 1%
     
    Corruption per ton increases by 0.5% when war fatigue is over 80.
     
    Happiness is under 50, corruption per ton increases by 1%.
     
    Corruption per ton increases by 2% when the capital is lost.
     
    If corruption increases by 1%. 
    > Increase the rate of rebellion by 2%
    > 2% reduction in tax income
    >Reduced military defense by 0.3%
    >Reduced military offensive power by 0.3%
     
    ========================
    Added the religious system, race and culture.
     
    the dominant state and the controlled state.
    If the system of religion and race and culture are different,
    than at the same time
     
    Increase in costs of assimilation; increase in rebellion.
     
    in the religious system
    Add Buff and Debuff to Different Religions
    ========================
    Navy Additions
     
    Can only be created in Pro Vince with ports.
     
    When moving troops on land into the sea,
    Cheaper half the money of the navy.
     
    In the naval battle with the Army,
    20% military defense and military attack. 
    Add 10%
    ========================
     
    Admiral Addition
     
    Admiral, you're going to have to take point 5.0. 
    allow to be obtained by use
     
    Admiral, you're going to need a mobile point 3.0. 
    allow for use and dismissal
     
    Admiral, you've got 1.0 moving point. 
    Use the Matton retention point.
     
    The admiral's level is up to 15.
     
    The Admiral's level is 1 per capita. 
    receive
     
    per admiral level
    Add 1% more military attack.
    Add 1% military defense
     
    Through combat and training, 
    You can get an experience value of 1.
     
    If you're 20 years old, the Admiral's level is high.
    It's going up
     
    It can only be put into the Navy.
     
    After 70 years, it is gone.
     
    vanish by 0.5% of the battle.
     
    ========================
    the addition of the emperor's authority in the Holy Roman Empire.
     
    The emperor's authority is increased through reform.
    the emperor and the state belonging to the Holy Roman Empire.
    Decrease in War
     
    Decommissioning the Holy Roman Empire on the 0th
     
    30th day, the emperor can ask for war.
    However, I get a diplomatic grade.
     
    60 days, Holy Roman Empire.
    the subjugation of the emperor's kingdom.
     
    One hundred days, one Holy Roman Empire.
     
    Another increase of 10 per increase in prestige
    ========================
    adding trade system
     
    Once we put the zoning in, 
    the addition of trade power to the unit of the region
     
    per trade power
    > Increase population growth rate by 0.05%
    > Economic growth rate increased by 0.1%
    an increase in income of 20
     
    The war has forced the trade power of the other region. 
    Take up to 25% of them. 
    It can be sent to its own region by trade power.
     
    Trade power is compared to the existing trade power at the time of the port installation
    an increase of 1.5 times
     
    Trade power increases by 1 per 1,000 economic power in the region.
    ========================
    addition of trade policy
     
    In free trade, trade is more common than general trade.
    >Double the country's trade power
    > Double the income of trade power
     
    Partial free trade is more common than general trade.
    > 1.6 times more trade power in the country
    > 1.6 times the income of trade power
     
    In case of limited free trade, it is more common than general trade.
    > 1.2 times the country's trade power
    > 1.2 times the income of trade power
     
    It has no effect on general trade.
     
    Watchdog trade is more than general trade
    >a 1.5-fold drop in the country's trade power
    > 1.5 times the income of trade power
     
    When trade is banned, trade is more common than general trade.
    a three-fold decline in one's trade power
    > Double the income of trade power
    >Two times the rate of technological increase
    ========================
    Add Military Assistance System
     
    Military support is based on the presence of its own military personnel.
    There is a military option to send as a Providence choice.
     
    After the selection, the countries supported 
    with the right of way in the country of support.
    The soldier turns into a country where ownership is supported.
    ========================
    Adding a Modernization System
     
    This effect occurs when certain technical skills are applied.
     
    >Add 55% Attack Power 
    >Add 45% defense capability
    >Add 50% increase in population, 
    >Add 55% economic growth rate
    ========================
    Add a variety of military types
     
    Infantry
     
    Production: 5 price per unit, maintenance: 2 price
     
    no effect
     
    a mounted soldier
     
    Production: 20 price per unit, maintenance: 5 price
     
    >30% more military attack than infantry
    >20% less military defense compared to infantry
    >10% increase in military offensive against shield troops
     
    Artillery
     
    Production: 15 price per unit, maintenance: 5 price
     
    Available from 0.35 or higher technical skill.
    20 percent more military attack than infantry
    >20% less military defense compared to infantry
    > 7% reduction in military defense against horseback disease
    > Explosive technology (instead of moving)
    2% economic power reduction in the number of artillery in the next Province,
    Next to Province, the soldier was responsible for the attack 
    Reduced military attack by half.
    {ex)The economy is 5000-(1/50× 20000)= 
    It becomes an economic power of 4,800. 
    Military personnel are 10000-(1/2 ×20000)= 
    The number of soldiers goes to zero. For your information, I calculated without the other buffs.})
     
    shield soldier 
     
    Production: 10 price per unit, maintenance: 3 price
     
    >35% increase in military defense compared to infantry
    >30% less military attack than infantry
    > Increases military attack on artillery by 10%
    Every soldier in Province with a shield
    More than a quarter of the time.
    Add 20% ERA
     
     
    Infantry on land. Shield's five-ton shift.
    One turn can't move.
     
    In the ground provins, the artillery will move three-tone,
    One turn can't move.
    ========================
    the addition of a soldier's morale
     
    For every 0% to 1% increase in fraud,
    Increased military offensive power by 0.5%. 
    0.2% increase in military defense
     
    Every time the fraud goes down from zero to one percent,
     
    0.9% reduction in military attack power
    Decrease military defense by 0.5%.
    ========================
    Added military complaints
     
     Military dissatisfaction 50
     
    There's a random military presence in Pro Vince.
    of different ideologies or subordinate to the state. 
    rise in revolt of the state
    ========================
    Added military maintenance buffs
     
    Less than 10% of the military maintenance cost.
    1% less military complaints per turn,
    5% less fraud per turn
     
    Military Maintenance Expenses 
    If the cost of maintaining the troops is less than 10% and 50% 
    Every 50 percent to 1 percent drop, 
     
    2% less fraud per ton
     
    When military maintenance costs exceed 90%. 
     
    >Increases fraud by 5% per ton
    ========================
    Added large army and combat penalty
     
    More than twice as many as our troops.
     
    >Increases military attack power by 10% on enemy troops
     
    Decrease military defense by 10% in our armed forces.
     
    More than three times as many as four times as our troops.
     
    >Increases military offensive power by 20 percent to enemy troops
     
    Reduced military defense by 15% in our armed forces.
     
    More than four times as many as six times as our troops.
     
    >30% more military attack on enemy troops
     
    20 percent less military defense for our armed forces.
     
    More than six times the size of our army.
     
    >Increases military aggression by 50 percent against enemy forces
     
    Decrease military defense by 30 percent in our armed forces.
    ========================
    between large armies 
    Added duration of battle in battle
     
    Three times the difference in each other's armies.
     
    > 20 percent reduction in battle period
     
    Four times the difference in each other's forces.
     
    > 40% reduction in battle period
     
    Five times the difference in each other's army.
     
    > 60% reduction in battle period
     
    6 times the difference in each other's armies.
     
    > 80% reduction in battle period
     
    Every 50,000 soldiers in combat.
     
    > Increases duration of battle by 10%
     
    In battle in the castle
     
    > Increases gender rating by 20% during 1 day fighting period
     
    > 30% increase in the duration of battle when the gender rating is 2 days
     
    If there's a war of Garylia of the General's character,
     
    >When a grade is raised by about one degree, 
    20 percent increase in combat time
     
    ========================
    Add Regional Attendance
     
    25 tons per region.
    Use a diplomatic point of 0.7
    Add your own core to the area.
     
    ========================
    the addition of an economic alliance
     
    0.9 Offerable for technical skill or higher than 0.
     
    Available for half the price of a trading country
     
    2% more opinions per turn with your country
     
     20 percent increase in the chance of alliance success
     
    ========================
    the addition of World War II
     
    Both the attacker and the defense.
    Occurs when hot steel is present
     
    One and a half times as much war fatigue as a normal war.
    Increase
     
    with an ally of the powers or powers. 
    Inter-border distance from possible alliance success,
    It's war, diplomatic relations are severed.
    Remove factors
     
    ========================
    Add Resources
     
    Earn as much as the economy per turn
     
    3 production and 1 maintenance per shield unit required
    Five production, two production per artillery unit
     
    ========================
    Add deal
     
    Upon transaction request 
    Exchange resources and money for transactions
     
    ========================
    Add tension
     
    Limit 200
     
    a decrease of 160 after the end of the world war
     
    In case of a merger per Province without a core
    a tenfold increase 
     
    Decrease by 1 per turn
     
     1 increase in tension 
    Increased AI militancy by 2
     
    ========================
    Add war justification
     
    In the declaration of war, other religions, cores,
    colonial objective, hostile country and invasion.
     
    a different religion
     
    > Invasion and defense states
    Create justification for different religions
     
    Core
     
    >The core of an invasive country is a defensive state
    Generate justification if present
     
    colonial objective 
     
    An invasive country is a modernized country.
    defenseless
    Create a nation-time justification
     
    a hostile country
     
    > Opinion - Generate justification for a country less than 10
     
    ========================
    Add penalty in case of invasion without cause of war
     
    Increased tension by 5
     
    Friendly nations and allies,
    the Holy Roman Empire
    Decrease 10 Opinions with the Empowerment
     
    Emperor of the Holy Roman Empire
    the 15th reduction of the emperor's authority
    ========================
    General Added Capability Values
     
    Guerrillas: General Capability Level Increase by 20% per Battle Period
     
    Strategy: 1% increase in military attack per general level.
     
    Mountain: General Skills 1 Party 
    1% increase in military defense in mountain ranges and hills
     
    Plain: General's Capability Level 
    1% increase in military defense on flat ground
     
    Desert: General Capability Level 1 
    1% increase in military defense in deserts and reflectors
     
    Forest: General Skills 1 Party 
    1% increase in military defense in jungles and forests
     
    Cold: General's Capabilities 1 Party 
    1% increase in military defense in tundra
     
    ========================
    Add Admiralty Capability Values
     
    Avoidance: 2% increase in military defense per admiral's ability.
     
    Strategy: 3% increase in military attack power per admiral's ability.
     
    Continued: 20% increase in duration of battle per admiral's ability.
     
    Land Defense: Admiralty Capabilities 1 Party 
    2% increased attack on land units
     
    ========================
    addition of troops
     
    Flayer's got his own ratio.
    Production after setup
     
    Flayer sets the name himself
    possibility
     
    ========================
    the limit of military defense
     
    all military defenses beyond the general's capability.
    The agreed-upon variation is 0% to 90%.
     
    ========================
    the threshold of military aggression
     
    The limit of military aggression is
    General's ability is greater than -100%.
    The difference between the original number of troops and the enemy. 
    There is no excess of the original number of troops.
     
    ========================
    That's enough.
     
  4. Love
    qwd2359@gmail.com got a reaction from maciekkam4@wp.pl for a status update, =============================== the things that existed in age of civilization2 =====   
    ===============================
    the things that existed in age of civilization2 
    =================================
    Port 
     
    a 10% increase in economic growth; a 5% increase in population growth.
    =================================
    the addition of General
     
    The general's got a moving point of 5.0. 
    make available by writing
     
    according to the characteristics of the general 
    Add Different Point Bonus
     
    according to the characteristics of the general
    Add Military Defense
     
    according to the characteristics of the general
    Add military offensive force
     
    In addition to the general's level system.
    Add Multiple Points
    =================================
    technical ability
     
    per 0.01 technical force 
    >A 0.2 increase in military defense
    >A 0.2 increase in military aggression
     
    ex) their own technical skills 1.0 
    > - 적 력 기술 0.5
    My military 10000 vs. the enemy's military 10000
     |10000×{(120/100)<-Army Attack Buff)}×({(100-10)/100}<-the enemy's defensive buff}] vs 10000×{(110/100)<-the enemy's offensive buff)}[(100-20)/100}<-Australian Defense)]=>
    10000× 12/10 × 9/10 vs.
    10000 × 11/10 × 8/10 => 10800-8800=8000 
     
     
    When you send troops from land to sea, 
     Additional charges (shipbuilding)
    =================================
    dissemination system 
     
    It's not just the land of other countries.
    They are not allowed to supply their land.
     
    And it's only a port, a supply station.
    possibility
     
    Now, you can't spread it all over the ocean.
    =================================
    Added Torture System
     
    Only money can be collected.
     
    a secular system
    Not only the money, but also the diplomatic scores of the underworld,
     Enable movement score adjustment.
    =================================
    Adding a Military Training System
     
    >A 3% increase in military defense
    >A 2% increase in military aggression
    >per ton after 50 ton without training 
    3% reduction in military defense
    2% reduction in military aggression
    The training takes two tons.
    =================================
    economic development and assimilation system 
     
    You can do it with brushes or a bunch of areas at once.
    Let me.
    =================================
    Adding a leader succession system
     
    Democracy, Republic, every five years.
    The leader changes automatically.
     
    Democracy, outside the republic.
    Leaders change automatically every 80 years.
     
    Every time a leader changes, his name changes.
     Let it be set.
    =================================
    I'm not going to be able to do this.
     They are divided into diplomacy, politics, military and charisma. 
    In addition, all of these capabilities can be up to 35.
     
    in the event of an increase in diplomacy.
    Give another 2% diplomatic point. 
    It raises the possibility of the success of the alliance offer
     
    in the event of an increase in politics.
    Give another 2% moving point.
    >1% of building construction costs and assimilation costs are reduced.
     
    in the event of an increase in military strength.
    give an additional 1% of military strength
    give an additional 1% of the military offensive.
     
    When you increase your charisma by one,
    >National corruption also decreases the rate of increase by 1%.
     
    in the event of a drop in diplomacy.
    The diplomatic point is down by 2%.
    The chances of a successful alliance offer are down.
     
    in the event of a decline in politics by one
    >2% of moving points are reduced.
    The cost of building and assimilation increases by one percent.
     
    in case of a reduction in military strength by one
    >1 per cent of military defense is reduced
    >1% of the military offensive force is reduced.
     
    If you're going to decrease your charisma by one,
    >National corruption also increases the rate of increase by 1 percent.
     =================================
    Add state corruption as well.
     
    If corruption increases by 1%, 
    >A 1% increase in reactionary rate
    a 2% drop in tax income
    =================================
    Add religious systems, races, and cultural rights.
     
    the dominant state and the ruled state.
    If the religious system, race, and culture are different,
    in the same
     
    Increase in assimilation costs Increase the Rebellion Rate
     
    in a religious system
    Add Buff and Debuff for Different Religions
    =================================
    Navy Additions
     
     Only in Pro Vince with ports can be created.
     
     When you move a soldier on land to the sea,
    make half of the navy's money cheap
     
    In the naval battle with the Army, the Navy added 20% defense and 10% attack rate.
    ==================================
     the addition of the emperor's authority in the Holy Roman Empire.
     
    The authority of the emperor has increased through reform.
    a state that is an emperor and belongs to the Holy Roman Empire.
    a decrease in times of war
     
    Deconstruction of the Holy Roman Empire on 0th
     
    At 30 days, the emperor's country can request to join the war
    However, I have a diplomatic score.
     
    60 days in the Holy Roman Empire.
     the subjugation of every nation of the emperor state
     
    It becomes a Holy Roman Empire in 100 days.
     
    And every increase of 1 increase in prestige 10 increase.
    ===============================
     Add Trade System
     
    Once we had a local bundle, 
    the addition of trade power by the unit of the region.
     
    per capita trade power
    a 0.05% increase in population growth
    >A 0.1% increase in economic growth rate
    an increase in income by 20
     
    The war has forced trade in the other region. 
    Take up to 25%. 
    You can send it to your area by trade.
     
    Trade power is compared to conventional trade power when building ports.
    a 1.5x increase
     
    Trade power increases by one per thousand economic power in the region.
    ================================
    Add Trade Policy
     
    trade in free trade is more common than in general trade.
    a double increase in the country's trade power
    a double drop in the income of trade power
     
    Partial free trade is more common than general trade.
    >A 1.6-fold increase in the country's trade power
    a drop of 1.6 times in trade power
     
    In limited free trade, trade is more common than in general.
    a 1.2-fold increase in the country's trade power
    a drop of 1.2 times in trade power
     
    It doesn't work in general trade.
     
    Under surveillance, trade is more important than general trade.
    one and a half times the country's trade power
    >A 1.5-fold increase in the income of the trade force
     
    trade is better than general trade when prohibited
    a threefold drop in the country's trade power
    a double increase in the income of the trade force
    >Two times the rate of increase in technology
    =================================
    Adding a Military Assistance System
     
    Military support is based on the presence of the country's armed forces
    You can choose the military to send with the Provence option.
     
     After the choice, the state that's backed up is... 
    with the right of way to the state you've applied for.
    The soldier's ownership is turned into a supported country.
    ================================
    Add a Modernization System
     
    This effect occurs when a certain amount of technical skills are available.
     
    >Add 50% Attack Power 
    >Add 50% Defense
    >Increased population growth by 30%; 
    >Add 50% economic growth
     ================================
    Add a variety of military types
     
    Infantry
    no effect
     
    a mounted soldier
    >A 30% increase in military offensive power over infantry
    >A 20% reduction in military defense compared to infantry
     
    Artillery
     Available from 0.35 or higher technical skills
    >A 20% increase in military offensive power over infantry
    >A 20% reduction in military defense compared to infantry
    >Exact artillery technology (instead of not moving)
     2% reduction in the number of artillery in the next Provence,
     The soldiers in the next Provins were killed in the attack. 
    Reduced military attack by half.
    {ex)Economy is 5000-(1/50×20000)= 
    It's a 4800 economy. 
    A soldier is 10000-(1/2 ×200)= 
    The number of troops is zero.For your information, except for other buffs.})
     
    a shield soldier 
    >A 40% increase in military defense
    >Reduced military attack power by 50%
    >All the soldiers of Provence who were armed with a shield were killed.
    One-quarter or more of Provins.
     Add 20% Defense
     
     
    Foot soldiers in land Provins, shield soldiers, five-tenths of a mile.
    I can't move a turn.
     
    In land-based Provins, the artillery moved three tons,
    I can't move a turn.
    ================================
    Adding a Military Maintenance Buff
     10% or less of the corresponding military maintenance costs;
    1 increase in military dissatisfaction for every 1% or so.
    (If there's a military complaint,
    Fifty days, you've got a random military presence on Pro Vince.
    of different ideologies or subordinate to the state. 
    There is a rebellion in the nation.)
     
     Military maintenance costs 
    If less than 50% of the maintenance cost of the corresponding army is in question 
    Every time you're 50% to 1% smaller, 
     
    >2% reduction in fraud (for every 1% reduction in fraud)
    2% reduction in military aggression 2% decrease in military defense 2%
     
    When military maintenance costs are above 90%, 
     
    >A 5% increase in fraud
    (A 5% increase in military aggression for every 1% increase in fraud)
    5% increase in military defense)
    ===============================
    I'm going to end
  5. Dislike
    qwd2359@gmail.com got a reaction from 22_chromo for a status update, =============================== the things that existed in age of civilization2 =====   
    ===============================
    the things that existed in age of civilization2 
    =================================
    Port 
     
    a 10% increase in economic growth; a 5% increase in population growth.
    =================================
    the addition of General
     
    The general's got a moving point of 5.0. 
    make available by writing
     
    according to the characteristics of the general 
    Add Different Point Bonus
     
    according to the characteristics of the general
    Add Military Defense
     
    according to the characteristics of the general
    Add military offensive force
     
    In addition to the general's level system.
    Add Multiple Points
    =================================
    technical ability
     
    per 0.01 technical force 
    >A 0.2 increase in military defense
    >A 0.2 increase in military aggression
     
    ex) their own technical skills 1.0 
    > - 적 력 기술 0.5
    My military 10000 vs. the enemy's military 10000
     |10000×{(120/100)<-Army Attack Buff)}×({(100-10)/100}<-the enemy's defensive buff}] vs 10000×{(110/100)<-the enemy's offensive buff)}[(100-20)/100}<-Australian Defense)]=>
    10000× 12/10 × 9/10 vs.
    10000 × 11/10 × 8/10 => 10800-8800=8000 
     
     
    When you send troops from land to sea, 
     Additional charges (shipbuilding)
    =================================
    dissemination system 
     
    It's not just the land of other countries.
    They are not allowed to supply their land.
     
    And it's only a port, a supply station.
    possibility
     
    Now, you can't spread it all over the ocean.
    =================================
    Added Torture System
     
    Only money can be collected.
     
    a secular system
    Not only the money, but also the diplomatic scores of the underworld,
     Enable movement score adjustment.
    =================================
    Adding a Military Training System
     
    >A 3% increase in military defense
    >A 2% increase in military aggression
    >per ton after 50 ton without training 
    3% reduction in military defense
    2% reduction in military aggression
    The training takes two tons.
    =================================
    economic development and assimilation system 
     
    You can do it with brushes or a bunch of areas at once.
    Let me.
    =================================
    Adding a leader succession system
     
    Democracy, Republic, every five years.
    The leader changes automatically.
     
    Democracy, outside the republic.
    Leaders change automatically every 80 years.
     
    Every time a leader changes, his name changes.
     Let it be set.
    =================================
    I'm not going to be able to do this.
     They are divided into diplomacy, politics, military and charisma. 
    In addition, all of these capabilities can be up to 35.
     
    in the event of an increase in diplomacy.
    Give another 2% diplomatic point. 
    It raises the possibility of the success of the alliance offer
     
    in the event of an increase in politics.
    Give another 2% moving point.
    >1% of building construction costs and assimilation costs are reduced.
     
    in the event of an increase in military strength.
    give an additional 1% of military strength
    give an additional 1% of the military offensive.
     
    When you increase your charisma by one,
    >National corruption also decreases the rate of increase by 1%.
     
    in the event of a drop in diplomacy.
    The diplomatic point is down by 2%.
    The chances of a successful alliance offer are down.
     
    in the event of a decline in politics by one
    >2% of moving points are reduced.
    The cost of building and assimilation increases by one percent.
     
    in case of a reduction in military strength by one
    >1 per cent of military defense is reduced
    >1% of the military offensive force is reduced.
     
    If you're going to decrease your charisma by one,
    >National corruption also increases the rate of increase by 1 percent.
     =================================
    Add state corruption as well.
     
    If corruption increases by 1%, 
    >A 1% increase in reactionary rate
    a 2% drop in tax income
    =================================
    Add religious systems, races, and cultural rights.
     
    the dominant state and the ruled state.
    If the religious system, race, and culture are different,
    in the same
     
    Increase in assimilation costs Increase the Rebellion Rate
     
    in a religious system
    Add Buff and Debuff for Different Religions
    =================================
    Navy Additions
     
     Only in Pro Vince with ports can be created.
     
     When you move a soldier on land to the sea,
    make half of the navy's money cheap
     
    In the naval battle with the Army, the Navy added 20% defense and 10% attack rate.
    ==================================
     the addition of the emperor's authority in the Holy Roman Empire.
     
    The authority of the emperor has increased through reform.
    a state that is an emperor and belongs to the Holy Roman Empire.
    a decrease in times of war
     
    Deconstruction of the Holy Roman Empire on 0th
     
    At 30 days, the emperor's country can request to join the war
    However, I have a diplomatic score.
     
    60 days in the Holy Roman Empire.
     the subjugation of every nation of the emperor state
     
    It becomes a Holy Roman Empire in 100 days.
     
    And every increase of 1 increase in prestige 10 increase.
    ===============================
     Add Trade System
     
    Once we had a local bundle, 
    the addition of trade power by the unit of the region.
     
    per capita trade power
    a 0.05% increase in population growth
    >A 0.1% increase in economic growth rate
    an increase in income by 20
     
    The war has forced trade in the other region. 
    Take up to 25%. 
    You can send it to your area by trade.
     
    Trade power is compared to conventional trade power when building ports.
    a 1.5x increase
     
    Trade power increases by one per thousand economic power in the region.
    ================================
    Add Trade Policy
     
    trade in free trade is more common than in general trade.
    a double increase in the country's trade power
    a double drop in the income of trade power
     
    Partial free trade is more common than general trade.
    >A 1.6-fold increase in the country's trade power
    a drop of 1.6 times in trade power
     
    In limited free trade, trade is more common than in general.
    a 1.2-fold increase in the country's trade power
    a drop of 1.2 times in trade power
     
    It doesn't work in general trade.
     
    Under surveillance, trade is more important than general trade.
    one and a half times the country's trade power
    >A 1.5-fold increase in the income of the trade force
     
    trade is better than general trade when prohibited
    a threefold drop in the country's trade power
    a double increase in the income of the trade force
    >Two times the rate of increase in technology
    =================================
    Adding a Military Assistance System
     
    Military support is based on the presence of the country's armed forces
    You can choose the military to send with the Provence option.
     
     After the choice, the state that's backed up is... 
    with the right of way to the state you've applied for.
    The soldier's ownership is turned into a supported country.
    ================================
    Add a Modernization System
     
    This effect occurs when a certain amount of technical skills are available.
     
    >Add 50% Attack Power 
    >Add 50% Defense
    >Increased population growth by 30%; 
    >Add 50% economic growth
     ================================
    Add a variety of military types
     
    Infantry
    no effect
     
    a mounted soldier
    >A 30% increase in military offensive power over infantry
    >A 20% reduction in military defense compared to infantry
     
    Artillery
     Available from 0.35 or higher technical skills
    >A 20% increase in military offensive power over infantry
    >A 20% reduction in military defense compared to infantry
    >Exact artillery technology (instead of not moving)
     2% reduction in the number of artillery in the next Provence,
     The soldiers in the next Provins were killed in the attack. 
    Reduced military attack by half.
    {ex)Economy is 5000-(1/50×20000)= 
    It's a 4800 economy. 
    A soldier is 10000-(1/2 ×200)= 
    The number of troops is zero.For your information, except for other buffs.})
     
    a shield soldier 
    >A 40% increase in military defense
    >Reduced military attack power by 50%
    >All the soldiers of Provence who were armed with a shield were killed.
    One-quarter or more of Provins.
     Add 20% Defense
     
     
    Foot soldiers in land Provins, shield soldiers, five-tenths of a mile.
    I can't move a turn.
     
    In land-based Provins, the artillery moved three tons,
    I can't move a turn.
    ================================
    Adding a Military Maintenance Buff
     10% or less of the corresponding military maintenance costs;
    1 increase in military dissatisfaction for every 1% or so.
    (If there's a military complaint,
    Fifty days, you've got a random military presence on Pro Vince.
    of different ideologies or subordinate to the state. 
    There is a rebellion in the nation.)
     
     Military maintenance costs 
    If less than 50% of the maintenance cost of the corresponding army is in question 
    Every time you're 50% to 1% smaller, 
     
    >2% reduction in fraud (for every 1% reduction in fraud)
    2% reduction in military aggression 2% decrease in military defense 2%
     
    When military maintenance costs are above 90%, 
     
    >A 5% increase in fraud
    (A 5% increase in military aggression for every 1% increase in fraud)
    5% increase in military defense)
    ===============================
    I'm going to end
  6. Dislike
    qwd2359@gmail.com got a reaction from SES for a status update, Korean ======================== 문명의 시대2에 기존에 있던 것들 ======================== 항구 경제 성장   
    Korean
    ========================
    문명의 시대2에 기존에 있던 것들
    ========================
    항구 
     
    경제 성장 10% 증가, 인구 성장 5% 증가
    ========================
    장군 추가
     
    장군은 이동 포인트 5.0를 
    써서 얻을 수가 있게 한다.
     
    장군의 특성의 따라 
    각기 다른 포인트 보너스 추가
     
    장군의 특성의 따라
    군사 방어력 추가
     
    장군의 특성의 따라
    군사 공격력 추가
     
    장군의 레벨 시스템 추가로
    여러 가지 포인트 추가
    ========================
    기술력
     
    기술력 0.01 당 
    >군사 방어력 0.2 증가
    >군사 공격력 0.2 증가
     
    ex) 자국의 기술력 1.0 
    적국의 기술력 0.5 ->
    나의 군사 10000 vs 적의 군사 10000
     |10000×{(120/100)<-아군의 공격력 버프)}×[{(100-10)/100}<-적의 방어력 버프}] vs 10000×{(110/100)<-적의 공격력 버프)}×[{(100-20)/100}<-아군의 방어력)]=>
    10000× 12/10 × 9/10 vs
    10000 × 11/10 × 8/10 => 10800-8800=8000 
     
     
    육지에서 바다로 군사 보낼 때 
     요금(선박 건설)추가
    ========================
    보급 시스템 
     
    보급은 타국 땅뿐 만 아니라
    자국의 땅에서도 보급이 안 되게 한다.
     
    또 보급은 오직 항구, 보급소만 있는 곳만
    가능
     
    이제 바다만 걸쳐 있는 곳은 보급이 불가능
    ========================
    조공국 시스템 추가
     
    오직 돈만 걷을 수가 있다.
     
    속국 시스템
    돈뿐 만 아니라 속국의 외교점수,
     이동 점수 조정 가능하게 한다.
    ========================
    군사 훈련 시스템 추가
     
    >군사 방어력 3% 증가
    >군사 공격력 2% 증가
    >훈련 안한 50턴 이후로 1턴당 
    군사 방어력 3% 감소
    군사 공격력 2% 감소
    >훈련은 2턴씩 걸린다.
    ========================
    경제 개발 및 동화 시스템 
     
    브러시나 지역 묶음으로 한 번에 할 수가
    있게 한다.
    ========================
    지도자 세습 시스템 추가
     
    민주주의,공화제일 때 5년 마다
    지도자가 자동으로 바뀐다.
     
    민주주의, 공화제 이외일 때
    80년 마다 지도자가 자동으로 바뀐다.
     
    지도자가 바뀔 때마다 이름은 또 플레이어가
     설정하게 한다.
    ========================
    지도자 능력치를
     외교, 정치, 군사, 카리스마로 나눈다. 
    또 이 모든 능력치는 최대 35까지 된다.
     
    외교 1씩 증가할 시에
    >2%의 외교 포인트를 더 준다. 
    >1의 동맹 제의 성공 가능성을 올려 준다.
     
    정치 1씩 증가할 시에
    >2%의 이동 포인트를 더 준다.
    >1%의 건물 건설 비용, 동화 비용이 감소한다.
     
    군사 1씩 증가할 시에
    >1%의 군사 방어력을 더 준다.
    >1%의 군사 공격력을 더 준다.
     
    카리스마 1씩 증가할 시에
    >국가 부패도 증가 속도가 1% 줄어든다.
     
    외교 1씩 감소할 시에
    >2%의 외교 포인트가 감소한다
    >1의 동맹 제의 성공 가능성이 내려간다.
     
    정치 1씩 감소할 시에
    >2%의 이동 포인트가 감소한다.
    ->1%의 건물 건설 비용, 동화 비용이 증가한다..
     
    군사 1씩 감소할 시에
    >1%의 군사 방어력이 감소한다.
    >1%의 군사 공격력이 감소한다.
     
    카리스마 1씩 감소할 시에
    >국가 부패도 증가 속도가 1% 늘어난다.
     ========================
    국가 부패도 추가
     
    부패도 1% 증가시 
    >반란율 1% 증가
    >세금의 소득 2% 감소
    ========================
    종교 시스템과 인종, 문화권도 추가
     
    지배한 국가와 지배 당한 국가의
    종교 시스템과 인종, 문화권이 다를 시에는
    같을 때보다
     
    동화 비용 증가 반란율 증가
     
    종교 시스템에서
    여러 종교마다 버프와 디버프 추가
    ========================
    해군 추가
     
     오직 항구가 있는 프로 빈스에서만 생성이 가능
     
     육지에 있는 군사를 바다로 이동시킬 때에
    해군의 수의 절반 수의 돈을 싸게 한다.
     
    육군과의 해전에서 해군이 20% 방어율과 10% 공격율 추가
    ========================
     신성로마제국에서 황제의 권위 추가
     
    황제의 권위는 개혁을 통해 증가
    황제인 국가와 신성로마제국에 속한 국가
    전쟁시 감소
     
    0일시 신성로마제국 해체
     
    30일시 황제인 국가가 참전 요청 가능
    단. 외교력 점수가 든다.
     
    60일시 신성로마제국의
     모든 국가가 황제국의 속국
     
    100일시 하나의 신성로마제국으로 된다.
     
    또 1증가 할 때마다 위신 10 증가
    ========================
     무역 시스템 추가
     
    일단 지역 묶음을 하였을 때 
    그 지역 단위로 무역력 추가
     
    무역력 1당
    >인구 성장율 0.05%증가
    >경제 성장율 0.1%증가
    >20의 소득 증가
     
    전쟁으로 상대 지역의 무역력을 
    최대 25% 정도를 뺏어 
    자기 지역으로 무역력으로 보낼 수가 있다.
     
    무역력은 항구 설치시 기존 무역력의 비해
    1.5배 증가
     
    무역력은 해당 지역의 경제력 1000당 1증가
    ========================
    무역 정책 추가
     
    자유 무역시 일반 무역보다
    >자국의 무역력 2배 증가
    >무역력의 소득 2배 하락
     
    부분적 자유 무역시 일반 무역보다
    >자국의 무역력 1.6배 증가
    >무역력의 소득 1.6배 하락
     
    제한적 자유 무역시 일반 무역보다
    >자국의 무역력 1.2배 증가
    >무역력의 소득 1.2배 하락
     
    일반 무역시 아무 효과 없다.
     
    감시하 무역시 일반 무역보다
    >자국의 무역력 1.5배 하락
    >무역력의 소득 1.5배 증가
     
    무역 금지시 일반 무역보다
    >자국의 무역력 3배 하락
    >무역력의 소득 2배 증가
    >기술력 증가 속도 2배 하락
    ========================
    군사 지원 시스템 추가
     
    군사 지원은 자국의 있는 군사가 있는
    프로빈스 선택으로 보낼 군사 선택할 수가 있다.
     
     선택 이후에는 지원 받은 국가는 
    지원한 국가의 통행권을 갖고
    그 군사는 소유권은 지원 받은 국가로 바뀐다.
    ========================
    근대화 시스템 추가
     
    일정 기술력이 되면 이 효과가 생긴다.
     
    >공격력 50% 추가 
    >방어력 50% 추가
    >인구 증가율 30% 추가, 
    >경제 성장률 50% 추가
     ========================
    다양한 군사 종류 추가
     
    보병
    아무 효과 없음
     
    기병
    >보병에 비해 군사 공격력 30% 증가
    >보병에 비해 군사 방어력 20% 감소
     
    포병
     기술력 0.35 이상부터 사용가능
    >보병에 비해 군사 공격력 20% 증가
    >보병에 비해 군사 방어력 20% 감소
    >포격 기술(《이동을 안 하는 대신
     옆 프로빈스에 포병 수의 2% 경제력 감소,
     옆 프로빈스의 군사는 공격한 포병의 
    군사 공격력 반만큼 감소》
    {ex)경제는 5000-(1/50× 20000)= 
    4800의 경제력이 되고 
    군사는 10000-(1/2 ×20000)= 
    군사수가 0이 된다.참고로 다른 버프는 제외하고 계산했다.})
     
    방패병 
    >군사 방어력 40% 증가
    >군사공격력 50% 감소
    >방패병이 한 프로빈스의 모든 군사의
    1/4 이상일시 프로빈스의
     방어율을 20% 추가
     
     
    육지 프로빈스에서 보병, 방패병은 5턴 이동 후
    한 턴은 못 이동한다.
     
    육지 프로빈스에서 포병은 3턴 이동 후
    한 턴은 못 이동한다.
    ========================
    군사 유지비 버프 추가
     해당 군대 유지비의 10% 이하일시
    1%정도 적을 때마다 군사 불만도 1 증가
    (만약 군사 불만도가
    50일시 랜덤으로 군사가 있는 프로 빈스에
    이념이 다르거나 그 국가 종속된 
    국가의 반란을 일어난다.)
     
     군사 유지비가 
    해당 군대 유지비의 50%미만일 시 
    50%에서 1% 정도 작을 때마다 
     
    >2%씩 사기 감소(사기 1% 줄 때마다
    군사 공격력 2% 감소 군사 방어력 2% 감소
     
    군사 유지비 90% 초과일 때 
     
    >사기 5% 증가
    (사기 1%가 늘 때마다 군사 공격력 5% 증가
    군사 방어력 5% 증가)
    ========================
    이 정도에서 이만 마치겠습니다.
  7. Love
    qwd2359@gmail.com got a reaction from TaDziK for a status update, =============================== the things that existed in age of civilization2 =====   
    ===============================
    the things that existed in age of civilization2 
    =================================
    Port 
     
    a 10% increase in economic growth; a 5% increase in population growth.
    =================================
    the addition of General
     
    The general's got a moving point of 5.0. 
    make available by writing
     
    according to the characteristics of the general 
    Add Different Point Bonus
     
    according to the characteristics of the general
    Add Military Defense
     
    according to the characteristics of the general
    Add military offensive force
     
    In addition to the general's level system.
    Add Multiple Points
    =================================
    technical ability
     
    per 0.01 technical force 
    >A 0.2 increase in military defense
    >A 0.2 increase in military aggression
     
    ex) their own technical skills 1.0 
    > - 적 력 기술 0.5
    My military 10000 vs. the enemy's military 10000
     |10000×{(120/100)<-Army Attack Buff)}×({(100-10)/100}<-the enemy's defensive buff}] vs 10000×{(110/100)<-the enemy's offensive buff)}[(100-20)/100}<-Australian Defense)]=>
    10000× 12/10 × 9/10 vs.
    10000 × 11/10 × 8/10 => 10800-8800=8000 
     
     
    When you send troops from land to sea, 
     Additional charges (shipbuilding)
    =================================
    dissemination system 
     
    It's not just the land of other countries.
    They are not allowed to supply their land.
     
    And it's only a port, a supply station.
    possibility
     
    Now, you can't spread it all over the ocean.
    =================================
    Added Torture System
     
    Only money can be collected.
     
    a secular system
    Not only the money, but also the diplomatic scores of the underworld,
     Enable movement score adjustment.
    =================================
    Adding a Military Training System
     
    >A 3% increase in military defense
    >A 2% increase in military aggression
    >per ton after 50 ton without training 
    3% reduction in military defense
    2% reduction in military aggression
    The training takes two tons.
    =================================
    economic development and assimilation system 
     
    You can do it with brushes or a bunch of areas at once.
    Let me.
    =================================
    Adding a leader succession system
     
    Democracy, Republic, every five years.
    The leader changes automatically.
     
    Democracy, outside the republic.
    Leaders change automatically every 80 years.
     
    Every time a leader changes, his name changes.
     Let it be set.
    =================================
    I'm not going to be able to do this.
     They are divided into diplomacy, politics, military and charisma. 
    In addition, all of these capabilities can be up to 35.
     
    in the event of an increase in diplomacy.
    Give another 2% diplomatic point. 
    It raises the possibility of the success of the alliance offer
     
    in the event of an increase in politics.
    Give another 2% moving point.
    >1% of building construction costs and assimilation costs are reduced.
     
    in the event of an increase in military strength.
    give an additional 1% of military strength
    give an additional 1% of the military offensive.
     
    When you increase your charisma by one,
    >National corruption also decreases the rate of increase by 1%.
     
    in the event of a drop in diplomacy.
    The diplomatic point is down by 2%.
    The chances of a successful alliance offer are down.
     
    in the event of a decline in politics by one
    >2% of moving points are reduced.
    The cost of building and assimilation increases by one percent.
     
    in case of a reduction in military strength by one
    >1 per cent of military defense is reduced
    >1% of the military offensive force is reduced.
     
    If you're going to decrease your charisma by one,
    >National corruption also increases the rate of increase by 1 percent.
     =================================
    Add state corruption as well.
     
    If corruption increases by 1%, 
    >A 1% increase in reactionary rate
    a 2% drop in tax income
    =================================
    Add religious systems, races, and cultural rights.
     
    the dominant state and the ruled state.
    If the religious system, race, and culture are different,
    in the same
     
    Increase in assimilation costs Increase the Rebellion Rate
     
    in a religious system
    Add Buff and Debuff for Different Religions
    =================================
    Navy Additions
     
     Only in Pro Vince with ports can be created.
     
     When you move a soldier on land to the sea,
    make half of the navy's money cheap
     
    In the naval battle with the Army, the Navy added 20% defense and 10% attack rate.
    ==================================
     the addition of the emperor's authority in the Holy Roman Empire.
     
    The authority of the emperor has increased through reform.
    a state that is an emperor and belongs to the Holy Roman Empire.
    a decrease in times of war
     
    Deconstruction of the Holy Roman Empire on 0th
     
    At 30 days, the emperor's country can request to join the war
    However, I have a diplomatic score.
     
    60 days in the Holy Roman Empire.
     the subjugation of every nation of the emperor state
     
    It becomes a Holy Roman Empire in 100 days.
     
    And every increase of 1 increase in prestige 10 increase.
    ===============================
     Add Trade System
     
    Once we had a local bundle, 
    the addition of trade power by the unit of the region.
     
    per capita trade power
    a 0.05% increase in population growth
    >A 0.1% increase in economic growth rate
    an increase in income by 20
     
    The war has forced trade in the other region. 
    Take up to 25%. 
    You can send it to your area by trade.
     
    Trade power is compared to conventional trade power when building ports.
    a 1.5x increase
     
    Trade power increases by one per thousand economic power in the region.
    ================================
    Add Trade Policy
     
    trade in free trade is more common than in general trade.
    a double increase in the country's trade power
    a double drop in the income of trade power
     
    Partial free trade is more common than general trade.
    >A 1.6-fold increase in the country's trade power
    a drop of 1.6 times in trade power
     
    In limited free trade, trade is more common than in general.
    a 1.2-fold increase in the country's trade power
    a drop of 1.2 times in trade power
     
    It doesn't work in general trade.
     
    Under surveillance, trade is more important than general trade.
    one and a half times the country's trade power
    >A 1.5-fold increase in the income of the trade force
     
    trade is better than general trade when prohibited
    a threefold drop in the country's trade power
    a double increase in the income of the trade force
    >Two times the rate of increase in technology
    =================================
    Adding a Military Assistance System
     
    Military support is based on the presence of the country's armed forces
    You can choose the military to send with the Provence option.
     
     After the choice, the state that's backed up is... 
    with the right of way to the state you've applied for.
    The soldier's ownership is turned into a supported country.
    ================================
    Add a Modernization System
     
    This effect occurs when a certain amount of technical skills are available.
     
    >Add 50% Attack Power 
    >Add 50% Defense
    >Increased population growth by 30%; 
    >Add 50% economic growth
     ================================
    Add a variety of military types
     
    Infantry
    no effect
     
    a mounted soldier
    >A 30% increase in military offensive power over infantry
    >A 20% reduction in military defense compared to infantry
     
    Artillery
     Available from 0.35 or higher technical skills
    >A 20% increase in military offensive power over infantry
    >A 20% reduction in military defense compared to infantry
    >Exact artillery technology (instead of not moving)
     2% reduction in the number of artillery in the next Provence,
     The soldiers in the next Provins were killed in the attack. 
    Reduced military attack by half.
    {ex)Economy is 5000-(1/50×20000)= 
    It's a 4800 economy. 
    A soldier is 10000-(1/2 ×200)= 
    The number of troops is zero.For your information, except for other buffs.})
     
    a shield soldier 
    >A 40% increase in military defense
    >Reduced military attack power by 50%
    >All the soldiers of Provence who were armed with a shield were killed.
    One-quarter or more of Provins.
     Add 20% Defense
     
     
    Foot soldiers in land Provins, shield soldiers, five-tenths of a mile.
    I can't move a turn.
     
    In land-based Provins, the artillery moved three tons,
    I can't move a turn.
    ================================
    Adding a Military Maintenance Buff
     10% or less of the corresponding military maintenance costs;
    1 increase in military dissatisfaction for every 1% or so.
    (If there's a military complaint,
    Fifty days, you've got a random military presence on Pro Vince.
    of different ideologies or subordinate to the state. 
    There is a rebellion in the nation.)
     
     Military maintenance costs 
    If less than 50% of the maintenance cost of the corresponding army is in question 
    Every time you're 50% to 1% smaller, 
     
    >2% reduction in fraud (for every 1% reduction in fraud)
    2% reduction in military aggression 2% decrease in military defense 2%
     
    When military maintenance costs are above 90%, 
     
    >A 5% increase in fraud
    (A 5% increase in military aggression for every 1% increase in fraud)
    5% increase in military defense)
    ===============================
    I'm going to end
  8. Love
    qwd2359@gmail.com got a reaction from coffeefly for a status update, The Age of Civilization II, if it is updated, If I get all the votes, I'll do it. Inc   
    The Age of Civilization II, if it is updated,
     
    If I get all the votes, I'll do it.
     
     
    Increase in economic velocity in port installation (increase in money through trade)
     
    As the city port city becomes, the economy goes up well.
     
    In addition, if we increase the population growth rate...
     
     
    Economic 99-Bug fixes, storage bugs, diplomatic bug fixes...
     
    Of course you have to modify it.
     
     
    With the addition of a general, the way of war is likely to change.
     
    When moving to the mountainous terrain point,
     
    There's no point reduction, there's an increase in defense, so the war is a way to go.
     
    It's going to change a little bit.
     
     
    Modifying population growth is the age of civilization two is the age of civilization.
     
    I don't like it, but I hope it'll be fixed...
     
     
    As technology increases, a 10% defense rate per 0.1 becomes realistic.
     
    Technology determines the victory or defeat of a war.on the formation of
     
    If I'm skilled and the enemy's skill level is low, it's easy to consume enemy manpower.ex)Such as 1.0
     
    Enemy .5 My 50% Defense > 5000 vs 10000
     
    5000-10000× 1/2=0
     
    The enemy's manpower has been divided by 5000.
     
     
    When it comes to sending troops from land to sea,
     
    If the enemy's money is low, they'll only have a fraction of the sea's history.
     
    the actual addition of ship building costs to send
     
    It is.
     
     
    The revision of the plateau was made in the 1200s by King Seonjo.
     
     
    Without ports, supply stations, they're not on their own soil.
     
    If there's a little bit of land in the real world,
     
    And if I break through the enemy's defenses,
     
    It's not going to be distributed.
     
    If we don't get a reference here, we'd better get more divided. I'm not giving too much. And 
     
    The secular system has a political score according to the setting of the country of origin.
     
    He's controlling the creation of diplomatic scores, and he's trying to control the tributes
     
    Make it separate so you can control the amount of money.
     
    Finally, you need to modify the multi-system a little.
     
    From. Korean player
     
     
  9. Dislike
    qwd2359@gmail.com got a reaction from giannisgkouv2 for a status update, What is new game name, and what about the new game   
    What is new game name, and what about
    the new game 
  10. Love
    qwd2359@gmail.com got a reaction from SES for a status update, The Age of Civilization II, if it is updated, If I get all the votes, I'll do it. Inc   
    The Age of Civilization II, if it is updated,
     
    If I get all the votes, I'll do it.
     
     
    Increase in economic velocity in port installation (increase in money through trade)
     
    As the city port city becomes, the economy goes up well.
     
    In addition, if we increase the population growth rate...
     
     
    Economic 99-Bug fixes, storage bugs, diplomatic bug fixes...
     
    Of course you have to modify it.
     
     
    With the addition of a general, the way of war is likely to change.
     
    When moving to the mountainous terrain point,
     
    There's no point reduction, there's an increase in defense, so the war is a way to go.
     
    It's going to change a little bit.
     
     
    Modifying population growth is the age of civilization two is the age of civilization.
     
    I don't like it, but I hope it'll be fixed...
     
     
    As technology increases, a 10% defense rate per 0.1 becomes realistic.
     
    Technology determines the victory or defeat of a war.on the formation of
     
    If I'm skilled and the enemy's skill level is low, it's easy to consume enemy manpower.ex)Such as 1.0
     
    Enemy .5 My 50% Defense > 5000 vs 10000
     
    5000-10000× 1/2=0
     
    The enemy's manpower has been divided by 5000.
     
     
    When it comes to sending troops from land to sea,
     
    If the enemy's money is low, they'll only have a fraction of the sea's history.
     
    the actual addition of ship building costs to send
     
    It is.
     
     
    The revision of the plateau was made in the 1200s by King Seonjo.
     
     
    Without ports, supply stations, they're not on their own soil.
     
    If there's a little bit of land in the real world,
     
    And if I break through the enemy's defenses,
     
    It's not going to be distributed.
     
    If we don't get a reference here, we'd better get more divided. I'm not giving too much. And 
     
    The secular system has a political score according to the setting of the country of origin.
     
    He's controlling the creation of diplomatic scores, and he's trying to control the tributes
     
    Make it separate so you can control the amount of money.
     
    Finally, you need to modify the multi-system a little.
     
    From. Korean player
     
     
  11. Dislike
    qwd2359@gmail.com got a reaction from kamil2300 for a status update, What is new game name, and what about the new game   
    What is new game name, and what about
    the new game 
  12. Dislike
    qwd2359@gmail.com got a reaction from OrionsGamer for a status update, What is new game name, and what about the new game   
    What is new game name, and what about
    the new game 
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