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Age of History Games

11:59 Development Team

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Everything posted by 11:59 Development Team

  1. No, sorry, there's no link to an officially supported android version.
  2. As of right now, the launcher is broken, and the mods in it are quite old: they'll likely be fixed in a future update, but as of right now, completing the actual mod itself is the main priority.
  3. As of right now, events are currently still being worked on, as the Korean War and Vietnam War are being prioritised.
  4. The A.P.K. isn't officially supported, so as a result I won't be including it in the main post itself.
  5. The Android download can be found here, but it may be severely bugged since it hasn't been updated since the 0.85b patch. It is recommended to play with the map scale set to 5x, and languages other than English are not supported: https://drive.google.com/file/d/1-sve-gzddj6wqGlxTEoTjucyKkjrN0yV/view?usp=drivesdk
  6. 11:59: A Cold War Mod. _________________________________________________________________________________________________________ 11:59 was one of the first pioneering mods for Age of Civilisations II, released just six days after the launch of the game. Intent on quality instead of quantity, the mod was built with the ultimate aim of achieving a cold war experience unlike any other. After well over a year of work, we decided to take a break from the modding scene due to Lukasz's continual refusal to update the game in a meaningful way. We've decided to revisit
  7. If you work for modders, modders will work for you. A couple of new features would help advance the modding community: 1) An event editor overhaul to make it more flexible. Currently, the event editor is so bugged that text will quite simply run off the screen. Here's what would improve the event editor: Fixing obvious bugs (text running off the screen, conditions not working [Controlled by, army in province are examples of conditions not working], the 'decision taken' condition displaying an error message even when valid, et cetera). Fix the 'Repeatable' glitch: Even when
  8. Formerly known as the 11:59 (An AoC2 mod) Discord Server, we have recently rebranded ourselves to cover all of Age of Civilisations, and with the departure of 'Strategy Hub A G E' (formerly the largest Age of Civilisations II Server) to general strategy games (and also a mass ban wave), it's safe for us to say that we are now the largest AoC2 server, with a fair slice of activity. It's not like we exclude members of other grand strategy/strategy games (or just games in general) though. This AoC2 Discord server runs on a democratic system, and we have no secret channels that users aren't a
  9. North America United States of America Southern California San Diego (Used to be Cleveland National Forest had you asked me 8 months prior).
  10. 11:59: The Sun Finally Set and the AoC2 Launcher have been released! Download here, or by clicking the image below:
  11. The final file transfers are being completed before the final upload..
  12. The launcher will be uploaded in less than 3 hours...
  13. How do you make a scripted peace deal always fire? How do you annex provinces regardless of the province's owner? How do you make generic events for countries that continue to add flavour long after the event chains end? How do you script dynamic alternate history paths for an AI to take? Well, here's how. The order that the effects should go in will be listed top to bottom. How to make an event annex a province regardless of the owner: - Update the provinces that you wish to be annexed to Country A to wasteland. (Update Wasteland command) - Update the provinces that you just tu
  14. Alright fellows, final preparation work is being done for the 1. May 2019 Release Date. Thanks for your patience. Right now, I can tell you that everything about the launcher is fully functional, including the ability to download and install mods directly from the launcher. However, the launcher will initially come out as a .exe only, and later on Linux and MacOS support will be worked on. However, this shouldn't take too long since the entire launcher is built using node.js and HTML, as well as other web-based languages. There are no plans to postpone this date, and most of the finishing work
  15. Launcher has been released! Download here: https://www.moddb.com/mods/1159-a-cold-war-mod/downloads/1159-09b-the-sun-finally-set#downloadsform
  16. I propose a couple of measures to help deal with the current Chinese Auto-bots: 1. Any post that contains Simplified Chinese (mainly due to its' widespread usage within the People's Republic of China), would automatically not get posted, and the user placed on a watchlist. 2. Any post containing the following words in the title would not go through: "University", "Passport", "Certificate". 3. Posts with phone numbers, likely detected via regexp (REGular EXPression), would automatically not go through, and thus would not be posted. 4. Any Internet Protocols (IP's) detected t
  17. When you get banned for shouting TINANMEN SQUARE in the Chinese Raiders Camp: (Light mode best mode by the way) Only older Paradox and AoC2 fans will get this one:
  18. So What Is 11:59? 11:59 is a total overhaul mod that focuses on historical accuracy as well as gameplay. Basically everything has been changed or altered, save for the core game mechanics or unmoddable pieces of the game. The feature list includes a brand new Decisions mechanic, (this will popup if your country has decisions scripted for it), a DEFCON mechanic (which is still work-in-progress), map changes, such as the 38th parallel in Korea (pictured below), West Berlin; canals, such as the Kiel Canal, the Panama Canal, and the Suez Canal. A brand new interface has been implemented. The
  19. Hello, Lukasz:

    My main account, Vis Tacitus, has been effectively banned without a stated reason or warning. I can no longer register accounts nor post Forum messages, and all of my forum posts including the main 11:59: A Cold War thread have been purged from the forums involuntarily without prior review. I would like my account's privileges and posts to be reinstated.

    - Vis, from an auxiliary account.

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