Are you tired of playing the Modern World scenario which has no relations, alliances or more government types?
Well, then I present you:
PRESENT DAY MOD
When I played the Modern World scenario for the first time, I noticed lots of inaccuracies, such as Guernsey being fully independent, Somalia having a fully funtional government and Cuba being democratic. So, I've made this mod to make a realistic modern world.
What the mod currently includes:
Present Day scenario
Renamed buildings, actions etc.
Mod size: 161 MB
Less leaders, but more will be coming soon
More excitement than Modern Day +
NEW UPDATE: 2019/12/30
Fixed Aaland, Saint Pierre
Social Democracy and Federal Republic types of government
New color palette!
Fixed the Middle East (removed ISIS, added rebels in Syria)
NEW UPDATE: 2019/12/30
Fixed Egyptian-Sudan border
Reduced the size of syrian rebels
Buffed Social Democracy so it's a little bit less worse
France is now a republic
Changed the development and tech level of countries to reflect reality
Modified Anarchy and Federal Republic
NEW HUGE UPDATE: 2019/01/02
Added lots of new governments (par. republic, confederation, etc) and changed the govt types of lots countries
Removed Social Democracy
New leaders for Brazil, South Africa, Cuba, Ukraine and India
Renamed some governments (Communism is now Marxism-Leninism, Republic is now Presidential Republic, etc.)
Expanded cores and relations between countries in the scenario
Updated color pallete
NEW UPDATE 2019/01/06
Added leaders for Australia, New Zealand, Indonesia, Serbia
Added events for some countries, focused on the current geopolitical situation of the world
Removed the text file in /game/civilizations_editor due to this advice.
NEW UPDATE 2019/01/07
Fixed flags (again)
The text file is back, since it's apparently necessary for the custom civ to work.
Added two new ages: Solar Age and Space Age
Cancer is no longer a disease
Mars colonization events for USA
Updated Age of Information to make diseases less likely and to lower game speed
Updated Age of Tomorrow to make dieases much less likely
NEW UPDATE 2019/01/18
Updated the mexican president
Added real army sizes divided by 50, for 10 countries
NEW HUGE UPDATE 2019/01/23
Now the mod includes the whole game folder (242 MB)
Added the United Nations + renamed stuff (Credits to Vis Tacitus, I've used 2 of his 11:59 files).
Modified map background to fix geography and add canals
Added Panama Canal, Suez Canal and Kiel Canal
Added icons for new buildings
Modified graphics settings (Next update the UI will be revamped!)
Added HOI4 cursor (Credits to Paradox Interactive, I don't own their content.)
Added 1 more event
Added music from SMM (Sabaton Music Mod)
Added some new leaders
Added more relations
Added more governments: Theocracy, Military Junta, Islamism and Despotism.
NEW UPDATE 2019/01/24
Removed AoC.exe and AoC2.jar, to lower file size and to prevent pirating
Added city icons from 11:59 (Credits to Vis Tacitus, he makes awesome stuff!)
Revamped the user interface
Modified events to make the AI have an equal chance of choosing decisions in an event, to make the game more unpredictable
Removed leaders and almost all scenarios to make the game lighter in file size. The only civ that has a leader is the US, but I will be adding more in the future (with a custom background).
Removed Sabaton songs, they were not fitting with the theme
Added 6 music files from Machinimasound, I will be adding more in the future though.
Your game will now start in the "Brazil" scenario, change it to "Present Day".
New font: Prototype!
Nerfed New Russia
Fixed continents and regions
Added more province connections
Added Bornholm, I will also be adding more cities in the future
Borders are based on reality (what goverment controls them), not if it's UN recognised or whatever.
Mod development has stopped for now, and I don't know when I will resume it.
HOW TO INSTALL THE MOD: README.txt!
Mod is discontinued.
(ModDB has the lastest working version. Download it, install it and continue developing the mod if you can).
Recommended settings (for more realism):
Game Speed: 50%
Fog of War: Classic
The rest is up to you.
Feedback would be appreciated.
DISCLAIMER: I do not own any copyrighted content by Paradox Interactive or Sabaton in this mod. You may copy this mod without the need of my authorization.
Join my club:
I think the game should have more advanced economic systems. We could have primary resources like food, iron,oil,etc... depending on the age. that would be needed for the industry and so the economical developpement :
-food that let population grownth, happiness and health stay constant. Lack of food will result in death of population, easier dieases and revolt risks. Availaible in regions that can support agriculture ( not in toundra, jungle, desert or mountains for exemple)
-rescources that will come from you're territories ( ex : steel, wood, oil,...) depending on the landscape
- manufactured goods : with industrial zones you could make, thanks to primary rescources,goods that will increase population's happiness and tech development or you can sell them to others civs.
-more realistic trades, you could buy primary resources or manufactured goods or sell ones, same for food. A trade would last at least for 10 turns and will require roads : land or sea (so you could do some embargo with your army)
-migration treaties, you could gain and lost citizens and you'll earn a bit of money thanks to tourism, that'll also improve relations between the two civs.
That's a lot but it would be awesome !
Let me know what you think
The defenders always have the advantage even without forts. This makes sense, and im not complaining about that. However, i feel like you should be able to cut off supplies in an encircling movement while you are on the enemies province. Currently supplies only work if they are on your province and you cut them off, but i feel like the same should happen on defense. This would add strategy to attacks instead of just moving forward with every unit on the border. Thoughts?
I have a couple suggestions on the Korean Peninsula:
Goguryeo didn't exist until around 37BC
Instead there was a nation called Gojoseon
Okjeo was to the east of Gojoseon and there was a country called Jin to the south with Dongye being much smaller
The Mahan confederacy did not form until around 100 AD the land was owned by a country named JIn at the time
Most of the land above Gojoseon and Okjeo were owned by the Horde tribes of Buyeo
Here is the Wikipedia article that has a map of the are around 108 BC https://en.wikipedia.org/wiki/Gojoseon#Proto–Three_Kingdoms
Would love to hear your thoughts on these differences.
Edit: I know you said this is a work in progress and I forgot to say how good it looks so far and it looks like you put a lot of time and work into it! I look forward to seeing continued progress.
In my plans
New ideologies Formed nations
Scenarios from 4000 to the fall of Rome
Currently only one playable scenario is available:
[Download] mf300BC Alpha01.rar
Transfer the contents of the archive into the folder with the game
177 civilizations. 77 of them are new.
One new ideology - Roman Republic
Several formed nations.
Fully playable vanilla scenario