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Age of Civilizations

ItzDatLoser

Baron
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  1. avatar the last airbender mod
  2. im working on a mod like this but with the ckii avatar mod map (not official post yet since i hate making those release date at a 10000 years later) i just started so it will take a while also the nations will be random civs since im too lazy to delete all my other tags just to make sure the only new ones are from avatar
  3. no i dont know anyone who did...
  4. i think we should find the coding of the formables nations and just make a new tab on the editor list and change the code from form to release
  5. can you make the focus trees a seperate mod? i would love to make some
  6. Decisions will work just like eu4-hoi4 decisions by that i mean you just compete the task they want you to do and you can take them (for example if the usa is your vassal as britain you can change their tag to a colonial one so they change their flag or just take a historic city like rome and earn buffs or just release a vassal). But you might say dont we have events? And to that i say im bored of making the same event for every scenario and with this feature they would work for all scenarios kinda like formable nations
  7. So here is the idea: So just like formable nations you will have to get a sertain amount of provinces to release a colony (just like eu4).Unlike the formable civs it will be free (since you lose territory for a vassal) Why should it be in the game? 1.It will make it more historically accurate. Form example if the uk has the 13 colonies it will be able to release them (same way as forming a nation but instead one gets released) 2.AI cant release vassals 3.it will make the game less bordergory 4.It will be easy to make your own colonies (in the map editor just like formable civs) 5.No more hours spent on events (literally just like formable civs you will be able to choose which civs will be able to form the colony) 6.Good for roleplay (pretty obvious why)
  8. Decisions will work just like eu4-hoi4 decisions by that i mean you just compete the task they want you to do and you can take them (for example if the usa is your vassal as britain you can change their tag to a colonial one so they change their flag or just take a historic city like rome and earn buffs). But you might say dont we have events? And to that i say im bored of making the same event for every scenario and with this feature they would work for all scenarios kinda like formable nations
  9. I have a lot of ideas for this game because it has potentian since it combines sandbox elements with a map strategy game, but saddly he almost never updates the game and when he did we only got a european map.... i mean... Who asked for this really? we have wasteland provinces and many ppl already made european map mods
  10. So here is the idea: So just like formable nations you will have to get a sertain amount of provinces to release a colony (just like eu4).Unlike the formable civs it will be free (since you lose territory for a vassal) Why should it be in the game? 1.It will make it more historically accurate. Form example if the uk has the 13 colonies it will be able to release them (same way as forming a nation but instead one gets released) 2.AI cant release vassals 3.it will make the game less bordergory 4.It will be easy to make your own colonies (in the map editor just like formable civs) 5.No more hours spent on events (literally just like formable civs you will be able to choose which civs will be able to form the colony) 6.Good for roleplay (pretty obvious why)
  11. So here is the idea: So just like formable nations you will have to get a sertain amount of provinces to release a colony (just like eu4).Unlike the formable civs it will be free (since you lose territory for a vassal) Why should it be in the game? 1.It will make it more historically accurate. Form example if the uk has the 13 colonies it will be able to release them (same way as forming a nation but instead one gets released) 2.AI cant release vassals 3.it will make the game less bordergory 4.It will be easy to make your own colonies (in the map editor just like formable civs) 5.No more hours spent on events (literally just like formable civs you will be able to choose which civs will be able to form the colony) 6.Good for roleplay (pretty obvious why)
  12. ItzDatLoser

    Ideas.

    avatar the last airbender.
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