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Age of Civilizations


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  1. .It seems that the "game" folder you compressed contains all the game's leaders and their portraits. You can reduce some size from your file by removing them.
  2. Nice! Even though i don't own iOS :p
  3. Hello everyone. When i first played AoC2, i played it on "normal" difficulty. I heard stories of the Legendary AI being impossible to beat. A while after i had played enough games to increase the AI level to Legendary. What i experienced disappointed me. The AI had no absolute idea of what strategy is. It didn't use diplomacy well. It didn't build alliances. It didn't spy me with towers. It never throwed me an ultimatum. It didn't managed its units well. It couldn't even keep its own country in peace but instead it fought wars that were impossible for it to beat and died in seconds! The AI isn't strategic in the minimal. When i play in legendary, i can invade anyone i want without fearing of another guy doing a surprise war on me, because the AI always accepts my pacts. If a bigger country is threatening me, i just form an alliance or sign a defensive pact, and problem solved. At wars, the AI keeps sending its units to death (and the infamous < 20 unit spam raid), and never predict an attack. The AI should be able to do a variety of strategies. Imagine an AI that makes you think twice on invading him by signing defensive pacts and forming alliances. An AI that manages its army so that he predicts your attacks (this is an strat that consists on sending units to an undefended provinces that the AI is likely to attack at the end of the turn, to avoid a breach in your front and a micro army spam), and knows if you will attack by spying with towers and increasing relations up to 45. An AI that releases vassals and demand vassalization instead of creating a silly frontier. An AI that fortifies its fronts and makes his country impenetrable. An AI that changes its goverment depending on being a warmonger or building economy. And many things that would make the game very challenging! To be honest, i end winning every game in legendary i play. No, i'm not bragging, because that is an easy feat. If you use diplomacy well, you can avoid being invaded by anyone. The AI is easily tricked with diplomacy, and if you predict movements you can avoid the spam raid also. Give it a try, and check how easily the AI can be managed. Please, make the AI harder! :p
  4. Maybe you can reduce administration significatively, giving the player the ability to expand without paying ridiculous administration costs.
  5. I don't know the name, it doesn't pop-up. It's the typical comedy music from Kevin Macleod.
  6. Very great. Reminds me of DEFCON.
  7. The game in Russian looks cool. The scenario is looking great too
  8. Hello everyone. I'm having an issue with the editor. The events doesn't work. They don't show up in-game and they don't appear in the scenario selection screen (where it says "events: yes/no") Anyone knows if i have to turn something on? Without events the scenarios feel boring 😞
  9. Gracias! Te tendré al tanto de lo que haga.
  10. I tried it. The music killed me
  11. Si. Yo he estado experimentando con eventos en mapas como la Segunda Guerra Mundial para que la IA haga resultados históricos. Por ejemplo, si juegas con Francia, es sólo cuestión de probabilidad de que los normandos empiecen a atacar. En cambio, con eventos, la computadora atacaría hasta en el año exacto y todo. Y para que si tenga éxito su ataque, se le podría poner algo como una ayuda que le dé más unidades y le quite unidades a los defensores para que el ataque salga igual a la historia. Claro, que si juegas como los normandos no querrías que hubieran unos eventos molestando, así que al principio se pondría un evento preguntando si deberían activarse los eventos de IA (obviamente el "si" es no recomendado, y la IA siempre elegirá Si). Incluso se puede hacer que los eventos salgan en diferentes idiomas, pero ya eso es adicional.
  12. Yo puedo ayudarles con los eventos.
  13. There are many hidden civs. I once saw "Papers, please" in the list.
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