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Age of Civ Games

Emery Thrash

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Posts posted by Emery Thrash


  1. On 7/9/2019 at 1:34 PM, coolkid1280 said:

    I hope so, I always wanted to have an actual civil war happen in-game.

     

    Believe it or not, I was almost able to get proper civil wars to work in the game.

    For more details, join the discord server:

    4 hours ago, Comrade JP said:

     

    Here, 1 day long again(i don't even know if I'm supposed to give the link or not) : https://discord.gg/mYBVfq

    And go to General, then scroll up till you see both of my big messages.


  2. Seems he quickly abandoned it.

    Word of advice:

    If you are not 100% sure that you can/will complete a project such as this, don't start at all.

    All you do is waste your, and everyone elses, time.


  3. Lukaz abandoned us with a half baked game thats full of bugs, errors, and placebo features that don't work or the code for them isn't there.

    And the game isn't even open source.so theres little hope of the game being taken over by someone else.


  4. 20 hours ago, memososisi said:

    2019 V2 Link for PC&Android: http://link.tl/2i88x

    What were added?

    1- Taymyr Autonomous State was added.

    2- Tibet Autonomous State was added.

    3- Fixed relations,happinesses, economies and more.

    Why can't.you just make it simple to download and use a google drive link instead?

    P.S. It's not downloading.


  5. On 4/30/2019 at 9:16 PM, 11:59 Development Team said:

    How do you make a scripted peace deal always fire? How do you annex provinces regardless of the province's owner? How do you make generic events for countries that continue to add flavour long after the event chains end? How do you script dynamic alternate history paths for an AI to take? Well, here's how. The order that the effects should go in will be listed top to bottom.

    How to make an event annex a province regardless of the owner:

    - Update the provinces that you wish to be annexed to Country A to wasteland. (Update Wasteland command)

    - Update the provinces that you just turned into wasteland into normal provinces. (Update Wasteland command)

    - Annex the provinces from their new neutral owners to Country A. (Annexation command, Old Controller: Neutral, New Controller: Country A).

    How to make a scripted peace deal always fire correctly:

    - Create a new isolated province at the bottom of the map, and set it to be a land province. Make sure that it has no adjacencies.

    - Put the 'Age of Civilizations' civilisation there.

    - Use this AI civilisation to process your events for you, for instance population initialisation would be an example. In this case, we want a scripted peace deal.

    - Put your scripted peace deal on repeatable and assign the recipient to be this new AI civilisation (Age of Civilizations). Make sure that the event uses Provinces >= and Provinces <, instead of Controls Provinces or Owns Provinces.

    How to add generic events that add flavour:

    - Put said event on repeatable and add an event chance. The recipient can also be set to Random Civilisation, but in doing so, event chance must be dropped.

    How to script dynamic AI paths:

    - Plan ahead. Grab out Notepad++ and make sure all the events add up to 100%. List the paths you want the country to be able to take, and make sure that they aren't too drastic.

    - Add multiple events in game, all interconnected with each other. Make sure all the end dates and start dates line up exactly. Make sure that each event has at least a trigger, especially later on. The way these events can be linked is that if you wish for a delay, set the trigger to 'Decision Taken:'. If you do not wish for a delay, set the preceding event's command to be 'Trigger Another Event:'. This causes the events to be processed in a single turn. Each event should end up with a 100% total for each AI chance. Make sure that they are all set, and that there aren't any 'holes' in the chain.

    What I would like to do (in my costom ww2 scenario) is make it possible to make it to where when a civil war is triggered in some country,  both sides have the ability (depending on which side wins the civil war) to annex all of the land that the county had originally. 


  6. On 3/9/2019 at 7:06 PM, Ninetiethbeef08 said:

    yea i wish the demographics pie chart shows Political Ideologies instead of how many ethic Turks in the nation

    I suggested that to Lukas (then on Messenger) while AoC2 was in very early dev, but I think he didn't understand what I was saying. He later just ignored us later. But I remember him giving me his email or some other email to send him suggestions to, but I forgot about it.

    Also, I'd like there to be a way get proper civil wars to work.


  7. 10 hours ago, Lucas L said:

    I'm not a developer of the mod hehe,but you should download the game from the original Russian site without any problems in all the languages.If you refer to the events,no,for now there aren't translated,but they said that in the future they will traduce them.

    Oh ok.

    Well the events is what I was referring too, but as you noted, they are all still in Russian.

    So atm its pointless to check it out.

     

    Thanks for letting me know.


  8. On 6/1/2019 at 3:55 AM, Ilovethisgame2 said:

    well that will be awesome

    *would be

    Cause I don't know how to make it playable in the game.

    I currently have 60 large tiles that I made, but I don't know how to get the game to register them.

    The game crashes whenever I try to load it.


  9. On 4/20/2019 at 1:18 PM, kubek said:

    how does that even happen

    It happens when you increase the world size to where it is larger than the bg image size.


  10. I already looked at all the tutorials and all the topics Lukas made to help with explaining the Map Editor, and watched all the videos I could find, but nothing works.

    What I want is someone to make a video or doc file explaining in full and as much detail as possible to how the Map Editor works, and how to edit the exiting vanilla map, as well as to how to create, from scratch, an entirely new map.

    A tutorial that will leave the least amount of questions as possible.

    I already have the Map Editor. Where do I go from here?

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