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pedrowo got a reaction from ChristmasIslandBall in Como compartilhar cenário?
Para Compartilhar o Cenario voce tem que ir no editor pegar a tag do cenario (normalmente um monte de letra tipo asuibdasfha2365235) depois voce tem que ir na pasta onde o jogo esta instalado ir em "map" "earth" "scenario_editor" e ache a tag agora e so dar "ctrl-c ctrl-v" se voce tem civilizacoes customizadas voce tem que achar a tag delas tbm
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pedrowo got a reaction from Aratzhel TV in The most annoying things in AoC2 in my opinion
We should have an Infamy system just like in Vic2, and if your Infamy goes over 20 you would get coallition'ed by other countries, Infamy would work depending on ideologies, meaning that if you declare war on a Tribal state you dont get much infamy, but if you declare war on a civilized (monarchy, democracy, republic, facist, communist) state you get more infamy than what youd get by declaring on a tribe. I also think that turning, communist/facist should give you some infamy, switching ideologies should have a delay of 50-70 turns and that democracies, republics, and monarchies should burn infamy faster than the other ideologies.
Well then? That only makes Democracies, Republics and Monarchies OP doesnt it?
Well I think that if you're a republic or a democracy you shouldn't be able to declare war on someone unless you have a relationship of -50 or less with then.
Monarchies should be able to declare wars whenever they want however they burn Infamy a bit slower than the democracies and republics (slower by -25%)
In the End the Infamy burning system should look like this
Democracy:
Declaring War: +5 Infamy
Infamy Burn per Turn: -0.25 Infamy
Republics:
Declaring War: +6 Infamy
Infamy Burn per Turn: -0.35 Infamy
Facists:
Declaring War: +6.5 Infamy (If there is no Democratic/Republican Great Power in their Continent) +8 Infamy + Diplomatic Relations Suspended with Non-Facist neighbours (if there is democratic great power in continent)
Infamy Burn per Turn: -0.2 Infamy per turn
Communists:
Declaring War: +7 Infamy + Diplomatic Relations suspended with Non-Communist Neighbors (unless non-communist neighbors have relations above +25 or have non-agression pact)
Infamy Burn per Minute: -0.16 Infamy per Turn
Tribal:
Declaring War: +0.5 Infamy (if war declared against another tribe) +10 Infamy (If war declared against all other governments)
Infamy Burn per Minute: -0.6 Infamy per Turn
Horde:
Declaring War: +2 Infamy (if war declared on tribes) +7 Infamy (if declared against other governments)
City State government would work like a Monarchy.
but for now I think that the most important thing that should be added to the Game is BETTER AI
at the moment the AI will accept any trade request for declaring war on someone (if their ally or lord) as long as they are offered money for it.
the AI also never forms alliances (i've only seen it form once)
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pedrowo got a reaction from Animapping in Victoria 2 Soundtrack MOD
preview (excuse lag lol it wasnt that bad when i recorded the video 😕)
download link:
http://www.mediafire.com/file/8mu906rmwz14qzi/VictoriaIIAoc2.zip/file
replace the "music" folder with the one that you downloaded
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pedrowo got a reaction from ImperialistSouthBrazil in AOC2 iron theme mod (motif in hoi4)
looks nice
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pedrowo got a reaction from ProstoTak228 in The most annoying things in AoC2 in my opinion
We should have an Infamy system just like in Vic2, and if your Infamy goes over 20 you would get coallition'ed by other countries, Infamy would work depending on ideologies, meaning that if you declare war on a Tribal state you dont get much infamy, but if you declare war on a civilized (monarchy, democracy, republic, facist, communist) state you get more infamy than what youd get by declaring on a tribe. I also think that turning, communist/facist should give you some infamy, switching ideologies should have a delay of 50-70 turns and that democracies, republics, and monarchies should burn infamy faster than the other ideologies.
Well then? That only makes Democracies, Republics and Monarchies OP doesnt it?
Well I think that if you're a republic or a democracy you shouldn't be able to declare war on someone unless you have a relationship of -50 or less with then.
Monarchies should be able to declare wars whenever they want however they burn Infamy a bit slower than the democracies and republics (slower by -25%)
In the End the Infamy burning system should look like this
Democracy:
Declaring War: +5 Infamy
Infamy Burn per Turn: -0.25 Infamy
Republics:
Declaring War: +6 Infamy
Infamy Burn per Turn: -0.35 Infamy
Facists:
Declaring War: +6.5 Infamy (If there is no Democratic/Republican Great Power in their Continent) +8 Infamy + Diplomatic Relations Suspended with Non-Facist neighbours (if there is democratic great power in continent)
Infamy Burn per Turn: -0.2 Infamy per turn
Communists:
Declaring War: +7 Infamy + Diplomatic Relations suspended with Non-Communist Neighbors (unless non-communist neighbors have relations above +25 or have non-agression pact)
Infamy Burn per Minute: -0.16 Infamy per Turn
Tribal:
Declaring War: +0.5 Infamy (if war declared against another tribe) +10 Infamy (If war declared against all other governments)
Infamy Burn per Minute: -0.6 Infamy per Turn
Horde:
Declaring War: +2 Infamy (if war declared on tribes) +7 Infamy (if declared against other governments)
City State government would work like a Monarchy.
but for now I think that the most important thing that should be added to the Game is BETTER AI
at the moment the AI will accept any trade request for declaring war on someone (if their ally or lord) as long as they are offered money for it.
the AI also never forms alliances (i've only seen it form once)
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pedrowo got a reaction from D1003 Briner in Why my troops does not move to an uncolonized province?
clica na provincia que voce quer dominar, e aperte "colonizar" mais precisa ter dinheiro suficiente
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pedrowo got a reaction from ImperialistSouthBrazil in Como compartilhar cenário?
Para Compartilhar o Cenario voce tem que ir no editor pegar a tag do cenario (normalmente um monte de letra tipo asuibdasfha2365235) depois voce tem que ir na pasta onde o jogo esta instalado ir em "map" "earth" "scenario_editor" e ache a tag agora e so dar "ctrl-c ctrl-v" se voce tem civilizacoes customizadas voce tem que achar a tag delas tbm
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pedrowo got a reaction from Communist Indonesia in Age of Civilizations 2 | Addon 2.0 | ALIVE
finally ive been looking for people editing the background for quite a long time!
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pedrowo got a reaction from Hydra in The most annoying things in AoC2 in my opinion
We should have an Infamy system just like in Vic2, and if your Infamy goes over 20 you would get coallition'ed by other countries, Infamy would work depending on ideologies, meaning that if you declare war on a Tribal state you dont get much infamy, but if you declare war on a civilized (monarchy, democracy, republic, facist, communist) state you get more infamy than what youd get by declaring on a tribe. I also think that turning, communist/facist should give you some infamy, switching ideologies should have a delay of 50-70 turns and that democracies, republics, and monarchies should burn infamy faster than the other ideologies.
Well then? That only makes Democracies, Republics and Monarchies OP doesnt it?
Well I think that if you're a republic or a democracy you shouldn't be able to declare war on someone unless you have a relationship of -50 or less with then.
Monarchies should be able to declare wars whenever they want however they burn Infamy a bit slower than the democracies and republics (slower by -25%)
In the End the Infamy burning system should look like this
Democracy:
Declaring War: +5 Infamy
Infamy Burn per Turn: -0.25 Infamy
Republics:
Declaring War: +6 Infamy
Infamy Burn per Turn: -0.35 Infamy
Facists:
Declaring War: +6.5 Infamy (If there is no Democratic/Republican Great Power in their Continent) +8 Infamy + Diplomatic Relations Suspended with Non-Facist neighbours (if there is democratic great power in continent)
Infamy Burn per Turn: -0.2 Infamy per turn
Communists:
Declaring War: +7 Infamy + Diplomatic Relations suspended with Non-Communist Neighbors (unless non-communist neighbors have relations above +25 or have non-agression pact)
Infamy Burn per Minute: -0.16 Infamy per Turn
Tribal:
Declaring War: +0.5 Infamy (if war declared against another tribe) +10 Infamy (If war declared against all other governments)
Infamy Burn per Minute: -0.6 Infamy per Turn
Horde:
Declaring War: +2 Infamy (if war declared on tribes) +7 Infamy (if declared against other governments)
City State government would work like a Monarchy.
but for now I think that the most important thing that should be added to the Game is BETTER AI
at the moment the AI will accept any trade request for declaring war on someone (if their ally or lord) as long as they are offered money for it.
the AI also never forms alliances (i've only seen it form once)
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pedrowo got a reaction from marksameh in The most annoying things in AoC2 in my opinion
We should have an Infamy system just like in Vic2, and if your Infamy goes over 20 you would get coallition'ed by other countries, Infamy would work depending on ideologies, meaning that if you declare war on a Tribal state you dont get much infamy, but if you declare war on a civilized (monarchy, democracy, republic, facist, communist) state you get more infamy than what youd get by declaring on a tribe. I also think that turning, communist/facist should give you some infamy, switching ideologies should have a delay of 50-70 turns and that democracies, republics, and monarchies should burn infamy faster than the other ideologies.
Well then? That only makes Democracies, Republics and Monarchies OP doesnt it?
Well I think that if you're a republic or a democracy you shouldn't be able to declare war on someone unless you have a relationship of -50 or less with then.
Monarchies should be able to declare wars whenever they want however they burn Infamy a bit slower than the democracies and republics (slower by -25%)
In the End the Infamy burning system should look like this
Democracy:
Declaring War: +5 Infamy
Infamy Burn per Turn: -0.25 Infamy
Republics:
Declaring War: +6 Infamy
Infamy Burn per Turn: -0.35 Infamy
Facists:
Declaring War: +6.5 Infamy (If there is no Democratic/Republican Great Power in their Continent) +8 Infamy + Diplomatic Relations Suspended with Non-Facist neighbours (if there is democratic great power in continent)
Infamy Burn per Turn: -0.2 Infamy per turn
Communists:
Declaring War: +7 Infamy + Diplomatic Relations suspended with Non-Communist Neighbors (unless non-communist neighbors have relations above +25 or have non-agression pact)
Infamy Burn per Minute: -0.16 Infamy per Turn
Tribal:
Declaring War: +0.5 Infamy (if war declared against another tribe) +10 Infamy (If war declared against all other governments)
Infamy Burn per Minute: -0.6 Infamy per Turn
Horde:
Declaring War: +2 Infamy (if war declared on tribes) +7 Infamy (if declared against other governments)
City State government would work like a Monarchy.
but for now I think that the most important thing that should be added to the Game is BETTER AI
at the moment the AI will accept any trade request for declaring war on someone (if their ally or lord) as long as they are offered money for it.
the AI also never forms alliances (i've only seen it form once)
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pedrowo got a reaction from Hydra in Age of Fixing bugs
border gore is pretty bad i think that the game should limit the AI so it can only take border provinces, also the AI never makes vassals, liberates countries in the peace treaties, the AI accepts any war trade request (even if it is war against their Lord)
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pedrowo got a reaction from XIMBA in Como compartilhar cenário?
Para Compartilhar o Cenario voce tem que ir no editor pegar a tag do cenario (normalmente um monte de letra tipo asuibdasfha2365235) depois voce tem que ir na pasta onde o jogo esta instalado ir em "map" "earth" "scenario_editor" e ache a tag agora e so dar "ctrl-c ctrl-v" se voce tem civilizacoes customizadas voce tem que achar a tag delas tbm
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pedrowo got a reaction from WorkPlease in Futura Mod - A Futuristic Mod
wait... theres no cybercommunism? 😞
what about Gamercracy? im pretty sure that by 2050 all gamers would have risen up (in 2018 gamers are the most opressed race) and if all the gamers did rise up they would quickly take over the US and most of Europe, quickly making their leader Felix Kjelberg (pewdiepie)
so I DEMAND you add a gamer union scenario!
(im just kidding your mod looks really cool!)
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pedrowo reacted to Kemalakkus in WW2 - August 1st, 1943
(This is outdated, check out this topic)
Download: 1543059359571xzljdpja.rar
Screenshots:
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pedrowo reacted to gisin in Endsieg Ultimate Victory
The Endsieg mod is based of the similarly called HoI IV mod Development for the AoC II one Started with Game ReleaseUpdate
Updates:
22nd of November 2018
-1945 Scenario has been added
10th of December 2018
-1941 Scenario has been added
-Events have been added
20th of December 2018
-all scenarios have been finished with Events
-a Trailer has been put on the Official Youtube channel
1st of January 2018
-4 Songs have been added and a new font
11th of January 2018
-8 more songs have been added
Lately, the development effort has been carried by others but the future seems bright and we hope for the best for this mod.
P.S.: I couldn't add a video cause they were too big
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pedrowo reacted to MoscowSuchAWonderfulPlace in Better AI
Look, I get it, Lukasz is only one guy working on such a massive project, and, I mean, that's cool, he's already achieved a lot, he made an amazing game, full of scenarios and possibilities, wanna play as fascist Turkey in the modern world? Go for it! Maybe communist France during WW2, and ally to the Soviet Union? Heck yeah! Sure, there are a few bugs here and there, but the game is still pretty solid, I only have one problem with it....
The A.I., when you're playing a strategy game, the AI needs to be good (unless it's a multiplayer strategy game, but AOC II is singleplayer), otherwise you won't be challenged, it can be either a smart A.I., that you will need to think hard about what their decisions will be, and try to outsmart them, or an unfair AI, that is given advantages that the player doesn't have, the AoC II A.I. isn't unfair, but it isn't smart either, they will declare wars like a bunch of mad men, won't start alliances and their different ideologies actually don't change much, oh, and don''t get me started on their wars, they either spam all of their men or just don't move whatsoever, even when they have an advantage over their enemies.
My suggestion isn't too complicated, it's just to make it so that the A.I. will follow a certain "pattern", depending on their ideology and power (as in population, industry, and money.), give each country a goal, and countries with similar goals will have a high change of forming an alliance, for example, a fascist country that is relatively strong, such as Germany in the WW2 start date, and able to succeed in wars agaisnt smaller nations would have a conquering goal, they would want to get more land, while big democratic/communist countries would rather get puppets, it can either be automatic goals, randomly generated for certain countries, depending on their power and ideology, or be goals made for certain countries in certain start dates, I've already noticed that very small and weak countries are generally the only ones to start alliance, I've seen Luxembourg and Isle of Men creating alliances in most of my Modern World games, so it would follow a similar pattern to that.
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pedrowo got a reaction from Açai in Paraguay War/ S. America in 1862
you could make their population and development higher so that they could conscript more soldiers
//
voce poderia fazer a populacao e o desenvolvemento deles maior, porque assim eles vao conseguir ter mais soldados
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pedrowo got a reaction from Ilovethisgame2 in Age of Fixing bugs
border gore is pretty bad i think that the game should limit the AI so it can only take border provinces, also the AI never makes vassals, liberates countries in the peace treaties, the AI accepts any war trade request (even if it is war against their Lord)
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pedrowo got a reaction from Tsar Satanus I. in Age of Fixing bugs
border gore is pretty bad i think that the game should limit the AI so it can only take border provinces, also the AI never makes vassals, liberates countries in the peace treaties, the AI accepts any war trade request (even if it is war against their Lord)
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pedrowo reacted to Armolitskiy in REBOOT | Armolitskiy's MOD [Improvments, additions]
REBOOT
New Ideologies/governments New icons for events
New formable civilizations
At the moment there are very few formable civilizations, but you can help me with your ideas.
I hope for your help. Also, it will be very good if someone helps to improve this mod.
Ideologies/governments: 8
Icons for events: 7
Formable civilizations: 4
The following things I would like to add: scenarios flags for new and old governments leaders fonts (?) music (?) and more... (?) Download: Armolitskiy's AOC2 MOD.zip
Looks like Addon +
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pedrowo got a reaction from Solovyov Pasha in The most annoying things in AoC2 in my opinion
We should have an Infamy system just like in Vic2, and if your Infamy goes over 20 you would get coallition'ed by other countries, Infamy would work depending on ideologies, meaning that if you declare war on a Tribal state you dont get much infamy, but if you declare war on a civilized (monarchy, democracy, republic, facist, communist) state you get more infamy than what youd get by declaring on a tribe. I also think that turning, communist/facist should give you some infamy, switching ideologies should have a delay of 50-70 turns and that democracies, republics, and monarchies should burn infamy faster than the other ideologies.
Well then? That only makes Democracies, Republics and Monarchies OP doesnt it?
Well I think that if you're a republic or a democracy you shouldn't be able to declare war on someone unless you have a relationship of -50 or less with then.
Monarchies should be able to declare wars whenever they want however they burn Infamy a bit slower than the democracies and republics (slower by -25%)
In the End the Infamy burning system should look like this
Democracy:
Declaring War: +5 Infamy
Infamy Burn per Turn: -0.25 Infamy
Republics:
Declaring War: +6 Infamy
Infamy Burn per Turn: -0.35 Infamy
Facists:
Declaring War: +6.5 Infamy (If there is no Democratic/Republican Great Power in their Continent) +8 Infamy + Diplomatic Relations Suspended with Non-Facist neighbours (if there is democratic great power in continent)
Infamy Burn per Turn: -0.2 Infamy per turn
Communists:
Declaring War: +7 Infamy + Diplomatic Relations suspended with Non-Communist Neighbors (unless non-communist neighbors have relations above +25 or have non-agression pact)
Infamy Burn per Minute: -0.16 Infamy per Turn
Tribal:
Declaring War: +0.5 Infamy (if war declared against another tribe) +10 Infamy (If war declared against all other governments)
Infamy Burn per Minute: -0.6 Infamy per Turn
Horde:
Declaring War: +2 Infamy (if war declared on tribes) +7 Infamy (if declared against other governments)
City State government would work like a Monarchy.
but for now I think that the most important thing that should be added to the Game is BETTER AI
at the moment the AI will accept any trade request for declaring war on someone (if their ally or lord) as long as they are offered money for it.
the AI also never forms alliances (i've only seen it form once)
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pedrowo reacted to aunitydevteam in fan made World 2300 Mod (Still in Work) with Europe and Africa Coming Soon No Longer Available
Here lies the World in the 2019-2300 see Europe fall in the near feature has things go down horribly
Here's What's changing
Total Campaigns; 35+
FULL VERSION
Coming to Android
Coming to PC
Release for PC in: (March 15 2019)
Release for Android in:(March 23 2019)
DEMOS
Release PC demo (February 15 2019)
Release Android Demo(Feb 16 2019)
all people who help will get credited
INFO
What New things Will be added on this map: (later on)
City's
Wonders
Animated clouds
Music
Map
UI
Information
any stuff you want in this mod please contact me through email aunitydev@gmail.com
or fixes contact me
__________________________________________________________________________________________________________________________________________________________________________________________________
PC Demo features
Some countries to start
A couple UI changes
Download links
Setup file: V0.1 https://www.mediafire.com/file/3tem35wsoc1ji0v/World_2300_demo.exe/file (PUT IN SEPARATE LOCATION)
Zip: V0.1 https://www.mediafire.com/file/d847mi0iu2a1uu4/World_2300_demo.zip/file (PUT IN SEPARATE LOCATION)
__________________________________________________________________________________________________________________________________________________________________________________________________
Android Demo features
THIS DOSE NOT INSTALL SEPARATELY
uninstall the old --- the download the mod and play it! IF IT GETS STUCK ON 49% JUST CLOSE AND REOPEN
link: V.0.1
https://www.mediafire.com/file/mdqf8438fbza4p0/aoc2.---/file Broken
Fixed link:
https://www.mediafire.com/download/y6malg2j1dhbvpm
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pedrowo reacted to Checkmate in A form of capitulation
This game could really use capitulation, because it often causes endless wars or countries not accepting peace because they have only about 2% of their provinces left
So I propose that we have capitulation based of province value % remaining, for example. If the ussr has lost 65% of their province points they should capitulate, this would balance out large cities and rural areas having different values