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Found 5 results

  1. So What Is 11:59? 11:59 is a total overhaul mod that focuses on historical accuracy as well as gameplay. Basically everything has been changed or altered, save for the core game mechanics or unmoddable pieces of the game. The feature list includes a brand new Decisions mechanic, (this will popup if your country has decisions scripted for it), a DEFCON mechanic (which is still work-in-progress), map changes, such as the 38th parallel in Korea (pictured below), West Berlin; canals, such as the Kiel Canal, the Panama Canal, and the Suez Canal. A brand new interface has been implemented. The soundtrack has been completely redone, and the list of tracks expanded to 52. There are now ~100 events, some of which are events that influence the AI's decisions (these events only popup for the AI, never the player) to ensure that it stays somewhat historical within the supported scenario: The Bear And The Eagle. Even more features such as custom province pictures for certain cities, the United Nations, and states and regions are also mentioned below. Furthermore, the soundtrack has been completely redone, with 53 new songs. The interface has also been completely redone, so has the states (regions in the base game). Nothing has been spared. (Download by viewing our ModDB profile). 11:59 also features a realistic world map: Colourized Event Images: A Completely Redone Interface: Detailed Demographic Maps: Detailed Administrative Divisions, complete with ~120 new provinces, and 1.309 new states: New Terrain Pictures are also planned: More features are evidently planned for the next release, 0.9b: The Sun Finally Set, with new decolonisation mechanics: The Future:
  2. Launcher has been released! Download here: https://www.moddb.com/mods/1159-a-cold-war-mod/downloads/1159-09b-the-sun-finally-set#downloadsform
  3. 11:59: A Cold War Mod. _________________________________________________________________________________________________________ 11:59 was one of the first pioneering mods for Age of Civilisations II, released just six days after the launch of the game. Intent on quality instead of quantity, the mod was built with the ultimate aim of achieving a cold war experience unlike any other. After well over a year of work, we decided to take a break from the modding scene due to Lukasz's continual refusal to update the game in a meaningful way. We've decided to revisit the mod, and we've made improvements on the original content released months ago. Current PC mod development is led by Vis, a web developer, designer, cartographer, artist and ex-Paradox modder. Android development is led by Nine. _________________________________________________________________________________________________________ Gallery: Featured Mechanics: A new game launcher to allow for easy access to other mods, with loading screen support. A Decisions mechanic for most major nations allowing for the player to shape the future of their country. The United Nations, allowing for politics on a global scale. Flavour events for major countries. The Suez, Panama and White Sea Canals are modelled in-game to allow for strategic flexibility. DEFCON and Nuclear War mechanic [WIP]. Decolonisation mechanic for European empires. Overhauled research mechanic. 100+ AI events to guide AI behaviour with an emphasis on historical accuracy. A new States and Regions mechanic. Overhauled buildings. Chinese Civil War, Operation Compass, Bretton Woods, German Occupation, and numerous other historical facets modelled in detail. and more ... Feature List: New scenario: 'The Bear and The Eagle' with over 323+ events for the player to experience. Flavour events filled with content. Manually colourised images. 45 new governments for the player to choose from. Scripted peace treaties for the AI. Fixed Canadian, Australian and German provinces to match real-life administrative divisions. 100+ new terrain types based on the Köppen climate classification system. 63 province images for major cities and population centres. 1.311+ new states and 146 new regions. Redone localisation and text. Overhauled interface and localisation. Redone sound design to give the game a more tactile and ambient feel. Events written by a native English speaker in British English. Redone background map using satellite imagery and NASA-licensed software. Formal name convention for all countries in the default scenario. Historical armed forces and naval orders of battle, modelled on a 1:10 scale. New city icons. Redone country colours. Occupied and colonial administrative divisions are shown as separate nations with a 'client state' status. Replaced fonts with DIN-1451 (a.k.a. 'Bahnschrift'). Custom portraits for select nations. Redone diplomacy colour palette to match the Hearts of Iron IV colour scheme. _________________________________________________________________________________________________________ Contact: E-mail: vistacitus@gmail.com @Vis#5102 (PC, Discord). @Ninetiethbeef08#1657 (Android, Discord). Discord: Mod DB: Downloads: 0.92 - Stable Release. Older Versions: 0.91b - Development Build 0.9b - The Sun Finally Set. 0.87b - Development Build 0.86b - Development Build 0.85b - Development Build
  4. Formerly known as the 11:59 (An AoC2 mod) Discord Server, we have recently rebranded ourselves to cover all of Age of Civilisations, and with the departure of 'Strategy Hub A G E' (formerly the largest Age of Civilisations II Server) to general strategy games (and also a mass ban wave), it's safe for us to say that we are now the largest AoC2 server, with a fair slice of activity. It's not like we exclude members of other grand strategy/strategy games (or just games in general) though. This AoC2 Discord server runs on a democratic system, and we have no secret channels that users aren't able to access.
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