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About Me

  1. Now I working for my AoC2 Europe map, that have more provinces than Bloody Europe! I believe that I will be able to make this map by the February of 2023 (I mean connecting provinces and scenarios too) [---------------------------------------------------------------------------------------------------------------------------------------] [---------------------------------------------------------------------------------------------------------------------------------------] To show how big the map is, I'll make a comparison Crimea in Bloody Europe(20 provinces): Crimea in my map(28 provinces): Ukraine in Bloody Europe(146 provinces): Part of Ukraine in my map(186 provinces): [-------------------------------------------------------------------------------------------------------------] [-------------------------------------------------------------------------------------------------------------] Future scenarios: Modern World(DPR, LPR, Kosovo, Abkhazia, South Ossetia, Transnistrian Moldavian Republic included) Modern World+ (Russo-Ukrainian war and also Kosovo, Abkhazia, South Ossetia, TMR included) Regions of Ukraine 26 December 1991(Ichkeria included) World War ll 1919 World War l The scenarios will be supplemented [-------------------------------------------------------------------------------------------------------------] [-------------------------------------------------------------------------------------------------------------] If you think that I, like others, will leave the creation of the map at the final stage, its a mistake. I'm not them, I haven't so many things that I can't finish something. Map author is from Ukraine! You can follow the mod here: YouTube or Telegram Channel
  2. ABOUT THE MOD: This is a project of mine that combines pretty much most of the big mods out there. Supported languages: English, Brazilian Portuguese, Italian, French, Spanish, Russian, Turkish Polish, Ukrainian, Romanian, Hungarian, Czech, and Greek. THIS IS NOT A MOD FOR AVERAGE PLAYERS! This mod contains an enormous amount of provinces, which may make the game more challenging. For those used to maps with few provinces, and where there's no large amount of population, it might be hard to get used to. Most nations have a very large amount of populations and economies, which will make the game very challenging. The creator is from Brazil. HoI4 background MANY NEW PROVINCES (13.316 PROVINCES IN TOTAL) A DOZEN OF NEW IDEOLOGIES AND FLAGS And even more changes, such as the HOI4 sound effects, new icons, major changes to the codes CHANGELOG: What's new: (02/01/2022.) - About 100 new leaders. - New music. - New flags. - New ideologies - Translation to new languages, such as Russian, French, Polish, Italian, Spanish, Turkish and German (They're not 100% accurate.) Scenarios update (02/03/22): - Some news scenarios, such as: - Revamped Modern World - Brazilian States - Chinese States - Yugoslavian Civil War - Collapse of the USSR - 1970 (Cold war scenario) - The New Order: Last Days of Europe - 1939 (WW2) - The Gathering Storm (1936) - Revamped Kaiserreich - Führerreich - 1925 - Revamped WW1 v2.0 Update changes (03/23/22): •Three new scenarios: - Apres Moi, Le Deluge -In The Name of the Tzar -1941 • Compacted music sizes to add new music. • Some new leaders for fictional countries such as Adam Dressler for Deutsches Reich. • Smaller map version (only link on MediaFire for now) v2.1 Update changes (04/11/22): • Three new scenarios -Red World -Thousand Week Reich -Secret scenario made by me (compliments of the house sz) v3.0 The Mega Update. (11/15/22) • New colour palette. • Now, the music automatically plays when the game starts, therefore, no more ‘with music’ and ‘without music’ versions. • Suggested nations for the creation of scenarios. • +200 new formable nations. • +2000 cities names added to the map in the most relevant areas of the world. • New country's names, such as ‘The Russian Federation’, ‘The United States of America’ etc. • Now the army flag icon has a larger resolution for some countries. • New civs, such as: - British protectorates. - Reichskommissariats for most countries, for those planning to conquer the world as Germany. • New scenarios, such as: - Multiple TNO sub-scenarios. - 1984. - Papers, Please. - Ride of the Valkyries (what if Operation Valkyrie was successful). - 1949 (The Iron Curtain). - Map of the United Kingdom. • TNO changes, such as: - Leaders added to the most relevant nations. - ‘Sunset of the Black Sun’ scenario was reworked, with civil war also occurring in the countries in the east. - Formable nations for reunifying Russia as Taboritsky's Komi, WRSF, Vyatka, Siberian Black League, Novosibirsk, Amur, Siberian Black Army, Chita, Irkutsk, and Buryatia. - Same goes for some of the countries in civil war, such as all four sides in Germany, Free Ukraine and Ukrainian SSR, HMMLR and the Russian committee. v3.5 (11/27/22) • TNO changes: · New sub-scenarios: - West Russian War; - Overhaul of the borders in the TNO and GCW Scenarios, to further resemble the original TNO's borders. - Decade of crisis scenario (Speer wins the civil war and is in the 1970s) - Good ending scenario, OFN is powerful. - Midnight (Post-Taboritsky) scenario. Most Russian warlords have portraits and leaders, and most of them have the option to reunify Russia as formanationions. · Leaders to pretty much all Russian warlord states. · Reunification of formable nations to Sverdlovsk, Samara, Kemerovo, Tomsk and the Divine state of Siberia (Play as OMOLON to be able to form it). • New scenarios: - RDR2 scenario; - Red Flood; - The Man in the High Castle. • Reorganization of the ideologies menu, with most ideologies now reorganized in an order that makes more sense. v4.0 (12/25/22) • Metropolis, city and fortress type of terrain added. Now big and medium-sized cities have this terrain. • Core population added to the main scenarios. • New civs added, such as: - TWR's Reichskommissariats; - SS-Ordenstaat for some countries. • New leaders added to the protectorates in the WW2 scenario. • New flags added to Eurasia. • New official names for most countries. • New scenarios, such as: - Fallout: Sino-American war; - The Dawn of a New Era (WW3 scenario); - The New Era (‘Multipolar World’); - Operation Unthinkable; - Southern Victory. v4.5 (01/23/2023) • Overhauled portraits for most leaders. • Added leaders to 1991 scenario. • 100 New flags added to several countries, such as: - United Kingdom; - Brazil; - Serbia; - Poland; - Canada; - France; - England; - Mexico; - Indonesia; - Germany; - Israel; - Ukraine; - New Zealand. • New Scenarios: - 2027 - Separatism - 2023 - Russian Ukrainian War - Decade of Crisis - 1960 - 1856 - 1821 - 1789 • Added translations to Polish, Ukrainian, Romanian, Hungarian, Czech, Greek, French, Italian, Portuguese, Spanish, Russian. • Added new quotes at the loading menu. • Readjusted the population density of several countries to make them closer to real life. • Added new core population to the main scenarios . I recommend uninstalling the older version of the mod because new default settings were added in this version, so the experience of gaming is improved. Now there are the scale one and scale three versions. Both aren't included in a single version anymore, because the file has a limit on the number of files, and by deleting one of these, thirteen thousand new files are available. The scale three versions is for good phones, scale one version is for average phones. Mod's official discord server: https://discord.gg/agyuYKrDdS DOWNLOAD LINK: Android: Scale one: https://drive.google.com/file/d/1KL5R6M4b0IL5yaQWFOJdrkhQgdZiGv8i/view?usp=drivesdk Scale three: Being fixed. PC: (Install java) https://drive.google.com/file/d/1ZNiUxsvd-oQc240vyRjm7QPhvFOBwjKQ/view?usp=sharing A big thank you to @Pumpedfor making the pc version! Lots of love! Subscribe to my YouTube Channel as I'll post leaks and polls to add the next update. https://youtube.com/c/PHZanoniGamer Mod's official discord server: https://discord.gg/agyuYKrDdS Don't forget to join this server, where all aoc2 players can chat and share their mods and yt channels. https://discord.gg/2VqBJdnN I don't claim ownership of this because I didn't make most of the assets of this. But if you're going to make some changes or re-upload it, please contact me before doing it. CREDITS: MAP: PROJECT ALPHA, ADDON+ BACKGROUND: HOI4 BACKGROUND FOR AOC2 MAP, FOUND BY ME, DON'T KNOW THE ORIGINAL AUTHOR. THE CREATOR IS ON THE MAP ITSELF. IDEOLOGIES: MANLY FROM ZDMOD, AND MANY OTHER MODS. FLAGS: MANY MODS, SOME MADE BY MYSELF. LEADERS: ZDMOD AND MYSELF. MUSIC: ADDED BY ME, I DON'T CLAIM RIGHTS FOR ANY MUSIC INCLUDED. ICONS: FOUND IN MANY MODS. CODES: BLOODY EUROPE II, SOME ADDED BY MYSELF. IDEOLOGIES TRANSLATIONS: TRANSLATED BY ME. LOGO: MADE BY ME. NEW SCENARIOS UPDATE SCENARIOS MADE BY ME.
  3. The Ultimate Mod for AoH2! (PC ONLY) Alright the title might be a bit deceiving, this is defenitely not the ultimate mod for AoH2, but I think it's cool either way! I started working on this mod after temporarily cancel my other two mods: Shop Soy: Der Kalter Krieg and Vive la France! This mod will work as a base for me to remake those previous mods and hopefully other people too! There is not a download link yet but I should get a demo ready to publish soon enough! It's also important to mention I used @Chairman Baad's The Lost Update mod to make a base since I don't know how to program... He said on the mod's page that I didn't need to give credit but I want to make him smile ^^ Warning: This mod is only available for PC Features: -A bunch of new ideologies -Improved suggested owners -New historical civilizations -Slightly better UI (can't promise) -Some extra scenarios -Updated flags for some countries -A couple of new provinces DEMOv6 Features: -new leaders -new scenarios -new civilizations -new formable nations Download (MEGA): https://mega.nz/file/zrQlRYxQ#Q1vkJdRCcOyDEIYD6TpLRIyC2iRJyxodRzdhovQGSwA Download (DRIVE): https://drive.google.com/file/d/1Waw6k0ttHqjg6t2clI4eUljJBzmoHGv0/view?usp=sharing Pictures: New ideologies New scenarios
  4. Hello everyone! Many people from the aoc community are aware of the existence of some mods dedicated to the victory of Germany in World War II, such as The New Order, Thousand Week Reich. The implementation of these modifications inspired young modders, including me I present to you the Iron Reich mod, where the actions take place in a separate universe of the victory of Germany, but already in the modern world (no no no! This is not a TNO submod). The modification is still raw, but it has already gained popularity in a few months (by the way, this mod was mentioned more than once in the Aoc Strategicon). What can you do in this modification? At the moment, you can unite for the great communist commander Dmitry Yazov, who is sitting in Arkhangelsk, or for Germany, which will be waiting for the fate of the civil war, and subsequently, the split of the faction into two groups, one of which offers to quickly conquer the world by military means. You can show yourself as a player who will remove the stigma from the French nation - in the modification you are given the opportunity to sit down for the African fragment of France, land in difficult moments of Europe and unite almost all legitimate lands (Burgundy is not yet possible, this country will take the main role). Dmitry Yazov, who can unite Russia, will take revenge on the Great German Reich. The conflict between the two powers will be nuclear in nature.... It seems that these are the main features of this mod, but that's not all, you can still list, but the post will become too big. In addition, the modification is developing and will continue to develop. The main developer is making grandiose plans to improve the mod. For example, consider Italy, Germany, France from Africa and Russia. These innovations are planned to be added in the next 3.1, which may be released in 2023. But for now, admire the recently released third alpha for the mod What's new here? Added Turkey's war with the Mesopotamian Oil Zone. The Turkish government must abide by the agreement for many years, according to which the Great German Reich can pump oil in the south of Iraq. But in 2004, Germany will plunge into the horrors of civil war. At this moment, the Turkish, together with the Iraqi, will start a war against the zone. The events are designed only for the victory of Turkey! Several other countries have entered the influence of Japan. For example, all of Indonesia, Australia, and all of Indochina are now slaves of the empire of the rising sun. Encayshu was added as a puppet state in the Middle East You can bring people to Men who will build Russia with a radicalized church ideology (NOT an INSULT to the FEELINGS of BELIEVERS!), who seek to destroy Satanists in Russia and around the world The content was reworked after Yazov's death: either the legal successor Boris Karlovich Pugo or a member of the opposition can come to power Added some leaders for other countries (including Yazov and Speer) Added events for the election campaign in Novosibirsk Added content for Military Germany. The Red Trial may begin if Germany invades the territory of the USSR. There may be some bugs during the trial. The states after the loss of Germany appear in the same way as under the Red Court, which the USSR started. After the creation of the USSR, separatists or nationalists can kill Yazov, Sergei Surovikin will come to power, who will announce the introduction of martial law in the country (parliament will be dissolved, elections will be canceled completely, everything is dictated by the new leader) New provinces have been added in Western Siberia, between the border of Ukraine and Ostenland, in Yerevan and near Berlin. Don't forget about microstates in Italy New scenarios have been added . "Cyberpunk" of the victorious Union and the End of the world 2009 The NuclearAgeFIX file will be embedded in the new alpha.jar, which launches a mod with nuclear weapons. However, other code changes may be missing. Aggressiveness you can't put on 0% Added the possibility of puppets to refuse integration with the Northern Front (but they still won't do anything to me))))). The collapse of the Northern Front is TEMPORARILY cut out of the game (since it will be interesting with the USSR) The opportunity to avoid the death of Roemer (Temporarily cut out of the game, since only the militarists or Speer's "national" liberals will have the most interesting) Added wars in Muscovy Real population Added new music tracks And other things.... There may be bugs, expect patches and updates Update 3.1 is planned to be grandiose. It may take a long time LINKS: Google Drive only! PC🖥️ https://drive.google.com/file/d/1hIauF3fxjfZ7DIPR7HN61LEQ0hdK4EDs/view Android📱https://drive.google.com/file/d/1C6oyn4iP1YgQ1Eo_xkyh6PaPaENfE98P/view BY THE WAY, ENGLISH IS ALREADY THERE. I TRIED TO ADD GERMAN, BUT IT DIDN'T GO ACCORDING TO PLAN DURING THE LAUNCH OF THE MODIFICATION, CHANGE THE LANGUAGE IF YOU ARE A FOREIGNER! LANGUAGES: Russian English
  5. Before u play the scenario I want to say that this is only a game and I do not support neonazism and white supremacy!!! What if Janusz Walus wasnt sentenced life imprisonment? What if Mandela changed his politics to far left-wing? In this scenario South Africa was split up, on west Afrikaner Resistance movement suporting Apartheid and on east Communists being opposite of west. Communists are bit harder to play than Afrikaner Resistance Movement, but I checked and it is possible to beat Walus as Mandela. Have fun! apartheidwar.zip
  6. Hey guys i made a mod for pc combination between Conquerors v1.5.1 and Bloody Europe Download Link: https://drive.google.com/file/d/1EgVHb2Z04GCoboTNQZ5q2Z4au16hiZvA/view Credits: Origin Conquerors v1.5.1 made by AoC2ModdingTR: http://www.ageofcivilizationsgame.com/topic/156783-conquerors-v151-conquerors-of-the-new-age-download-now/ Origin Bloody Europe made by Trans-Amur: http://www.ageofcivilizationsgame.com/topic/186234-bloody-europe-ii-new-update/
  7. War over the Spanish throne Straight to the point the mod is about the war of the spanish succesion as it's more intresting and easier then age of colonialism. The mod will include for it's release Something(i failed this many times) A detailed map(no new provs for now as they can cause bugs) Events from 1700 until idk Expanded trees Leaders for majors Only historical events for now I am gonna watch a lot of documenteries and videos so please help me. leaks here
  8. World Crisis - Modernity Mod 21st century, is a mod with Events. Focuses on Scenarios from the 90-s to Cyberpunk 2077|2020. Main Scenario 2021 2 New Backgrounds; Updated card up to 6600+ provinces; more than 200 leaders+ ; New Continent Antarctica; New music; Updated Menu; 40+ Ideologies/Government Types; Change of Backgrounds (Seasons) New Interface ; 200+ Terrains The ability to play Music / sound in the Event through a separate line; World Events through a separate button. New Results for Events; Finishing Landscapes (Bonuses, Icons); Finishing the Ideologies; Work on Events in the Main Scenario 2022; Nuclear bomb; New buildings; 2017; 2014; Cyberpunk 2020; Cyberpunk 2077; Regions of the World The future is not comprehensible (2048); Balkan Nightmares; 2000; Current Days according to the UN Version; or, Present Days without Conflicts. Author Modification from Ukraine! Download: Released in 2023 (POSSIBLY February - March) Vkontakte group: https://vk.com/worldcrisismod Support Mod Author: https://www.donationalerts.com/r/huskyfresko Official Discord Server World Crisis : https://discord.com/invite/XKu5fEFFuX/login
  9. Before I say everything else, I would like to preface it by saying I wish no hate on Lukasz, I just think there is so much he could have done to avoid coming to this point. (Also sorry for the text being bolded, I transferred it from Google Docs and some things are weird.) Age of History 2 is in a sad, sad state. Since the launch of the game in late 2018, the game has seen little to no updates in the past 4 years since it has come out. There has never been a worse time for mods, either. Except for a select few, most mods are announced, and then fade into obscurity or are never released due to things involving the creator. One example of this is Addon SC. For the past 2 years since it was announced, it was said that it would revolutionize the game. Everyone thought that it would save it, that it would bring it back to life, that it would basically be like AoH3 (More on that later.) But yet, it never was. The release date was pushed back farther and farther, with the deadline being missed every time, until this point, where the release deadline specified as “Before 2022” has been missed, and paired with the creator’s inactivity on the forum for the past 1 and ½ months, it is almost certain that the mod is dead. During the time of Addon SC’s “Development” many other great mods came and went. Some notable examples are @Italian PeC’s Age of Imperialism, which came from the same creator as the similarly critically acclaimed The Second Great War mod. The mod is still in active development, but the update schedule has slowed down, with Italian PeC going silent for a little bit. The difference was that at the end of this silence, he didn’t just delay the release date again, he came out with a good update and has stated he intends to keep working on it. This seems to be a very rare thing, with most developers just seeming to disappear and moving on with no notice. Another example is @Kerems2434's World+. The mod was supposed to be the successor to Project: Alpha, another Turkish community mod with a massive world map. The Turkish community was one of the biggest AoH2 communities for a long time, releasing many big and popular mods such as Conquerors, which seemed to die without explanation in early 2021. Unfortunately, the mod just never was completed for an unspecified reason. The Turkish community has largely left the game, and has moved on to other things, with even Kerem seeming to cease development of mods and moving away from the community as a whole. The last example is 11:59. This was the first big mod released for the game and while basic compared to the AoH2 mods of today, it pioneered many elements that would go on to be used to great success in later mods. Unfortunately, the creator, @11:59 Development Team, like so many others, realized that AoH2 could not be used to fulfill the true potential of the mod. So, he moved on to another game (A version of Paradox’s unreleased East vs West: A Hearts of Iron game, if anyone is curious.) And when that didn’t work out, development on any form of the mod ceased. There have been attempts at reviving it, but none have ever worked out. I have come up with a few reasons why mods seem to either die out or just go unfinished. The first one is the constant harassment of mod developers for download links and release dates. I don’t think any mod developer has not experienced this. Asking for the download link when the mod isn’t even released yet, getting mad when the mod is taking too long, and stuff like that. Why should we develop mods for people who don’t know how difficult and time consuming it is to make a mod for this game, and are constantly asking for release dates and whining when a release date isn’t given. It's a different story when the mod creator just leaves the community with no notice whatsoever and doesn’t tell anyone that the mod is canceled. I feel that anger is justified when this happens, but harassment of the owner is not, just like it is not in anything involving the community. The next one is over-saturation of the mod community. So many mods are just announced, and then abandoned overnight, as the creator moves on to another mod only to do the same thing when it does not get any attention. This makes the gems in the community harder to find, and the moving on from one mod to the next very frequently could be a direct result of the reasons why mods don’t get released. I also think many just feel as if their mod won’t get any attention due to the large amount of mods already on the forums, and just don’t bother making their mod ideas into reality. The last reason is the game itself. It is buggy. It has a lack of features beyond the base game editor. It needs more. It has been abandoned by the developer, so there is no chance of him just coming back and saving the game. There are a blessed few mod creators with the ability to code great new features into the game, such as @Mega4oSS's Nuclear Age, and @HUSKYFRESKO's World Crisis, both of which make groundbreaking additions to the game But alas, these advanced mods are few and far between. (More on this later) I have felt this so many times while working on my mod. The event system in particular is very buggy, with problems being so bad that for example, the "Decision Taken" trigger can break every other event, and has caused entire mods to cease development. Needless to say, the game itself is in a pretty bad state. So, why don’t we just wait for AoH3? Because it is never coming out. Age of History 3 was announced 2 ½ years ago as a way to respond to a thread asking where AoH3 was (The thread was closed soon after.) My theory is that either no work has been done on the game, or it is progressing painfully slow. If it was in active development, why haven’t we heard anything about it since the initial 1 sentence announcement of it. I believe that it possibly was a quick thing to get people to stop asking for AoH3. Even a second thread like that in September failed to yield any results. It is time to accept that Age of History 3 is never coming out. If you’re looking for a game to fill the gap for modding, you can either go the more complicated route of modding for HoI4, or wait for Grey Eminence, (Truly psyched for it, big thanks to @Chairman Baad for making us all aware of it) which is the only game coming out that could truly fill the gap of Age of History 3, but even then there will be a huge experience gap, with Grey Eminence needing much more manual coding to mod it. The point is, AoH2 is not getting any more updates, and AoH3 is never coming out. So, what can be done to save it? I think mod developers need more cooperation between each other. With the way AoH2 is set up, it makes it impossible to collaboratively make events, which form the backbone of many mods, but there are elements of mods that can be collaboratively developed, like UI, and civilizations. But I think that we all need to work with each other more to find ways to help other people bring their mod ideas to life. We need to make tutorials on how to code in advanced features, how to polish your mod and make it look nice, and things like that. Giving this knowledge to everyone will once again bring truly great mods back to the forum, and revitalize the modding scene, which has been in the midst of a slow, agonizing decline for years now. We should also stop relying on the forums to serve as our only source of communication between the entire community. It has become unreliable with its large number of Chinese spambots and hundreds of pages worth of dead mods. That is why I have created a Discord server for the entire Age of History community to use. (Link: https://discord.gg/A9PvvH37ES) I feel that increasing communication between every corner of the AoH community will bring attention to many new mods, and increase the quality through the power of help and cooperation. Those are my thoughts on the state of the mod community. Constructive criticism would be good, and I would like to know what you all think of the points I made, and various other things mentioned in her. Thank you for your time. - BTTBStudios (RTECH)
  10. Making some continuations and modifications in the mod, we now have new events and some of the poland that I had not shown the photos anymore is now there THE LINK:https://www.mediafire.com/file/nen9p78vrujs7hj/Fuhrerreich_Legacy_Of_the_Great_War_The_German_expansion_with_map.rar/file Note:My mistake, I had not put the scenery folder Note:effects of the flag was another mod whose link is here, the modification was perfect in my opinion:
  11. Welcome to Colonial Wars! So you might ask wtf is colonial wars? Colonial Wars is a mod that i've been working on for a long time, but due to some problems, it was dead. But its once more alive! So what is the lore of this mod? Well the main scenario starts in 1746, during The Age of Enlightenment... Europe is entering a new era, After the war of the Austrian succesation, The Habsburgs have lost their controll over Silesia, In the north Prussians are gaining more and more power and the new king, Frederick II is unpredictable. New Colonial Goverments are being stablished, The French - British Colonial Rivalry is growing really fast and there is big chance of a world war! The Diplomatic revolution has destabilized Europe and New alliance's are being formed... Fedualism is dying... Currently me and the other 10 people in our dscord modding team are working everyday on the mod, even tho we have a big modding team the progress is slow because of the high amount of research and wiritng that we must do. Countries that are planned to have content: -Spain: 100% done -France: 10% done -Britain: 10% done -Prussia: 70% done -Sweden: 0% done -Austria: 10% done -Russia: 10% done Features of this mod: -New songs! -New Leaders! -High resolution leader portraits! -New map background! -Historical accurate borders! -More than 200 new provinces! -New user interface1 -New icons! -New Scenario's! -New font! -Accurate world population (1946)! -New civilizations! -Diplomatic event tree for major countries! -National reform events for major countries! -Instruction event's for countries! -Alternate path's! -Seven years war events! -A lot of new goverment type's! -Leader buff's and de-buffs1 -Historical diplomatic relations and alliance's -African/American Trbies and their alliance's with colonial powers -Colonial Goverments and Puppet's Here we have some Screenshot's And Teaser's about the mod! National reform events Colonial Goverments Instruction events Diplomatic event tree Diplomatic Revolution Colonial revolutions Large resolution leader portraits --------------------------------------------------------------------------------------- How to contact me and give me ideas for the mod? Well, we have a discord server that we put the lastest new's and teaser's about the mod in it, we have a big community of more than 450 members that are giving us idea's and opinions. you can also join the server using this link: https://discord.gg/dfJd3rfd7F Make sure you give me your opinion and idea's about the mod down here in the comments! ❤️
  12. Mod not mine!!!!! Description of Project "HYBRID": SiegRedux 1.4 + BE 1.1.8 The author of the project is Jabal Wagner. When merged, the SiegRedux v 1.4 mod and the Bloody Europe 2 v 1.1.8 code were used to add new features to the game. Also made additional changes to the Bloody Europe 2 code: English keyboard. New console commands. Assimilation does not reduce diplomacy points. Assimilation changed to 50 turns. No rebels. From the author: ATTENTION!!! 1) This project does not support certain brands of phones, causing the background of the map to turn black. I can't fix this issue as my phone is fine. 2) Combined mods will only be released for android devices, since there is no analogue of the Mt Manager program for a computer. If you still want to play on a PC, then use android emulators (it will work even better than on the mobile phone itself). List of console commands: hi = open console commands noliberity = no vassal release setarmy (number) / setarmy 1000 = set army commands * (number) / * 1000 = simple army commands army = +30000 army money = +30000 money population = +30000 population economy = + 30000 economy technology (number) / technology 900 = install technology fort = build a fort tower = build a tower port = build a port Sieg redux original- https://mods.su/age-of-civilizations-2/siegredux/ Sieg redux with bloody Europe 1.18 code(with English translation): https://files.mods.su/?download=1&kcccount=642 Mod not mine
  13. If you're not so pacient on taking diplomacy with everyone and likes war as this game is dedicated, welcome, this post may help you with some war tactics on this game 1 - Let them attack: first of all, if you build a good defense against a weaker and smaller nation (Example: China vs North Korea) Let them attack until their economies are struggled, (this may be noticed if they attack with less troops), then after all the attacks, strike violently against the enemy and win the war with low resistance. 2 - Don't be sieged: NEVER let any enemy siege your army, it may makes it without supplies and weaken army, you may lose alot of troops, that is not glorious and the enemy may push back against you, also do sieges against strong armies of like 2000+ soldiers to weaken the enemy. 3 - Allies: Allies are the cherry of the cake in this game, with allies together both of you can beat a stronger nation (example Camboja and Laos vs Thailand) they also have a nice force that may help you alot in battle, also if your army is completely destroyed, your ally can still hold the positions when you're recovering your army, i've used this tactic alot of times and worked pretty well. 4 - You're never overprepared: Thinking that you're overprepared for any war can be some kind of illusion, (don't think like you can't take luxembourg with 70000 troops, please) this game is a box of surprises that can destroy you some time (example: 3 nations may declare war at you at the same turn), you need to have absolute trust that you're going to take that country. 5 - Have a good economy: To have a good army, you need first to have a very well developed economy, so you can still be stabilized with an enormous army spending, this may help you to recover the army in case of emergencies, if not have a good economy, VERY HIGH CHANCE of your treasure be negative and you lose cause you can't rebuild the army. 6 - Armoury and Supply camps: NEVER forget about these 2 buildings, they ABSOLUTELY are important for your wars: Armoury: Basically troops become cheaper, very good for builds of enormous armies Supply Camps: Very important if you're invading a big country (Example: invading russia) Thank you all for the attention, Hope i helped you alot, if you got any extra tips, comment it, it may help new players to get good at this kinda complicated game. - Yetaloz
  14. K4YK6

    Age of Colonies

    MOD INFORMATION: A new project started on 01/07/2023, being developed by me (K4YK6) Brazilian from São Paulo - SP. Only the Portuguese - BR, is 100% translated, we offer the English language and the Ukrainian that I would say to be at 50% Contains: -16 Forms of government -Ww1 scenario only with events -New formatable civilizations -New font (text style) -New background (map texture) (I don't remember the Creator) Remember that it is the first version of the mod, many things will be added and corrected. Mobile version available on ly. DOWNLOAD
  15. Kurwa siema guys. I made scenario about Hitlers death and Germany getting split because of it. There are 8 new civs and some leaders. You can play as German Reich with Rudolf Hess, Nazi German Military Junta or Communists. The communists are the hardest to play. The Civil War Breakes out in 17 July 1939. I recommend you to play on 50% AI. Have fun! GCW.rar
  16. How to edit AoH2 java code? How to decompile it without mistakes, like smali? I tried decompiling, bytecode and smali, so I found only smali working (but only for changing variables...) Help plz, I know that many guys such as from World Crisis or Bloody History II or Addon 2+ edited code... I know how to edit it, but it is very uncomfortable, so if nobody tells how to do it in another way, then I tell my experience...
  17. THE NEW WORLD ORDER is an alternative story mod that seeks to bring a chaotic setting with various events and campaigns to bring a new gameplay style, diferent from what players are used to. NEW DISCORD SERVER: https://discord.gg/MFw8xfuzVT Updates 02/12/2021 In the last few days i made some progress that i will share, i will post a gameplay too so keep atention. Obs: The gameplay is outdated in some points. You can see the diference when look at the images. Atomwaffen Gameplay: Images 02/12/2021 First of all I would like to apologize for any spelling mistakes, I don't completely master English. I would also like to point out that the mod is fully in PTBR but if you like I'm ready to translate the game, but for the events i would have to ask for help because there are several and I don't have time for that alone. --------------------------------------------------LORE------------------------------------------ The year is 2003, the invasion of Iraq as a result of the war on terror begins. Prepared for an alleged war and with broad support from its former enemy, Iran, Saddam's forces prevail and play the cards in the Middle East for the formation of an Arab coalition aimed at controlling oil prices. In 2005, as part of the coalition's plan, a wide-ranging revolt is launched in Saudi Arabia, overthrowing the monarchy and establishing an Islamic Republic aligned with the coalition. Now with the Middle East in hand, the coalition is manipulating the market in its favor, the US and its allies, disenfranchised by the defeat against the Iraqis, are in a difficult situation with the social and economic crisis at the door. With the 2008 crisis, the situation that already seemed irreversible becomes even worse. Chaos ensued as unemployment rose and solutions were thrown into the air by the most varied factions, the United States of America was a powder keg and the explosion came with the assassination of President Barack Obama on September 10, 2009, which happened was the breakdown of the United States of America into several states with factions calling war for unification in their own ways. The World in 2010... Middle East... Europe... And... Disunited States Some of the US Warlords...
  18. This scenario only works for (The Gathering Storm) Mod Send me a message if you find problem in Scenario : Discord : Armin,#6667 19 Nov - fixer update : - india OP problem fixed - iraq bad economy fixed - ukraine relations updated 20 Nov - fixer update : - irak and syria civil war borders fixed - EU relations updated - libya leader change problem fixed - middle east arabic countries power updated 7 Dec - 1.1v - THE PRESIDENTIAL ELECTION SYSTEM WAS ADDED FOR (TURKEY,USA,IRAN) AND SMALL ONLY REAL PRESIDENT CHANGING ADDED FOR (CHINA,NORTH KOREA,AZERBAIJAN)(19 EVENTS) - 45 LEADER PICTURES ADDED FOR THIS SYSTEM - SOME PROBLEMS FIXED IN EVENTS - SOME COUNTRIES RELATION,TECHNOLOGY UPDATED - 3 EVENTS ADDED - SCENARIO HAS 2 MODES (WITH EU) & (WITHOUT EU) + PRESIDENT SYSTEM DETAIL - TURKEY = NECEDET SEZAR => ABDULLAH GUL - cAKMAKOGLU => ERDOGAN - IHSANOGLU - DEMIRTAS => ERDOGAN - INCE - DEMIRTAS - AKSENER => KILICDAROGLU - ERDOGAN - BAHCELI - CEM UZAN - AKSENER COMMUNISM = ERKAN BAS - OKUYAN - TEKEREK - MONARCHY = OSMAN V - IRAN = KHATAMI => KHATAMI - TAVAKKOLI - SHAMKHANI => AHMADINEJAD - RAFSANJANI - GHALIBAF => AHMADINEJAD - MOUSAVI - REZAEE => ROUHANI - GHALIBAF - JALILI - REZAEE - VELAYATI => ROUHANI - RAISI => RAISI - REZAEE - HEMMATI => RAISI - REZAEE COMMUNISM = TAGVAEE - MOHTADI - MONARCHY = PAHLAVI - UNITED STATES = CLINTON => BUSH - GORE => BUSH - KERRY => OBAMA - MCCAIN => OBAMA - ROMNEY => TRUMP - H.CLINTON => BIDEN - TRUMP => PENCE - BIDEN - CHINA = ZEMIN => JINTAO => JINGPING - AZERBAIJAN = HEYDAR => ILHAM - NORTH KOREA = JONG IL => JONG UN 🔴Unfortunately, this system does not work on mobile because I added countries from Civilization-editor and it is empty on mobile remains here. (this game is ...) -So I will no longer add anything to this scenario I'll only fix it if it's a big problem Download Link
  19. Eng: The mod is being developed on Bloody Europe 2. It is mainly based on the year 1936 and which is expected to last until modern times. The mod is still being developed and I think it should be finished in about six months. Initially the mod is being created in Polish, but at a later stage the mod will be exclusively available in English (There will be no shortage of easter eggs). Pl: Mod tworzony jest na Bloody Europe 2. Opiera się głównie na roku 1936 i który ma trwać do czasów współczesnych. Mod jest nadal tworzony i myślę że za około pół roku powinien zostać być zakończony. Początkowo mod jest tworzony w języku polskim, jednak w późniejszym stadium mod będzie wyłącznie dostępna po angielsku (Nie zabraknie easter eggów). Ru: Мод разрабатывается для игры Bloody Europe 2. В основном она основана на 1936 году и должна продлиться до наших дней. Мод все еще находится в разработке, и я думаю, что он должен быть закончен примерно через шесть месяцев. Изначально мод создается на польском языке, но позже он будет доступен исключительно на английском (в пасхальных яйцах недостатка не будет). Eng: Events already done: - Spanish Civil War. - Anschluss. Pl: Wydarzenia już skończone: - Hiszpańska Wojna Domowa. - Anschluss. Ru: Мероприятия уже проведены: - Гражданская война в Испании. - Аншлюс.
  20. A custom cursor. Just replace the "cursor.png" that is in AoCII\UI\icons folder Base from @DrillPeel cursor.rar
  21. NEW MOD: Here Some Screenshots: In The Name Of Tsar (Default Aoc2) Small Fixes For Scenarios Dark Background (From tno by Aren) Better Graphic (bold and soft Borders) Some small bug fixes and better Economy Management (Talirian Codes) Better events (Talirian code) THE PROJECT IS DONE AND WILL RELEASE SOON! ANDROID VERSION COMING SOON! Reza Shah#4307 Download Link: [PC] https://drive.google.com/file/d/10CrYKe1rc4iSgqrRHqsBpqNe2IVp8_PA/view?usp=drivesdk Download Link: [BETA] [Android] Huge thank to @PHZanoniGamer ♥️ Side note: Removed Music in android version so It can run faster (some bugs) https://drive.google.com/file/d/1LgtDzPWr8oQdCzrNbkBLeLbG0eyOverR/view?usp=drivesdk Background submod: https://drive.google.com/file/d/1VjE81H5L_JgFIa5WC0RyRa9SS83s25Na/view?usp=sharing Bloody Europe Version under development!
  22. Hello Guys, Another Great scenario by me are posted!. Danger Age Of War is new scenario based on Critical Age for war. Here Is a Allies and Axis MOD IS REQUIRED DOWNLOAD LINK FOR MOD : https://drive.google.com/file/d/112CT3gnp0t61xKsYteIqGiSfJ9Ve10_7/view Balkan SEW -Kingdom of Serbs, Croats and Slovenes -Bulgaria -Romania -Greece -Theme of Bulgaria (Macedonia - puppet) -Great Albania German Plan Lorst -Austrian Empire -Pangermania (Germany) -Kalmar Union -England Russo-Roman Axis -Roman Empire -Russia Some Pics From Scenario : LINK TO DOWNLOAD SCENARIO : https://drive.google.com/file/d/1tdckzkBXGZXm9OuMAgrtB245YPR4sraU/view?usp=share_link
  23. Hello guys I finished new scenario named : Soviet Revolution I hope you guys like it and comment your experience about my new scenario... Here is some pics: And Download Link: https://drive.google.com/file/d/1hNAdCw7xN802kjx8dMgPI7VAzVVONCwp/view?usp=share_link
  24. Hello Guys this is my first scenario. I made it today. I was AOC2 player since 2018 and only enjoying game. Soo for the first time I will post aoc2 Mods ,Scenarios and other cool stuff. Here is some pics : Axis Power : Germany Italy Hungary Romania Bulgaria Slovakia Vichy France Finland Allies Power: United Kingdom Denmark Egypt DOWNLOAD FILE: https://drive.google.com/file/d/1AnP27viw6yHFX5UA_tXXMaFp-2fLrvVZ/view?usp=share_link
  25. I'am currently working on this Lord of the Rings themed Mod for Age of Civilisations II. It Will feature: 1. A large Map with several Thousand provinces. 2. An abundance of different scenarios 3. Many Formable Civilisations such as Arnor and Númenor 4. Events for the most important Nations 5. A Fellowship of the Ring Eventchain 6. Leaders for all Major Realms 7. A large assortment of Cities and Fortresses 8. Every Member of the Fellowship with his own Realm 9. Custom Terrain types with special ones for important places 10. Custom Government Types such as "Elven Kingdom" or "High Kingdom of Dunedain" 11. The Soundtrack of LotR and The Hobbit 12. A nice Custom Icon I'am determined to release this Mod within this year, progress has been very steady and fast. I also won't abandon this project, unlike most mod creators on this website I will actaully deliver. If you are Interested or have any Questions please feel free to ask.
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