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Showing results for tags 'ai'.
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I would play a game without conflicts between computer countries. So, Is there a way (even in coding) to deactivate the war AI between countries with I'm not playing there?
- 9 replies
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- łukasz jakowski
- ai
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(and 3 more)
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So i have seen Drew Durnil (a youtuber) play the game. and he uses AI only so everything moves by itself and i wanted to do the same thing. But when i tries ai only i had to manually click next turn? and then i tried to use the observe comand but didnt work either... how do i make automatic? HELP!
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When i click Spectator mode when im about to start a game, When i start the game Spectator mode don't work... I have previously oploaded this problem but no replies helped...PLEASE HELP ME! i beg you! bandicam 2021-08-02 17-15-05-288.mp4
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So I was wondering if aI can colonize Providences like players do?
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Hello everyone. When i first played AoC2, i played it on "normal" difficulty. I heard stories of the Legendary AI being impossible to beat. A while after i had played enough games to increase the AI level to Legendary. What i experienced disappointed me. The AI had no absolute idea of what strategy is. It didn't use diplomacy well. It didn't build alliances. It didn't spy me with towers. It never throwed me an ultimatum. It didn't managed its units well. It couldn't even keep its own country in peace but instead it fought wars that were impossible for it to beat and died in seconds! The AI isn't strategic in the minimal. When i play in legendary, i can invade anyone i want without fearing of another guy doing a surprise war on me, because the AI always accepts my pacts. If a bigger country is threatening me, i just form an alliance or sign a defensive pact, and problem solved. At wars, the AI keeps sending its units to death (and the infamous < 20 unit spam raid), and never predict an attack. The AI should be able to do a variety of strategies. Imagine an AI that makes you think twice on invading him by signing defensive pacts and forming alliances. An AI that manages its army so that he predicts your attacks (this is an strat that consists on sending units to an undefended provinces that the AI is likely to attack at the end of the turn, to avoid a breach in your front and a micro army spam), and knows if you will attack by spying with towers and increasing relations up to 45. An AI that releases vassals and demand vassalization instead of creating a silly frontier. An AI that fortifies its fronts and makes his country impenetrable. An AI that changes its goverment depending on being a warmonger or building economy. And many things that would make the game very challenging! To be honest, i end winning every game in legendary i play. No, i'm not bragging, because that is an easy feat. If you use diplomacy well, you can avoid being invaded by anyone. The AI is easily tricked with diplomacy, and if you predict movements you can avoid the spam raid also. Give it a try, and check how easily the AI can be managed. Please, make the AI harder! :p
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The olny alliances I have in my gameplays are between some little states, for ex. Andorra and Luxembourg. Bigger civilizations never make alliances, the closet thing to it is a non aggresion pact and military access at once. I feel pretty dissapointed with this. Łukasz, could you give more love for iterimperial firenship? Thanks :)
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Here are a few suggestions I have (react with these things if you support it) (like)> Vassals should not be able to peace out with other vassals if both their lords are at war (sad)> The Player should get more control over their vassals (confused)>You should be able to ajust population and economy from the start (like with tech level) instead of having to make an event to ajust it (haha)>There should be an easier way to import flags when making custom civs (thanks)>When vassals are pushing in a war overseas (for example british raj helping the uk in germany) the area the vassal takes should be occupied by the lord :D