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Showing results for tags 'army'.
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I think everyone is faced with the fact that if you miss 40 recruits and they will travel all over your country I understand how to solve this problem, but I do not know where the files with the settings of the armies are located if you know where please help
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If you're not so pacient on taking diplomacy with everyone and likes war as this game is dedicated, welcome, this post may help you with some war tactics on this game 1 - Let them attack: first of all, if you build a good defense against a weaker and smaller nation (Example: China vs North Korea) Let them attack until their economies are struggled, (this may be noticed if they attack with less troops), then after all the attacks, strike violently against the enemy and win the war with low resistance. 2 - Don't be sieged: NEVER let any enemy siege your army, it may makes it without suppli
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PL:Chciałbym podać sugestie którą można by było dodać do gry. Mianowicie chodzi tu o ranking globalny armii naszego państwa na przykład jak jest ranking ekonomi na świecie tak mógłby być taki ranking wojska/armii Powiedzcie co myślicie o tym pomyśle. ENG:I'd like to give some suggestions that could be added to the game. Namely, it is about the global ranking of our country's army, for example, as is the economy ranking in the world, it could be such a military / army ranking Tell me what you think about this idea
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MILITARY Army Morale Army has morale as hp bar. When it reach 0 the army retreat. The chances of army recreating depends on general skill and technology difference. General Each army need a general. Army that doesn't have general has -50% morale. When a general die in a battle it decrease army morale by 50% and have 10% chances to retreat. General skills 1 ⭐ general to 5 ⭐ general Each ⭐ increase morale by 2% Retreat chances : ⭐ - 60% ⭐⭐ - 70% ⭐⭐⭐ - 80% ⭐⭐⭐⭐ - 90% ⭐⭐⭐⭐⭐ -100% No general - 10%
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I was thinking about an idea where based off of how many troops you have compared to the enemy it would take off a percentage + a bit extra. Instead of it being subtraction based where battles occur instantaneously; this will allow you to hold off/take longer to invade while you/the enemy has some time to get reinforcements. And a bit unrelated but Forts also should be modified to be more powerful.
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Instead of building a army using money, scrap that and have it being that it require that province's population to build a army. This will make so that your gold can not quickly build a army in one turn. Example, you select provinces that will build a army for you based off of the population the province has. Population of 25000, would be able to recruit a army of 1500 but it would take 3 turns. Each turn makes 500 units There needs to be a new building so that you can train a army. The higher the level the building is the faster and more units you can build. The
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I have an idea. One could add such a parameter as the strength of the troops. It depends on the level of technological development of the country. One could also add the possibility of creating some kind of new building that will increase the strength of the army. Because of this parameter, it will be possible to defeat 1000 troops, who have a small force, with the help of 500 units of troops, who will have great strength.