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Found 2 results

  1. EmpirePlanner145

    Reform on how we recruit an Army

    Instead of building a army using money, scrap that and have it being that it require that province's population to build a army. This will make so that your gold can not quickly build a army in one turn. Example, you select provinces that will build a army for you based off of the population the province has. Population of 25000, would be able to recruit a army of 1500 but it would take 3 turns. Each turn makes 500 units There needs to be a new building so that you can train a army. The higher the level the building is the faster and more units you can build. The cost would increase the military upkeep. This would allow a nation prepared for war, have a higher chance of winning. Even if you are a small nation but have time to build up a army without costing gold would be ideal in terms for war. A Big Nation will always out produce units because of gold but take that away then this allows a small nation to take down a big nation or at least get them to agree to a peace deal in the small nation favor. Having these buildings in the game would allow strategic planning since now you know where you should plan your attack. You would want to take out their building so they cant counter attack or build a army close enough. With what we currently have a Nation with a high budget can build a army of 2500 in one turn, which is annoying because you probably was prepared for war but suddenly they out number you.
  2. I have an idea. One could add such a parameter as the strength of the troops. It depends on the level of technological development of the country. One could also add the possibility of creating some kind of new building that will increase the strength of the army. Because of this parameter, it will be possible to defeat 1000 troops, who have a small force, with the help of 500 units of troops, who will have great strength.
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