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  1. There is a serious problem when it comes to technology in the game, and it is ticking like a time bomb. Technology in the game is grossly oversimplified, and in a lot of strategies largely ignored. This post will explore ways to make the game more in depth, realistic, and balanced. It will be split into two subs: Balance and military. BALANCE When it comes to technology, the game is broken. Every time, the bigger nations with the bigger economies are leaps and bounds of the smaller nations, say the HRE. This is a joke, as regions should develop in technology uniformly. Development of technology should be not be dependent on income, but instead possibly a fixed speed. It could be increased with events, which I already do in my Too True 1440 campaign. Of course the problem with this is the player loses the freedom necessary to say, build an Indian colonial empire. As I said earlier, I have events in my campaign giving tech points to certain civilizations. Say, the Renaissance or printing press. There is still much to do in this topic. Any suggestions to replace the income system? MILITARY This is an in depth look on specific new modifiers that could added to invest technology points in. As of now, all seven modifiers basically increase your income. This means people do not care as much about it, and rightfully so. There should be added new modifiers affecting the outcome of a battle. These include: Offensive modifier Defensive modifier Fort modifier Siege modifier Fort maintenance modifier Navel battle modifier These new 6 modifiers would greatly change the game in a good way. Now this would add realism, where a smaller European army could destroy a larger Chinese army. This list can still be worked on, so feel free to comment any changes!
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