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Showing results for tags 'bloody europe 2'.
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Welcome i will introduce you to a mod with the most provinces yet. Europe Gigantica is a map of 21K provs. This mod will include bloody europe codes as it's preety muc bloody europe 2.0 https://drive.google.com/file/d/1jsaiij1bS-2MbVB6f9cqgVEfIYEUojse/view?usp=sharing Scenarios Currently why have only some scenarios 2022 : Modern day 1944 : Operation Overlord 1914 : The great war 1936 : The victorian era planned : 1936,1949,1440,provinces map Provinces:100% cities : Belgium,Luxembourg formables : French Empire,Benelux screenshots :
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- age of civilizations 2
- bloody europe 2
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Version 1.0.81: Drive: https://drive.google.com/file/d/1-1ufYApPMbfL-rv06HCt6ST_FmL5cz-7/view?usp=drivesdk Version 1.0.9: Drive: https://drive.google.com/file/d/1-XlvkIHvZkM2h9lb_9hP3cBZblt3yO1I/view?usp=drivesdk
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- age of civilizations 2
- the new order
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Hello. I'm once again come back and I prensenting to you a scenario, on which I was working today for about 2 hours. It is with out any events and it's only works on PC. I did this scenario on old version, so I don't know will it work on most recent versions. So, there should be a few screenshots down there and what I want to tell more is what conflicts are in scenario: Russo-Ukrainian war Azerbaijani-Armenian conflict Syrian Civil war Libyan Civil War There also such alliancess like NATO,CSTO(Only Belarus and ruzzia) and a few more like alliancess in Middle East and between pro-ruzzian republics on Donbass. Download the file: https://drive.google.com/file/d/1j2UUVQFpfuAxEyOIWpuCsaIpHQOmGLCx/view?usp=sharing
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- bloody europe 2
- bloody europe
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Drive: https://drive.google.com/file/d/1--uyLeK1M27Pk-JTHzXWDu7y3syBBNTQ/view?usp=drivesdk
- 11 replies
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- age of civilizations 2
- megamod
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Drive: https://drive.google.com/file/d/1-0E1bGUcmGsgp7PIgYGP49asjFj1A_R_/view?usp=drivesdk
- 5 replies
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- age of civilizations 2
- hearts of aoh2
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Drive: https://drive.google.com/file/d/1-Gn9FizQZdgN-SQqX0Vrjtc6WNC30ulO/view?usp=drivesdk
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- age of civilizations 2
- age of imperialism
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VICTORIA II MOD REMAKE Long time ago we started the new mod Victoria II, but due to some special problems we had to leave... BUT IT COMING BACK. EVEN BETTER THAN BEFORE... DOWNLOAD BETA (PC): https://drive.google.com/file/d/1sOgJxMAOvBuTPCJKVbh6zbRvjj3lvE3h/view?usp=sharing DOWNLOAD BETA (ANDROID): https://drive.google.com/file/d/1pH2dbsKcqwazF1vwvCY8jFfMAW6g16Ob/view?usp=drivesdk This mod contains: - Victoria II map. - BEII and Nuclear Age Add-ons - One very detailed scenario per 50 years. ( There will also be additional scenarios for important dates but they are not MUCH detailed.) - 4+ backgrounds. - 1836 and 1861 scenarios with plenty of events. - Custom icons and gui. - Victoria II Musics and SFX. - Victoria II UI. - Detailed form trees - New ideologies - New font And much more! coming soon... Join our Discord for instantly informed of the slightest devlopoment: https://discord.gg/Wp4yFsX28x ALSO THANKS FOR UI and Old background: @Mka A.P.K.: @Victory Modding Realistic background: @urdekreiz BETA testing: @Looker Packet, auto-assimilation, country drop, withdrawing etc: Bloody Europe II (@Trans-Amur) Adveristing: @Aspect Scenarios: @OyunB/YT Reinhard @Berlinn -and you- Supporters: SynC, northern
- 226 replies
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- victoria 2
- victoria
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After editing the city editor and the city file, I was able to rename the BE2 city! Changed city names include former German cities such as Stettin, Königsberg, Breslau, and Danzig, and former Greek cities in Turkey such as Constantinople, Adrianople, Trebizond, and Ancyra. Also, city names in English have been changed to match local place names.
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Mod not mine!!!!! Description of Project "HYBRID": SiegRedux 1.4 + BE 1.1.8 The author of the project is Jabal Wagner. When merged, the SiegRedux v 1.4 mod and the Bloody Europe 2 v 1.1.8 code were used to add new features to the game. Also made additional changes to the Bloody Europe 2 code: English keyboard. New console commands. Assimilation does not reduce diplomacy points. Assimilation changed to 50 turns. No rebels. From the author: ATTENTION!!! 1) This project does not support certain brands of phones, causing the background of the map to turn black. I can't fix this issue as my phone is fine. 2) Combined mods will only be released for android devices, since there is no analogue of the Mt Manager program for a computer. If you still want to play on a PC, then use android emulators (it will work even better than on the mobile phone itself). List of console commands: hi = open console commands noliberity = no vassal release setarmy (number) / setarmy 1000 = set army commands * (number) / * 1000 = simple army commands army = +30000 army money = +30000 money population = +30000 population economy = + 30000 economy technology (number) / technology 900 = install technology fort = build a fort tower = build a tower port = build a port Sieg redux original- https://mods.su/age-of-civilizations-2/siegredux/ Sieg redux with bloody Europe 1.18 code(with English translation): https://files.mods.su/?download=1&kcccount=642 Mod not mine
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Eng: The mod is being developed on Bloody Europe 2. It is mainly based on the year 1936 and which is expected to last until modern times. The mod is still being developed and I think it should be finished in about six months. Initially the mod is being created in Polish, but at a later stage the mod will be exclusively available in English (There will be no shortage of easter eggs). Pl: Mod tworzony jest na Bloody Europe 2. Opiera się głównie na roku 1936 i który ma trwać do czasów współczesnych. Mod jest nadal tworzony i myślę że za około pół roku powinien zostać być zakończony. Początkowo mod jest tworzony w języku polskim, jednak w późniejszym stadium mod będzie wyłącznie dostępna po angielsku (Nie zabraknie easter eggów). Ru: Мод разрабатывается для игры Bloody Europe 2. В основном она основана на 1936 году и должна продлиться до наших дней. Мод все еще находится в разработке, и я думаю, что он должен быть закончен примерно через шесть месяцев. Изначально мод создается на польском языке, но позже он будет доступен исключительно на английском (в пасхальных яйцах недостатка не будет). Eng: Events already done: - Spanish Civil War. - Anschluss. Pl: Wydarzenia już skończone: - Hiszpańska Wojna Domowa. - Anschluss. Ru: Мероприятия уже проведены: - Гражданская война в Испании. - Аншлюс.
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- ww2
- bloody europe 2
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BLOODY EUROPE II С СОБЫТИЯМИ Описание и ссылка Bloody Europe II + (события) - это модификация для мода Bloody Europe II игры Age of Civilizations II, проще говоря подмод (сабмод), который добавляет события и другие полезные функции.Этот мод добавляет новые формируемые нации, музыку, новые иконки и разные события. Скачать мод можно ниже. Последняя обнова вышла 2 сентября (на ПК) и 7 сентября (для телефонов) Скачать версию для ПК или же версию для телефонов можно кликнув по ссылке (с гугл диска) Также есть версия без музыки для ПК (она весит намного меньше) Что добавлено в моде? Ряд новых событий и улучшений. В основном события добавлены для современного мира, 1936, 1444, 1880 и др. Новые сценарии, такие как "Luxemburg world" или 1880 год Новая замечательная музыка Новые формы правления, такие как "колониальное правительство" Новые формируемые нации Ряд фиксов и исправлений багов, новые национальные провинции и доработка сценариев для большего историзма (например, в 1936 году добавлены исторические отношения и новые страны) Где получить больше информации? Если вы хотите получить информацию о моде, вы можете посетить нашу группу в ВК: https://vk.com/bloody_europe3 , именно здесь вы ознакомитесь с конкретными изменениями, постами, фиксами и ссылками на мод, так что заходите! Здесь же, вы можете поделиться впечетлениями о моде, предложить что-то добавить, возможно, это новый сценарий или событие, или что-либо ещё. Поэтому всем удачи и приятной игры! Тизер сценария на 1880 год : Пример события на Сербию в 1881 году : Событие на Румынию в 1881 :
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There comes my screenshot of my byzantine empire golden bull 1700+ turns. I faced tons of rebellions and if uou want play as byzantium, so make many defensive positions to retreat or otherwise you eill be smashed by the 100000+ army of ottomans if not destroy them early. I will make a report of how i did it soon there is too a screenshot on the intitial scenario to compare the changes.
- 3 replies
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- bloody europe 2
- byzantine empire
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Russia simply invested in population then the overpopulation broke the country then revolts everywhere happening and they losing the war to CONGRESS POLAND lol
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- bloody europe 2
- russia
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Rome Remastered.zip Warning: That scenario might not work on the newest versions of Bloody Europe. Scenario based on Rome Remastered Total War (270 BC) for Bloody Europe II Mod Bloody Europe+ map (4434 provinces) There are all of non-playable civilizations (cultures) from original total war. All of them are tribal, but there are also tribal civs which are playable originally. Some flags aren't the same as flags of nations in Rome Remastered. However all borders should be similar to original. I repaired Egypt - changed to Ptolemaic Empire. CUSTOM NATIONS: House of Brutii House of Julii House of Scipii Gaul Germania The Greek Cities And more... Remember - this scenario is created for Bloody Europe II mod for Bloody Europe+ (BE+) map
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- rome remastered
- total war
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Hi, Some time ago, I created addon 3.0 by combining the skeleton of addon + and the core of Bloody Europa II. It turned out cool, especially when you can play with all the features of bloody Europe in your favorite addon. Now I have thought a little about the name and further development of the project, so the name of this mod is now addonredux. I plan to also add the features of the siegredux mod to my mod, but in the meantime, you can download it completely free and right now Download link: GOOGLE: https://drive.google.com/file/d/1g3sfFDXu4d0kxfzq96tbxTLchUQXdz52/view?usp=sharing link to the review: (if nothing appears here, please wait)
- 27 replies
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- age of civilizations 2
- addon
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I really like the capitulation system in bloody europe and I kinda want it in my own little mod (will be private and not for public). ive looked through the game files of the bloody europe folder but i cant find the folder where things like capitulation are stored. help would be really appreciated
- 5 replies
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- bloody europe 2
- modding
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- 3 replies
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- be2
- bloody europe 2
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Hello. I noticed that, on the Bloody Europe 2 mod for Aoc2, certain ideologies are blocked from certain countries (ex: ww2 hungary can't go parlamentic republic). Any fixes?
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- help
- bloody europe 2
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Courtesy of creator of Bloody Europe II map... Thank you! I've been making this by myself on my android. Most of the civilizations, especially the tribes, but also many Greek and Etruscan city states, I had to make on my own. I'm working on adding the ancient Irish tribes (Hibernia), splitting Illyria into more accurate tribes, and I'm working on tons of events. Some of these include: The Macedonian conquest and subsequent partition (into Ptolemy, Seleucid, etc.) Rise of Parthia The Hunnic invasions Somehow simulating Germanic displacement of continental Celts without making playing as one of them practically impossible migration of Slavs Muslim invasions Most ambitiously, slowly transition each tribe into medieval kingdoms (Herules to Denmark, Swedes to Svealand, Gaulic kingdom unity, Britonic kingdom unity, etc.) However, there are still many problems I am facing. First, the timeline moves too quickly before 500 A.D. At first even at game speed 50% about 1-3 years pass each turn. yet once 500 A.D. is reached, it shifts to about 5 turns per year. That is absurd as it takes only 500 turns to go from 600 B.C. to 0 (Not nearly enough time for the AI to conquer and grow. Rome for example only starts to unite the Italian peninsula at 200 A.D.) yet it takes about 200 turns to go from 500 A.D. to 530 A.D. This makes it very hard to make events based on dates and certain years. I have to consider whether to put an event on its historically accurate date or on the date the AI will reasonably be ready for it. I've seen others have the same problem, but there is this horrible bug that takes all of the tribes and maxes out their tech within the first 30 turns of the game. Considering most of the civilizations are tribes in this scenario, it has ruined games. The bug does not appear in AI only test runs, only when the game is actually being played. This might only be a problem for android, but the growth rate editor is broken. Why would I need to edit? The default growth rate is clearly to reflect the industrial output of early modern Europe, but that is very different from ancient Europe. For example, both the Rhineland and the Baltics, which should be extremely underdeveloped and forested regions, have higher growth rates than Gaul, which should be much more developed by comparison with trading towns, or even Italy or Greece. How is it broken? Every time I go to change it, it gets reset to the default. As a side note, the terrain editors are also broken in the same way. Last, this is mostly just an aesthetic worry, but adding cities is also broken, as in also immediately resets to default. Not a functional problem, but there is something frustrating about the capital of Babylon being Baghdad, or the capital of Carthage being Tunis. So I decided to reach out to the community for guidance. Also, when I am done I'd love to share it with all of you, but being on Android I don't know how.
- 13 replies
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- bloody europe 2
- ancient
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This is 1942 scenario for Bloody Europe 2 made by me https://drive.google.com/open?id=1hNzxQTyx1aRd-b-YF4J28I9O9_-211eD here it is https://ibb.co/x7sv8sx photo
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- 1942
- bloody europe 2
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One of the first fan-made scenarios for the Bloody Europe II map! Featuring: Border gore! An overpowered Celtic Union! Prussia! Stronk Bulgaria! Sealand! (not the actual Sealand, the bootleg Sealand) Angry Finnish people! And more! Screenshots: credits to: Suzema for the map (http://www.ageofcivilizationsgame.com/topic/74870-bloody-europe-ii/) u/Flag_of_Tough_Love for the Sweden/Finland union flag (https://www.reddit.com/r/vexillology/comments/3ale5x/my_flag_for_a_swedenfinland_union/) u/countgeorge for the rest of the flags (https://www.reddit.com/r/vexillology/comments/2bn46h/over_on_rmapporn_theres_a_popular_post_called/?sort=confidence&compact=true) u/Breskvar for the scenario idea (https://www.reddit.com/r/europe/comments/5ds06a/the_eu_divided_into_28_countries_with_equal/) NOTE: i didn't use the regular Earth map because the borders would be incorrect by a long mile. sorry mobile people, but the pc master race is supreme. Download: https://drive.google.com/open?id=15GpZ3YfwG1RxvTMgIE3KnTjQhGU1sd_a Bloody Europe II (by Suzema): http://www.ageofcivilizationsgame.com/topic/74870-bloody-europe-ii/ PS. blame the people that made this alternate EU map (https://www.reddit.com/r/europe/comments/2bhf3f/europe_equipopulous_xpost_from_rmapporn/) and not me.
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Hej, chcę ci pokazać moje prace na temat nowego scenariusza do mody Bloody Europe 2. Ten scenariusz pokazuje (na mój pomysł, jak świat mógłby wyglądać w tym roku) „Co, jeśli PLC istnieje w 1933 roku?”. Wiki i link do tego scenariusza wkrótce prześlę, więc wróć do tego tematu codziennie :). Planuję to świat w prawdziwym AoCII --- ale zajmować trochę więcej czasu. Kiedy zacznę pracę nad wersją w AoCII, natychmiast załaduję nowy temat. Teraz masz kilka zdjęć z moich prac: http://imgur.com/SyvUYqr http://imgur.com/M0iZJ8N http://imgur.com/nXBi3kO http://imgur.com/hGbhoCU http://imgur.com/puw8FHZ http: // imgur .com / GtAyV1x http://imgur.com/Avy7X5z http://imgur.com/UtcvuQZ http://imgur.com/WR2x1jQ http://imgur.com/ZkWVW0I http://imgur.com/TqoQaIC http : //imgur.com/bX5PJ1P http://imgur.com/Ftb4nOj http://imgur.com/szNKSdA http://imgur.com/3XFXNNx http://imgur.com/127y9oT http: // imgur. com / UssnaKw http://imgur.com/1rL57U7 Czy zobaczenia, Balcebia Ball (BB)/Dzoltik.