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Found 10 results

  1. How to edit AoH2 java code? How to decompile it without mistakes, like smali? I tried decompiling, bytecode and smali, so I found only smali working (but only for changing variables...) Help plz, I know that many guys such as from World Crisis or Bloody History II or Addon 2+ edited code... I know how to edit it, but it is very uncomfortable, so if nobody tells how to do it in another way, then I tell my experience...
  2. Mod not mine!!!!! Description of Project "HYBRID": SiegRedux 1.4 + BE 1.1.8 The author of the project is Jabal Wagner. When merged, the SiegRedux v 1.4 mod and the Bloody Europe 2 v 1.1.8 code were used to add new features to the game. Also made additional changes to the Bloody Europe 2 code: English keyboard. New console commands. Assimilation does not reduce diplomacy points. Assimilation changed to 50 turns. No rebels. From the author: ATTENTION!!! 1) This project does not support certain brands of phones, causing the background of the map to turn black. I can't fix this issue as my phone is fine. 2) Combined mods will only be released for android devices, since there is no analogue of the Mt Manager program for a computer. If you still want to play on a PC, then use android emulators (it will work even better than on the mobile phone itself). List of console commands: hi = open console commands noliberity = no vassal release setarmy (number) / setarmy 1000 = set army commands * (number) / * 1000 = simple army commands army = +30000 army money = +30000 money population = +30000 population economy = + 30000 economy technology (number) / technology 900 = install technology fort = build a fort tower = build a tower port = build a port Sieg redux original- https://mods.su/age-of-civilizations-2/siegredux/ Sieg redux with bloody Europe 1.18 code(with English translation): https://files.mods.su/?download=1&kcccount=642 Mod not mine
  3. I don't require many, i just want you to set 0% agressivness, add superevents (I alredy have the files I don't know how to add them in my jar files) and some other small fixes. I will leave your credits in the mod. My discord: Adam Hilt#2379
  4. Important note: I'm not the either editor of mods, nor translator, not even an modder, I'm just an fan of aoh2, who gathers mods in this page. The torch that I turned on is now being held by other people, and It makes me satisfied and happy. The early aoh2 mods that i post in this page were combined with bloody europe 2 1.1.3 and 1.1.4 and 1.1.6 codes, but now jabal wagnerJabal Wagner , dedicate his page to bloody europe 2 1.1.8 mods. link to his page, here: , so i decided to put an end to my activity in gathering aoh2 combined mods, and take a new path. But for now, some mods from early days will remain, until i be sure that they will get update with 1.1.8 codes. Thanks to all aoh2 fans and specially, terrian ra or also known as Jabal Wagner. (Terian ra's (Jabal Wagner's) discord: https://discord.gg/SZJXxxYuTn) _______________________________________________ My other page in forum: ______________________________________________ Russian/Ukranian mods in VK: Note : combined version of sieg redux is the called sieg redux + (it is also called addon 3.0 by Russian community) I hope you enjoy the game. Original sieg redux mod (without codes) : https://disk.yandex.ru/d/APw5OgvR4fKhbQ Original Combined version of bloody europe 2 with sieg redux taken from VK CHANEL (Russian language) : https://drive.google.com/file/d/1EhHjatpOIsOpWiwmUMsulIMvffddXG0c/view Combined version of bloody europe 2 with sieg redux+ English language (translated by domb) : https://www.mediafire.com/file/ujjz0monor0dvf2/Sieg_Redux_%2B_1.1.3%28eng%29.---/file Original Kaiserreich mod taken from VK Chanel (non combine, without bloody europe 2 codes): https://drive.google.com/file/d/17_p8VjLmBiQtMNw0PmJEUUL5sXMQgKMz/view?usp=drivesdk ______________________________________________ All the new combined mods by Trian RA (with English keyboard and cheat commands) : --------------BIG UPDATE---------------- PROJECT -COMBINED- ANDROID PROJECT -COMBINED- ANDROID 1. Addon+ | Addon+ 1.4.1 | ivr7 2. AoI+ REPACK 1.1 | Age of Imperialism | Italian P&C AoI+ REPACK 1.1 DARK MAP | Age of Imperialism Dark Map | Italian P&C (note from Trian RA: I changed imperalism to AoI+ REPACK 1.1 AoI+ REPACK 1.1 is my repacked version (my android convertion version) of Age of Imperialism 1.1) 3. Conquerors+ | Conquerors | AoCModdingTR 4. FoW R.E+ | Fate of World Remastered Edition | AocModdingTR 5. Gathering Storm+ | The Gathering Storm 2.0 AoCModdingTR | BaronAoC 6. Great War+ | The Great War | The Best 7. HoA RE+ | Hearts of AoH Remastered Edition | Simon Wilford 8. King of Dynasties+ | King of Dynasties | Krauser3ful 9. Medieval+ | Medieval Age Scenarios | Ple2 10. Sieg Redux+ 11. TNO+ | The New Order | Aren / Aryan Mega: https://mega.nz/folder/25wXHC4S#pWTSGrFaFD29oCKv3KP55Q 1.51 GB folder on MEGA -(Android) 11:59 0.92b (original _ non - combined) https://mega.nz/file/u5x2yRhK#w7-bbInIeE4tqfCLZEjQyKYsoNrFvUmA1Q1lQLuogcY -(Android) AoCC_1.0 (original _ non - combined) https://mega.nz/file/jkB1SaBT#MoFitpgGB1mclZVQFiVNOfp9TDt7FsTiykdc8wRizQk AoCC+ (Age of Chinese Civilizations) https://mega.nz/file/ntY30Iob#4qkt3zjXJQNzhVZTt-R8Eppoka1tvUiMaMY8NJAKKmg AoH Ultra+ 0.5 https://mega.nz/file/CwhXyCTY#5waCn55sSdZwcPEmHCrfOvr57bt5DGfKPMP8Fr6cWOQ -Medieval+ remove rebels https://mega.nz/file/79gBgK6Y#30rHeX064XSz9LjdXvCE2UXy_0kc6ttDbqyKdUyXyXM Asia+ by Giorgio | more languages and --- version by Domb: https://www.mediafire.com/file/63zsnu0mu7lgz8x/AoHA++0.1_sign.---/file Game days per turn changed to 7 days to make it more playable cheat commands for combined mods by Trian RA: ( hi setarmy (value) / setarmy 111111 army = +11111 Army money = +11111 money population = +11111 population economy = +11111 economy technology (value) / technology 690 = now you can cheat technology to 690 (6.9) not just 100 (1.0) but if you cheat technology to 690 diplomacy points will bug ) You can install them without delete the original mods An important note from Trian RA : note: since I am not asking permission before starting this project, i will deleted some mods if original modders not pleased with this project. _______________________________________________
  5. Veoxide

    CODE

    What is wrong with this code? With it, the game crashes. { Government: [ { Name: "Neutrality", Extra_Tag: "", GOV_GROUP_ID: 0, AACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 0.98, INCOME_TAXATION: 0.98, INCOME_PRODUCTION: 1.0, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 0.98, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 3, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 9, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEMOCRACY", R: 255, G: 255, B: 255 }, { Name: "Republic", Extra_Tag: "r", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 0.98, INCOME_TAXATION: 0.98, INCOME_PRODUCTION: 1.0, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 0.98, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 3, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 9, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEMOCRACY", R: 0, G: 90, B: 166 }, { Name: "Absolute_Monarchy", Extra_Tag: "m", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.01, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 1.02, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 8, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEFAULT", R: 255, G: 194, B: 36 }, { Name: "Constitutional_Monarchy", Extra_Tag: "k", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.01, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 1.02, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 8, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEMOCRACY", R: 218, G: 165, B: 32 }, { Name: "Communism", Extra_Tag: "c", GOV_GROUP_ID: 1, ACCEPTABLE_TAXATION: 0.28, MIN_GOODS: 0.16, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.05, INCOME_TAXATION: 0.98, INCOME_PRODUCTION: 1.0, MILITARY_UPKEEP: 0.97, ADMINISTRATION_COST: 1.08, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 2, COST_OF_MOVE_OWN_PROV: 4, COST_OF_RECRUIT: 16, COST_OF_DISBAND: 18, COST_OF_PLUNDER: 6, DEFENSE_BONUS: 3, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "COMMUNISM", R: 204, G: 0, B: 0 }, { Name: "Authoritarianism", Extra_Tag: "e", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.01, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 1.02, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 8, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEFAULT", R: 105, G: 105, B: 105 }, { Name: "Fascism", Extra_Tag: "f", GOV_GROUP_ID: 2, ACCEPTABLE_TAXATION: 0.28, MIN_GOODS: 0.14, MIN_INVESTMENTS: 0.12, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.05, MILITARY_UPKEEP: 0.98, ADMINISTRATION_COST: 1.0, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 2, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 18, COST_OF_PLUNDER: 6, DEFENSE_BONUS: 5, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "FASCISM", R: 51, G: 108, B: 168 }, { Name: "Nationalism", Extra_Tag: "n", GOV_GROUP_ID: 1, ACCEPTABLE_TAXATION: 0.28, MIN_GOODS: 0.14, MIN_INVESTMENTS: 0.12, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.05, MILITARY_UPKEEP: 0.98, ADMINISTRATION_COST: 1.0, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 4, COST_OF_MOVE_TO_THE_SAME_PROV: 1, COST_OF_MOVE_OWN_PROV: 0, COST_OF_RECRUIT: 7, COST_OF_DISBAND: 16, COST_OF_PLUNDER: -1, DEFENSE_BONUS: 1, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "FASCISM", R: 139, G: 69, B: 19 }, { Name: "Anarchism", Extra_Tag: "a", GOV_GROUP_ID: 1, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.07, INCOME_TAXATION: 1.08, INCOME_PRODUCTION: 1.02, MILITARY_UPKEEP: 0.99, ADMINISTRATION_COST: 1.02, ADMINISTRATION_COST_DISTANCE: 1.03, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 6, COST_OF_MOVE_OWN_PROV: 4, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 8, DEFENSE_BONUS: 2, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "COMMUNISM", R: 200, G: 0, B: 0 }, { Name: "CityState", Extra_Tag: "s", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.26, MIN_GOODS: 0.1, MIN_INVESTMENTS: 0.12, RESEARCH_COST: 1.02, INCOME_TAXATION: 1.02, INCOME_PRODUCTION: 1.02, MILITARY_UPKEEP: 0.94, ADMINISTRATION_COST: 1.2, ADMINISTRATION_COST_DISTANCE: 7.25, ADMINISTRATION_COST_CAPITAL: 0.025, COST_OF_MOVE: 10, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 4, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 14, COST_OF_PLUNDER: 4, DEFENSE_BONUS: 12, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "CITYSTATE", R: 117, G: 28, B: 136 }, { Name: "Horde", Extra_Tag: "h", GOV_GROUP_ID: 2, ACCEPTABLE_TAXATION: 0.22, MIN_GOODS: 0.14, MIN_INVESTMENTS: 0.08, RESEARCH_COST: 1.35, INCOME_TAXATION: 1.08, INCOME_PRODUCTION: 0.96, MILITARY_UPKEEP: 1.04, ADMINISTRATION_COST: 1.05, ADMINISTRATION_COST_DISTANCE: 1.08, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 6, COST_OF_MOVE_TO_THE_SAME_PROV: 1, COST_OF_MOVE_OWN_PROV: 1, COST_OF_RECRUIT: 20, COST_OF_DISBAND: 26, COST_OF_PLUNDER: 4, DEFENSE_BONUS: 0, CAN_BECOME_CIVILIZED: 1, CIVILIZE_TECH_LEVEL: 0.50f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "HORDE", R: 28, G: 99, B: 75 }, { Name: "Tribal", Extra_Tag: "t", GOV_GROUP_ID: 3, ACCEPTABLE_TAXATION: 0.30, MIN_GOODS: 0.1, MIN_INVESTMENTS: 0.06, RESEARCH_COST: 0.4, INCOME_TAXATION: 1.1, INCOME_PRODUCTION: 1.00, MILITARY_UPKEEP: 1.6, ADMINISTRATION_COST: 1.175, ADMINISTRATION_COST_DISTANCE: 9.15, ADMINISTRATION_COST_CAPITAL: 0.01, COST_OF_MOVE: 15, COST_OF_MOVE_TO_THE_SAME_PROV: 8, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 16, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 12, DEFENSE_BONUS: 10, CAN_BECOME_CIVILIZED: 1, CIVILIZE_TECH_LEVEL: 0.35f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "UNCIVILIZED", R: 51, G: 153, B: 102 }, { Name: "Rebels", Extra_Tag: "u", GOV_GROUP_ID: 4, ACCEPTABLE_TAXATION: 0.24, MIN_GOODS: 0.08, MIN_INVESTMENTS: 0.14, RESEARCH_COST: 8.0, INCOME_TAXATION: 1.15, INCOME_PRODUCTION: 0.95, MILITARY_UPKEEP: 0.15, ADMINISTRATION_COST: 1.04, ADMINISTRATION_COST_DISTANCE: 1.00, ADMINISTRATION_COST_CAPITAL: 0.1, COST_OF_MOVE: 6, COST_OF_MOVE_TO_THE_SAME_PROV: 2, COST_OF_MOVE_OWN_PROV: 0, COST_OF_RECRUIT: 16, COST_OF_DISBAND: 20, COST_OF_PLUNDER: 20, DEFENSE_BONUS: 2, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: true, AI_TYPE: "REBELS", R: 92, G: 92, B: 92 }, ], Age_of_Civilizations: Governments }
  6. Where i can find the main code of aoh2? Because i wanna edit the code but i don't where the code is, and other question. Why when i enter in the .so files or others, it reads all the code as question marks?
  7. Just cross-posting this code editing tutorial from Lipark here. Lipark shows you how to edit the code in the AoH2 .dex file. He explains how you can change the minimum army count to attack, the cost of the army required to attack, the effects of buildings, and the minimum limit to AI aggressiveness.
  8. ezeD

    MODDING HELP

    i want to create a mod but i dont mean create some escenarios and create events. i mean REAL MODDING i want to code the game but i dont know where to start i mean i dont find any code archive. i have time and i want to do it but i need some directions. please if any one create a mod codding the game please guide me at the beguining please
  9. My idea is that keep the original event editor and add a new one called "Programmable Event Editor" Basically, you can code your event in the Programmable Event Editor. (I think the best choice is a javascript based language since it's easy to understand.)
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