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The grandest project in age of history 2's history yet. This mod, made from the maker of "The Second Great War" will revolutionize and forever change the way you play age of History 2, by making the game into an entirely new experience, more difficult yet more interesting. The mod will focus on the concept of Empire in the modern era's terms, like colonial empires and expansionist states, as well as a new and more in depth look into your country and what events happened to it between the eras. The mod will add over 30 new scenarios, hundreds of new countries, alternate histories, real histories and much more. THE MAIN FOCUS: The main starting date is in 1815, just after the Congress of Vienna. This mod introduces objectives which your nation will need to complete to gain bonuses and the upper hand on other countries of the era, through the new ideology-based system of "industrialization". Following 5 ideologies, the development level of your country will go from uncivilized, to civilized, to non-industrialized (where European and colonial nations start as) , to partially industrialized, and finally industrialized. These ideologies will allow for greater growth and bigger armies as you upgrade them, bringing to armies on the hundreds of thousands being a normality in AOI (Age of Imperialism)'s battles. Aggressiveness has also been reworked, with the minimum now being 0% , which is highly suggested for scenarios with events. Among other things, AOI will include: - a new exclusive map created by the fusion of all terrain maps from the popular game Victoria II👑 - over 200 new provinces to make borders look better and create better "greater countries"⚔️ - 30 new scenarios 💥 - 5 scenarios of the 30 will include events ( for example the highly anticipated realistic world war 1 scenario, and the world war 2 scenario coming straight from The Second Great War mod, so you will be able to delete that mod since this one will include it in it's entirety)⚜️ -1 completely new "CONGRESS OF VIENNA" scenario with objectives, revolutions, industrialization mechanics, new colonial mechanics , historical and alternate history events and much more.⚙️ - A completely new UI✅ - new music🎶 This project is being worked on by a small modding team (Starfruit, Greenlion, James, stefan ecc...) headed by Italian P&C, so the progress, although slow, will keep going forward. It is my intention to release the mod this summer, as soon as it is finished. The only thing asked in exchange for the working on this mod is that you subscribe to the mod's creator on Youtube, Italian P&C: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g JOIN THE DISCORD NOW TO GET MORE INFORMATIONS AND ACHIEVEMENTS:https://discord.gg/H7EEf44QjS PC RELEASE: https://drive.google.com/file/d/1GXxn9qzyWuryq4p5neKcpUNo4I67UAfj/view?usp=share_link ANDROID RELEASE:https://drive.google.com/file/d/14brcKEZk6manE6Dlm4uWvLYc8fwpCt4Q/view?usp=drivesdk VERSION 1.3 BETA
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- victoria ii
- mod
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(Read this before you start questioning things) What this mod provides: Only England, France, Portugal and Castile colonize. (A.I will colonize faster than you so you have to compete or war) Events. (more for the future) Major powers do not die immediately. (depends on player action) Creation of dutchy of Prussia, polish - Lithuanian commonwealth, Spain, Tsardom of Russia and Austria-Hungary (soon japan) by events Ming is weakened a lot. (+ Civil war) Western Europe cant colonize Africa until 1480, exceptions are Nigeria and Angola. (that's why there is wastelands on the coasts) More realistic populations Tribes cant take all of America with armies If you defeat a western power you can free it's colonizes, such as thirteen colonizes, south Africa and more It will stay kind of historical depending on what you do / choose or what the A.I chooses Cons of the mod: Still a lot of cancer. Not done yet. (Lacks Content) If your a tribe then don't border anyone until your a monarchy otherwise you are at war with western Europe. (I'm to dumb to fix) Western Europe is 50+ technology points above the rest of the world, except Brandenburg and Muscovy Not even close to historical events such as when Columbus discovered America Less tribes ( I need to do this because if I don't then it will be less realistic) Warnings: Don't turn on wasteland provinces colonization How to set it up: 1) Place both civilizations (the two folders on top) in 'civilisations_editor' 2) Replace the original 1440 scenario with this Mod I PASSED THE MOD TO XJENTO WITH THE LINK TO HIS SITE HERE: http://www.ageofcivilizationsgame.com/topic/189539-a-1440-modfourth-update/ A NEW UPDATE IS COMING SOON TO THIS PAGE BUT THE LATEST IS STILL XJENTO'S 1440.zip
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(Read this before you start questioning things) I have not seen any thing to do with colonization and just the start date 1440, so I decided to do that a bit like eu4, Best played in 100 A.I aggressiveness. Im now in control for now. What this mod provides: Only England, France, Portugal and Castile colonize. (A.I will colonize faster than you so you have to compete or war) Events. (more for the future) Major powers do not die immediately. (depends on player action) Creation of dutchy of Prussia, polish - Lithuanian commonwealth, Spain, Tsardom of Russia and Austria-Hungary (soon japan) by events Ming is weakened a lot. (+ Civil war) Western Europe cant colonize Africa until 1480, exceptions are Nigeria and Angola. (that's why there is wastelands on the coasts) More realistic populations Tribes cant take all of America with armies If you defeat a western power you can free it's colonizes, such as thirteen colonizes, south Africa and more It will stay kind of historical depending on what you do / choose or what the A.I chooses Cons of the mod: Still a lot of cancer. Not done yet. (Lacks Content) If your a tribe then don't border anyone until your a monarchy otherwise you are at war with western Europe. (I'm to dumb to fix) Western Europe is 50+ technology points above the rest of the world, except Brandenburg and Muscovy Not even close to historical events such as when Columbus discovered America Less tribes ( I need to do this because if I don't then it will be less realistic) Warnings: Don't turn on wasteland provinces colonization How to set it up: 1) Place both civilizations (the two folders on top) in 'civilisations_editor' 2) Replace the original 1440 scenario with this Mod Current new Update Discord: https://discord.gg/NG4mMdZsSN Helpers: @Trian RA(android) @siyomono0(created the mod) link for updates Android: Here(updated) Pc 4:1440.zip 5: 1440.rar
- 45 replies
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- events
- colonization
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742 CENÁRIO https://drive.google.com/drive/folders/1cDVGyQYo4HHMssg_5_s_MFjxO29qNSJU?usp=sharing
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- victorian era
- history scenarios
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This scenario focuses solely on the continent of Africa in the year 1890 following the Berlin Conference of 1884-1885, during the period of New Imperialism. It features 82 playable civilizations at the start of the game out of 131 states in total. The player can choose either a western power to expand its colonial empire in the continent, or a native country to consolidate its independence and counter foreign adventures. Unfortunately the game doesn't feature a number of states that existed in 1890, so I tried to fix this issue by using modern day countries that represent them without having to mod the game. Here's a list of those civilizations and the predecessors they reflect: -C.A.R: Various (Bangassou, Dar al-Kuti, Rafaï, Zemio) -Cameroon: Various (Baguirmi, Lobaye, Mambéré-Kadéï, Nana-Mambéré) -Chad: Wadai Empire -Guinea: Wassoulou Empire -Ivory Coast: The Baoulé -Libya: Senussi Order -Mali: Toucouleur Empire -Mauritania: Various (Adrar, Brakna, Tagant, Trarza) -Niger: Sultanate of Agadez -Nigeria: Aro Confederacy -Sierra Leone: Kingdom of Koya -Somalia: Dervish State Sources: -https://www.youtube.com/watch?v=NzKejJIwieE -https://www.youtube.com/watch?v=ElfJbQ64i5Q -https://www.youtube.com/watch?v=xl4W4FZhzXc -https://www.youtube.com/watch?v=qPpnPojS3E4 -https://omniatlas.com/maps/northern-africa/18970807/ -https://omniatlas.com/maps/sub-saharan-africa/18961026/ -https://upload.wikimedia.org/wikipedia/commons/d/d1/Scramble-for-Africa-1880-1913-v2.png -https://i.pinimg.com/originals/c0/11/5f/c0115fd22fb203b61b81238ee95466a9.png -https://www.nationsonline.org/maps/africa_map_1885.jpg -https://www.gifex.com/images/500X0/2009-09-17-301/Africa_Map_1890.jpg Installation: 1. Download the rar file below 2. Copy the "scrambleforafrica" folder and paste it into this directory: C:\Program Files (x86)\Steam\steamapps\common\Age of Civilizations II\map\Earth\scenarios Fixes: 1. German Confederation: Editor >Map Editor >Map: Earth | 4269 Provinces >Formable Civilizations >German Confederation >select another civilization. EX: Age of Civilizations. 2. Spain's capital city: Editor>Create a City >Create a City >click on the province >Level of City: Town >City Name: Ceuta. scrambleforafrica.rar
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Do u want a colonization mod. A detailed scramble for Africa. Or a decolonization. If yes this is the perfect mod for you. If no then maybe try it suggestion then type this: titel,who is getting the event,pretitel.decision,trigger 1:titel,what needs to happen if annex something send a picture. if desicion 2 do the same but just the second No screenshot because if a tak one it come 50 minutes later. Help: send a messenge and with what
- 4 replies
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- africa
- colonization
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this is a mod that i developed with the scenario of http://www.ageofcivilizationsgame.com/profile/27278-reich-chancellor-alexander/ this mod is in mine opinion bad but some people may like it so enjoy challenge win the balkan wars as bulgaria1900.rar
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Sometimes, if my country is really big, i cant ask for peace even when they all provinces are occupied by my country. When your country is really REALLY big, there are some more weird bugs, such as you cant move the map if its unzoomed 100%, or you cant move troops, and etc.
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Colonising is right now mostly useless because the colonised provinces have so little ppl and economy. Make the colonised provinces have more ppl and economy to start with.
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So I was wondering if aI can colonize Providences like players do?
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Hello sorry I haven't shown any activity in a while but my new scenario takes place in 1700 where Europe was in the Middle of colonizing the Americas and while the Qing Dynasty rises in Asia along with the Muhgals in India
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okay so i’m playing in a USA states scenario and i made it so you can colonize the wasteland... all of a sudden Maryland starts to colonize in some random place in europe... how can i make it so my country can also colonize a completely different continent as well? i really need help!
- 3 replies
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- help
- colonization
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Age of Discovery is easy? try this... Features: - Remake of 1440 - All tribe change to monarchy - Provinces around capital (Original Core) - Technology up to 0.25 (not development value) (all tribe have castle, tower and port) - Colonization required 1.0 technology level Image: Largest city of north, Atlantic City Largest city of central, Mexico South side African Kingdom Australia Example: Swedish Empire colonization of america (600-700 turn) All tribe in america under Swedish Empire Download Here: 1444.rar
- 3 replies
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- age of discovery
- tribal
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What if The Holy Roman Empire was forced to recolonize the world? Welcome to Holy Roman Exodus, an EU4 ported mod. this is still in development, suggestions are open holyromanexodus.rar
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I've got two ideas for colonization: Named colonies. Instead of making an area called the country's name on it, make it relate to the region it colonizes. (Ex: Spain colonizes Sicily, 'Spanish Sicily') Make the AI vassalize their colonies. Most games I have that include colonization are not so interesting because it's just the countries that start off. It would be nicer if the AI vassalized their colonies, so there would be more nations. It could also make the game more interesting by having the colonies declare themselves independent, which would start a war of independence. Any other suggestions for colonization will be added here if requested. Also your opinion on them would be quite appreciated. Thanks