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Found 3 results

  1. Hi all, as I am typing this and posting it, I am making a new scenario, so be prepared for the new scenario, "Modern World, but everything is fascist". That's right, it is exactly what you heard. Its basically the modern world, and nothing has changed. Except for the fact that every country you see is fascist. (Note: I had to make a new North Korea because once I put South Korea as fascist and went up north, they are apparently suppose to also be Fascist South Korea, so you will have to download the new Fascist North Korea as well.)
  2. Mothra38

    Ideas and more

    Hello together, i love this game, but i have got some ideas to make it a little bit more deep Game. 1. Supporting rebels: It must be possible if we no have any rebeles, that we can build a new faction. (Maybe from Ideologies or Cores) 2. Government-typ from vassals, If i create an Country as vassal it must be possible to chance it like i would like to do. Or if i can Chance in after creating a vassal. (If i choose or Create one i ony have democracy) 3. Investing in a province: We need to put more Mony inside. 20% is to less if i have enought Money. Maybe we can change it to max 100%. Becorse we have realy often to click in the game 😄 4. Vassal-Province Investing: If i want to support my Vassals it will be a good idea if i can investing in thair Provinces. 5. economic aid: Maybe we can create a button were i can support ecomomic's from another contry. I send money and the economy growing a few percent. 6. Aliances with more than one. If i can ingame create an aliance between my Vassals or other countrys it would be a good idea. Like That: Create an offer for an alliance between X Country's. If a few Country's says no to this, only the other countrys starting beein in an alliance. 7. Cheats with Value: For testing what is possible the game i used cheats. (Sometimes there a realy funny things to do with) Maybe we can do it witch Values: Instat "Money" we can use "Money 5000" so we get 5000. Same with the other economy and so on. 8. Building-Mode with more Provinces. Maybe it is posible to make a environment where we can build buildings in more than one province at the same time. 10. Domestic Policy: As a new Windows With activatable buttons like that: -> Military: pacifists or balanced or Military Sate -> Laws: More to chose: Legal and illegal laws with specific advantages -> Economy: Communism, Sozial, Kapitalism, I have some ideas, but i think that is something for the developer. I hope you can understand, my english isn't the best becorse I'm not from England or USA 😄 Best regards
  3. Welcome, I'd want this thread to be widespread because it containts a potential milestone in the history of the post-release AoC2 development. Łukasz, please do leave a note so I can know you are reading this. Economy in this game is fun but probably unattended by most players part of the game. And it is most likely to stay this way due to the fact, that it is also an extremely tiring process, which requires you to move your mouse like a mad man and click like some furious asian in dota. Let me tell you what you have to do in order to increase Economy, Development, Stability or Happiness in a single province. Here's what I do: Look at the bottom-left panel of the screen. Click a desired icon. I'll go for Development. Now you see a list of your provinces with their state. Now click on one of them twice. Move the slider all the way to the right side and confirm. Repeat all above for every province until your treasury is empty or you run out of movement points, click next turn. Repeat all above, continue until you maxed out all your provinces or you die of old age. This looks terrible when you read it, and it is just as terrible in-game as you would expect. Now let me tell you how I imagine it should be done: Again - Look at the bottom-left panel of the screen. Click a desired icon. List pops up but you can also interact with the map. You want to quickly fill the province with maximum amount of investment you are allowed to do using the slider, but withous using the slider. You click the Left Shift and on each province a pop up is displayed showing you the cost of that operation. Click Left Shift+LMB and it's done. This way you can swiftly boost multiple provinces in under 5 seconds. Why do I find it important? Because let me tell you - it's fun, it's faster than conquering and having 300 000 Economy doesn't leave you with 1000 Economy in each of your 300 provinces. Instead you have 20 provinces with 15 000 Economy each. It is too hard to acquire population Wars between two superpowers or atleast powers of equal strenght requires enlisting large portions of population, leaving all of your border provinces empty. Let's say that two empires of 500 000 men fought a war. They enlisted a total of 50 000 men each, and now both of them have 450 000 pop. Now these men will probably never be regained, because the growth is so incredibly slow, that the exploited provinces will be forever wastelands. Here's what I suggest you should do: There should be a way to invest in Immigration. Immigrants will quickly fill your empty provinces, but not with native population. As a result, the province Stability will decrease, but there is a fix to that already in the game. Immigration max investment per turn should not be based on the current state of population, but on the province's Economy. This text has been copied directly from my thread on Steam where no official answer had been received. https://steamcommunity.com/app/603850/discussions/0/3315110799624261356/
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