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Found 16 results

  1. Rimrome

    New overlays

    Added new overlays for the flag editor. All files throw in a folder flags_editor If you have any ideas for new overlays, please send them in comments upd1: added 40 colonial flags overlays.rar
  2. I don't know if it's just me or a common bug but I added Belarussian cores in Poland so that only Belarus can revolt around Minsk but instead of that I got Lendian revolts...in 2000's. Can you please make that only civilizations that have a core in a province can revolt in it? The other day I also got Slovenian revolts...in Vienna (they didn't cover any Slovenian provinces) which spread up to Berlin - I never added any Slovene cores.
  3. PETER

    Wasteland Provinces

    No matter how hard I try, how many different times I turn off colonization of wasteland provinces, nations continue to colonize. I turned off colonization of wasteland provinces in: the editor setting up wasteland provinces In the editor when setting up required tech for colonization (which btw is never followed anyway) In the options just before starting a new game Yet colonization of wasteland provinces still persists. If I get rid of the Americas for a scenario, I do not expect for them to get colonized. This is annoying and I need help!
  4. December 22, 2050, a cold winter day, the very peak of human civilization for centuries to come. But then at 15:30 UTC, tensions over the recent Russian invasion of the Baltics the day before caused NATO to declare war on Russia when Narva fell, Russian predident Alexander Vykov earlier that day warned of 'nuclear interventon' if NATO went to war, but at about 15:51, Russia deployed the nukes, causing America to do the same a few minutes later. by about 17:30, the last nukes hit and the governments hid in bunkers. 300 million died that day. And the nuclear winter and fallout caused 5 billion more to die and for the entire planet to collapse. It wasn't until the mid 2060s that people started getting out of their bunkers and creating new civilizations. the former nations left their bunkers but all but a few were quickly overwhelmed by local powers. by 2120, society was starting to normalize. As usual, many countries went to war. humanity was set back to the industrial age. some former US state governments managed to survive and declare independence. Who will you pick to lead out of the dark age? __________________________________________________________________________________________________________________________________________________________________________________________________ Europe Middle east and North africa South asia China Eastern North America ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Link to deeper lore coming soon... Note that you will need WinRAR because I can't convert it into .zip Extract postapocalypse2120 into map/Earth/scenarios Extract civilizations_editor into game/civilizations_editor Extract leaders into game/leaders Might update soon! :) 2120.zip civilizations_editor.rar leaders.rar
  5. zands

    Flag Creation

    Is there any mod that adds symbols and models for flag editor?
  6. [NOTE: This is not at all a rant thread. If it comes off as so for whatever reason, it wasn't Implied. I genuinely love this game, but these are simply ways that it (specifically, the scenario editor) could be made significantly better. Also, I really hope this hasn't been done before. If it was, tell me] I have no idea if this already has been suggested, but this is a personal list which, if implemented, would allow us to make scenarios that are way more fun and interesting. With every suggestion, I'll also show an example on how it'd help. Anyways, let's begin. "Any Civilization" option for events and triggers. This would allow us to make random events way easier, such as bankruptcy or underpaid military, without needing to make a separate event for each civilization. It would also help with more scenario-specific events, such as every country with a treasury higher than 100000 would get an event about them becoming a great power. This is also needed for triggers too. It would allow us to make group events much easier. For instance, if I wanted to make a "great power" system in a scenario, I could make it so if you have an economy larger than 10 thousand, you get an event signaling you're a great power. You could then make events where every country who had the event for becoming a great power would now get extra economy and things like that. It'll just be better for everyone, really. Decision list in country tab. These decisions, once clicked, would fire an event or give you money or things like that'd. I don't really think this needs a more of an explanation for why it'd help making events. Permanent modifies. This would be an outcome from events. For instance, when playing as Prussia, you could get an event which would make your troops overall 10% stronger (meaning 100 of your troops could beat 105 enemy troops). These modifies would range from building cost (such as -20% building cost), army quality (the thing mentioned above), extra or less population/economy growth, basically anything that can be modified. Change the "Annex" outcome into a full annexation. At the moment occupy and annex do almost the same thing. What I'd like is that if you choose the annex outcome, you could select 2 countries and the 1st country would completely annex all of the 2nd country. Add a "in [X] turns, trigger another event". I don't think this needs much explanation, but an instance would be a decision where you can take out a loan, and in 50 turns you get an event where you need to repay it back just as an example. An option to specifically type in a number on outcomes such as add money and alike. This might already be a thing, and if it is, feel free to notify me, but otherwise, it's quite annoying to be stuck at granting +25821 money from an event because it's next to impossible to get it at +25000. Add an outcome that makes you switch to a new country. This is for events such as Civil Wars or alike or new countries being formed. I know civil wars do have a workaround, but it'd still be very nice to have this as an outcome. One instance where this is useful is for region-specific scenarios, such as medieval europe-only scenario. You could make an event about the mongols arriving, and then get an option as switching to and playing as them. Set variables in events. By this I mean, you can make it so an event sets a variable called "Threat" to one. Another country gets an event and they increase the variable "Threat" by another one. Say, threat became 10, you could add a trigger for "[Variable] >= 10" and then have an event fire for a country if threat became big enough, just as an example. If I think of any more, I'll add them. Feel free to suggest your own ideas and if I like them/they're otherwise popular, I'll add them here and credit you.
  7. For new map,we can ajust population and industry ,but where is it??
  8. It would be nice if we can edit existing saves so we can edit games that already started.
  9. I made new scenarios and experimented a bit, but i wanted to delete some of them for various reasons (glitches,bad ideas,etc.) but I am unable to delete them. Is the feature not implemented yet or am i missing something?
  10. Hello I have passed hours of work to understand why when I add a province in update folder after using map editor. I am largely done and I don't want to continue. the game don't run and crashe at beginning when I edit this and adding 4270 instead of 4269 ... { Map: [ { MapName: "Earth", Author: "Łukasz Jakowski", BackgroundName: "AoC2", ContinentsPackage: "Earth6", RegionsPackage: "Earth_AoC2", NumberOfProvinces: 4270, MapScale: 5, WorldMap: true, Scenario: "1440", Wiki: "Earth" }, ], Age_of_Civilizations: Map } If you have reason to explain something I don't understand completely, I will be inactive here.
  11. ageofpartan

    map editor

    I do not know what to say, but my game keeps closing. I can not put my provinces in the game. ;-;
  12. How I Found This Feature I was making a mod where there was real world alliances. While doing this I realized that NATO was way too OP! I decided to go on a journey to find how to make countries like, Russia and China stronger. I figured out some things without help but was never able to share this in which a update deleted my mod. A few weeks later I come to this cite to share my wonderful information to the hungry and desiring community that likes timelaspes! Tutorial 1. Go to "Events" on the main editor page. 2. Add a new event and do whatever recipient you want. 3. change to starting date to whatever date you want (if you want it to start instantly in-game. 4. Go to "Triggers" and click on "If Civilization Exist's" then click on any civilization that is currently in the scenario. 5. Go to "Outcome" and scroll down to economy. Do any country you want and scroll the economy anything you want it to be. 6. Add the provinces you want the economy to be in. 7. Go back and press "Save Event". Copying the Tutorial Dont copy the tutorial please! Im talking to you Raider Knight!☹️
  13. My idea is that keep the original event editor and add a new one called "Programmable Event Editor" Basically, you can code your event in the Programmable Event Editor. (I think the best choice is a javascript based language since it's easy to understand.)
  14. There should be in game folders to organise custom civilisations incase you have many
  15. This game needs something like an event but it would be optional if you would want to trigger it. It would make the game more interesting and easier to make historical scenarios like ww1 or ww2. It could also be a cost of taking a decision (adjustable in editor whether it would be diplo points , gold , movement points or all). Could work as events but optional.
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