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About Me

  1. Hello, Age of History II community! This is Magolor (Talirian). After months of silence, finally I'm coming back with the brand-new Age of Modding v0.9.8.0 UPDATE! - You are a new modder, you want to make a mod with custom events, maps, musics, icons and everything else, but don't know how to do? - You are a skilled modder, you have so many ideas but it takes too much time and effort to realize? - You are a gamer, you want to quickly improve the game experience with prettified event pictures, custom music and modified game rules? Now, Age of Modding can save your day! Age of Modding (AoM for short) is a Windows software, designed to help AoH2 modders, providing a super convenient and intuitive GUI-based modding pipeline. >>>Age of Modding v0.9.8.0 UPDATE Download Link<<< ----- Current Version 0.9.8.0 features Include: - Brand-New UI: Taken from PyDracula, a UI way better than previous one! Enjoy the tool's efficiency as well as beauty. - Better Map Generator Algorithm: No more gaps between provinces; more options and more flexibility; allowing separated provinces including enclaved provinces. Creating huge maps with thousands of provinces within 10 minutes! - Pictures Manager: As in v0.9.0.0. Convert UI files to different scales, resizing event pictures and leaders portraits. Together with the Game Base Manager. You can finally enjoy large event pictures in your game experience! - Texts Manager: As in v0.9.0.0. Convenient event localization, and text-based event making pipeline under the help of a new format. Improved in v0.9.8.0 with more intuitive edition. Automatic registration of charset: never going to have missing characters again! (still improving) - Mods Manager: As in v0.9.0.0. Manage game with different mods and versions: add, clean, rename, move and export to .zip file to be ready to publish with just one click. - Music Manager: Replace your own music and sound effects! It is easy! - Game Base Manager (Dev): Change game base and change the rules! More technologies, different combating computations, different event picture sizes, different diplomacy, etc. Different game bases are collected from different mods. Also, I personally modified the original game base for simple things like war declaration turn. This is still under development and more documentations and explanations are definitely required. - Civilization Manager (Coming Soon): Civilization BATCH editor! Add hundreds of civilizaitions using one click only. Made available by the custom Game Base developed throughout months: serializable AoH2. This is still under development (I once finished it but the source code was lost in a catastrophic breakdown of my computer, together with all the source codes of the old v0.9.0.0 AoM 😞). ----- Introductions and Tutorials of the old AoM are already uploaded on YouTube in English, please subscribe my Youtube channel Taliran: Talirian. Or if you want Chinese Tutorials, or have a bilibili account and willing to support me by subscribing my bilibili account Talirian: Talirian. (Please do subscribe if you are interested. Thank you very much for your attention!) Currently only English and Chinese (since I'm Chinese) are supported as interface language, if you would like to help me translate and add new languages, please contact me. ----- Old Topic: AoM v0.9.0.0 Link ----- Disclaimer: Please do checkout Tutorial, and please do backup your files. The software is currently under beta so BUGs may occur. Please contact me if you find any. The software is completely free of charge (and it will always be), and you could freely use it for any purpose in any way. But please notice: 1. Though this is not compulsory and I have no means of checking, please add acknowledgement if you used this software during the production of your mod or map or whatever it is. 2. It is allowed to profit, if you like, from mods created under the help of this software. But it is not allowed to profit by redistributing, selling or providing services from this software. 3. Though this is not compulsory and I have no means of checking, using this software that I'm willing to share, you should also be willing to contribute to the community and share your findings whenever you discovered some new techniques in AoH2 modding.
  2. I made new scenarios and experimented a bit, but i wanted to delete some of them for various reasons (glitches,bad ideas,etc.) but I am unable to delete them. Is the feature not implemented yet or am i missing something?
  3. AOH2 Province Exporter I made this program because i had to make it lol and i made it in JavaScript. This program exports provinces you have made with the Map Editor, so instead of using the Map Editor to export provinces and having to rename the provinces (which isn't the case for Map Editor 2.0) or deleting and remaking the province files with the Map Editor, which is very time consuming. You could use this to export the provinces that are displayed in the Map Editor The way it works is by using the Map Editor data / mapAoC2_v2.txt file and exporting it to generate provinces. The Instructions of how to use it is in the program. GitHub Download/Releases : https://github.com/honsda/AOH2-ProvinceExporter/releases Report bugs here : https://github.com/honsda/AOH2-ProvinceExporter/issues Exporting with the Website Version 1. Upload the Map Editor data. ( or mapAoC2_v2.txt file, which is located in editor_data folder in your Map Editor folder.) Website Version of the Exporter: https://honsda.github.io/AOH2-ProvinceExporter/web Running the program in Windows 1. Download the Zip file from releases in GitHub. or download from here (v1.0.3) AOH2-ProvinceUpdater-v1.0.3.rar 2. Extract the Zip file. 3. Run it and do what it says. Also i only made an executable version of the program for Windows, you'll have to download the repository and run it by yourself. Running the program for Non-Windows users 1. Download NodeJS for your OS. 2. Download the repository in GitHub. (Press "Code" and click "Download ZIP") 3. Extract the Zip file. 4. Open cmd prompt and redirect to the extracted folder using `cd <your-path-here>`. 5. Type `npm install` and wait for it to finish. 6. Run the program by typing `node update.js` on the cmd prompt.
  4. Hello! I'm new to mapping here and I've stumbled upon a problem. What I tried to do was edit a province to make space for also adding a new one, which all turned out successful, but I've been experiencing problems with the province borders. The border of the province I edited is the same as it was and the border of the province I added is absent. I also cannot move my army to the new province. Does anyone know what to do?
  5. Rimrome

    New overlays

    Added new overlays for the flag editor. All files throw in a folder flags_editor If you have any ideas for new overlays, please send them in comments upd1: added 40 colonial flags overlays.rar
  6. This is mys maps for Age of History II; Medieval Style: https://drive.google.com/drive/folders/1Kq__82bptz-7T9MT4woqWe5xVXLVpgWG?usp=sharing Universalis Style: https://drive.google.com/drive/folders/1ammPIRXh-n33c4AZZgDwYd_L1_8EgNHm?usp=sharing Enjoy!
  7. It would be nice if we can edit existing saves so we can edit games that already started.
  8. Dusan Koprena

    HELP

    Hi, I have problem. i installed mod world + full version and got into the game and played normally. after exiting the game I wanted to start it again but the game started loading at the beginning and when it reached the end it just shut down. since then it happens to me every time. does anyone know how to solve this problem? thanks
  9. I think everyone has come across the fact that your leader will always rule your country during the game, regardless of ideology and time.My question is how to replace the ruler with the help of events or something else during the game?
  10. I am trying to make a custom scenario and when I open "Manage Civilizations" it sends me to the main menu. I been messing around with files for the scenario and I think I accidently deleted something I was not suppose to. I tried uninstalling then reinstalling the game multiple times yet I have the same problem. Has anybody ran into this problem? and if they did how did they fix or at least find a way around it?
  11. i'm creating a random scenario. i was wondering if there is the possibility to search on the map or something like that the civs. beacause i don't know where every civ is located so i'm searching on google where they are. if you don't understand please ask
  12. Nickgear

    HELP

    I made a scenario in which the vassal was stronger than the lord. How can I make it so that he doesn't declare independence? This usually happens in 40-50 moves. I don't want to make it weaker. Maybe this can be done somehow using events?
  13. I'm fairly new to the game and definitely new to the map editor and I've just been playing around with the editor. I'm curious if there's a way to make an event where 1 larger country e.g. USA would split into multiple countries e.g. Union and Confederacy. Thanks!
  14. Hello, I ask you if someone can create a map on demand (you can publish it without problem), I would like to create a map but since I don't know how to use the map editor I ask someone to do it, the map would be the following: Hola, les pregunto si alguien puede crear un mapa a pedido (puede publicarlo sin problema), es que me gustaria crear un mapa pero como no se usar el editor de mapas les pido que alguien lo haga, el mapa seria el siguente:
  15. Hello. I've always wondered, what does "Show Pop-up" in the event editor do? I have done various test runs but I still can't work out what is the difference between turning it on or off. Does somebody know? Please 🙂
  16. PETER

    Wasteland Provinces

    No matter how hard I try, how many different times I turn off colonization of wasteland provinces, nations continue to colonize. I turned off colonization of wasteland provinces in: the editor setting up wasteland provinces In the editor when setting up required tech for colonization (which btw is never followed anyway) In the options just before starting a new game Yet colonization of wasteland provinces still persists. If I get rid of the Americas for a scenario, I do not expect for them to get colonized. This is annoying and I need help!
  17. hey hey, do you know how to write a city in different alphabet or ? for exemple, a russian city name written in latin and cyrillic alphabet ? same for arab cities etc etc
  18. How i can put new provinces in the sea, and edit these map?(PC version)
  19. December 22, 2050, a cold winter day, the very peak of human civilization for centuries to come. But then at 15:30 UTC, tensions over the recent Russian invasion of the Baltics the day before caused NATO to declare war on Russia when Narva fell, Russian predident Alexander Vykov earlier that day warned of 'nuclear interventon' if NATO went to war, but at about 15:51, Russia deployed the nukes, causing America to do the same a few minutes later. by about 17:30, the last nukes hit and the governments hid in bunkers. 300 million died that day. And the nuclear winter and fallout caused 5 billion more to die and for the entire planet to collapse. It wasn't until the mid 2060s that people started getting out of their bunkers and creating new civilizations. the former nations left their bunkers but all but a few were quickly overwhelmed by local powers. by 2120, society was starting to normalize. As usual, many countries went to war. humanity was set back to the industrial age. some former US state governments managed to survive and declare independence. Who will you pick to lead out of the dark age? __________________________________________________________________________________________________________________________________________________________________________________________________ Europe Middle east and North africa South asia China Eastern North America ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Link to deeper lore coming soon... Note that you will need WinRAR because I can't convert it into .zip Extract postapocalypse2120 into map/Earth/scenarios Extract civilizations_editor into game/civilizations_editor Extract leaders into game/leaders Might update soon! :) 2120.zip civilizations_editor.rar leaders.rar
  20. hey do you know how to create a federation like the holy roman empire in the game ?
  21. Buenas gente, después de bastante tiempo ausente vuelvo a las andadas con AOC2. He tenido que borrar mi canal por motivos que ya explicaré más adelante pero no quería que se perdieran estos tutoriales que hice hace tiempo y que ayudaron a muchas personas. Sin nada más que añadir, me alegraría saber que he sido de ayuda y un like y suscripción se agradece! https://youtu.be/Cryt3xAg3iQ
  22. I don't know if it's just me or a common bug but I added Belarussian cores in Poland so that only Belarus can revolt around Minsk but instead of that I got Lendian revolts...in 2000's. Can you please make that only civilizations that have a core in a province can revolt in it? The other day I also got Slovenian revolts...in Vienna (they didn't cover any Slovenian provinces) which spread up to Berlin - I never added any Slovene cores.
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