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Banban Skibidi Toilet
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Age of Civilizations II - Conquerors Mod by AoC2ModdingTR Conquerors is a Europa Universalis IV patch for Age of Civilizations II. We added a lot of new features to the game with this mod. We'll do updates every month or every two months to the mod. So what is the features of the mod? FEATURES: - New EU4 - Extended Timeline Map (3708 Provinces) - 1829 City Names for the EU4 Map - New improved HRE (Holy Roman Empire) System - New Formable Systems to Some Countries (Will be added to more countries with 4th update) - Added "Choose Your Way" system to Turkey (This feature will be added to more countries with other updates) - Over 701 New Leaders - 203 Formable Civilizations - EU4 Civilizations Colors for all scenarios - EU4 Extended Timeline Scenarios - Improved Graphics - Quicker Turn Pass Speeds (with v1.1 Fixing the Bugs Update) - About 1500 New Civilizations - EU4 Interface - EU4 Icons - EU4 Musics - EU4 Declare War Sound - Improved WW1 Scenario - Improved WW2 Scenario - New Flag Effect - New Font - New Game Logo - Compatible Versions for Windows & Android NEW FORMABLE CIVILIZATIONS SYSTEMS FOR SOME CIVILIZATIONS Ottoman Empire (Turkey): Ottoman Beylik -> First Ottoman Empire -> Great Ottoman Empire <- Ottoman Empire (Development period) <- Ottoman Empire (Downfall Period) <- Turkey Greece (Byzantine Empire): Greece -> Megali Idea -> Byzantine Empire -> Eastern Roman Empire -> Roman Empire Italy (Roman Empire): Italy -> Italy Kingdom -> Western Roman Empire -> Roman Empire England (United Kingdom): Anglo-Saxons -> Sussex,Wessex,Essex -> England -> Great Britain -> United Kingdom -> British Empire Azerbaijan (Safavids): Azerbaijan -> Great Azerbaijan -> Caucasus Turkish State -> Safavids And more.... WHAT FEATURES WILL COME WITH UPDATES? UPDATE 1: FIXING THE BUGS UPDATE (RELEASED) - Fixed over 134 capital problems in all scenarios years - Fixed and added new leaders to the WW1 - Fixed over 57 connection problems - Fixed Eastern Germany Leader in the Cold War Scenario - Improved Background - All of the islands added to 1991, 1947 and Modern World Scenarios - Fixed some ideology problems (like Ottoman – Democracy) - Solved the slow turn pass problem in all of the scenarios - Remade WW1 Scenario - Remade WW2 Scenario - Added 1939 Scenario - Added Spanish Civil War Scenario (DLC Version) - Fixed default Spanish Civil War Scenario UPDATE 2: THE DARK AGE UPDATE (RELEASED) - Added 15 scenarios to between 395 - 1399 years. - Added new improved HRE (Holy Roman Empire) System - Added new formable system to Azerbaijan (This feature will be added to more countries with 4th update) - Added "Choose Your Way" system to Turkey (This feature will be added to more countries with other updates) - Fixed over 49 connection problems and some bugs - Fixed some borders in the scenarios - Added over 50 new leaders - Added Nile, Danube, Iberian, Euphrates and Tigris Rivers - Improved the WW2 Scenario In v1.1 and earlier, in the WW2 scenario, France topped the rankings despite being a powerless country of the era. He could easily defeat Nazi Germany. In order to make this absurd situation more realistic, a detailed nerf (power reduction) was applied to the country of France. The powerful states of the period, Nazi Germany and the Soviet Union, were given buff (empowerment). The nerf made to France was made more logical by detailing. The Gallic region, where France's main territory is located, was made stronger, while the value of the African territory, where France's colonies are located, was reduced to a minimum. So, when you play with a country that is an enemy of France, it will be a little difficult on the territory of main France, but it will be quite easy for you to invade the rest of France after you drop the main line. - Added canals and a system for the canals.. (Suez, Panama, Kiel..) For a long time, many people want the addition of canals such as Suez, Kiel. And we always opposed this, because it would disrupt realism in scenarios before the construction date of the channels. Like "Being able to cross the Suez Canal in the scenario of the year 632"... But now you will be able to pass through the channels without disrupt realism. Conqueror's II v1.2 version will come with 2 maps in it. One map will be called "After 1859" and the other map will be called "Before 1859". (1859 - > Date of Construction of the Suez Canal). On the "After 1859" map, scenarios after 1859 will be found, and on this map you will have the opportunity to pass through the canals. On the "Before 1859" map, there will be scenarios before 1859, and on this map you will not be able to pass through the canals. In short, in order to switch between scenarios where you can use channels and scenarios that you can't use, you just need to switch from the game to the other map. - Improved the background - Fixed some formable civilizations problems (like need lands from India for form the Yugoslavia) - India nerfed in WW1, WW2 and Modern World scenarios. - Nazi Germany buffed in WW2 scenario. UPDATE 3: CONQUERORS OF THE NEW AGE (17.03.2021) - Added +90 new scenarios - Added focus trees to some major countries - Added about 80 new formable civilizations - Added over 100 new leaders - Added %0 AI Agrression Feature - New Formable Civilizations Systems - About 1500 New Civilizations UPDATE 4: NEW FORMABLE SYSTEMS (SOON) - We'll add more formable civilizations systems (like Ottoman, Italy, Greece systems) - We'll fix some bugs and mistakes - We'll fix some borders in the scenarios After all of the updates, we'll release "Conqueror's II - Complete Edition" IMPROVED HRE (HOLY ROMAN EMPIRE) SYSTEM (With v1.2 "The Dark Age" Update) As you know, Conqueror's II is an EU4 mod. And when you attack a Holy Roman State in EU4, all the Holy Roman States go to war with you. But the Holy Roman system in Age of History 2 is useless. You can become another country and conquer the Holy Roman States very easily. To break this ease, tomorrow we will introduce the system of the Holy Roman Empire, which we have just added to the game. Conquering the Holy Roman States will no longer be as easy as it used to be. Especially, we will make states that were superpowers of their time, such as the Austrian Empire, stronger. And with this system, if you declare war on a Holy Roman State, All Holy Rome will declare war on you. This system will be more focused on scenario 1444. CHANGABLE OF LEADERS WITH EVENTS (WITH V2.0 (4TH UPDATE)) We negotiated with Addon+ Creator to use the "Changing leaders with events" (Created by Russian community) feature for Conquer's II and we got positive answers. In Conquerors v1.5 (3rd Update) there is a great possiblity that we will include elections, death of leaders, new leaders taking over etc. features will be added. Keep waiting.I thank the Russian Community for sharing this feature with us. @Reich PICTURES: YOU CAN DOWNLOAD THE MOD FROM THE DESCRIPTION OF THE VIDEO! (V1.5 "CONQUERORS OF THE NEW AGE") AoC2ModdingTR YouTube Channel: https://www.youtube.com/channel/UCIVov6An3mEzP17tLGcZl6g AoC2ModdingTR Discord Server: https://discord.gg/XXkgg695u4 AoC2ModdingTR Twitter Account: https://twitter.com/AoModding CREDITS: AoC2ModdingTR
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- europa universalis 4
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Нова Ремейкова Гра: AoC1+ Remix (Сама Гра від @Apple ) НОВІ Карти, Держави, Формувань, Сценарії, Події, Палітра Нації, [три Ідеології: The New Order, Kraiserreich, Godspeed], і навіть Код На ЯДЕРНУ БОМБУ( Це Віддільно )!!! А посилання буде в: 1 Березні!!! Тільки для Комп'ютерів:
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Hi everyone, I'm new to map modding and currently working on an EU4 map for PC, because I couldn't find an EU4 map for PC (I know about Conquerors II or this mod, Conquerors II has the Extended Timeline map and the other mod is for mobile). Maybe later, I may add some other features to the mod, but I am not planning to add features for now. Do you have any suggestions? Btw this is my current progress (I started like an hour ago and I'm kinda slow):
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Zanoni's Ultimate Background Collection! Hello, everyone. Do you like map backgrounds? Well, I have great news for you! For the last week, I have been gathering several backgrounds which I could find in the forums. Now, I've concluded my list and I'm here to share them with you! I don't claim ownership to any of the backgrounds listed as I didn't produce any of them. If you're the creator of any background listed, and wish it to be removed, please enter in contact. Link to the collection: https://drive.google.com/file/d/1B0XPhyjjVQumc6F999jw4ztCLpoX9eW1/view?usp=drivesdk (Hearts of Iron 4 background for demonstration purposes only.)
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(Read this before you start questioning things) What this mod provides: Only England, France, Portugal, Netherlands and Castile colonize. (A.I will colonize faster than you so you have to compete or war) Events. Major powers do not die immediately. (depends on player action) Creation of dutchy of Prussia, polish - Lithuanian commonwealth, Spain, Tsardom of Russia, Japan, Netherlands, Safavid empire, Qing, Austria-Hungary and more by events Ming is weakened a lot. (+ Civil war) Western Europe cant colonize Africa until 1480, exceptions are Nigeria and Angola. (that's why there is wastelands on the coasts) More realistic populations Tribes cant take all of America with armies If you defeat a western power you can free it's colonizes, such as thirteen colonizes, south Africa and more It will stay kind of historical depending on what you do / choose or what the A.I chooses A huge amount of events (419 total) Cons of the mod: Still a lot of cancer. If your a tribe then don't border anyone until your a monarchy otherwise you are at war with western Europe. (I'm to dumb to fix) Western Europe is 50+ technology points above the rest of the world, except Brandenburg and Muscovy Not exact year of historical events such as when Columbus discovered America Less tribes ( I need to do this because if I don't then it will be less realistic for the game) Should do: Don't turn on wasteland provinces colonization and set aggressiveness to a low amount for less inaccuracies UPDATE CONTAINS: Tons of new events for random nations New Nations/Empires; Netherlands(Flanders), Safavid empire(Qara), Austrian Empire, Majapahit, Incan empire, (more chance of tokugawa/japan forming), Songhai, Hawaii - take a look at the new starting map remade starting map to make more historical Ottoman Empire becomes big, Prussia rework and Austrian rework, More colonization events, Russian Siberia(should reach the pacific), Spanish Philippines/America, France, Portugal, Netherlands, Ireland annexed New more interesting and major events are slavery events, trade ports in Qing, Of course bug fixes There's properly more but I can't think of any other major updates Tell me if there is something wrong so I can fix it How to set it up: 1) Place both civilizations (the two folders on top) in 'civilisations_editor' 2) Replace the original 1440 scenario with this Mod 1440.zip
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Hellow everbody.Do you want to try my NEW MOD? I made a Age of Civilization 2 mod that restores Europa Universalis 4 on the PC side, using a new system (a game system made by players that enhances AI military diplomacy, enriches gameplay and increases the difficulty of the game). This is a detailed description of the mod: about 30 scenarios form the BC3000 to AD2020 Complete restoration of maps and countries of Europa Universalis 4 (slightly optimized) Use a COAT OF ARMS instead of a rectangular flag Smarter AI which will reject unreasonable diplomatic proposals, will take the initiative to form alliances and handle relationships, and will take the initiative to give gifts and insult enemies. The more useful happiness mechanism, happiness is affected by war, war weariness, taxes and unemployment, and if you can't manage your country well, it can lead to excessive unemployment and eventually the collapse of the country towards civil war.(The specific values are still being adjusted) The new UI is used to restore the style of Europa Universalis 4. New tags and some flag fixed. Automatic develop function.Open your country's diplomatic interface and there is a green heart button in the resolution. Ten rounds of economic trusteeship can be carried out for you, which can help you complete projects such as regional investment and building construction. When your country is too large, try using this button to relieve operational stress. One-click festival function.Tired of constantly clicking on holidays to boost happiness? Maybe you need this, a one-click festival, to consume as much of your current round of action and money as possible in all the provinces that can be celebrated. One-click recruitment and automatic management of the army. The former will spend all your money on conscription across the country (use it with care, as the location of his activation is uncertain and may help in war), and can be used when you need to massively expand your army. Automatically managing your army will help you move scattered around the army to the front line where the enemy borders, which can only be used in peacetime. Event read fix, as we all know (and some people may not know yet), in the old version of Age of Civilizations 2, when you archive, those events with the condition "an event has been triggered" will never be able to trigger these events because the event trigger records cannot be read, and after you read the file again, these events will never be triggered. The new system fixes this issue. World news events, which allow certain events to be broadcast to the whole world, such as in this mod, the Renaissance, colonialism, Enlightenment and other ideas will be received all over the world. And give bonuses to the corresponding countries.This technology can mainly be used to restore modern news events.But there is no deeper application in this mod for the time being. NO.1 Scenario: Rise of the Ottoman The main scenario of the mod. This scene almost restores the ottoman rise map in the European storm, resetting the flags of all countries and modifying the national color scheme accordingly.More importantly, of course, more than 500 events have been made to the game. There are a large number of complete chains of events in mod. include: The complete chain of events of the Ming Dynasty, from the immigration to Taiwan, to the unification of the Central Plains, was followed by the conquest of northeastern China, Mongolia, Xinjiang, and the countries of Korea and Southeast Asia. Each event will reward you and guide you to the next event. Complete random events in Ming, Byzantium, France.There are dozens of random events, including emperor court events, advisor events, trade events, diplomacy events, etc., and one of them will be triggered randomly in a certain number of rounds. Mission tree of the Sultanate of Delhi, the Grand Duchy of Moscow, Afghanistan, England, Austria, Ottoman, Byzantium, France.All task trees are made up of events, which is a shame, and when you complete a task, there will be events that reward you and tell you what to do next.The mission tree of the Delhi Sultanate guides you to reunify India, and the mission tree of Afghanistan allows you to get rid of Timur and march into India to form the Mughal Empire. Moscow's mission tree guides you to unify the Russian region, establish the Russian Empire, expand into Eastern Europe and Siberia, and Russia's exclusive Siberian frontier event can help you quickly occupy Siberia. England's mission tree is relatively simple, mainly to allow you to unify the British Isles and form the United Kingdom. The Austrian Quest Tree guides you to establish joint rule with other countries and expand the Austrian Empire. If you use the task tree to expand, you can easily expand your territory. However, limited by the mechanism of Civilization Age 2, perhaps the connectivity mechanism is not ideal. Ottomans have a rich chain of events that allow you to build the Ottoman Empire across three continents, conquering Byzantium and the Mamluks as well as other countries. Events in Byzantium are mainly the restoration of the homeland, when you recover some important Roman cities, there will be events to give rewards, when you roughly recover the territory of the Roman Empire, there will be events that allow you to choose to continue as the Greek "Eastern Roman Empire" Byzantium or the orthodox Roman Empire. Ming's Mandate of Heaven reform mechanism, Ming was originally a heavenly government, allowing him to maintain a large standing army, but in terms of income, combat effectiveness and other aspects are extremely weak, once the rise of Walla or Manchuria, it may pose a threat to Daming. Therefore, Daming needs to improve himself through reform. Daming's government forbade it to conduct scientific research, but when his happiness grew to more than 95%, he could deduct happiness (that is, the mandate of heaven value) in exchange for reform and science and technology points, and when Daming completed the five mandate of heaven reforms, the political system could be transformed into an incomparably powerful Chinese imperial government. As a player around Daming, you can take advantage of the weakness during Daming's reforms to defeat Daming. Other events: Colonial events, where Spain could initiate a voyage westward to discover the Americas and establish colonies in Cuba and New Mexico. Portugal could also establish a Brazilian colony. After the British occupied North America, they could form thirteen colonies (the United States after independence) and Canadian colonies. The Hundred Years' War between Britain and France, the Hundred Years' War between England and France is still continuing, if there is no agreement between the two sides for peace, then the war will soon begin, France will recover the territory of Normandy and other regions, and finally the Hundred Years' War will end. The Rose Wars event, which britain could trigger without being in war (mainly for the sake of balance), would recur rebels, and red and white roses would compete for control of the throne. The polish joint rule over Lithuania was an event in which Poland annexed Lithuania and established a glass confederation (imperfect). The Prussian Events, Brandenburg had the task tree event of unifying Germany and establishing Prussia as well as further establishing the German Empire. The Jianzhou Jurchens also had events that could unify Manchuria and establish the Qing Dynasty. The Mongols could return to China, establish the Great Yuan, and later form the real Mongol Empire. After the collapse of the Wallachia, the Dzungars will be divided.In the event of the Burgundy succession, French Austria could inherit Burgundy, and Burgundy could choose to be independent, but each option would result in a different outcome. Easter Egg Event: After 1500, there is a probability of triggering (only 10% of each game is general), mechanical intelligence invades The Earth, and declares war on all major civilizations. Fight for The Earth! NO. 2 650 In 650, the Tang Dynasty in the east reached its maximum territory, with several capital protectorates ruling the frontier, the Arabs in the west were rising, and the Byzantine Empire was in decline. NO. 3 Year 5 A.D The original scene, with a little restoration. NO. 4 1200 AD It was also a primitive scenario, with extensive modifications to the east, refining the Mongol tribes and strengthening the tribe of Genghis Khan, who would quickly rise to unify Mongolia and launch a conquest of the entire world, trying to defeat him. The border between the Western Xia and Jin Dynasties was revised, and the flag of the Western Xia was replaced with the Western Xia script instead of Chinese characters. NO. 5 1917 AD China is in a period of warlord melee, while the West is fighting World War I. When the Allies gained superiority on the battlefield, Germany would surrender, the Treaty of Versailles would be signed, the German colonies would be divided, and the Allies would be dissolved. And in Russia, a vigorous revolution is breaking out, and the overwhelming revolutionary army will overthrow the corrupt Russian government and unite the country under a new leader. NO 6 The destruction of the YUAN Empire The Yuan Dynasty, which has ruled China for nearly a hundred years, is collapsing, all kinds of rebels are rising up, and warlords loyal to the Yuan Dynasty government are also taking action, it is obvious that the Yuan Dynasty and the end, more importantly, after the collapse of the Yuan Dynasty, who will unify China? The incident allowed Zhu Yuanzhang, the King of Wu, to grow in power and eventually establish the Ming Dynasty. This scenario is not finished. NO.7 World War II Original scenario, not much content.The flag of the Chinese warlord was modified This is the download address:version:1.31.4 https://drive.google.com/file/d/1-dRIa8oTB-pumRwhnyC_pUruX0RThQrv/view?usp=drivesdk 1.31.5: https://drive.google.com/file/d/10s1eOebA8PzBZ6rCLwp5vPc8_1blx1WO/view?usp=drivesdk Note to the game: In diplomacy, joint rule will cause the game to crash. Our players discovered when studying the code that Lucas had mistaken the code of the joint rule. It should have asked the country under the joint rule to annex the country under the joint rule. , But Lucas did the opposite completely. When you submit your application for union rule, you will be annexed, but Lucas did again that the player will never be annexed by ai, and no one found this error. In order to prevent the occurrence of the "Soviet Union Rule Donutua", our producer deleted the code that protects the player and finally found that Lucas's code was reversed. , So we adjusted the order of the joint rule in the event. Because the player protection was lost, the joint rule in the diplomatic proposal will eventually cause the player to be annexed and the game crash. This will be fixed later. The default aggressiveness of the game is 0, please adjust to 100% to achieve the best experience (you can also adjust freely according to personal preferences) All the texts of the events, the names of the leaders, and the names of the cities are written in Chinese, so they are not visible in the English version. I tried to solve this problem. However, there seems to be no way to localize these texts in the Civilization Age 2 forum. Unemployment rate is very important, and there are also certain bugs that cause happiness to fall. Please pay attention to the unemployment rate. update 2021.1.12 Guys, this is good news. The Europa Universalis mod is getting its next update. This is just a small update that mainly fixes some balance issues that the game originally had. such as economic growth. In past versions, the growth rate of the economy was tightly controlled by a cap. This resulted in you having to manually invest to solve the unemployment problem, and now the investment bar is fixed, allowing you to solve most unemployment problems by pulling the investment bar. In addition to this, the polity has been modified accordingly, and the problem of suddenly turning an empire into a republic or even a communist state in the later script will no longer arise (probably). Because of the expansion of the economy, the income growth brought by the economy has greatly increased, so I have weakened the economic income, but it will still be the main component of your income. In addition to this, the latest update includes some event fixes and UK event improvements, with more than a dozen new fun events and ten random events added to the UK.
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This mod is a mod which is related to MEIOU & Taxes mod of Europa Universalis IV. Features: Huge mount of Formable Nations with formable systems Lots of Events for scenarios with events A unique map with MEIOU & Taxes provinces lots of Leaders Musics New Ideologies with Familial systems Scenarios: -Charles IV's Golden Bull (no events) -Charles IV's Golden Bull (with events) -Rise of Ottomans (1444) (no events) -Rise of Ottomans (1444) (With Events) Maybe some more scenarios in future but We can't promise right now Progress: Provinces: All of Europe, Africa and Half of Asia (in progress) Ideologies: 0% Ages: 100% Musics: in progress Scenarios: 0% Formable nations: 0% Events: 0% UI: 0% (in progress) if you have any suggestions or questions, you can contact me on discord ( Empire of Sealand#3901 ) Developers: @İmperial Sealand @BarışMançocu @Resul Pasha Special thanks to (Credits): - @Kerems2434for allowing us to use his formable nations system idea - @Mkaand @urdekreizfor making background - @Italian PeCfor allowing us to use his event trees idea - @Simon Wilford for making most of the provinces
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map Europa Universalis 4 map 😎😎😎
MarerjhAdditionalAccount posted a topic in Maps
Hello everyone! I'm starting to develop a map of "Europa Universalis IV"! You ask - why!? Because I can 😎 (P.S. Only the provinces of Europe) Progress: Provinces: 301 Cities: No Map: No Scenaries: No -
Content: The Real 1980 Map NATO and the Soviet Union Realistic Technology Realistic Diplomatic Relations Realistic Population Rates Realistic Happiness Rates USA, SSCB Detailed settings for major countries like America, Soviet Union, and China Affiliated with the Soviet Union; Czechoslovakia, East Germany, Lithuania and Latvia. and Yugoslavia under Communism Countries in NATO; US, France, Britain, Turkey, Italy, Denmark, Greece, Canada, Belgium, Netherlands, Luxembourg, Portugal, Iceland, Norway and West Germany (Germany) 172 Civilization Map Date: 14 June 1980 Technologies; United States 0.72, USSR 0.57 Starting Army in the Capital 825 Starting Population 48600 Starting Economics 18600 Startup Money 5000 Note: Conqueror's II v1.1 Required. Download: 1980.rar Setup: Open Game Folder (...\Conqueror's II v1.1\map\EU4\scenarios), After downloading the file, extract the 1980 file in rar and leave it to the scenarios, Then open the Age_of_Cilivizations file in the Scenario folder, Add (1980;) at the end or anywhere. Open the game and load the scenario(1980) good games.
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Content: The Real 751 Map Oghuz Dormitories Realistic Technology Realistic Diplomatic Relations Realistic Population Rates Realistic Happiness Rates Great civilizations such as Abbasids, Tang Dynasty, Byzantium, Frankish Kingdoms ... Detailed settings for major countries like Abbasids, Tang Dynasty, Byzantine, Frankish Kingdoms Separate vassal and troops for Britain and Franks Vassals and more .. 68 Civilization Map Date: 16 May 751 Technologies; Abbasids ~0.23, Tang Dynasty ~0.29 Starting Army in the Capital ~400 Starting Population ~30000 Starting Economics ~20000 Startup Money 1500 Note: Conqueror's II v1.1 Required. Photos: Download: Archived Setup: Open Game Folder (...\Conqueror's II v1.1\map\EU4\scenarios), After downloading the file, extract the 751 file in rar and leave it to the scenarios, Then open the Age_of_Cilivizations file in the Scenario folder, Add (751; at the end or anywhere.) Open the game and load the scenario(751) good games.
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What if The Holy Roman Empire was forced to recolonize the world? Welcome to Holy Roman Exodus, an EU4 ported mod. this is still in development, suggestions are open holyromanexodus.rar
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Ever get tired of the same old royalty free music? Ever wanted variety in the music of the game? Well this mod is for YOU! This mod will include over 500 tracks, mostly from Paradox games and mods! I am currently just beginning development at this moment, so don't expect it to be out tomorrow. This mod will be included in SPQR, so once it's out if you already have SPQR, you don't need to download this.