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  1. Hello everyone, long time no see, I made you wait for a long time. Now the new update is finally ready! After so long preparation, I bring you a new version of Europa Universalis 4 mod, code 1.31.6. Here is the download link :https://drive.google.com/file/d/174Rff2C309yayF3XN0qP_MiX12BT7SRK/view?usp=drivesdk Then I'll introduce you to the new update. The new tactical system, which I mentioned in an old post, is officially implemented in the game in this version. I need to introduce to you, the original author of this new system is the DDC of the Chinese Age of Civilization 2 forum, this system has many bugs, but we have fixed a lot of content with the help of our Russian friend TransAmur (author of Bloody Europe), this system The following functions are provided: In an incomplete engagement, the army will not be completely lost in a round, both sides will lose a part of their troops, and then one side wins and the other side retreats. This mechanic is similar to the battle lines in Hearts of Iron. A routed army will automatically retreat to friendly territory, but if it is already surrounded, the entire army will be wiped out. So you can take full advantage of this. Reservists system, as you can see, the data of reservists is added at the top of the status bar. You need to spend reservists to recruit troops. Once the manpower is exhausted, you will not be able to continue recruiting soldiers. Reservists can only be obtained from the native population, and regions that have not been assimilated will not provide reservists. The trade function is actually very simple, just by calculating your economic situation, domestic buildings and territory distribution, it will give you a certain trade income every ten rounds, of course, it may be negative. That's when you need to open trade barriers to protect your home country's economy, this is the only way to interact right now, but you can use it to prevent your business-loving neighbors from getting income from you. Improved automatic construction and automatic command of troops, the previous version of the automatic function can only be turned on once and lasts ten rounds, and then you need to turn it on again, but now the automatic construction can be turned on and off at any time! In addition, with the help of TRANCAMUR, an additional function of automatic assimilation has been added, which makes you more hands-free. new government. In the old version, the conversion of government was restricted, and players could hardly change their government in the game. But in the new version these problems are solved,We designed an extremely complex overall transformation network, so that regimes can be linked to each other and unlocked in new eras, for example, when your feudal monarchy technology reaches 0.8, you can reform your regime into a bureaucratic monarchy, After giving the reform order, after 50 turns, suppress the rebels who oppose the reform, you can successfully change your government. Of course, before that, you can also change the government. After a cooldown period of 240 turns, you can change the feudal monarchy to a dictatorial monarchy of the same level in order to control your vassal state. The vassals are stronger, and their vassals will not declare war on their own, while the vassals of feudal countries have independent right to declare war, and they will even fight each other. You can also change to an aristocratic republic, in preparation for the subsequent move to a republic. The following is a detailed conversion diagram, for illustration only. You need to reach 0.8 technology to upgrade to the second government, reach 1.0 technology to upgrade to the third, and reach 1.2 technology to upgrade to the fourth government is also the final government. In a republic type of government, you can have an election every 48 or 60 turns, choosing a different type of party or government. English translation, the last version was welcomed by many players, but the event text is only in Chinese, which is difficult for non-Chinese users to get a better experience, so I added the English translation of the event text, and now many events have English events Description (Rise of Ottoman only), 2/3 of the events are currently in English, and will try to translate all events. Translations in other languages are also available if needed in the future. For a more detailed mod introduction, check out my previous post, which includes an introduction to the script content.:Europa Universalis 4 MOD Of AoH II - Mods - Age of History Games (ageofcivilizationsgame.com)
  2. Age of Civilizations II - Conquerors Mod by AoC2ModdingTR Conquerors is a Europa Universalis IV patch for Age of Civilizations II. We added a lot of new features to the game with this mod. We'll do updates every month or every two months to the mod. So what is the features of the mod? FEATURES: - New EU4 - Extended Timeline Map (3708 Provinces) - 1829 City Names for the EU4 Map - New improved HRE (Holy Roman Empire) System - New Formable Systems to Some Countries (Will be added to more countries with 4th update) - Added "Choose Your Way" system to Turkey (This feature will be added to more countries with other updates) - Over 701 New Leaders - 203 Formable Civilizations - EU4 Civilizations Colors for all scenarios - EU4 Extended Timeline Scenarios - Improved Graphics - Quicker Turn Pass Speeds (with v1.1 Fixing the Bugs Update) - About 1500 New Civilizations - EU4 Interface - EU4 Icons - EU4 Musics - EU4 Declare War Sound - Improved WW1 Scenario - Improved WW2 Scenario - New Flag Effect - New Font - New Game Logo - Compatible Versions for Windows & Android NEW FORMABLE CIVILIZATIONS SYSTEMS FOR SOME CIVILIZATIONS Ottoman Empire (Turkey): Ottoman Beylik -> First Ottoman Empire -> Great Ottoman Empire <- Ottoman Empire (Development period) <- Ottoman Empire (Downfall Period) <- Turkey Greece (Byzantine Empire): Greece -> Megali Idea -> Byzantine Empire -> Eastern Roman Empire -> Roman Empire Italy (Roman Empire): Italy -> Italy Kingdom -> Western Roman Empire -> Roman Empire England (United Kingdom): Anglo-Saxons -> Sussex,Wessex,Essex -> England -> Great Britain -> United Kingdom -> British Empire Azerbaijan (Safavids): Azerbaijan -> Great Azerbaijan -> Caucasus Turkish State -> Safavids And more.... WHAT FEATURES WILL COME WITH UPDATES? UPDATE 1: FIXING THE BUGS UPDATE (RELEASED) - Fixed over 134 capital problems in all scenarios years - Fixed and added new leaders to the WW1 - Fixed over 57 connection problems - Fixed Eastern Germany Leader in the Cold War Scenario - Improved Background - All of the islands added to 1991, 1947 and Modern World Scenarios - Fixed some ideology problems (like Ottoman – Democracy) - Solved the slow turn pass problem in all of the scenarios - Remade WW1 Scenario - Remade WW2 Scenario - Added 1939 Scenario - Added Spanish Civil War Scenario (DLC Version) - Fixed default Spanish Civil War Scenario UPDATE 2: THE DARK AGE UPDATE (RELEASED) - Added 15 scenarios to between 395 - 1399 years. - Added new improved HRE (Holy Roman Empire) System - Added new formable system to Azerbaijan (This feature will be added to more countries with 4th update) - Added "Choose Your Way" system to Turkey (This feature will be added to more countries with other updates) - Fixed over 49 connection problems and some bugs - Fixed some borders in the scenarios - Added over 50 new leaders - Added Nile, Danube, Iberian, Euphrates and Tigris Rivers - Improved the WW2 Scenario In v1.1 and earlier, in the WW2 scenario, France topped the rankings despite being a powerless country of the era. He could easily defeat Nazi Germany. In order to make this absurd situation more realistic, a detailed nerf (power reduction) was applied to the country of France. The powerful states of the period, Nazi Germany and the Soviet Union, were given buff (empowerment). The nerf made to France was made more logical by detailing. The Gallic region, where France's main territory is located, was made stronger, while the value of the African territory, where France's colonies are located, was reduced to a minimum. So, when you play with a country that is an enemy of France, it will be a little difficult on the territory of main France, but it will be quite easy for you to invade the rest of France after you drop the main line. - Added canals and a system for the canals.. (Suez, Panama, Kiel..) For a long time, many people want the addition of canals such as Suez, Kiel. And we always opposed this, because it would disrupt realism in scenarios before the construction date of the channels. Like "Being able to cross the Suez Canal in the scenario of the year 632"... But now you will be able to pass through the channels without disrupt realism. Conqueror's II v1.2 version will come with 2 maps in it. One map will be called "After 1859" and the other map will be called "Before 1859". (1859 - > Date of Construction of the Suez Canal). On the "After 1859" map, scenarios after 1859 will be found, and on this map you will have the opportunity to pass through the canals. On the "Before 1859" map, there will be scenarios before 1859, and on this map you will not be able to pass through the canals. In short, in order to switch between scenarios where you can use channels and scenarios that you can't use, you just need to switch from the game to the other map. - Improved the background - Fixed some formable civilizations problems (like need lands from India for form the Yugoslavia) - India nerfed in WW1, WW2 and Modern World scenarios. - Nazi Germany buffed in WW2 scenario. UPDATE 3: CONQUERORS OF THE NEW AGE (17.03.2021) - Added +90 new scenarios - Added focus trees to some major countries - Added about 80 new formable civilizations - Added over 100 new leaders - Added %0 AI Agrression Feature - New Formable Civilizations Systems - About 1500 New Civilizations UPDATE 4: NEW FORMABLE SYSTEMS (SOON) - We'll add more formable civilizations systems (like Ottoman, Italy, Greece systems) - We'll fix some bugs and mistakes - We'll fix some borders in the scenarios After all of the updates, we'll release "Conqueror's II - Complete Edition" IMPROVED HRE (HOLY ROMAN EMPIRE) SYSTEM (With v1.2 "The Dark Age" Update) As you know, Conqueror's II is an EU4 mod. And when you attack a Holy Roman State in EU4, all the Holy Roman States go to war with you. But the Holy Roman system in Age of History 2 is useless. You can become another country and conquer the Holy Roman States very easily. To break this ease, tomorrow we will introduce the system of the Holy Roman Empire, which we have just added to the game. Conquering the Holy Roman States will no longer be as easy as it used to be. Especially, we will make states that were superpowers of their time, such as the Austrian Empire, stronger. And with this system, if you declare war on a Holy Roman State, All Holy Rome will declare war on you. This system will be more focused on scenario 1444. CHANGABLE OF LEADERS WITH EVENTS (WITH V2.0 (4TH UPDATE)) We negotiated with Addon+ Creator to use the "Changing leaders with events" (Created by Russian community) feature for Conquer's II and we got positive answers. In Conquerors v1.5 (3rd Update) there is a great possiblity that we will include elections, death of leaders, new leaders taking over etc. features will be added. Keep waiting.I thank the Russian Community for sharing this feature with us. @Reich PICTURES: YOU CAN DOWNLOAD THE MOD FROM THE DESCRIPTION OF THE VIDEO! (V1.5 "CONQUERORS OF THE NEW AGE") AoC2ModdingTR YouTube Channel: https://www.youtube.com/channel/UCIVov6An3mEzP17tLGcZl6g AoC2ModdingTR Discord Server: https://discord.gg/XXkgg695u4 AoC2ModdingTR Twitter Account: https://twitter.com/AoModding CREDITS: AoC2ModdingTR
  3. This mod is a mod which is related to MEIOU & Taxes mod of Europa Universalis IV. Features: Huge mount of Formable Nations with formable systems Lots of Events for scenarios with events A unique map with MEIOU & Taxes provinces lots of Leaders Musics New Ideologies with Familial systems Scenarios: -Charles IV's Golden Bull (no events) -Charles IV's Golden Bull (with events) -Rise of Ottomans (1444) (no events) -Rise of Ottomans (1444) (With Events) Maybe some more scenarios in future but We can't promise right now Progress: Provinces: All of Europe, Africa and Half of Asia (in progress) Ideologies: 0% Ages: 100% Musics: in progress Scenarios: 0% Formable nations: 0% Events: 0% UI: 0% (in progress) if you have any suggestions or questions, you can contact me on discord ( Empire of Sealand#3901 ) Developers: @İmperial Sealand @BarışMançocu @Resul Pasha Special thanks to (Credits): - @Kerems2434for allowing us to use his formable nations system idea - @Mkaand @urdekreizfor making background - @Italian PeCfor allowing us to use his event trees idea - @Simon Wilford for making most of the provinces
  4. This is mys maps for Age of History II; Medieval Style: https://drive.google.com/drive/folders/1Kq__82bptz-7T9MT4woqWe5xVXLVpgWG?usp=sharing Universalis Style: https://drive.google.com/drive/folders/1ammPIRXh-n33c4AZZgDwYd_L1_8EgNHm?usp=sharing Enjoy!
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