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"In the grim darkness of the far future, there is only War". From the creator of the Star Wars Mod... I announce you the mod which will bring you in 38,000 years in the grimdark future of Warhammer 40,000 universe! The mod where you'll be able to play as a mighty Chaos Lord, awesome Ork Warboss, ambitious Tau Ethereal... or maybe as the Emperor of Mankind himself leading His legions to conquer the galaxy? I can stumble on this mosaic forever Regions (Sectors) Map. Note the borders of sectors, most of them are not squareish or angular (not counting the Segmentums borders which can be easily seen here). The features of background map such as warp storms, nebulas, clusters, etc. will be added later when the mapping will be finished (or when I'll get bored of mapping). I work on this mod for 2 weeks (not counting the hiatuses) and I'm proud to say I'm breaking the limit for 2500 provinces! Segmentum Solar, Segmentum Obscurus, Segmentum Pacificus and areas beyond of them, and also the most of Segmentum Tempestus are covered by provinces! I think I need less than 100 provs to complete the Segmentum Tempestus. And it will be done today, then I will begin mapping the Veiled Region which lays beyond the Tempestus. Mapping Segmentum Ultima would be the hardest task. I use this interactive map for planets location and this map as the background (because it has the Milky Way overlay which can be found by google which will be used as a background), I use this map for putting dots around which new provinces will be drawn. At first, I draw sectors/regions on the background map used by Map Editor. I begin to do this from the edges of already dotted space, as a rule. I also seek the planets which mutual location on both of maps is OK. They would help me orientating the map further. And when I'm sure with the sectors and/or suitable planets, I dot the map. I use different colours to indicate the planet's alleigance, and that helps me to navigate too. If there is a planet presented on the background map, I make a thick dot and write it's name. The Segmentum Ultima is big. It means here would be big distances and gaps where you can get lost easily. It would be easy to miscalculate the size of the sector which may result in unjustly big gaps or dense folds/thin stretches of worlds. It would take a lot of time to complete it. Planned Features: Big galaxy map, much bigger than Star Wars Mod has! How many provinces? It's still hard to say. Segmentum Obscurus has nearly 1000 provs, Solar has 326, Pacificus has 388, Tempestus will have nearly 500 provs. Segmentum Ultima is the biggest one, and it extends farther than you think if you looked at the picture above. I think that finally the map will have somewhere around 5000 provinces, or even more. Once used in Star Wars Mod, organic bordering is applied to most of the provinces. New principle of bordering applied: there are no provinces bigger than one peripheric square of the background map used in Map Editor (albeit there are some exceptions, these are early provinces of sectors in Obscurus). That's why you can see the gaps which are also made organic and appropriate-looking. There are also Systems applied (concentric rings of provinces can be seen on the first picture). Some of planets in them also have moons. As I stated, the galaxy map has its own Continents and Regions packs. Continents are Segmentums, Regions are Sectors. It's still hard to say how many civilizations will be there. Besides the Imperium, Tyranids and Tau which are united factions, I plan to introduce dozens of Chaos, Orks and Necrons civilizations. I will also try to introduce as many minor xenos civilisations as it possible. In the Imperium, there will be abhuman minorities, Chaos and Genestealer cults which would rebel one time (because in Warhammer 40k, there is only war, and in AoC2, with war also comes lesser stability). The final number will obviously be bigger than Star Wars Mod has. Initially only recommended, but then each major faction's independent civilization will have certain mechanics. For example, Ork Empires would increase their happiness up to 100% when they are at war but they would get -20% happiness fine if they are not at war for a long time. The same thing would apply for civilizations worshipping Khorne, but they would get not only the happiness fine (which would be -33%) but also lose the movement points. New biomes for the alien worlds inherited from and compatible with Star Wars Mod. Ecumenopolis biome renamed as Hive World. Beside these, four new terrain types added (Daemon World, Craftworld, Maiden World, Webway Gate). I'm not sure yet how many new ages here will be. I can definitely say here will be Age of Terra (5000-15000), Dark Age of Technology (15000-25000), Age of Strife (25000-29797), Great Crusade (29798-30003), Horus Heresy (30004-30014), The Time of Rebirth (30015-31000?/37999?), The Waning (38000?-40743), The Time of Ending (40744-40999) and The Era Indomitus (41000-???). The Age of Civilizations will be extended back to 8000 BC (to allow to write the Emperor's birth date). There will be also the War in Heaven age dating back to 65,000,000 BC. It's only purpose is to write the birth date of Necron leaders. But there are also The Forging, Nova Terra Interregnum, Age of Apostasy and Age of Redemption. I consider them worthless to add because there are no planned scenarios for these times. At shorter, there will be from 9 to 13 new ages. New fonts borrowed right from the Warhammer's official books. Initially, there will be only 1 or 2 scenarios ("Warhammer 40,000 Civilizations from their Homeworlds" (probably) and "7th Edition") dedicated to the end of 41st millenium. Further, I plan to make scenarios dedicated to Indomitus Crusade, Horus Heresy and the Great Crusade (definitely), Unification Wars scenario on Earth map (likely) and "Humankind Divided" scenario (unlikely). There will be from 5 to 7 new scenarios. 6 new government types inherited from Star Wars Mod (if you possess Addon+): Corporate, Stratocracy, Criminal Organization, Magocracy, Hive Mind, Machine Intelligence. I don't know yet how many leaders' portraits will be here. Leaders of major factions whose arts I would not find will use generic portraits, from 10 to 20 per each faction. They will be Hearts of Iron 4-styled and based on miniatures' photos. 47 (currently) new tracks related or non-related but well-fitting to the Warhammer 40,000 universe. This number is planned to be increased up to 60 or 70 tracks. (Probably) the small changes in UI such as changing the government crowns and/or the city dots. I hope I would finish making this map up to the end of August. The version 1.0, especially "7th Edition" scenario will be done immediately after the map will be finished.
Hello there. Download Link (PC) Download Link (Android) I present the mod you'd never seen like this before - the mod which will deliver you in the Galaxy Far Far Away and make you as a ruler of interstellar civilization of the Star Wars Universe! This mod was developed for 3 months: one week for the (most of) Galaxy map and the rest of all time for events. I wanted to create a mod as comperhensive as it possible for its fictional universe. I wanted to create a mod which would please not only casual AoC2 players but also potential Star Wars fans who may play this game. I studied Wookiepedia for hours to create a single events. I searched details to make it as accurate as it possible to the Star Wars canon, both Legendary and Disney Canon. It was a great work which would be sinful to not be shared. What's New: The Galaxy Far Far Away map containing 1039 provinces. Not everywhere, but I tried to make their borders organic to each other to make them less border-gorish. The borders were made in account with the history and astrographical division of the galaxy. Star Wars galaxy map has its own Continents and Regions packs. Continents are Galactic Rims, and Regions are... Regions and some notable sectors. New biomes for the alien worlds. One province = one planet. Most of them have very valueable bonuses and/or fines since most of them are extraterrestrial and hostile for the organic life (Molten Worlds, Toxic Worlds) or over-developed (Ecumenopolises and Forge Worlds). Just check my map on the Landscape mode... The worlds I couldn't find an information for their landscape have the Hill or Space Station biome. 300+ new, Editor-made Star Wars civilizations, from the all-known Republic and Empire to the minor species and factions probably only complete Star Wars nerds ever heard or read of. Some of these civilizations have different flags and names for different governments. 21 new ages scoping the period since 38000 BBY (Pre-Republican Era) till 500 ABY (end of Post-Imperial Age). "BBY" and "ABY" stands for "before/after the Battle of Yavin", if someone doesn't knows. 17 scenarios scoping (almost) complete history of the Star Wars galaxy since the foundation of the Republic 25,000 years before the film events till the Second Imperial Civil War 130 years after. Most of these scenarios have events with 225 pictures included. Most of them were borrowed from Wookiepedia and some from Stellaris. Some of scenarios have even "alternate history" events! 6 new government types (if you possess Addon+): Corporate, Stratocracy, Criminal Organization, Magocracy, Hive Mind, Machine Intelligence. Each of them has their own crown. 120+ new leaders and their portraits. Some of them have poritraits in Hearts of Iron IV-style. The most well-known leaders (such as Palpatine, Dooku or Darth Revan) have their linkages to Wikipedia. 28 new tracks to better immersion in the Star Wars atmosphere. New main theme.