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Found 10 results

  1. Ideologies+ 2 is going to be a mod which will add more ideologies in the game and also a continuation of the original Ideologies+. @pythx also helped me at this mod with some things : ) Planned stuff Splitting the Monarchy ideology into Kingdom, Empire, Duchy, etc Adding most of the idoologies provided by this website: http://quick-facts.co.uk/politics/ideologies.html Hopfully reaching the original goal of the original Ideologies+: Making for each ideology and each country a flag (unless similarities) (IMPOSSIBLE, i will reskin only the ones that mater and requests)
  2. Hola Comunidad les traigo un gobierno llamado Nacional Bolchevismo }, { Nombre: "national_bolshevism", Extra_Tag: "nb", GOV_GROUP_ID: 2, ACEPTABLE_TAXATION: 0,31, MIN_GOODS: 0,15, MIN_INVESTMENTS: 0,13, RESEARCH_COST: 1,0, INCOME_TAXATION: 1,03, INCOME_PRODUCTION : 1,09, MILITARY_UPKEEP: 0,99, ADMINISTRATION_COST: 1,0, que ADMINISTRATION_COST_DISTANCE: 1,1, ADMI
  3. This is government religons but there is only christianity,islam,jewish with idealisms i mean sunni shia,catholic orthodox protestant no buddhism or hinduism https://drive.google.com/file/d/1BFhf59bwrwQrcWVtOIBn6XsOg_RYtlmc/view?usp=drivesdk
  4. My Spanish Flag, in the future, colinies Flag. 1, Iberian Union and the other normal Spain... I am Noob in creating flags jeje.
  5. this is a project to bring Imperator:Rome to Age of Civilizations, you could help provinces completed: unknown planned features: all territory names adding or renaming government types to imperator government types adding scenarios adding all civilizations from imperator (help wanted)
  6. Age of Civilizations 2: Ultimate Overhaul Development Re-Continues! Discord works! Age of Civilizations is a game that focuses on grand strategy, politics and other government driven elements. Łukasz Jakowski however, included something in the game that is rare in other grand strategy games. Customization. Customizing civilizations, leaders, maps, Whole scenarios, events in these scenarios, etc, etc... This, i think is a very good thing. The only bad thing about this, is that the game focuses more on the custom creative aspect than the realistic grand strategy one. This mod is g
  7. +New Uİ +NEW MAP BACKGROUND +120 SCENARİO +6 MAP +22 GOVERNMENT (New Earth ## MAP) "memososisine ve keremshortest24 e tüm katkılarından dolayı teşekkür ediyorum" Mod producer's YouTube channel; https://www.youtube.com/channel/UCchGymDv9QXNDSGDY8YWMfw Mod PC link; https://drive.google.com/open?id=16wUcbNlHvP3mIK27rMp_vhsbogUcGE2W ⛔⛔⛔ Mod Android link; https://drive.google.com/file/d/1DXR3qQQK2gYGjMD7dwFhuE9GyriIdErF/view?usp=drivesdk
  8. ▪Governments.json files ▪what new in dsh Governments.json •Islamic ▪HeavenlyMandate •Dictator ▪Nazi •Social Democracy ▪Terrorist (and more) Governments.json UI.zip ●how install • Governments.json>aocII file > game > paste here UI > aoc II file > paste here enjoy
  9. I managed to change the flag of a nation depending on its government but i could not find a way to change its name (automatically, i know that you can change a nation's name simply by clicking its name and writing the name that you want in-game, i want it to change name automatically.) I know that in the vanilla game there are some examples of a nation's name changed depending on its government, like the UK, it changes its name form "United Kingdom" to "Great Britain", so i assume that you can do that for a player made civ too.
  10. More governemnts for 1440: Duchy- It´s costly to make army, and the taxation is regular. medium cost of research. Kingdom- It´s a regular cost to make army, and a normal taxation. medium/high cost of research and pop. growth is +15%. County- it´s very costly to make army, but the taxation is high. cheap cost of research. 2.0 points of recruitment, and 1.6 of move. Empire- It´s very cheap to make army, but the taxation is low. High cost of research . 1.2 points of recruitment and 0.6 move. Pop. growth is +25% to make a realistic history in these governments, fo
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