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About Me

Found 5 results

  1. // English // Very good, community! How are you today? I feel they have to remind me, I am the person who recently published a post called "Ultimate Governments Mod", well, I warn you that I lost the original file and I am redoing the mod ONLY in Spanish and English. Maybe at the end of the month start to translate to Portuguese and French, and when I finish Polish, German, Lithuanian, and Italian. Sure, I need help to make this mod, therefore, I would like to help me finish this project by suggesting new forms of government and helping translate to make this mod faster. // Spanish (Español) // ¡Muy buenas, comunidad! ¿Cómo estás hoy? Siento que tienen que recordarme, soy la persona que recientemente publicó una publicación llamada "Ultimate Governments Mod", bueno, te advierto que perdí el archivo original y estoy rehaciendo el MOD SOLAMENTE en español e inglés. Tal vez al final del mes comience a traducir al portugués y al francés, y cuando termine polaco, alemán, lituano e italiano. Claro, necesito ayuda para hacer este mod, por lo tanto, me gustaría ayudarme a terminar este proyecto sugiriendo nuevas formas de gobierno y ayudando a traducir para hacer este mod más rápido.
  2. New Ideologies/governments New icons for events New formable civilizations At the moment there are very few formable civilizations, but you can help me with your ideas. I hope for your help. Also, it will be very good if someone helps to improve this mod. Ideologies/governments: 8 Icons for events: 7 Formable civilizations: 4 The following things I would like to add: scenarios flags for new and old governments leaders fonts (?) music (?) and more... (?) Download: Armolitskiy's AOC2 MOD.zip Looks like Addon +
  3. How to add own flags for Governments of Civilization? Each Civilization have own TAG Example: "pol" - Poland All lists of tags and Civilizations can be found: Game files -> game -> languages -> civilizations -> Bundle.properties Each type of government have own extra TAG Game files -> game -> Governments.json For monarch extra tag is: "m" Extra_Tag: "m", So the flag of Monarch of Poland will have this TAG: "pol_m" For the Horde the TAG will be "pol_h" etc. Flags location: Game files -> game -> Flags - Small flag (Required) Game files -> game -> FlagsH - Large flag(Optional) For own Civilizations created in "Civilization Creator" Game files -> game -> civilizations_editor -> 1544372214811aiomucxo "1544372214811aiomucxo" is an example TAG of your Civilization "1544372214811aiomucxo_FL.png" Democracy Flag "1544372214811aiomucxo_m_FL.png" Monarchy Flag "1544372214811aiomucxo_h_FL.png" Horde Flag etc.
  4. Armolitskiy

    [CLOSED] Mod.

    CLOSED Go to: New governments: Nazism Dictatorship [new] Theocracy Militarism Partisans Socialism Technocracy Conservatism Federation And I did some changes to Communism. New diseases: HIV/AIDS (I'm not sure that I did everything right) Malaria Be sure to write what you want to see in the new version of the mod. INSTALL: Just put a folder from the archive in the game directory DOWNLOAD: Small mod by Armolitskiy.zip
  5. Noron

    Ideologies

    How to add your own ideology? Age of civilizations 2 / game / Governments.json Copy the existing ideology and change it for yourself 1.00 - +0% 1.x - +x% 0.x - -x% Example: { Name: "Paternalism", // Name of a ideology Extra_Tag: "p", // Tag GOV_GROUP_ID: 1, // Relationship group ACCEPTABLE_TAXATION: 0.01, // The higher the value, the more taxes can be raised MIN_GOODS: 0.50, // population growth MIN_INVESTMENTS: 0.30, // The higher, the more money is needed for economic growth RESEARCH_COST: 1.05, // Cost of research INCOME_TAXATION: 0.98, // Tax bonus INCOME_PRODUCTION: 1.0, // Production bonus MILITARY_UPKEEP: 0.40, // Military upkeep bonus ADMINISTRATION_COST: 1.50, // Administration cost ADMINISTRATION_COST_DISTANCE: 1.40, ADMINISTRATION_COST_CAPITAL: 0.4, // This is either the cost of moving the capital, or the cost of managing the capital COST_OF_MOVE: 8, // Cost of move in a non-national province COST_OF_MOVE_TO_THE_SAME_PROV: 2, COST_OF_MOVE_OWN_PROV: 4, // Cost of move in a national province COST_OF_RECRUIT: 16, // The cost of recruit a one soldier COST_OF_DISBAND: 18, // The cost of disband a one soldier COST_OF_PLUNDER: 6, // DEFENSE_BONUS: 3, // Defence bonus CAN_BECOME_CIVILIZED: -1, // Can civ become civilized? CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 6, // The list of ages is in the file Ages.json REVOLUTIONARY: false, // Parameter for the rebels AI_TYPE: "COMMUNISM", // Type of AI R: 131, // Red (RGB color) G: 139, // Green (RGB color) B: 131 // Blue (RGB color) }, Here are my own ideologies, you can use them for your scenarios, or based on them to make your ideologies P.S Sorry for my English)Age of Ideologies[1.35].rar
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