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Found 3 results

  1. Armolitskiy

    Mod.

    New governments: Nazism Dictatorship [new] Theocracy Militarism Partisans Socialism Technocracy Conservatism Federation And I did some changes to Communism. New diseases: HIV/AIDS (I'm not sure that I did everything right) Malaria Be sure to write what you want to see in the new version of the mod. INSTALL: Just put a folder from the archive in the game directory DOWNLOAD: Small mod by Armolitskiy.zip
  2. Noron

    Ideologies

    How to add your own ideology? Age of civilizations 2 / game / Governments.json Copy the existing ideology and change it for yourself 1.00 - +0% 1.x - +x% 0.x - -x% Example: { Name: "Paternalism", // Name of a ideology Extra_Tag: "p", // Tag GOV_GROUP_ID: 1, // Relationship group ACCEPTABLE_TAXATION: 0.01, // The higher the value, the more taxes can be raised MIN_GOODS: 0.50, // population growth MIN_INVESTMENTS: 0.30, // The higher, the more money is needed for economic growth RESEARCH_COST: 1.05, // Cost of research INCOME_TAXATION: 0.98, // Tax bonus INCOME_PRODUCTION: 1.0, // Production bonus MILITARY_UPKEEP: 0.40, // Military upkeep bonus ADMINISTRATION_COST: 1.50, // Administration cost ADMINISTRATION_COST_DISTANCE: 1.40, ADMINISTRATION_COST_CAPITAL: 0.4, // This is either the cost of moving the capital, or the cost of managing the capital COST_OF_MOVE: 8, // Cost of move in a non-national province COST_OF_MOVE_TO_THE_SAME_PROV: 2, COST_OF_MOVE_OWN_PROV: 4, // Cost of move in a national province COST_OF_RECRUIT: 16, // The cost of recruit a one soldier COST_OF_DISBAND: 18, // The cost of disband a one soldier COST_OF_PLUNDER: 6, // DEFENSE_BONUS: 3, // Defence bonus CAN_BECOME_CIVILIZED: -1, // Can civ become civilized? CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 6, // The list of ages is in the file Ages.json REVOLUTIONARY: false, // Parameter for the rebels AI_TYPE: "COMMUNISM", // Type of AI R: 131, // Red (RGB color) G: 139, // Green (RGB color) B: 131 // Blue (RGB color) }, Here are my own ideologies, you can use them for your scenarios, or based on them to make your ideologies P.S Sorry for my English)Age of Ideologies[1.35].rar
  3. Łukasz Jakowski

    Governments flags

    How to add own flags for Governments of Civilization? Each Civilization have own TAG Example: "pol" - Poland All lists of tags and Civilizations can be found: Game files -> game -> languages -> civilizations -> Bundle.properties Each type of government have own extra TAG Game files -> game -> Governments.json For monarch extra tag is: "m" Extra_Tag: "m", So the flag of Monarch of Poland will have this TAG: "pol_m" For the Horde the TAG will be "pol_h" etc. Flags location: Game files -> game -> Flags - Small flag (Required) Game files -> game -> FlagsH - Large flag(Optional) For own Civilizations created in "Civilization Creator" Game files -> game -> civilizations_editor -> 1544372214811aiomucxo "1544372214811aiomucxo" is an example TAG of your Civilization "1544372214811aiomucxo_FL.png" Democracy Flag "1544372214811aiomucxo_m_FL.png" Monarchy Flag "1544372214811aiomucxo_h_FL.png" Horde Flag etc.
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