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Showing results for tags 'idea'.
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1.Oil It can replace the movement points. But unlike the movement points, it will not be endless and restore very turn, but must buy from other countries or build "oil drills" to increase oil. Each moving unit costs 10 oil. Oil producing countries like the Soviet Union will have more starting oil than others countries. Ex: Germany have 100 oil - Soviet have 300 oil "oil drill" Lv1 gains 1 oil per turn. "oil drill" Lv2 gains 3 oil per turn. "oil drill" Lv3 gains 5 oil per turn. 2. Electricity Each country will have electricity consumption depending on the population. Developed countries need more electricity than less developed countries Electricity cannot be bought. Build "Power Plants" to generate electricity and can only be built up to 3 in 1 country. If the "Power Plant" is not built or is taken over by other countries, the country will lose power. These "oil drills" will be shut down and will not supply any more oil. The country will decrease its happiness and will rebel.
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Have you ever played Age of Civilizations 2 and wished for a mod that brings the War of the Roses to life? Well, here's an idea for a mod that does just that! Firstly, imagine a map of England during the War of the Roses period (1455-1487), complete with all the major cities, castles, and territories controlled by the House of Lancaster and the House of York. As you play, you can experience a range of historical events, such as battles, alliances, and diplomatic agreements. You'll have the choice to play as either faction, and each will have its own leaders, military units, and unique abilities. You'll have to navigate the complex political landscape of England during the War of the Roses, using diplomacy to expand your territories, win over neutral factions, and weaken your enemies. Combat will be a major focus of the mod, involving a mix of land battles, sieges, and naval warfare. You'll have to use a combination of tactics, strategy, and unit positioning to win battles and conquer enemy territories. Plus, you'll have access to a range of historical weapons and armor, such as longbows, plate armor, and poleaxes. There will also be a range of historical events, such as the Battle of Bosworth Field, the execution of Richard III, and the coronation of Henry VII. These events will have a major impact on gameplay, leading to significant changes in the balance of power between the factions. Lastly, the mod could include customization options such as custom maps, units, and factions, allowing you to create your own scenarios and battles and explore different aspects of the War of the Roses.
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So here is the idea: So just like formable nations you will have to get a sertain amount of provinces to release a colony (just like eu4).Unlike the formable civs it will be free (since you lose territory for a vassal) Why should it be in the game? 1.It will make it more historically accurate. Form example if the uk has the 13 colonies it will be able to release them (same way as forming a nation but instead one gets released) 2.AI cant release vassals 3.it will make the game less bordergory 4.It will be easy to make your own colonies (in the map editor just like formable civs) 5.No more hours spent on events (literally just like formable civs you will be able to choose which civs will be able to form the colony) 6.Good for roleplay (pretty obvious why)
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Hi, guys. I just think about creating game like AoH2, but with more mechanics, better AI, etc., but the problem is that I have an idea, but don`t have any skills to do it(so I think it`s just a hope). As I know, the founder of this game doesn`t do anything with the game, so we won`t see any updates and correction of bugs. But I like this game, the conseption of this game, style and ideas. I wanna know what the best ideas of this game you have and what could be better, maybe adding some new mechanics (for example political situation that depends on war, social, economy etc. situation in country, what if just take all we have in our world and try to put it into game)? And why is it so hard to make game like AoH2?
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¡Hola a todos! Mientras miraba un poco el foro (hacía tiempo que no lo miraba jeje) empecé a pensar dos cosas :La gran cantidad de mapas que había y, por suerte, la gran actividad y tamaño de la comunidad española del foro (que la mayoría normalmente habla inglés para comunicarse mejor, como yo) Y entonces me dije: ¿Por qué no hacer un índice de todos los mapas creados por hispanohablantes, dado el gran tamaño de la comunidad y la facilidad de comunicación que hay? Me refiero a hacer una especie de lista con todos los mapas creados por la comunidad hispana, dividiéndolos en si se pueden descargar, si es una versión de prueba o si todavía se está creando. Además, obviamente se añadírian los creadores, lo que facilitaría la comunicación en caso de querer hablar con el autor. Seguiría siempre esta estructura: Nombre del mapa,estado del mismo y autor. Por poneros un ejemplo de cómo sería,imaginaos que yo creo un mapa de 2019,que está listo para descargar pero aún quiero seguir actualizando: Mapa: 2019 Estado: En desarrollo y descargable. Autor: Lucas L ¿Qué os parece la idea? Si bien somos una comunidad grande,creo que sería fácil reunir todos nuestros mapas en una lista. Esta lista estaría en un post que,en el caso de venir gente nueva, podríamos enseñar para crear una gran recopilación. Si os parece bien y queréis participar, decidlo en los comentarios y si queréis, para ir empezando, podriais nombrarme los mapas que tenéis cada uno para hacerlo más fácil. Obviamente sería yo quien haría la lista, lo único que teneis que hacer es poner los mapas en los comentarios jeje. Y si no os gusta la idea, pues bueno, no pasa nada el mundo sigue xD. ¡Lo dicho, espero que os guste la idea!
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What mod to create? just give me an idea. MY TWITTER https://twitter.com/Dimon43429065
- 11 replies
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- age of civilizations 2
- mod
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(and 3 more)
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So here is the idea: So just like formable nations you will have to get a sertain amount of provinces to release a colony (just like eu4).Unlike the formable civs it will be free (since you lose territory for a vassal) Why should it be in the game? 1.It will make it more historically accurate. Form example if the uk has the 13 colonies it will be able to release them (same way as forming a nation but instead one gets released) 2.AI cant release vassals 3.it will make the game less bordergory 4.It will be easy to make your own colonies (in the map editor just like formable civs) 5.No more hours spent on events (literally just like formable civs you will be able to choose which civs will be able to form the colony) 6.Good for roleplay (pretty obvious why)
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PL:Chciałbym podać sugestie którą można by było dodać do gry. Mianowicie chodzi tu o ranking globalny armii naszego państwa na przykład jak jest ranking ekonomi na świecie tak mógłby być taki ranking wojska/armii Powiedzcie co myślicie o tym pomyśle. ENG:I'd like to give some suggestions that could be added to the game. Namely, it is about the global ranking of our country's army, for example, as is the economy ranking in the world, it could be such a military / army ranking Tell me what you think about this idea
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I need your help, is that I have run out of ideas to create new scenarios, I want to create something relatively new, but the ideas that occur to me have already been made, so I would need if someone could give me an idea
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Hello there, few months ago, I downloaded a Mars Map for AoCII See here (credits to whoever had made it, can't remember..) and I ended up wondering if there was more of those "other planets" maps, and since I could not find any here, I was wondering if anyone would be interested in this project, that I sadly can't do myself (Bad with the editor, university, exams etc..) If someone is, I've attached maps of what Venus could look like with water, as a base and help for the project, I hope someone picks this up and choses to work on this, as I think such a map could be pretty fun, even if simplified like on this first map below : And not necessarily as complex as this one below : Here's a last one. Anyway, I really hope someone will get interested in making this idea a reality, map credits goes to whoever makes it, I just think it would be a fun map, and I would be working on it already if I was good with the editor, and most importantly if I had time. I'm willing to help (as I can..) and give more ideas to anyone who would like to make this true. Thank you !
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Viendo cómo está evolucionando el foro, con cada vez menos gente activa, más spammers y un abandono total por parte de Lukasz, os propongo una idea: ¿Y si creamos una especie de consejo representativo de la comunidad hispanohablante para tener mayor representación e importancia en la página? Me explico: Creo que, si en vez de mandar mensajes por separado hablando en nombre de unas pocas personas de la comunidad, hablásemos de casi la totalidad de esta, siendo la nuestra una de las pocas que utiliza frecuentemente su subforo y una de las más activas, lograríamos un lugar destacado en el foro. Lo que os propongo es que creemos una especie de consejo representativo de todo el subforo hispanohablante en forma de, por ejemplo, club, y que, por medio de votaciones (encuestas) le enviemos peticiones a Lukasz en nombre de la comunidad. Esto, aparte de destacarnos en el foro, nos serviría por ejemplo para pedirle a Lukasz que banee a algún usuario que genere disputas, que solucione algún problema en el foro o en el juego,que cree algún otro subforo... En definitiva, unificarnos para ser más relevantes en el ámbito del foro. Para ello, propongo que se cree un club oficial de la comunidad y que se publicite (para aquella gente que sea nueva) para que entre la mayor cantidad de gente en él. En el club habría una serie de normas, que serían las siguientes (Si al final esta idea acaba funcionando, todo lo siguiente es debatible): -El líder de la comunidad será aquel que posea mayor rango y si hay dos personas en el mismo rango, el que posea más "reacciones positivas". -El líder será el encargado de enviar las peticiones a Lukasz y hablar en nombre del club, y en caso de no querer hacer algo o no poder, será el encargado de nombrar a alguien para que lo haga por él. -En caso de ausencia del líder, el segundo después de él en cuanto a rango y "reacciones recibidas" será el líder provisional, y en caso de no querer hacerlo, de nombrar a otro, y así sucesivamente en caso de que falte el siguiente en cuanto a rango y "reacciones recibidas". -El voto de todos en las encuestas vale lo mismo. -Las votaciones, excepto que sea de extrema importancia y exista previo acuerdo, serán de mayoría simple. -Por último, las normas básicas de respeto y convivencia: No insultar, no spamear y en resumen, no faltar al respeto. Y eso sería todo. Y bien, ¿qué os parece la idea? Como dije antes, creo que que esto ayudaría a dar más importancia y representación a la comunidad en el foro. ¡Decidme vuestra opinión en los comentarios! (Gracias por leer todo este testamento xD)
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Hello people of the forum, the other day I was thinking about what scenario to create and it occurred to me to do a scenario that has nations created by you. The idea would be for you to tell me what your nation, its leader, its flag, its style of government and its location will be called, If they want me to add an alliance or a pact and things like that. Hola gente del foro, el otro día estaba pensando en qué escenario crear y se me ocurrió hacer un escenario que tenga naciones creadas por ustedes. La idea sería que me dijeras cómo se llamará tu nación, su líder, su bandera, su estilo de gobierno y su ubicación, Si quieren que agregue una alianza o un pacto y cosas así.
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"Today I am leaving to all map makers my own concept of a fictional world. I don't have much knowledge about how map creation works within the game interface, so I'll leave this design to whoever wants to create it. I am old enough to understand these things." Alejandro Ruíz This map is subject to intellectual property, so credits must be granted to the author.
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- age of civilizations 2
- map_editor
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(and 4 more)
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I was thinking about an idea where based off of how many troops you have compared to the enemy it would take off a percentage + a bit extra. Instead of it being subtraction based where battles occur instantaneously; this will allow you to hold off/take longer to invade while you/the enemy has some time to get reinforcements. And a bit unrelated but Forts also should be modified to be more powerful.
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Hi, I am currently doing a scenario on the first world war as I am still a beginner to make scenario I helped myself tutorial. Are you interested?
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Hello together, i love this game, but i have got some ideas to make it a little bit more deep Game. 1. Supporting rebels: It must be possible if we no have any rebeles, that we can build a new faction. (Maybe from Ideologies or Cores) 2. Government-typ from vassals, If i create an Country as vassal it must be possible to chance it like i would like to do. Or if i can Chance in after creating a vassal. (If i choose or Create one i ony have democracy) 3. Investing in a province: We need to put more Mony inside. 20% is to less if i have enought Money. Maybe we can change it to max 100%. Becorse we have realy often to click in the game 😄 4. Vassal-Province Investing: If i want to support my Vassals it will be a good idea if i can investing in thair Provinces. 5. economic aid: Maybe we can create a button were i can support ecomomic's from another contry. I send money and the economy growing a few percent. 6. Aliances with more than one. If i can ingame create an aliance between my Vassals or other countrys it would be a good idea. Like That: Create an offer for an alliance between X Country's. If a few Country's says no to this, only the other countrys starting beein in an alliance. 7. Cheats with Value: For testing what is possible the game i used cheats. (Sometimes there a realy funny things to do with) Maybe we can do it witch Values: Instat "Money" we can use "Money 5000" so we get 5000. Same with the other economy and so on. 8. Building-Mode with more Provinces. Maybe it is posible to make a environment where we can build buildings in more than one province at the same time. 10. Domestic Policy: As a new Windows With activatable buttons like that: -> Military: pacifists or balanced or Military Sate -> Laws: More to chose: Legal and illegal laws with specific advantages -> Economy: Communism, Sozial, Kapitalism, I have some ideas, but i think that is something for the developer. I hope you can understand, my english isn't the best becorse I'm not from England or USA 😄 Best regards
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Bueno, después de crear algunas encuestas y preguntar sobre vuestras inquietudes respecto a Lukasz y el mensaje que le podemos enviar en nombre del Consejo (eso vendrá un poco más adelante, no os preocupéis xD) Os pregunto, ¿Tenéis alguna otra idea o sugerencia para personalizar o mejorar el consejo? Lo digo porque lo único que me queda ahora es hacer lo de la carta a Lukasz, y por lo tanto, si queréis me podéis decir algo que queráis debatir o hablar sin ningún problema. Así pues, cualquier sugerencia o idea para personalizar o mejorar el Consejo será bienvenida. ¡Espero las vuestras!
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Well i was thinking about do a Zombies Vs. Humans or Nations , and i want all the comunity here to help me , because i have the main idea but i have not the other ideas like nations that can survive to a zombie acopalypse , or other simple things , like do a mod for this , i need your help!
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Hey Łukas! It would be cool If there could be more commands in the game! Like to: Start a revolution in a country Increase the Diplo. points instead of just 0.4 And more! xD Best regrets ~AreenLord.
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How about new types of puppets, such as colonies and dominions. It could also be done that each puppet can achieve some kind of "independence" through diplomacy.