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Showing results for tags 'ideas'.
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1.Oil It can replace the movement points. But unlike the movement points, it will not be endless and restore very turn, but must buy from other countries or build "oil drills" to increase oil. Each moving unit costs 10 oil. Oil producing countries like the Soviet Union will have more starting oil than others countries. Ex: Germany have 100 oil - Soviet have 300 oil "oil drill" Lv1 gains 1 oil per turn. "oil drill" Lv2 gains 3 oil per turn. "oil drill" Lv3 gains 5 oil per turn. 2. Electricity Each country will have electricity consumption depending on the population. Developed countries need more electricity than less developed countries Electricity cannot be bought. Build "Power Plants" to generate electricity and can only be built up to 3 in 1 country. If the "Power Plant" is not built or is taken over by other countries, the country will lose power. These "oil drills" will be shut down and will not supply any more oil. The country will decrease its happiness and will rebel.
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give me ideas for new provinces to put or fix some
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Dear Emperors! I want to start making a new scenario and I want your ideas! Tell me which scenario would you like or think would be cool? Just reply and if your idea is already there just upvote it! Your Emperor -AreenLord.
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What mod to create? just give me an idea. MY TWITTER https://twitter.com/Dimon43429065
- 11 replies
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- age of civilizations 2
- mod
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(and 3 more)
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I need your help, is that I have run out of ideas to create new scenarios, I want to create something relatively new, but the ideas that occur to me have already been made, so I would need if someone could give me an idea
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Hello there, few months ago, I downloaded a Mars Map for AoCII See here (credits to whoever had made it, can't remember..) and I ended up wondering if there was more of those "other planets" maps, and since I could not find any here, I was wondering if anyone would be interested in this project, that I sadly can't do myself (Bad with the editor, university, exams etc..) If someone is, I've attached maps of what Venus could look like with water, as a base and help for the project, I hope someone picks this up and choses to work on this, as I think such a map could be pretty fun, even if simplified like on this first map below : And not necessarily as complex as this one below : Here's a last one. Anyway, I really hope someone will get interested in making this idea a reality, map credits goes to whoever makes it, I just think it would be a fun map, and I would be working on it already if I was good with the editor, and most importantly if I had time. I'm willing to help (as I can..) and give more ideas to anyone who would like to make this true. Thank you !
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"Today I am leaving to all map makers my own concept of a fictional world. I don't have much knowledge about how map creation works within the game interface, so I'll leave this design to whoever wants to create it. I am old enough to understand these things." Alejandro Ruíz This map is subject to intellectual property, so credits must be granted to the author.
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- age of civilizations 2
- map_editor
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(and 4 more)
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Guys we need a lot of thinks for these to work but we could do it. Starting with tech The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees Next buildings The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level. Next units should be implemented Infantery Cavalery after will become tanks Ships( you should build it in port level 3) Each with different modifiers Resourses like iron wood food fish iron and more Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys And last Religions and cultures
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Attention!! We don't know what does really Lukasz is doing. But maybe he plans to surprise us for a big update. Let us just give our idea to make this game better anytime soon to the update. Ideas to be sent: Release a new country from the old country's provinces and that new country would be the old country's puppet or colony Can change the flag and name of a country on the spot on the game (flag editor would be included too to be on the spot) Once the country and its rebels get peace now, rebels can change their self (like on my second idea) and choose their fate if they want to be an independent new country or join another country (they want to join because of its core and maybe the rebel to that country because they've been conquered) (but once you're the player of a rebel country, once you join you'll gonna control now the country you've to join. but once your not the player, you won't control it and vice versa) More!!! (Actually not 'cause I have no other ideas xD) So Please Let Us Help Lukasz for Ideas to Make the Game Better You can also give your ideas Help me send this to Lukasz
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Hello together, i love this game, but i have got some ideas to make it a little bit more deep Game. 1. Supporting rebels: It must be possible if we no have any rebeles, that we can build a new faction. (Maybe from Ideologies or Cores) 2. Government-typ from vassals, If i create an Country as vassal it must be possible to chance it like i would like to do. Or if i can Chance in after creating a vassal. (If i choose or Create one i ony have democracy) 3. Investing in a province: We need to put more Mony inside. 20% is to less if i have enought Money. Maybe we can change it to max 100%. Becorse we have realy often to click in the game 😄 4. Vassal-Province Investing: If i want to support my Vassals it will be a good idea if i can investing in thair Provinces. 5. economic aid: Maybe we can create a button were i can support ecomomic's from another contry. I send money and the economy growing a few percent. 6. Aliances with more than one. If i can ingame create an aliance between my Vassals or other countrys it would be a good idea. Like That: Create an offer for an alliance between X Country's. If a few Country's says no to this, only the other countrys starting beein in an alliance. 7. Cheats with Value: For testing what is possible the game i used cheats. (Sometimes there a realy funny things to do with) Maybe we can do it witch Values: Instat "Money" we can use "Money 5000" so we get 5000. Same with the other economy and so on. 8. Building-Mode with more Provinces. Maybe it is posible to make a environment where we can build buildings in more than one province at the same time. 10. Domestic Policy: As a new Windows With activatable buttons like that: -> Military: pacifists or balanced or Military Sate -> Laws: More to chose: Legal and illegal laws with specific advantages -> Economy: Communism, Sozial, Kapitalism, I have some ideas, but i think that is something for the developer. I hope you can understand, my english isn't the best becorse I'm not from England or USA 😄 Best regards
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map of Universe,Venus and Yupiter Новая папка (2).rar
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Bueno, después de mi elección como líder de este mes, comienzo mi mandato preguntandoos por vuestras sugerencias a la hora de escoger el icono/imagen/logo del consejo. Dejadlas abajo en los comentarios, y en tres días desde la publicación de este tema, pondré todas las que me hayáis puesto en una encuesta, y después de dejar otros tres días para que le gente pueda votar, ¡ya deberíamos tener una imagen oficial! ¡Espero con ansias vuestras sugerencias!
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- sugerencias
- ideas
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Bueno, como bien dice la pregunta, ¿tenéis alguna petición o sugerencia para Lukasz, el creador del juego? Ya que ahora estamos más organizados, por fin podemos debatir y votar sobre lo que le podemos mandar en nombre de todo el consejo y la comunidad, lo cual le dará a priori mucha más importancia a nuestro mensaje. Así que, dejad vuestras preocupaciones, tanto sobre el juego como del foro,en los comentarios, para que podamos debatirlas y, llegados al punto en que sea una idea importante, llegar a votarla para su posterior envío al creador del juego. ¡Qué empiece el debate!
- 12 replies
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- ideas
- sugerencia
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poll
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I have three ideas to show. A scenario, an union and a civilization. I would love to see a Paraguayan War (Empire of Brazil, Argentina and Uruguay vs Paraguay) scenario. Where Paraguay demanded some provinces of Brazil and if Brazil didn't accept, Paraguay declares war and demanded Argentina to join against Brazil. Now the union, since the game has Australia-Hungary (James Cook) AoC 2 could have Austria-Hungary-Croatia. For the civilization. I saw the leaders list and found Pepe so i think AoC 2 should have Kekistan
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Technology I think that either there should be a simple bar that's on the side called technology or something similar to do that. And when it gets opened up I think that there should be something to research. Either just having it go from 1-46 for research or something to determine how efficient a troop might be against another country/nation's troops. Since personally I don't like how if someone has more troops than yours then you just automatically lose. Also that there should be different troops that have an icon representing what it is. Like armored would have a tank or wheel icon and then the standard infantry would have a helmet or maybe the icon changes from technology or time period. Like a knight's helmet around the 1300s or so, then coming to the 1940s or depending on technology it'll change to a soldier's helmet and so on. Graphics Generally just a small change is maybe some work on the water or the borders itself. Because sometimes maybe another country and another one might be bordering with the same colors. But then again we do have the option just to turn on the nation's tag/name to be over it. Which is why I just just wanted to mention this one quickly. Multiplayer My final suggestion is multiplayer like everyone else has suggested. And I've already tried adding 2 players on it which was kinda fun until we had a union. Then the other player had to go since I was basically in control. My idea is for one multiplayer, but in multiplayer I wish that if a player were to union , that both players if multiplayer is added that they had the option to split apart either peacefully or through civilwar. Obviously the civilwar option being less expensive as my idea would be that splitting apart would also cost some diplo points and some movement. And also if somehow a player were to have a union with one another that they would both have the same control over the same nation but on some bigger decisions would have to make an agreement or not. That's all my ideas and please correct me if I made a mistake. Thank you for reading. Bye