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Found 5 results

  1. Ideologies+ or Governaments+ is a mod that adds new ideologies to the game and adds new flags to all the nations Ideologies Socialism Constitual-Monarchy Dictactorship Nationalist Islamist Federation Christian democracy Theocracy Anarchism Social Democracy Liberalism Conservatism (keep in mid that this is pre-alpha more will be added soon) Flags Aachen Questions and Answers Q:Does this mod copy another idelogies mod? A:No Q:Where can i download it? A:Currently is in Closed Pre-Alpha but in future might be a download Q:Does Coping comments get reported/deleted? A:I will do becuse i dint copy any another mod News: 3/11/2019 - Added Anarchism, Social Democracy, Liberalism and Conservatism 3/2/2019 - Added Chirstian democracy and Theocracy 3/2/2019 - Added Constitual Monarchy, Dictatorship and Nationalist 2/7/2019 - Removed Empire and Kingdom Ideology 2/4/2019 - Added Empire and Kingdom Ideology 2/4/2019 - Released Ideologies+ to the public
  2. Как добавить свою идеологию? Age of civilizations 2 / game / Governments.json Скопируйте существующую идеологию, измените ее на свой лад 1.00 - +0% 1.x - +x% 0.x - -x% Пример: { Name: "Paternalism", Extra_Tag: "p", // Tag GOV_GROUP_ID: 1, // Группы отношений. ACCEPTABLE_TAXATION: 0.01, // Чем выше значение, тем выше можно делать налоги без последствий. MIN_GOODS: 0.50, // Рост населения MIN_INVESTMENTS: 0.30, // Чем выше, тем больше нужно тратить денег для роста экономики RESEARCH_COST: 1.05, // Стоимость исследований INCOME_TAXATION: 0.98, // Бонус к доходам от налогов INCOME_PRODUCTION: 1.0, // Бонус к производству MILITARY_UPKEEP: 0.40, // Бонус к содержанию армии ADMINISTRATION_COST: 1.50, // Стоимость управления ADMINISTRATION_COST_DISTANCE: 1.40, // Насколько я понимаю, стоимость управления в отдаленных провках ADMINISTRATION_COST_CAPITAL: 0.4, // Либо стоимость перемещения столицы, либо стоимость управления столицей COST_OF_MOVE: 8, // Cтоимость движения COST_OF_MOVE_TO_THE_SAME_PROV: 2, // Cтоимость движения в ту же самую провинцию COST_OF_MOVE_OWN_PROV: 4, // Cтоимость движения на нац. провинциях COST_OF_RECRUIT: 16, // Стоимость найма 1 солдата COST_OF_DISBAND: 18, // Cтоимость роспуска 1 солдата COST_OF_PLUNDER: 6, // Стоимость грабежа. DEFENSE_BONUS: 3, // Бонус к защите CAN_BECOME_CIVILIZED: -1, // Может государство стать цивилизованным?(по типу племен) CIVILIZE_TECH_LEVEL: 2.0f, // Не очень понятно, либо сколько нужно науки для научной победы, либо сколько нужно науки что бы стать цивилизованным AVAILABLE_SINCE_AGE_ID: 6, // В какой эпохе можно принять эту идеологию. Список эпох в game/Ages.json REVOLUTIONARY: false, // Революционность. Если возникнет революция, то повстанцы будут иметь эту идеологию AI_TYPE: "COMMUNISM", // Тип поведения ИИ R: 131, G: 139, B: 131 }, Я сделал 17 идеологий, вы можете использовать их в своих сценариях, либо на их основе делать свои типы правления. Age of Ideologies[1.35].rar
  3. alone democracy, fascism, communism and republic they have new logos. new logos
  4. Noron

    Ideologies

    How to add your own ideology? Age of civilizations 2 / game / Governments.json Copy the existing ideology and change it for yourself 1.00 - +0% 1.x - +x% 0.x - -x% Example: { Name: "Paternalism", // Name of a ideology Extra_Tag: "p", // Tag GOV_GROUP_ID: 1, // Relationship group ACCEPTABLE_TAXATION: 0.01, // The higher the value, the more taxes can be raised MIN_GOODS: 0.50, // population growth MIN_INVESTMENTS: 0.30, // The higher, the more money is needed for economic growth RESEARCH_COST: 1.05, // Cost of research INCOME_TAXATION: 0.98, // Tax bonus INCOME_PRODUCTION: 1.0, // Production bonus MILITARY_UPKEEP: 0.40, // Military upkeep bonus ADMINISTRATION_COST: 1.50, // Administration cost ADMINISTRATION_COST_DISTANCE: 1.40, ADMINISTRATION_COST_CAPITAL: 0.4, // This is either the cost of moving the capital, or the cost of managing the capital COST_OF_MOVE: 8, // Cost of move in a non-national province COST_OF_MOVE_TO_THE_SAME_PROV: 2, COST_OF_MOVE_OWN_PROV: 4, // Cost of move in a national province COST_OF_RECRUIT: 16, // The cost of recruit a one soldier COST_OF_DISBAND: 18, // The cost of disband a one soldier COST_OF_PLUNDER: 6, // DEFENSE_BONUS: 3, // Defence bonus CAN_BECOME_CIVILIZED: -1, // Can civ become civilized? CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 6, // The list of ages is in the file Ages.json REVOLUTIONARY: false, // Parameter for the rebels AI_TYPE: "COMMUNISM", // Type of AI R: 131, // Red (RGB color) G: 139, // Green (RGB color) B: 131 // Blue (RGB color) }, Here are my own ideologies, you can use them for your scenarios, or based on them to make your ideologies P.S Sorry for my English)Age of Ideologies[1.35].rar
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