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About Me

  1. The Ultimate Mod for AoH2! (PC ONLY) Alright the title might be a bit deceiving, this is defenitely not the ultimate mod for AoH2, but I think it's cool either way! I started working on this mod after temporarily cancel my other two mods: Shop Soy: Der Kalter Krieg and Vive la France! This mod will work as a base for me to remake those previous mods and hopefully other people too! There is not a download link yet but I should get a demo ready to publish soon enough! It's also important to mention I used @Chairman Baad's The Lost Update mod to make a base since I don't know how to program... He said on the mod's page that I didn't need to give credit but I want to make him smile ^^ Warning: This mod is only available for PC Features: -A bunch of new ideologies -Improved suggested owners -New historical civilizations -Slightly better UI (can't promise) -Some extra scenarios -Updated flags for some countries -A couple of new provinces DEMOv5 Features: -new scenarios -new custom nations -new formable nations Download (MEGA): https://mega.nz/file/nzJEVYwA#J9HI-aUpgIxVTaxhqMKZ9MEJ4BJDZSlnvpmMnY_on20 Download (DRIVE): https://drive.google.com/file/d/15RkWa2lDt5EH6AH4VnyxwZ1b6TPHOhW9/view?usp=sharing Pictures: New ideologies New scenarios
  2. Welcome Back Gennosen! Its been a while since the first update of the mod so i decided to update yall on what im currently working on and i must tell yall that i have some pretty cool stuff prepared. So without further ado, lets check out the change log for this years changes to the mod. Name change As you can see the name of the mod has been changed from "Eurasian Madness | What if germany won WW2? |" to in my opinion cooler sounding "Fires of Eurasia | A very diffirent take on the history of the 20th century |" or FoE for short. Map related changes 1. I changed the background of the map to be entirely black. It gives the map this TNO-ish vibe to it. 2. Changed a bunch of city names and working on changing more of them Border changes the west african states have been merged into two entities: The 4th french republic and the central saharan republic to stray further from the mod looking like a walmart copy of TNO Reworking the russian warlord states. Asia has been reworked to look more like the war there ended in a stalemate and not in japanese domination. Brazil doseant look like hungary after the treaty of trianon anymore, although the puppet states of falagnist bolivia and paraguay remain New ideologies I added a couple of new ideologies including stuff like despotism, diffirent kinds of democracy, communism, 3 types of nazi related ideolgies and an SS aristocracy ideology. For now thats all of them but im palnning on adding more and maby even releasing them as a seperate mod called ideologies+ or something. I sadly had no better option than to use hoi4 icons for these ideologies and i think i might stick to them until i find someone who could make some icons for me Better portraits Allright i have to admit that i tottaly copied the style of hoi4 leader portraits and put them in my mod, but for my defence i made them black and white so they kinda stick out??? Idk but they look cool and i made almost 200 of them by now. Heres some of my favourites: William Pratt Siegfried Kasche Admiral Horthy and the Indian drip master yet again Updated Reichkommisariat flags and new flags flags of all these reichkommisariats have been updated: RK Ukraine RK Ostland RK Moskowien RK Kaukasus RK Ost-Kuste RK Turkestan RK Daenmark RK Norwegen RK Zentral, Ost, West and Sud Afrika RK Arktis RK Karabik And so on Old flags 🤮🤢💩: New flags 😲😳💯: Some cool new country flags: Unzaga's Bolivia Duchy of Byuratia RK Madagaskar New font Replaced the font with a more TNO-ish font Some last words... And thats about it for now. The release date still is predicted on the end of 2022 unless there will be some dificulties with stuff like school and such. Most of the custom portraits and nations are done so soon i will start working on events and actually progressing the game from 1954. Also im thinking about making a DC server for this mod where yall can talk about it and leave your sugestions and so on. I would really apreaciate it, if you would spreat word about this mod since it has a bunch of potential that i will definatly work on. for now thats it, stay safe and good night. -Kaiser Wilhelm 2nd
  3. THE NEW WORLD ORDER is an alternative story mod that seeks to bring a chaotic setting with various events and campaigns to bring a new gameplay style, diferent from what players are used to. NEW DISCORD SERVER: https://discord.gg/MFw8xfuzVT Updates 02/12/2021 In the last few days i made some progress that i will share, i will post a gameplay too so keep atention. Obs: The gameplay is outdated in some points. You can see the diference when look at the images. Atomwaffen Gameplay: Images 02/12/2021 First of all I would like to apologize for any spelling mistakes, I don't completely master English. I would also like to point out that the mod is fully in PTBR but if you like I'm ready to translate the game, but for the events i would have to ask for help because there are several and I don't have time for that alone. --------------------------------------------------LORE------------------------------------------ The year is 2003, the invasion of Iraq as a result of the war on terror begins. Prepared for an alleged war and with broad support from its former enemy, Iran, Saddam's forces prevail and play the cards in the Middle East for the formation of an Arab coalition aimed at controlling oil prices. In 2005, as part of the coalition's plan, a wide-ranging revolt is launched in Saudi Arabia, overthrowing the monarchy and establishing an Islamic Republic aligned with the coalition. Now with the Middle East in hand, the coalition is manipulating the market in its favor, the US and its allies, disenfranchised by the defeat against the Iraqis, are in a difficult situation with the social and economic crisis at the door. With the 2008 crisis, the situation that already seemed irreversible becomes even worse. Chaos ensued as unemployment rose and solutions were thrown into the air by the most varied factions, the United States of America was a powder keg and the explosion came with the assassination of President Barack Obama on September 10, 2009, which happened was the breakdown of the United States of America into several states with factions calling war for unification in their own ways. The World in 2010... Middle East... Europe... And... Disunited States Some of the US Warlords...
  4. this is a project to bring Imperator:Rome to Age of Civilizations, you could help provinces completed: unknown planned features: all territory names adding or renaming government types to imperator government types adding scenarios adding all civilizations from imperator (help wanted)
  5. Whenever I try to recruit people, it tells me I need 10 movement points. I've tried switching ideologies and everything, but I just can't figure it out. I think it might have something to do with the Governments.json file because I downloaded a mod earlier calls ModernDay+ and it required me to replace the original Governments.json file with their own that has Putinism as one of their ideologies. I can't play the game correctly like this, so it would be great if someone could help!
  6. I already know the whole thing about editing rebels, what i'm wondering is if I can make a whole new ideology from scratch.
  7. Hello my name is Sevr and I am a Brazilian who really likes the game and because of that I decided to create a game mod via my cell phone and I have already added several flags for European countries, I made a map of WW1 and I am making a map from the kaiserreich but I was seeing the ideologies that were in my mod and I realized that there was a lack of various ideologies like national socialism, Islamic socialism, progressism, valkism, monarchism and the terrorist state that I should add to my mod and I went to Wikipedia to see if there was more ideologies that would be interesting for me to add here and I decided to make a list with the most interesting ideologies and you know ... there is so much ideology that I don't even know which ideologies to add or if I should add them all so I came here to ask you for your opinions on which ones I should add and which ones I should not add, below is a list of the ideologies that I have already added in the game, the ideologies that I think would be interesting to add and the ideologies that I'm not sure if I should add **Ideologies that are already in the game** Democracy Absolutism Absolute Monarchy Parliamentary Monarchy Diarchy Republic Conservatism Liberalism Social Democracy Authoritarian Democracy Paternal Autocracy Reactionary Communism Socialism Syndicalism Nationalism Fascism Military Dictatorship Islamism Anarcho Capitalism Anarcho Communism Anarcho Syndicalism City State Horde Tribal **Ideologies that I find interesting to add** National Socialism Valkism Monarchism Autocracy Despotism Totalitarianism Islamic Socialism Theocracy Progressism Terrorist State Radical Socialism Radicalism **Ideologies that I'm not sure if I should add** Sinarchy Progressive Islam Ultranationalism Ultranational Socialism Christian Democracy Constitutional Monarchy Feudalism Anarchism Centrism Salafism Liberating Socialism Oligarchy "Green Policies / Green politics" Federalism Confederation I used Google translator to help me write in English so I'm sorry if I misspell -------------------------------------------------------------- Olá meu nome é Sevr e eu sou um brasileiro que gosta bastante do jogo e por causa disso eu decidi criar um mod do jogo pelo meu celular e eu já adicionei várias bandeiras para os países europeus,fiz um mapa da ww1 e estou fazendo um mapa do kaiserreich porém eu estava vendo as ideologias que tinham no meu mod e eu percebi que estava faltando várias ideologias como o nacional socialismo,socialismo Islâmico, progressismo,valkismo,monarquismo e o estado terrorista e eu fui na Wikipedia para ver se tinha mais ideologias que seriam interessantes de eu adicionar aqui e eu decidi fazer uma lista com as ideologias mais interessantes e sabe... é tanta ideologia que eu nem sei quais ideologias adicionar e nem se eu devo adicionar todas então eu vim aqui para pedir a vocês suas opiniões sobre quais que eu deveria adicionar e quais que eu não deveria adicionar,abaixo está uma lista das ideologias que eu já adicionei no jogo,as ideologias que eu acho que seriam interessantes de eu adicionar e as ideologias que eu não tenho certeza se devo adicionar **Ideologias que já estão no mod** Democracia Absolutismo Monarquia Absoluta Monarquia Parlamentar Diarquia República Conservadorismo Liberalismo Social Democracia Democracia Autoritária Autocracia Paternal Reacionárismo Comunismo Socialismo Sindicalismo Nacionalismo Fascismo Ditadura Militar Islamismo Anarco Capitalismo Anarco Comunismo Anarco Sindicalismo Cidade-Estado Horda Tribal **Ideologias que eu acho interessante adicionar no mod** Nacional Socialismo Valkismo Monarquismo Autocracia Despotismo Totalitarismo Socialismo Islâmico Teocracia Progressismo Estado terrorista Socialismo Radical Radicalismo **Ideologias que eu não tenho certeza se eu devo adicionar** Sinarquia Islã Progressista Ultranacionalismo Ultranacional Socialismo Democracia Cristã Monarquia Constitucional Feudalismo Anarquismo Centrismo Salafismo Socialismo Libertador Oligarquia "Políticas Verdes" Federalismo Confederação
  8. Ideologies+ 2 is going to be a mod which will add more ideologies in the game and also a continuation of the original Ideologies+. @pythx also helped me at this mod with some things : ) Planned stuff Splitting the Monarchy ideology into Kingdom, Empire, Duchy, etc Adding most of the idoologies provided by this website: http://quick-facts.co.uk/politics/ideologies.html Hopfully reaching the original goal of the original Ideologies+: Making for each ideology and each country a flag (unless similarities) (IMPOSSIBLE, i will reskin only the ones that mater and requests) Crossed means that it is done Current Ideologies Democracy Republic Federation United States Feminism Authoritarianism Nationalism Commonwealth Dominion (aka British Colony) Kingdom Empire Duchy Principality Sultanate Emirate Tsardom Absolutist Kingdom Absolutist Empire Other Monarchy Neutral Communism Socialism Theocracy Fascism Radical Feminism National Socialism Horde City State Tribal Military Junta Anarchism Rebels Note: There will be no Beta/Alpha releases only Full Releases since it is instabille for now
  9. Hello. I wanted to make the cold war again. i can't say if it will be released but i'l try. What i wanna add are ideologies, civs, events added: fall of the Soviet union Now in progress: scenario's
  10. This mod is made for entertainment purposes and does not carry the purpose of offending someone else on religious grounds. Islamism.rar
  11. Veoxide

    CODE

    What is wrong with this code? With it, the game crashes. { Government: [ { Name: "Neutrality", Extra_Tag: "", GOV_GROUP_ID: 0, AACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 0.98, INCOME_TAXATION: 0.98, INCOME_PRODUCTION: 1.0, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 0.98, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 3, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 9, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEMOCRACY", R: 255, G: 255, B: 255 }, { Name: "Republic", Extra_Tag: "r", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 0.98, INCOME_TAXATION: 0.98, INCOME_PRODUCTION: 1.0, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 0.98, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 3, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 9, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEMOCRACY", R: 0, G: 90, B: 166 }, { Name: "Absolute_Monarchy", Extra_Tag: "m", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.01, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 1.02, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 8, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEFAULT", R: 255, G: 194, B: 36 }, { Name: "Constitutional_Monarchy", Extra_Tag: "k", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.01, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 1.02, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 8, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEMOCRACY", R: 218, G: 165, B: 32 }, { Name: "Communism", Extra_Tag: "c", GOV_GROUP_ID: 1, ACCEPTABLE_TAXATION: 0.28, MIN_GOODS: 0.16, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.05, INCOME_TAXATION: 0.98, INCOME_PRODUCTION: 1.0, MILITARY_UPKEEP: 0.97, ADMINISTRATION_COST: 1.08, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 2, COST_OF_MOVE_OWN_PROV: 4, COST_OF_RECRUIT: 16, COST_OF_DISBAND: 18, COST_OF_PLUNDER: 6, DEFENSE_BONUS: 3, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "COMMUNISM", R: 204, G: 0, B: 0 }, { Name: "Authoritarianism", Extra_Tag: "e", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.01, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 1.02, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 8, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEFAULT", R: 105, G: 105, B: 105 }, { Name: "Fascism", Extra_Tag: "f", GOV_GROUP_ID: 2, ACCEPTABLE_TAXATION: 0.28, MIN_GOODS: 0.14, MIN_INVESTMENTS: 0.12, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.05, MILITARY_UPKEEP: 0.98, ADMINISTRATION_COST: 1.0, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 2, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 18, COST_OF_PLUNDER: 6, DEFENSE_BONUS: 5, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "FASCISM", R: 51, G: 108, B: 168 }, { Name: "Nationalism", Extra_Tag: "n", GOV_GROUP_ID: 1, ACCEPTABLE_TAXATION: 0.28, MIN_GOODS: 0.14, MIN_INVESTMENTS: 0.12, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.05, MILITARY_UPKEEP: 0.98, ADMINISTRATION_COST: 1.0, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 4, COST_OF_MOVE_TO_THE_SAME_PROV: 1, COST_OF_MOVE_OWN_PROV: 0, COST_OF_RECRUIT: 7, COST_OF_DISBAND: 16, COST_OF_PLUNDER: -1, DEFENSE_BONUS: 1, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "FASCISM", R: 139, G: 69, B: 19 }, { Name: "Anarchism", Extra_Tag: "a", GOV_GROUP_ID: 1, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.07, INCOME_TAXATION: 1.08, INCOME_PRODUCTION: 1.02, MILITARY_UPKEEP: 0.99, ADMINISTRATION_COST: 1.02, ADMINISTRATION_COST_DISTANCE: 1.03, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 6, COST_OF_MOVE_OWN_PROV: 4, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 8, DEFENSE_BONUS: 2, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "COMMUNISM", R: 200, G: 0, B: 0 }, { Name: "CityState", Extra_Tag: "s", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.26, MIN_GOODS: 0.1, MIN_INVESTMENTS: 0.12, RESEARCH_COST: 1.02, INCOME_TAXATION: 1.02, INCOME_PRODUCTION: 1.02, MILITARY_UPKEEP: 0.94, ADMINISTRATION_COST: 1.2, ADMINISTRATION_COST_DISTANCE: 7.25, ADMINISTRATION_COST_CAPITAL: 0.025, COST_OF_MOVE: 10, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 4, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 14, COST_OF_PLUNDER: 4, DEFENSE_BONUS: 12, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "CITYSTATE", R: 117, G: 28, B: 136 }, { Name: "Horde", Extra_Tag: "h", GOV_GROUP_ID: 2, ACCEPTABLE_TAXATION: 0.22, MIN_GOODS: 0.14, MIN_INVESTMENTS: 0.08, RESEARCH_COST: 1.35, INCOME_TAXATION: 1.08, INCOME_PRODUCTION: 0.96, MILITARY_UPKEEP: 1.04, ADMINISTRATION_COST: 1.05, ADMINISTRATION_COST_DISTANCE: 1.08, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 6, COST_OF_MOVE_TO_THE_SAME_PROV: 1, COST_OF_MOVE_OWN_PROV: 1, COST_OF_RECRUIT: 20, COST_OF_DISBAND: 26, COST_OF_PLUNDER: 4, DEFENSE_BONUS: 0, CAN_BECOME_CIVILIZED: 1, CIVILIZE_TECH_LEVEL: 0.50f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "HORDE", R: 28, G: 99, B: 75 }, { Name: "Tribal", Extra_Tag: "t", GOV_GROUP_ID: 3, ACCEPTABLE_TAXATION: 0.30, MIN_GOODS: 0.1, MIN_INVESTMENTS: 0.06, RESEARCH_COST: 0.4, INCOME_TAXATION: 1.1, INCOME_PRODUCTION: 1.00, MILITARY_UPKEEP: 1.6, ADMINISTRATION_COST: 1.175, ADMINISTRATION_COST_DISTANCE: 9.15, ADMINISTRATION_COST_CAPITAL: 0.01, COST_OF_MOVE: 15, COST_OF_MOVE_TO_THE_SAME_PROV: 8, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 16, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 12, DEFENSE_BONUS: 10, CAN_BECOME_CIVILIZED: 1, CIVILIZE_TECH_LEVEL: 0.35f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "UNCIVILIZED", R: 51, G: 153, B: 102 }, { Name: "Rebels", Extra_Tag: "u", GOV_GROUP_ID: 4, ACCEPTABLE_TAXATION: 0.24, MIN_GOODS: 0.08, MIN_INVESTMENTS: 0.14, RESEARCH_COST: 8.0, INCOME_TAXATION: 1.15, INCOME_PRODUCTION: 0.95, MILITARY_UPKEEP: 0.15, ADMINISTRATION_COST: 1.04, ADMINISTRATION_COST_DISTANCE: 1.00, ADMINISTRATION_COST_CAPITAL: 0.1, COST_OF_MOVE: 6, COST_OF_MOVE_TO_THE_SAME_PROV: 2, COST_OF_MOVE_OWN_PROV: 0, COST_OF_RECRUIT: 16, COST_OF_DISBAND: 20, COST_OF_PLUNDER: 20, DEFENSE_BONUS: 2, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: true, AI_TYPE: "REBELS", R: 92, G: 92, B: 92 }, ], Age_of_Civilizations: Governments }
  12. JoshIV

    CrimeMod V1.0

    THIS MOD INCLUDES TRANSLATIONS IN ENGLISH AND IN SPANISH 4 new ideologies -Motoclub -Narcostate -Armed Rebels -State Terrorists. Motoclub: Bandits MC Outlaw MC Paganos MC Narco State: Sinaloa Cartel (Mexico) Los Zetas (Río Grande Russian mafia (Russia) D Company (India) Criminal Syndicate (UK) Sun yee on (Honk Kong) Ukrainian Mafia (Ukraine) Primeiro Comando do Capital (Brazil) Os Charlines (Spain) Cosa Nostra (Italy) Unione Corsa (Corsica) The Crips (California) Irish Finglas Mafia (Ireland) Armed Rebels: FARC (Colombia) Terrorists: The Sendero Luminoso (Peru) ISIS (Iraq) New Leaders: - "El Chapo" - Osiel "Zeta-1" - Terry Adams - Raymond Washington - Marcos "Marcola" Williams DOWNLOAD: https://mega.nz/file/h5sgESBI#ie8qkuTs74bJ3Ua7mfmINbuJMZz0WLzVXLYoHnETgqE
  13. So i tried makin a few custom ideologies for a mod im working on and when i try to make a country my ideology, it shows it as the city state ideology. If anyone knows how to fix this i would be greatfull.
  14. This is a map that brings Afghanistan to age of Civilizations 2, it Link:https://drive.google.com/file/d/1c3TNhTxF2DNyIP6ySiu43nj2F4jDY0HD/view?usp=sharing Added Islamism and Dictatorship as ideologies All Provinces have been added as civilizations, along with the islamic state and the taliban These are the scenarios: 2020 2015 2011 1997 1984 Afghan Civil War Provinces of Afghanistan
  15. Is it possible to set an ideology so that bots can't use it ??? If yes, how?
  16. AM MAKED IDEOLOGY CUMMUNISM
  17. I just started making my own mod on age of history II, so I created this post. There could be a lot of idle chatter here, but let's get to the point: So far, only one scenario (with events) will be in fashion, but scenarios may be added soon. I don’t know how many provinces there will be, but the cards may be added in the future. Different ideologies My own country flags Upd: Here come the first successes! the map is made at 50% and it remains a little to refine it. While I was doing it, I thought about the lore of mod and the semantic part. The mod will describe the centuries of feudalism, when there were no single huge countries, but only small scattered counties and baronies. We will also be accompanied by various cults that worship the dark forces, so maybe it's time to start a crusade?)) While making a map, I hope to finish it soon All the details on mod development in discord: https://discord.gg/26fp47ZhRd
  18. I added putinism to aoc 2 PUTINISM.zip
  19. Hello. I noticed that, on the Bloody Europe 2 mod for Aoc2, certain ideologies are blocked from certain countries (ex: ww2 hungary can't go parlamentic republic). Any fixes?
  20. Satniel

    Poszukuje

    Witam szukam scenariuszy najlepiej Polskich z wydarzeniami i nie pogardzę nowymi ideologiami :d
  21. Leeb

    New Ideology added

    I just added the "Non aligned" ideology I am just posting the file here, you can add your own crown or symbol yourself :3 Governments.json
  22. Hello! I was doing a mod with new ideologies, scenarios etc. but i dont know how to add my own crowns to my ideologies so if anyone knows how to do it please help me! 😄
  23. Help. I want to create my own ideology and I do not know how to do it.
  24. im doing a japan playthrough in 1400, once i formed japan it switched me to democracy and i couldnt switch back to monarchy, why is this happening?
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