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About Me

  1. The Ultimate Mod for AoH2! (PC ONLY) Alright the title might be a bit deceiving, this is defenitely not the ultimate mod for AoH2, but I think it's cool either way! I started working on this mod after temporarily cancel my other two mods: Shop Soy: Der Kalter Krieg and Vive la France! This mod will work as a base for me to remake those previous mods and hopefully other people too! There is not a download link yet but I should get a demo ready to publish soon enough! It's also important to mention I used @Chairman Baad's The Lost Update mod to make a base since I don't know how to program... He said on the mod's page that I didn't need to give credit but I want to make him smile ^^ Warning: This mod is only available for PC Features: -A bunch of new ideologies -Improved suggested owners -New historical civilizations -Slightly better UI (can't promise) -Some extra scenarios -Updated flags for some countries -A couple of new provinces DEMOv5 Features: -new scenarios -new custom nations -new formable nations Download (MEGA): https://mega.nz/file/nzJEVYwA#J9HI-aUpgIxVTaxhqMKZ9MEJ4BJDZSlnvpmMnY_on20 Download (DRIVE): https://drive.google.com/file/d/15RkWa2lDt5EH6AH4VnyxwZ1b6TPHOhW9/view?usp=sharing Pictures: New ideologies New scenarios
  2. Hi everyone! this mod as the name says is an adaptation of the HOI4 "Thousand Week Reich" mod to Aoh2 , this mod will have updates at least every 3-5 months Features: • Many events • Edited provinces • New Nations • New UI • TWR scenario • New leaders • Change of leaders mechanic(thx to @Aryan ) First alpha version scheduled for August Discord: https://discord.gg/3HPW9QUarw Some images (still in progress)
  3. After seeing a lack of simplified maps, I decided to make one of my own. Keep in mind that this is my first mod and that I had no previous experience doing something like this. Anyways, here is a mod with 22 scenarios, +2 joke ones, 25 new civilizations, 29 formables and only 533 provinces. This map encompasses North America, The Caribbean, North Africa, Part of Asia Minor and Asia Central and Europe. I apologize in advance if you see any border error. I hope you all enjoy this mod made by me. - Simplified Sam - aka Based MOD (With background): Terranova.rar MOD (PC) PREINSTALED IN THE GAME (UPDATED): https://drive.google.com/file/d/16Gy_PbRvaoovR_3upKY0VGEyYg7djasV/view?usp=sharing ·This version it's already preinstalled for you, so you don't have to do anything except download and extract the file, it only contains the Terranova map (with scenarios and civilizations) and nothing else. Have fun. -Fixed custom Civilizations and formables appearing buggy MOD FOR ANDROID (UPDATED): https://drive.google.com/file/d/1WKzjL_FVp4Q9BVN0CFyc_7m9bAotMs1O/view?usp=sharing ·Instructions: Just need a RAR reader, install it, and play it. -Fixed custom Civilizations, formables and infinite money glitch, population reduced for less lag, and finally, it's playable now. Mod for Android -Outdated- with Addon+ (Made by Lta): https://drive.google.com/file/d/13nLb7bmeUHwVgK4C9I6pZZEd-_mzwDM1/view?usp=drivesdk ·Tip for mobile users: ·If the loading screen stops at 49% or other percentage, just close and reopen the app, it fixes itself. ·If you try to change the map from the map you currently are to Terranova and it stops in at the loading screen. Go to Settings --> Map: "The map you currently are" --> Select Terranova --> Select Scale x1 - [4440x2600] Credits: - Map, provinces and coding (Terranova); made by Simplified Sam (Based) - Adaptation for Addon 1.4.1; made by Lta So I completely forgot about this project, it was a week ago that I found this by accident again, so I decided to fix those problems that the mobile version had. This mod was meant to be for those who wanted to play Aoc2 in their phones but doesn't want a lot of provinces, or their phone is laggy, or just wanted a quick game without reducing the world length. Thanks for those who addressed the problems in my game and hopefully you can find this mod funny. Also SpringBonnie, just because I made a joke in your discord server doesn't mean you have to hate my work agaisnt me, it happened months ago! The other two (Lucas and Age of History) are just fake accounts, just check their bio. With that situation addressed, enjoy! 😄
  4. VICTORIA II MOD REMAKE Long time ago we started the new mod Victoria II, but due to some special problems we had to leave... BUT IT COMING BACK. EVEN BETTER THAN BEFORE... This mod contains: - Victoria II map. - BEII Add-on - One very detailed scenario per 50 years. ( There will also be additional scenarios for important dates but they are not MUCH detailed.) - 4 backgrounds. - WW1 and WW2 scenarios with plenty of events. - Custom icons and gui. - Victoria II Musics and SFX. - Victoria II UI. - New ideologies - New font And much more! coming soon... Join our Discord for instantly informed of the slightest devlopoment: https://discord.gg/Wp4yFsX28x ALSO THANKS FOR UI and Old background: @Mka A.P.K.: @Victory Modding Realistic background: @urdekreiz BETA testing: @Looker Packet, auto-assimilation, country drop, withdrawing etc: Bloody Europe II (@Trans-Amur) Adveristing: @Aspect -and you-
  5. Bloody Europe II - it's a mod with a huge map of Europe. In these mod is: -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces) -Large count of scenarios from ancient times to alternative future -New fonts and music -Plenty of new civilizations, form civs and union -You will see changes in the game code that will change the game significantly Actual version - 1.1.8/1.1.7What's added in version 1.1.8: Update for Bloody Europe II - 1.1.8 • Vassals Changes: - Vassals will now be less likely to declare war on other countries - Making it harder to keep a vassal with more provinces - Diminished effect of attitudes on vassals' desire for freedom mechanics - Countries with more military/economic power will now have easier control over vassals • Changes in the battle system: - You can now summon more troops per call. - You can now call up more collaborators from an occupied province. - You can now summon more troops from an occupied ally's territory. - Decreased economic losses during looting - Population losses during looting increased - Changes in technological attack - Population losses during battles increased • Changes in Peace Conference: - Vassalization in peace conferences now costs less - Reparations lengthened • Alliance changes: - Reduced the effect of the "Strength of Civilization" modifier for joining an alliance • Economy: - Global change to the tax system in the game/mod: Taxes ( as a separate mechanic in the country's balance sheet ) now bring in a very large amount of revenue. - Reduced income from citizens - Now there will be no restrictions when investing in provinces. Development will continue even after 1.0. - Changed effects of buildings - Now the level of provinces on the special map shows a more accurate figure • Change of stability: - Happiness now has a stronger effect on stability. - Increased the maximum value of stability in the game - Population now gives less of a stability buff - Sickness now takes 20% of stability. Previously it was 35%. - Stability for provinces is 20% instead of 25%. - Armies in provinces now give 45% instead of 65% - Now army spreads stability to other provinces by 25% instead of 18% - Stability is now affected by buildings, each building is different, e.g. farm gives +3% to stability • Formable nations: - Added over 40 new formable nations - Changes in some of the conditions for creating formable nations • Forms of Government: - Balance changes - Added new flags and civilizations • AI(Artificial Intelligence) changes: - AI will now agree to peace talks if there is no fighting for 10 turns - AIs are now more likely to form large alliances with each other - Now the AI is better at leading armies - AI can now better manage their country's economy • Interface changes: - The army in the capital is now displayed in black - Added links to mod groups in the main menu - Renewed icons for social networks and Aos groups in the main menu - New boot menu design - New loading color changed - Added new interface elements, by adding new icons without replacing the old ones • Scenario: - Added a test scenario to test various mechanics - Removed the "World War 6" scenario - Fixed growth rates and economies in the "Modern World - Real Population" scenario • Bug fixes: - Partially fixed a visual bug with incorrect display of diplomacy points in the assimilation menu - Fixed a visual bug with incorrect display of the sign for "Education" technology - Fixed a visual bug, now 10000 coins are shown in the nation formation menu • Miscellaneous: - Now in the game start settings menu, you can set the relationship between countries to +250 (maximum in mod) - Technology attack and defense bonuses now give 0.65% instead of 0.55% - Time interval per turn will now be the same for all eras - Localization Changes - Changes in English localization - Relationships with neighbors are now even worse with aggressive expansion - Fixed some connections between provinces - Changes in military fatigue - Fixed errors in regions on the map - Weakened rebel reinforcements - Increased army attrition in encircled provinces - Start value of AI aggressiveness is now 50% - AI aggression in the "Age of Civilizations" mode is now 325% instead of 125% List of innovations in update 1.1.7: Changes in AI (Artificial Intelligence): - The AI is now better at assimilating provinces. - The AI is now better at allocating money to budget spending - The AI now sends fewer troops to the border with an unintended enemy - The AI now makes better use of festival mechanics - Now the AI is better at offering alliances and unions - The AI is now better at spending points in peace conferences - AI can now build larger alliances with each other more often Interface update: - Changed the load indicator interface - Added a volumetric flag to all interface types - Changed the color of boot menu lettering - Changed boot color to another Changes in Sandbox mode: - Now the maximum number of coins given out in the mode is !1! - Now the maximum number of action points given out is 1000 Vassal Changes: - The game now automatically puts 18% in the "tribute" tab for vassals. - The minimum value to increase a vassal's desire for freedom now starts at 20%. Changes to Buildings: - Port will now be built 1 turn - Changed cost of some buildings Console commands: - Localized commands into Russian - Added ability to open console by pressing "`" [PC] key Changes in the budget menu: - The research color in the budget menu is now white - Expenditure colors in the budget menu are now brighter. - Increased the efficiency of getting technology points through the budget menu - There will now be no limit when investing in a province, and development will continue even after reaching 1.0 Other changes: - Fixed mechanics of declaring independence - Wars can now only be declared after 10 turns - Population losses during battles increased - Technology fixes - Changed localization - Changes in military fatigue - Fixed errors in regions on the map - Fixed some connections between provinces - Changes in "technological" attack troops - Changed in ideology bonuses We hope you enjoy it! Here you can download the new versionPC:Google - Link - PCAndroid:Google - Link - android Installation:PC Installation instructions for the mod:move the folder from the archive to the desktop. To start the game, go to the folder and run Bloody_Europe II.jar (there are changes to the game code on the jar).Android1.Download and run the file;2. Install as normal game;3. (Recommended) Delete the game cache if another mod or original game is present on the device;4. Start the game (if the game freezes at 49% load, then turn off the game and start again).
  6. AFTER THE FALL OF THE WORLD is a mod post-apocalyptic if Cuban Missile Crisis go wrong. After 95 years the radiocative areas lower temperatures and the people inside the bunkers can go outside, but its not the same World, because the other World was more organitzated. The Fall of the Old World. 🛠️ THIS MOD IS STILL IN DEVELOPEMENT 🛠️ MAPS 1962: Cuban Missile Crisis [🛠️ 0% 🛠️] 2062: AFTER THE FALL OF THE WORLD [🛠️ 45% 🛠️] 2073: Reunification Scenario [🛠️ 0% 🛠️] NEW DISEASES ☢️ Radioactive Blowing ☢️ 🦠 SAR-COV-R 🦠 AND EVENTS You can decide sometimes if you want attack a country or not, changing the future history of the World you live. The Discord Server: https://discord.gg/TsDB8DPzHK
  7. Pakek_Gaming

    AddonRedux

    Hi, Some time ago, I created addon 3.0 by combining the skeleton of addon + and the core of Bloody Europa II. It turned out cool, especially when you can play with all the features of bloody Europe in your favorite addon. Now I have thought a little about the name and further development of the project, so the name of this mod is now addonredux. I plan to also add the features of the siegredux mod to my mod, but in the meantime, you can download it completely free and right now Download link: GOOGLE: https://drive.google.com/file/d/1g3sfFDXu4d0kxfzq96tbxTLchUQXdz52/view?usp=sharing link to the review: (if nothing appears here, please wait)
  8. The grandest project in age of history 2's history yet. This mod, made from the maker of "The Second Great War" will revolutionize and forever change the way you play age of History 2, by making the game into an entirely new experience, more difficult yet more interesting. The mod will focus on the concept of Empire in the modern era's terms, like colonial empires and expansionist states, as well as a new and more in depth look into your country and what events happened to it between the eras. The mod will add over 30 new scenarios, hundreds of new countries, alternate histories, real histories and much more. THE MAIN FOCUS: The main starting date is in 1815, just after the Congress of Vienna. This mod introduces objectives which your nation will need to complete to gain bonuses and the upper hand on other countries of the era, through the new ideology-based system of "industrialization". Following 5 ideologies, the development level of your country will go from uncivilized, to civilized, to non-industrialized (where European and colonial nations start as) , to partially industrialized, and finally industrialized. These ideologies will allow for greater growth and bigger armies as you upgrade them, bringing to armies on the hundreds of thousands being a normality in AOI (Age of Imperialism)'s battles. Aggressiveness has also been reworked, with the minimum now being 0% , which is highly suggested for scenarios with events. Among other things, AOI will include: - a new exclusive map created by the fusion of all terrain maps from the popular game Victoria II👑 - over 200 new provinces to make borders look better and create better "greater countries"⚔️ - 30 new scenarios 💥 - 5 scenarios of the 30 will include events ( for example the highly anticipated realistic world war 1 scenario, and the world war 2 scenario coming straight from The Second Great War mod, so you will be able to delete that mod since this one will include it in it's entirety)⚜️ -1 completely new "CONGRESS OF VIENNA" scenario with objectives, revolutions, industrialization mechanics, new colonial mechanics , historical and alternate history events and much more.⚙️ - A completely new UI✅ - new music🎶 This project is being worked on by a small modding team (Starfruit, Greenlion, James, stefan ecc...) headed by Italian P&C, so the progress, although slow, will keep going forward. It is my intention to release the mod this summer, as soon as it is finished. The only thing asked in exchange for the working on this mod is that you subscribe to the mod's creator on Youtube, Italian P&C: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g JOIN THE DISCORD NOW TO GET MORE INFORMATIONS AND ACHIEVEMENTS:https://discord.gg/H7EEf44QjS PC RELEASE: https://drive.google.com/u/1/uc?id=1WHzF4ou5aDRvxOo-nEade6IYSR_wkatQ&export=download ANDROID RELEASE: https://drive.google.com/u/0/uc?id=14EFBgXrKk2GTIaEaEHro38MtpWycFPIi&export=download VERSION 1.2
  9. Hello all, i have been working on something like this for a multiple weeks now and decided to post my plans to this forum. What i have been making is a TWR mod for AoH2, since i have not really seen any AoH2 mod for it outside of the Russian community and have decided to take matters into my own hands. The following are what i am planning to add (or already have added) the mod. - All 86 or so ideologies and subideologies from the mod (finished) - Many, many events involving leader changes, civil conflicts or mechanics from the HOI4 mod. I am still in the middle of making the scenario itself, but after it's done, i will start working on the events, starting with content for Russian warlords. Do note that i don't have TWR itself so any help regarding contents, leaders, etc. are appreciated, contact me on Discord if you wish to help: toyota jaajistan#9105 Here's some screenshots too: UPDATE: I have merged all of my progress into Hawker SP's TWR mod, check him out here:
  10. Addin+ is a global modification that adds interest to the game process (last version 7.0). Download (Android) without Permissions: https://drive.google.com/open?id=1s1EQWUVJxZd-AbJeoyd38tiQgRfVuHn_ Join my discord server to get Addin+ PC link pls: https://discord.gg/nE32Cmy Installation: Download the document from the link above. Run the downloaded mod file, it will be opened. You don't need to delete your old original AoC2 or your other modded AoC2. Main innovations of update 7.0 ‣ Just 110 MB ‣ New +200 scenarios: 1910, 1914, 1918, 1930, 1933, 1936, 1939, 1941, 1943, 1944, Late 1944, 1945, 1949, 1961, 1988, 1991, Red World, Another World, Kaiserreich (original), Modern World (Modern world without diplomacy and precise geopolitical situation)... * No Music * New some ideologies/governments. * New some formed States. * New +5 Maps: Turkey, Fortnite, Middle East... * Changed some color palettes, these include Modern World, Modern Day, The New Order, Kaiserreich. * Just two languages: Turkish & English * Cut and rebalanced some ideologies. * For further development and optimization removed all leaders. * New font. * In some scenarios, it can often change the ideology. Reviews of the mod:
  11. Fate of World: Remastered Edition | DOWNLOAD NOW! Hello, everyone, friends. We are re-designing Fate of World Mod, which we released 7 months ago and is still our most popular Mod. With more features, innovations and editing than the old Fate of World, we'll bring you an incredible mode. So, what features found in the Remastered Edition? - 47 New Scenarios (Totally 64 Scenarios) - Canals (such as Suez, Kiel, Panama..) - Improved UI - A more realistic new background - Around 20-30 new musics - New Icons - 80+ Events - More Formable Nations - More Leaders and Leaders Images - New Ideologies What The Scenarios Be Like? - Between 100 BC and 2020, scenarios that last every 50 years will be found. (Like BC 100 - BC 50 - 0 - 50 - 100 - 150 - 200......... - 2000) ........................ There are scenarios like that until 2100 year (TOTALLY 65 SCENARIOS)! YOU CAN LOOK ALL OF THE PICTURES OF SCENARIOS FROM HERE: http://www.ageofcivilizationsgame.com/topic/154243-fate-of-world-remastered-edition-download-now/page/2/?tab=comments#comment-198022 IDEOLOGIES: DOWNLOAD NOW FROM DESCIPTION OF THE VIDEO!: AoC2ModdingTR Discord Server: https://discord.gg/mNGn8CD AoC2ModdingTR Twitter: https://twitter.com/AoModding AoC2ModdingTR YouTube: https://youtube.com/c/AoC2ModdingTR AoC2ModdingTR | Donate Us: https://www.bynogame.com/destekle/AoC2ModdingTR AoC2ModdingTR Ideologies Maker: @Lim10 Scenarios Makers: @PrimeMus @Kerems2434 @MuzluKebap @urdekreiz UI Maker: @urdekreiz Background Maker: @urdekreiz
  12. Age of Gang - a mod created in honor of the GTA San Andreas game This mod has the following features: - Fictional ideologies of states - ≈1000 provinces on the map (this is only approximately, the mod is in the alpha test and it is not known how many provinces there will actually be). - New States(gangs) - New Fonts - Events on the history of GTA SA - Support for Russian and English languages - New formable states(gangs) - Other things Los Santos - 100% San Fierro - 100% Las Venturas - 100% Red County - 100% Bone County - 100% Flint County - 100% Whetstone - 100% Tierra Robada - 100%
  13. What Happen When u Mix Addon+ With Other Mods? Your experience will change, And You can't stop playing Video Games and ended up a loser without any job Here Some Screenshots: In The Name Of Tsar (Default Aoc2) Small Fixes For Scenarios Dark Background (From tno by Aren) Better Graphic (bold and soft Borders) Some small bug fixes and better Economy Management (Talirian Codes) Better events (Talirian code) THE PROJECT IS DONE AND WILL RELEASE SOON! ANDROID VERSION COMING SOON! Reza Shah#4307 Download Link: [PC] https://drive.google.com/file/d/10CrYKe1rc4iSgqrRHqsBpqNe2IVp8_PA/view?usp=drivesdk Download Link: [BETA] [Android] Huge thank to @PHZanoniGamer ♥️ Side note: Removed Music in android version so It can run faster (some bugs) https://drive.google.com/file/d/1LgtDzPWr8oQdCzrNbkBLeLbG0eyOverR/view?usp=drivesdk Background submod: https://drive.google.com/file/d/1VjE81H5L_JgFIa5WC0RyRa9SS83s25Na/view?usp=sharing Bloody Europe Version under development!
  14. Colonial Wars is mod based on the historical conflict of The seven years war - The mod includes scenarios with events from 1550 - 1900 and the main scenario is 1748 The Seven Years War - There will be a lot of new provinces for historical accurace borders and better gameplay (+200 new provinces done!) - We created an quest mission event system that you have to compelete them to make a better and stronger civilizations there will be historical events and leader change codes - also mod has alterantive endings based on your gameplay. Mod capabilities: -New custom UI -New Leaders -Custom font -New map background -Events -New Civilizations -New Font -Own color pallet -New sounds -New custom icons -New Goverment types -Fully detailed Civilization Names -Detailed and Remade Flags -New Music -Decisions -HIstorical Events -Alterantive Endings/Decisions -New Custom Cursor -Realistic Technology Levels Scenarios that we added for now: 1440: The rise of ottomans 1600: The Renaissance 1748: The Seven Years War (Events: Yes) 1836: The Victorian Era (Events: Yes) 13 Ideologies! Starting discription Event! Historical Realistic Borders! Detailed and better flags! New leaders! Vassals! Beta Version: Ready! Android: https://drive.google.com/file/d/1Cza56ljEWs2z9uI91wdxwQPceWDIpT7V/view?usp=sharing PC: https://drive.google.com/file/d/1BNiMe-6XPCYaIIQU_3ro7ImFXXzJ5UjR/view?usp=sharing PC: https://drive.google.com/file/d/1BNiMe-6XPCYaIIQU_3ro7ImFXXzJ5UjR/view?usp=sharing Also dont froget to give me ideas for events or anything else 🙂
  15. Bloody Europe II thawed! Now another person is in charge of the mod! I have recruited a development team and there will be updates in the future! Bloody Europe II - it's a mod with a huge map of Europe. In these mod is: -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces) -Large count of scenarios from ancient times to alternative future -New fonts and music -Plenty of new civilizations, form civs and unions Mod has been released! Actual version - 1.0 Download links: Android: Yandex.disk Google Drive Mail.ru PC: Yandex.disk Google Drive Mail.ru My group in VK- firstovinc My other mods: Age of Elder Scrolls Age of Pirates II Mods by friends: Addon Norrvägen
  16. LATEST PROGRESS UPDATE Released 16:40 UTC, 19 May 2022 Alpha 1.3 Released! WotEC now has a Discord server: https://discord.gg/qr9zZpKErP War of the Eight Continents is a total overhaul mod for Age of History II, featuring an all-new, balanced world inspired by various popular fantasy series. It is currently under complete remake, with a completely new map with 9,638 provinces, better and more complex history and scenarios, while also retaining the civilizations from before the remake and giving them a whole new lore. Alpha 1.3.1 files: Download mod for PC Release Date: 19 May 2022 (open README.txt file for instructions) (171 MB compressed, 195 MB uncompressed) Alpha 1.3.1 patch (16/06/2022), install after Alpha 1.3 Alpha 1.3 Patch 1 (27/05/2022) Download mod for Android (160 MB), best played with 8-core devices Older versions: Alpha 1.3: Download mod for Android (160 MB) Alpha 1.2: Download mod for PC (12/03/2022, 169/191 MB) Alpha 1.2.1 patch (13/03/2022) Download mod for Android (158 MB) Alpha 1.1: Download mod for PC (08/01/2022, 158/178 MB) Download mod for Android (147 MB) Alpha 1.0: Download mod for PC (05/12/2021, 156/175 MB) Download mod for Android (145 MB) Current WotEC version: Alpha 1.3.1 (OLD) Demo 1 + Demo 2 Download link: https://drive.google.com/file/d/1qOYpnWU8OKhY_3mdCYg9Eh5KLnn8T8yG/view?usp=sharing Release Date: 5 August 2021 (OLD) Demo 1.1 Download link: https://drive.google.com/file/d/12AWkjeYdRBsEpANeAM6xW4V7oq9mfKs-/view?usp=sharing Release Date: 4 July 2021 (OLD) Demo 1 Download link: https://drive.google.com/file/d/1N7MGP961tQ1R2g2f4CtmtsZ4_2yTRe7A/view?usp=sharing Release Date: 24 June 2021 Post bug reports in the comments. (version color markers): Demo 1, Demo 2 Pre-Alpha Alpha Beta Final Candidate Final CURRENT MAPS First Demo Map (551 provinces, 7 scenarios) (select "War of the Eight Continents (Demo 1)" map) Second Demo Map (1,091 provinces, 15 scenarios) (select "War of the Eight Continents (Demo 2)" map) The Known World/War of Six Continents/V2 World Map (9,657 provinces, 47 scenarios) - 321 super-regions, ~1,120 regions (select "The Known World" map) PLANNED MAPS Simple V2 World Map (~1,350 provinces planned) - V2's regions as provinces Complete World Map/War of Eight Continents (~12,000!!! >14,000!!!!! provinces planned, maybe ~14,000!!!!! just to beat Project Alpha's 13,316 provinces) CIVILIZATIONS 147 civilizations in the First Demo and 619 in the Second Demo, over 2,300 in Alpha 1.3.1! 408 formable civilizations in Alpha 1.3.1 5 new ideologies (Imperial Core, Imperial Province, Kaal and Socialism are already in Alpha 1.3.1 scenarios, rest will come in subsequent versions) FUTURE: Over a dozen new ideologies, many with unique playstyles GAMEPLAY Post update: more detailed Increased population and economy growth for higher realism More realistic populations, with province growth rates up to 200% New government types, and adjustments to existing ones More terrain types, with more powerful modifiers HRE replaced with Empire of Dacanium Capitulation system, based on that of Bloody Europe II Global events, prototype for future super-events Other minor code changes, as well as a color randomizer for game civilization editor: Ultimatum max relations changed from -10 to +25 Increased minimum army to attack from 10 to 50 Miscellaneous general changes FUTURE: Overhauled game mechanics, extended settings, super-events, restored features*, including: Major bugfixes, for things like self-warring (i.e. two countries from the same alliance at war with each other), army disappearances, Improved modding and event tools Army mechanics changes, armies now have subdivisions (increasing in size with later eras), and inclusion of basic combat mechanics to make battles more than just throwing soldiers at each other FUTURE: Empire of Dacanium has actual gameplay effects FUTURE: Move to more RTS-style gameplay, with simulated battles (not just units throwing each other to deal damage), sieges of fortified areas, and time-based unit movement * Talking about spies and nukes, the localization for which still exist. And making an unofficial patch to fix many of the game's bugs TOTAL REMAKE IN PROGRESS ETA: Released! (first demo), Released! (second demo), Released! (Alpha 1.0-1.2), ~6 months? (Beta 1.0), unknown (Final 1.0) < all subject to change! First demo: the first playable demo of the new world map encompassing a few super-regions, with a few hundred provinces and a handful of scenarios. Second demo: a larger-scale demo with parts of one continent playable (around 1,000 provinces), more complex scenarios, new biomes and other improvements Alpha 0.1: the first "true" version of the new mod, with 1/3 of the provinces complete (~3,500), a few major, event-including scenarios and several smaller scenarios, beginning of mechanics overhauls Beta 1.0: completion of the new world map (all 9,424 provinces done), development of first full-feature scenarios, completion of important civilizations, implementation of mechanics overhauls, addition of super-events Final 1.0: the final version of the mod, with complete set of full-feature scenarios, civilizations and new game mechanics, development will continue from here on, adding more scenarios and civilizations over time Beyond: a walk to oblivion begins here... maybe the FULL world map will be turned into a Hearts of Iron 4 mod? Or the subject of a recoded, AoH-like RTS game? Remake progress articles: Sunset on the Old World January 2020 - June 2021 Map Sectioning: How to Balance and Beautify a Map (24/05/2021) Test World: the first New Generation map* (24/05/2021) Preliminary Map Statistics (27/05/2021) The World of Six Continents: A 7,500-Province Pipedream (27/05/2021) A 13,600 Province Map - The Reality (WIP) (27/05/2021) More, Yes, MORE Biomes! (28/05/2021) Changes to War Mechanics: The Plan (29/05/2021) Heightmap of the World (31/05/2021) Climates of the World (05/06/2021) T.O.R.: The Definitive Edition (05/06/2021) - END OF OLD MOD DEVELOPMENT A New Dawn Begins June 2021 - August 2021 First Demo: Province Map (11/06/2021) - BEGINNING OF NEW MOD DEVELOPMENT Rainbow of Random Civ Colors (11/06/2021) New Mod, New Name (13/06/2021) First Demo Progress: Part 1 (14/06/2021) First Demo Progress: Part 2 (16/06/2021) First Demo Progress: Part 3 - Map Complete (17/06/2021) First Demo Progress: Part 4 - Connecting the Dots (18/06/2021) First Demo Progress: Part 5 - Testing, Testing, Testing... (18/06/2021) First Demo Progress: Part 6 - A Lot of Flags... (20/06/2021) First Demo Progress: Part 7 - Almost Done... (24/06/2021) First Demo: Released! (24/06/2021) Second Demo Progress: Part 1 - More Background Completion (29/06/2021) Second Demo Progress: Part 2 - A Darkness Falls on the World... (30/06/2021) Second Demo Progress: Part 3 - Background Complete! (01/07/2021) Second Demo Progress: Part 4 - Province Drawing 2 Electric Boogaloo (02/07/2021) First Demo: Scenario Update (04/07/2021) Second Demo Progress: Part 5 - Still Scribbling... (05/07/2021) A Time-Based Solution for Province Movement (06/07/2021) The Technology Question (09/07/2021) Second Demo Progress: Part 6 - Too Many Provinces... (13/07/2021) Second Demo Progress: Part 7 - The Province Genocide (16/07/2021) Second Demo Progress: Part 8 - Provinces in the Map Editor (17/07/2021) Second Demo Progress: Part 9 - Nearing Completion (18/07/2021) Second Demo Progress: Part 10 - Province Statistics (19/07/2021) Second Demo Progress: Part 11 - A Civil War of Sorts (19/07/2021) Second Demo Progress: Part 12 - The World in 2021 (20/07/2021) Second Demo Progress: Part 13 - Divide and... Conquer? (22/07/2021) Second Demo Progress: Part 14 - Pick Your Poison (25/07/2021) Second Demo Progress: Part 15 - The Eastern Rekoviad (27/07/2021) Scenario Showcase: Mythic Dynasties (28/07/2021) Scenario Showcase: Winter is Coming (30/07/2021) Scenario Showcase: Between East and West (30/07/2021) Scenario Showcase: The New Age (31/07/2021) Scenario Showcase: Century of Humiliation (01/08/2021) Scenario Showcase: Shattering of the Flower (01/08/2021) Scenario Showcase: Superregion Wars (03/08/2021) Scenario Showcase: Turn of the Old Millennium (03/08/2021) Scenario Showcase: Age of Darkness (04/08/2021) Second Demo: Released! (05/08/2021) - END OF DEMO DEVELOPMENT Leaving the Boundaries (making of full 10,000 province map and Alpha development) August 2021 - December 2021 Full Map Progress: Part 1 - Yet Another Beginning (07/08/2021) - BEGINNING OF FULL MAP DEVELOPMENT Full Map Progress: Part 2 - The First Thousand (08/08/2021) Full Map Progress: Part 3 - Going East (09/08/2021) Full Map Progress: Part 4 - A Little Break Now... (12/08/2021) Full Map Progress: Part 5 - War of 2.5 Continents (28/08/2021) Full Map Progress: Part 6 - The Sun Shines Over the Full Map (01/09/2021) Alpha Progress: Part 1 - Watch your Terrain (05/09/2021) Alpha Progress: Part 2 - Civilization Confetti (27/09/2021) Alpha Progress: Part 3 - I'm sure it's grown out now... (03/10/2021) Alpha Progress: Part 4 - Forward Through Time (14/10/2021) Alpha Progress: Part 5 - A Thousand Years of Progress (05/11/2021) A Change Beyond Any (Beta development and implementing of new features and mechanics) December 2021 - ? Reaching the Finish Line (progress towards Final version) ? - ??? * New Generation: maps made using map sectioning (splitting maps into multiple layers of provinces, regions and super-regions) and more careful province drawing Statistics below for the old, pre-remake version. Current old mod version: FINAL 2.0 (The Definitive Edition, OLD VERSION/T.O.R. Mod) FINAL 2.0 (The Definitive Edition) download link: https://drive.google.com/file/d/1rYAY2SdzSD6rx0iL8nqHH9D9g6yB9fKx/view?usp=sharing (backup your game first) FINAL 1.0 (pre-Definitive Edition) download link: https://drive.google.com/file/d/18ptLK3ulpRbviU86PevUwgHNRHudW1ZD/view?usp=sharing (backup your game first) Features of Old FINAL 2.0: MAPS V1 World Map (1617/~1750-1800 provinces) (select "ToR" map) Map of Ravenfield (WIP, 1890 provinces) (select "ToR Ravenfield" map) Test Worlds (60 and 205 provinces) (select "Map Sectioning Test" and "Map Sectioning Test - Expanded" maps) CIVILIZATIONS Over 200 new civilizations (over 800 planned) 31 formable civilizations GAMEPLAY Increased population and economy growth for higher realism New government types, and adjustments to existing ones HRE replaced with Ravenfielder Empire LANGUAGES - English (always complete) - Russian (incomplete and undergoing major revisions) - Lithuanian (incomplete)
  17. Welcome Back Gennosen! Its been a while since the first update of the mod so i decided to update yall on what im currently working on and i must tell yall that i have some pretty cool stuff prepared. So without further ado, lets check out the change log for this years changes to the mod. Name change As you can see the name of the mod has been changed from "Eurasian Madness | What if germany won WW2? |" to in my opinion cooler sounding "Fires of Eurasia | A very diffirent take on the history of the 20th century |" or FoE for short. Map related changes 1. I changed the background of the map to be entirely black. It gives the map this TNO-ish vibe to it. 2. Changed a bunch of city names and working on changing more of them Border changes the west african states have been merged into two entities: The 4th french republic and the central saharan republic to stray further from the mod looking like a walmart copy of TNO Reworking the russian warlord states. Asia has been reworked to look more like the war there ended in a stalemate and not in japanese domination. Brazil doseant look like hungary after the treaty of trianon anymore, although the puppet states of falagnist bolivia and paraguay remain New ideologies I added a couple of new ideologies including stuff like despotism, diffirent kinds of democracy, communism, 3 types of nazi related ideolgies and an SS aristocracy ideology. For now thats all of them but im palnning on adding more and maby even releasing them as a seperate mod called ideologies+ or something. I sadly had no better option than to use hoi4 icons for these ideologies and i think i might stick to them until i find someone who could make some icons for me Better portraits Allright i have to admit that i tottaly copied the style of hoi4 leader portraits and put them in my mod, but for my defence i made them black and white so they kinda stick out??? Idk but they look cool and i made almost 200 of them by now. Heres some of my favourites: William Pratt Siegfried Kasche Admiral Horthy and the Indian drip master yet again Updated Reichkommisariat flags and new flags flags of all these reichkommisariats have been updated: RK Ukraine RK Ostland RK Moskowien RK Kaukasus RK Ost-Kuste RK Turkestan RK Daenmark RK Norwegen RK Zentral, Ost, West and Sud Afrika RK Arktis RK Karabik And so on Old flags 🤮🤢💩: New flags 😲😳💯: Some cool new country flags: Unzaga's Bolivia Duchy of Byuratia RK Madagaskar New font Replaced the font with a more TNO-ish font Some last words... And thats about it for now. The release date still is predicted on the end of 2022 unless there will be some dificulties with stuff like school and such. Most of the custom portraits and nations are done so soon i will start working on events and actually progressing the game from 1954. Also im thinking about making a DC server for this mod where yall can talk about it and leave your sugestions and so on. I would really apreaciate it, if you would spreat word about this mod since it has a bunch of potential that i will definatly work on. for now thats it, stay safe and good night. -Kaiser Wilhelm 2nd
  18. This mod is inspired to the HOI4 mod "TWR". The Millenery Reich is a mod that focus on the topic "what would have happened if the Axis win the ww2?" Lore: Germany conquered Poland and France, but lost with british. So stalled with british, the Germans decided to make peace with Great Britain. Italy with the TOTAL help of Germany invade greece and yugoslavia. In 1941 the Axis fight lonely the Soviet Union and win succesfully, meanwhile Japan decide to not enter in the Axis and get defeated by the USA in 1944. You can decide the future of the world, with over 200 events and decision, war, peace deals and more! WORK IN PROGRESS...
  19. Since most people have issues downloading the Addon+ mod I decided to share the download link on this forum: https://drive.google.com/file/d/1WBqLUdUh8jEcQiocnNLfwz7PF5aNpy0r/view
  20. This is a mod that includes a "realistic" modern world scenario and added some ideologies and goverments, the ideologies are more used for former scenarios meanwhile the goverments are used more in current scenarios. What this includes? - 8 types of goverment and 14 ideologies "the list can be expanded in the release" - The modern day scenario includes the forgotten countries in the original game and the list of powers was modified to be most accurate to one of the real world "GDP Nominal" - It includes current day leaders "Example: Bolsonaro" and alternative leaders "Example: Gus Hall for communist USA" - The leaders are the ones whose offices constitutionally administer the executive or legislature of their respective state/government. - It changes names to Oficial Names "with exception of some historic nations for not be confused with current ones just like Gran Colombia or First French Republic" - Birth Dates are replaced with Assumed Office dates Plans - Create a modern world scenario with more provinces for make more accurate maps - Create 2013, 2000, 1980, 1970, 1945, 1936, 1911 scenarios Alpha 0.01: It includes... - 33 new ideologies - 2019 scenario - 295 new leaders - 188 new songs - New sound for move army - 5 provinces were changed of place for some civilizations (San Marino, Vatican City, Liechenstein, Saint Vincent and the Granadines, Saint Kitts and Nevis) Download Link: https://drive.google.com/file/d/1JdZy4_QQMtCD83i6C4_YqQf7mRho_Hfd/view?usp=sharing
  21. Hi! I ANNOUNCE THE START OF WORKS ON "EUROPE OF REBORN 1939" Recently I had an idea to do, I noticed that there are a lot of WW2 or Hoi4 mods on the forum anyway, so I had the idea to make a scenario with a real history events in 1939-1945. I know this is a big plan, and they fail quickest, especially if is done alone. It will probably take a long time, anyway project will be available when I do Europe and America complete enough Current goal: -basic events in WW2 in Europe and North America For this scenario I am based on this mod, I really liked the new governance models and the simple map (author, if you don't want me to use your mod please write me): Below text is actual progress of scanario, I will update it whenever I can changelog: - better tlanslate and matched photos for events - added more events for Europe from 1936 to early 1939 - basic events preceding World War 2 are complete
  22. Modify+ is a global mod, adding a bunch of new interesting things to the game. New scenarios: 2035, 2020, 1945, 1941, 1939, 1936, 1918, Krasnacht, End a New Beginning, The First French Republic, Grand Tartaria, 1492, 1444, 1202, 300 and more... New towns and civilizations New Ideologies New music New GUI Events(Comming Soon) New countries New formed Civilizations New leaders(Comming Soon) And more...
  23. We Wanted Adapt The Victoria II Game To The Aoh2 Game İn The Most Similar Way Let Me Tell You Immediately What Happens In Victoria II Mode -New İdelogies -Victoria II Soundtrack -Victoria II İcons -New Leaders -New Formable Civilizations - +90 Scenarios -A Victoria II Like Background Soon... Tr:Victoria II Oyununu Aoh2 Oyununa En Benzer Şekilde Uyarlamak istedik Victoria II Modunda Neler Olduğunu Hemen Söyliyeyim. -Yeni İdeolojiler -Victoria II Müzikleri -Victoria II İconları -Yeni Liderler -Yeni Şekillendirilebilir Senaryolar - +90 Senaryo -Victoria II ya benzeyen bir arka plan Yakında... Mod Team: -Çağan ayyıldız/ @Çağan Ayyıldız -İsimsizjojuk352/ @İsimsizJojuk352 Help With Scenarios -Modcap/ @ModCap Background creator -Mka/ @Mka -Urdekreiz/ @urdekreiz Social Media: Youtube:https://www.youtube.com/channel/UC4f-Pyr7kO0k_zkMR_4gTmQ Discord:https://discord.gg/tM6KYPft Beta Downloand Link: Pc: https://drive.google.com/file/d/1hqj6oDRcKDT2R_B_xlkN7GC6axzsfVhz/view?usp=sharing Mobil: https://drive.google.com/file/d/1H0dTcpWDoI4sn4Hhrn2H-3ISMjs0-ZRs/view Map:
  24. Olá, vim aqui atualiza-los sobre meu novo projeto chamado, ENRICHED!!. ele pretende Adicionar eventos para muitos paises em 1936 > 1945. suas escolhas podem levar a algum fim histórico ou alternativo, e agora, qual você ira escolher? a estimativa é que o projeto termine em agosto, fazendo assim um grande projeto de eventos. peço a vocês que tenham calma, ja que tenho apenas 12 anos, e não tenho nenhum outro modder a me ajudar com o projeto, e por assim faço pela celular, deixando cada vez mais difícil continuar com o projeto firme e forte. mais espero que vocês me apoiem para podermos levar esse projeto adiante. english 👇 Hello, I came here to update you about my new project called, ENRICHED!!. he intends to add events for many countries in 1936 > 1945. your choices may lead to some historical or alternative ending, and now, which one will you choose? the estimate is that the project will finish in August, thus making a great event project. I ask you to take it easy, since I'm only 12 years old, and I don't have any other modder to help me with the project, and so I do it by cell phone, making it increasingly difficult to continue with the project firm and strong. but I hope you support me so that we can take this project forward.
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