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  1. Join For BETA!!! https://discord.gg/MpuFrKAYtK Better Mod V1.3 is a mod that's adds: -Much MORE Formable civilizations -More governments (some are from other mods) -Better UI (from Sieg edition V1.5) -Faster Loading -Better Eras, governments -Hacker Mode (government) Code Change: -More Buildings Levels -Better Rebels -Smarter/Better AI -Better AI at naval invasions -Better Skills -Max technology level increased from 2 to 10 -Better plunders -More console Commands -Better Console Commands -Realistic Defence Bonus -longer improve relations command, non-aggression pacts, defensive pacts, military access and much more -Invest all gold to economy -Better Scenarios Settings -Higher levels of buildings -Bonuses farms, workshops, ports, towers and castles are increased -Only 40-50 mb! Details in changelog Maps: Earth(normal) EU4 Map With Canals(FROM CONQUERORS MOD) Scenarios:(Earth) (V1.3) Better Modern world BY ME Millenium dawn (550+ events) by BMP modding Cold war World war 2 (1936) World war 1 1700 1600 by ANEXIS 1440 1200 1000 by russl More scenarios will be added! _____________________________________________ PC VERSION SOON!!! Tutorial how to install on PC You need Android emulator https://www.bluestacks.com or https://www.bignox.com/ Download this Mod and click open if it's not opening in BlueStacks click Open with and select BlueStacks -------------------------------------------------------------------------- Changelog: 0.1 +100 new formable civilizations Better governments Removed some scenarios, leaders and maps to run game FASTER Edited ERA age of information from 1991-2050 to 1991-2200 and added more bonuses Edited modern world scenario technology level of countries Realistic defence bonus 0.2 Fixed sine bugs Rename file name Better governments bonuses 1440 scenario New formable civilizations Eras, government bonus fixes 0.3 Better governments bonuses 1600 scenario Slider 0% aggression up to 400% Modern world 2022 scenario Better terrain types bonuses More new formable Civilizations 0.4 Modern world scenario with 550 events World war 2 with events scenario Better AI behaviour 120+ new Formable Civilizations Bug fixes 0.5 Nerfed ideology bonuses Better era time and bonuses Better AI naval invasions Fixed some formable civilizations 0.6 Better levels of buildings Nerfed investments 0.7 Technology max level increased from 2 to 10 Aggression slider increased from 0-400% to 0-1000% Renamed total war to aoc1_mode Grow rate is now from -600% to +5000% Diseases slider from -200% to +400% Relations improvement up to 200 turns Better plundering 0.8 Better sounds from conquerors mod Farm now gives more grow rate Decreased farm technology levels Updated taxations per technology level Updated the alliance distance negative ADDED HACKER MODE Removed many scales to game run faster (there's now only scale 1 and 5) 0.9 Better UI, icons, graphic (from Sieg edition mod V1.5) Better military upkeep Increased workshop production income Decreased minimum required technology level of farm, workshop levels More government types Added Android 7+ support 1.0 Updated skills points Better AI naval invasions Decreased needed levels of some building's levels Change of name to Better Mod 1.1 Ai now spends more on military at peace Ai now spends More Budget on Research Added new government Empire suggested by fans on Discord Added New Command (technology [number]) Updated console commands V1.2 -Better Rebels -Now You can Invest your all gold to economy -Increased Assimilation So now you need 90% assimilation *FIXING BUG* with needed 100% assimilation -Added New Governments "AbsoluteMonarchy" And "Parlamentary Republic" -Added 3 scale Map -Smart Rebels V1.3 -Added New civilizations and Map from conquerors mod -Added New Governments "Dictatorship" "PresidentialRepublic" "Autocracy" -Uptaded Governments to don't be too op - ADDED NEW AI STYLE "NATIONALISM" 😎" -Added 60+ Formable Civilizations for Map Earth -Uptaded Modernworld -uptaded Formable civilization Europa union and now with all European union countries you can form European union Works at PC version Links: __________________LINK👇 https://drive.google.com/file/d/1oS8e68r8U-mo1fT53BmQzT5m4aqncFVw/view?usp=drivesdk ____________________LINK👆 For help, tutorials, info, friendly community,fun,BETA VERSION JOIN!: https://discord.gg/MpuFrKAYtK _____________________________________________ What will be added in future? 500+ new formable civilizations (300+ done) Surrender Attack bonus Military tactics Nukes Auto assimilation, national happies, mobilization, auto plan IF GAME FREEZES ON FIRST LOADING JUST RESTART
  2. THIS IS GONNA BE A MOD BASED AROUND VICTORIA II MAP some things that this mod will include: many scenarios new map (maybe) new colours for civs new civs new formables goverments from addon bc those are my favourite new background by Çağan Ayyıldız: old background: line map (not updated):
  3. Now I working for my AoC2 Europe map, that have more provinces than Bloody Europe! I believe that I will be able to make this map by the February of 2023 (I mean connecting provinces and scenarios too) [---------------------------------------------------------------------------------------------------------------------------------------] [---------------------------------------------------------------------------------------------------------------------------------------] To show how big the map is, I'll make a comparison Crimea in Bloody Europe(20 provinces): Crimea in my map(28 provinces): Ukraine in Bloody Europe(146 provinces): Part of Ukraine in my map(186 provinces): [-------------------------------------------------------------------------------------------------------------] [-------------------------------------------------------------------------------------------------------------] Future scenarios: Modern World(DPR, LPR, Kosovo, Abkhazia, South Ossetia, Transnistrian Moldavian Republic included) Modern World+ (Russo-Ukrainian war and also Kosovo, Abkhazia, South Ossetia, TMR included) Regions of Ukraine 26 December 1991(Ichkeria included) World War ll 1919 World War l The scenarios will be supplemented [-------------------------------------------------------------------------------------------------------------] [-------------------------------------------------------------------------------------------------------------] If you think that I, like others, will leave the creation of the map at the final stage, its a mistake. I'm not them, I haven't so many things that I can't finish something. Map author is from Ukraine! You can follow the mod here: YouTube or Telegram Channel
  4. The Ultimate Mod for AoH2! (PC ONLY) Alright the title might be a bit deceiving, this is defenitely not the ultimate mod for AoH2, but I think it's cool either way! I started working on this mod after temporarily cancel my other two mods: Shop Soy: Der Kalter Krieg and Vive la France! This mod will work as a base for me to remake those previous mods and hopefully other people too! There is not a download link yet but I should get a demo ready to publish soon enough! It's also important to mention I used @Chairman Baad's The Lost Update mod to make a base since I don't know how to program... He said on the mod's page that I didn't need to give credit but I want to make him smile ^^ Warning: This mod is only available for PC Features: -A bunch of new ideologies -Improved suggested owners -New historical civilizations -Slightly better UI (can't promise) -Some extra scenarios -Updated flags for some countries -A couple of new provinces DEMOv6 Features: -new leaders -new scenarios -new civilizations -new formable nations Download (MEGA): https://mega.nz/file/zrQlRYxQ#Q1vkJdRCcOyDEIYD6TpLRIyC2iRJyxodRzdhovQGSwA Download (DRIVE): https://drive.google.com/file/d/1Waw6k0ttHqjg6t2clI4eUljJBzmoHGv0/view?usp=sharing Pictures: New ideologies New scenarios
  5. Disclaimer: This mod doesn't aim for a realistic prediction of the future, neither tries to offend a specific group or promote any ideological agenda. It's just a work of my retarded imagination, and it will always be. Advice: This mod is still in beta, please report bugs. bun_dha3 introduces: Rise of the Phoenix is an alternate future mod which takes place on a timeline where no global power has any rule on the world, and everyone is trying to take the U.S.'s abandoned throne. It's an event based mod with 60 events at the moment. Mod's Characteristics The World in 2037 Mod Summary Mod Features Event Features Another Features Mod Plans Event Progress (pretty much 4-6%) Known Bugs Languages supported Link PC (BETA 3) Patch Version 0.3.1(Install BETA 3 First) Android What if you do an unofficial port of it? I'll put it there. I actually have no time for doing an Android port, by the means of it, Android will always release a bit later if a port is made. IOS Imagine. Just imagine. Miscellaneous (Support would help :P) (Exclusive teasers here) Questions nobody asked, yet important. Updates Patch 0.3.1 Beta 4 (0.4) WIP Update Plans Submods Want to have more fun? Try an alternative experience. New Horizons
  6. Discord server: https://discord.gg/qr9zZpKErP War of the Eight Continents is a total overhaul mod for Age of History II, featuring an all-new, balanced world inspired by various popular fantasy series. It is currently under complete remake, with a completely new map with 9,657 provinces, better and more complex history and scenarios, while also retaining the civilizations from before the remake and giving them a whole new lore. DOWNLOAD LINKS Alpha 1.3.5 files (latest PC): Download mod for PC (Alpha 1.3) Release Date: 19 May 2022 (open README.txt file for instructions) (171 MB compressed, 195 MB uncompressed) Alpha 1.3.5 patch (28/12/2022) Alpha 1.3.5 files (latest Android): Download mod for Android (160 MB), best played with 8-core devices Older versions: Alpha 1.3.1: Download patch for PC Download mod for Android (160 MB) Alpha 1.3: Download mod for Android (160 MB) Alpha 1.2: Download mod for PC (12/03/2022, 169/191 MB) Alpha 1.2.1 patch (13/03/2022) Download mod for Android (158 MB) Alpha 1.1: Download mod for PC (08/01/2022, 158/178 MB) Download mod for Android (147 MB) Alpha 1.0: Download mod for PC (05/12/2021, 156/175 MB) Download mod for Android (145 MB) Current WotEC version: Alpha 1.3.5 (OLD) Demo 1 + Demo 2 Download link: https://drive.google.com/file/d/1qOYpnWU8OKhY_3mdCYg9Eh5KLnn8T8yG/view?usp=sharing Release Date: 5 August 2021 (OLD) Demo 1.1 Download link: https://drive.google.com/file/d/12AWkjeYdRBsEpANeAM6xW4V7oq9mfKs-/view?usp=sharing Release Date: 4 July 2021 (OLD) Demo 1 Download link: https://drive.google.com/file/d/1N7MGP961tQ1R2g2f4CtmtsZ4_2yTRe7A/view?usp=sharing Release Date: 24 June 2021 Post bug reports in the comments. (version color markers): Demo 1, Demo 2 Pre-Alpha Alpha Beta Final Candidate Final CURRENT MAPS First Demo Map (551 provinces, 7 scenarios) (select "War of the Eight Continents (Demo 1)" map) Second Demo Map (1,091 provinces, 15 scenarios) (select "War of the Eight Continents (Demo 2)" map) The Known World/War of Six Continents/V2 World Map (9,657 provinces, 55 scenarios) - 321 super-regions, ~1,120 regions (select "The Known World" map) PLANNED MAPS Simple V2 World Map (~1,350 provinces planned) - V2's regions as provinces Complete World Map/War of Eight Continents (~12,000!!! >14,000!!!!! provinces planned, maybe ~14,000!!!!! just to beat Project Alpha's 13,316 provinces) CIVILIZATIONS 147 civilizations in the First Demo and 619 in the Second Demo, over 2,300 in Alpha 1.3.5! 420 formable civilizations in Alpha 1.3.5 5 new ideologies (Imperial Core, Imperial Province, Kaal and Socialism are already in Alpha 1.3.5 scenarios, rest will come in subsequent versions) FUTURE: Over a dozen new ideologies, many with unique playstyles GAMEPLAY Post update: more detailed Increased population and economy growth for higher realism More realistic populations, with province growth rates up to 200% New government types, and adjustments to existing ones More terrain types, with more powerful modifiers HRE replaced with Empire of Dacanium Capitulation system, based on that of Bloody Europe II Global events, prototype for future super-events Other minor code changes, as well as a color randomizer for game civilization editor: Ultimatum max relations changed from -10 to +25 Increased minimum army to attack from 10 to 50 Miscellaneous general changes FUTURE: Overhauled game mechanics, extended settings, super-events, restored features*, including: Major bugfixes, for things like self-warring (i.e. two countries from the same alliance at war with each other), army disappearances, Improved modding and event tools Army mechanics changes, armies now have subdivisions (increasing in size with later eras), and inclusion of basic combat mechanics to make battles more than just throwing soldiers at each other FUTURE: Empire of Dacanium has actual gameplay effects FUTURE: Move to more RTS-style gameplay, with simulated battles (not just units throwing each other to deal damage), sieges of fortified areas, and time-based unit movement * Talking about spies and nukes, the localization for which still exist. And making an unofficial patch to fix many of the game's bugs TOTAL REMAKE IN PROGRESS ETA: Released! (first demo), Released! (second demo), Released! (Alpha 1.0-1.2), ~6 months? (Beta 1.0), unknown (Final 1.0) < all subject to change! First demo: the first playable demo of the new world map encompassing a few super-regions, with a few hundred provinces and a handful of scenarios. Second demo: a larger-scale demo with parts of one continent playable (around 1,000 provinces), more complex scenarios, new biomes and other improvements Alpha 0.1: the first "true" version of the new mod, with 1/3 of the provinces complete (~3,500), a few major, event-including scenarios and several smaller scenarios, beginning of mechanics overhauls Beta 1.0: completion of the new world map (all 9,424 provinces done), development of first full-feature scenarios, completion of important civilizations, implementation of mechanics overhauls, addition of super-events Final 1.0: the final version of the mod, with complete set of full-feature scenarios, civilizations and new game mechanics, development will continue from here on, adding more scenarios and civilizations over time Beyond: a walk to oblivion begins here... maybe the FULL world map will be turned into a Hearts of Iron 4 mod? Or the subject of a recoded, AoH-like RTS game? Remake progress articles: Sunset on the Old World January 2020 - June 2021 Map Sectioning: How to Balance and Beautify a Map (24/05/2021) Test World: the first New Generation map* (24/05/2021) Preliminary Map Statistics (27/05/2021) The World of Six Continents: A 7,500-Province Pipedream (27/05/2021) A 13,600 Province Map - The Reality (WIP) (27/05/2021) More, Yes, MORE Biomes! (28/05/2021) Changes to War Mechanics: The Plan (29/05/2021) Heightmap of the World (31/05/2021) Climates of the World (05/06/2021) T.O.R.: The Definitive Edition (05/06/2021) - END OF OLD MOD DEVELOPMENT A New Dawn Begins June 2021 - August 2021 First Demo: Province Map (11/06/2021) - BEGINNING OF NEW MOD DEVELOPMENT Rainbow of Random Civ Colors (11/06/2021) New Mod, New Name (13/06/2021) First Demo Progress: Part 1 (14/06/2021) First Demo Progress: Part 2 (16/06/2021) First Demo Progress: Part 3 - Map Complete (17/06/2021) First Demo Progress: Part 4 - Connecting the Dots (18/06/2021) First Demo Progress: Part 5 - Testing, Testing, Testing... (18/06/2021) First Demo Progress: Part 6 - A Lot of Flags... (20/06/2021) First Demo Progress: Part 7 - Almost Done... (24/06/2021) First Demo: Released! (24/06/2021) Second Demo Progress: Part 1 - More Background Completion (29/06/2021) Second Demo Progress: Part 2 - A Darkness Falls on the World... (30/06/2021) Second Demo Progress: Part 3 - Background Complete! (01/07/2021) Second Demo Progress: Part 4 - Province Drawing 2 Electric Boogaloo (02/07/2021) First Demo: Scenario Update (04/07/2021) Second Demo Progress: Part 5 - Still Scribbling... (05/07/2021) A Time-Based Solution for Province Movement (06/07/2021) The Technology Question (09/07/2021) Second Demo Progress: Part 6 - Too Many Provinces... (13/07/2021) Second Demo Progress: Part 7 - The Province Genocide (16/07/2021) Second Demo Progress: Part 8 - Provinces in the Map Editor (17/07/2021) Second Demo Progress: Part 9 - Nearing Completion (18/07/2021) Second Demo Progress: Part 10 - Province Statistics (19/07/2021) Second Demo Progress: Part 11 - A Civil War of Sorts (19/07/2021) Second Demo Progress: Part 12 - The World in 2021 (20/07/2021) Second Demo Progress: Part 13 - Divide and... Conquer? (22/07/2021) Second Demo Progress: Part 14 - Pick Your Poison (25/07/2021) Second Demo Progress: Part 15 - The Eastern Rekoviad (27/07/2021) Scenario Showcase: Mythic Dynasties (28/07/2021) Scenario Showcase: Winter is Coming (30/07/2021) Scenario Showcase: Between East and West (30/07/2021) Scenario Showcase: The New Age (31/07/2021) Scenario Showcase: Century of Humiliation (01/08/2021) Scenario Showcase: Shattering of the Flower (01/08/2021) Scenario Showcase: Superregion Wars (03/08/2021) Scenario Showcase: Turn of the Old Millennium (03/08/2021) Scenario Showcase: Age of Darkness (04/08/2021) Second Demo: Released! (05/08/2021) - END OF DEMO DEVELOPMENT Leaving the Boundaries (making of full 10,000 province map and Alpha development) August 2021 - December 2021 Full Map Progress: Part 1 - Yet Another Beginning (07/08/2021) - BEGINNING OF FULL MAP DEVELOPMENT Full Map Progress: Part 2 - The First Thousand (08/08/2021) Full Map Progress: Part 3 - Going East (09/08/2021) Full Map Progress: Part 4 - A Little Break Now... (12/08/2021) Full Map Progress: Part 5 - War of 2.5 Continents (28/08/2021) Full Map Progress: Part 6 - The Sun Shines Over the Full Map (01/09/2021) Alpha Progress: Part 1 - Watch your Terrain (05/09/2021) Alpha Progress: Part 2 - Civilization Confetti (27/09/2021) Alpha Progress: Part 3 - I'm sure it's grown out now... (03/10/2021) Alpha Progress: Part 4 - Forward Through Time (14/10/2021) Alpha Progress: Part 5 - A Thousand Years of Progress (05/11/2021) A Change Beyond Any (Beta development and implementing of new features and mechanics) December 2021 - ? Reaching the Finish Line (progress towards Final version) ? - ??? * New Generation: maps made using map sectioning (splitting maps into multiple layers of provinces, regions and super-regions) and more careful province drawing Statistics below for the old, pre-remake version. Current old mod version: FINAL 2.0 (The Definitive Edition, OLD VERSION/T.O.R. Mod) FINAL 2.0 (The Definitive Edition) download link: https://drive.google.com/file/d/1rYAY2SdzSD6rx0iL8nqHH9D9g6yB9fKx/view?usp=sharing (backup your game first) FINAL 1.0 (pre-Definitive Edition) download link: https://drive.google.com/file/d/18ptLK3ulpRbviU86PevUwgHNRHudW1ZD/view?usp=sharing (backup your game first) Features of Old FINAL 2.0: MAPS V1 World Map (1617/~1750-1800 provinces) (select "ToR" map) Map of Ravenfield (WIP, 1890 provinces) (select "ToR Ravenfield" map) Test Worlds (60 and 205 provinces) (select "Map Sectioning Test" and "Map Sectioning Test - Expanded" maps) CIVILIZATIONS Over 200 new civilizations (over 800 planned) 31 formable civilizations GAMEPLAY Increased population and economy growth for higher realism New government types, and adjustments to existing ones HRE replaced with Ravenfielder Empire LANGUAGES - English (always complete) - Russian (incomplete and undergoing major revisions) - Lithuanian (incomplete)
  7. Hello everyone! Many people from the aoc community are aware of the existence of some mods dedicated to the victory of Germany in World War II, such as The New Order, Thousand Week Reich. The implementation of these modifications inspired young modders, including me I present to you the Iron Reich mod, where the actions take place in a separate universe of the victory of Germany, but already in the modern world (no no no! This is not a TNO submod). The modification is still raw, but it has already gained popularity in a few months (by the way, this mod was mentioned more than once in the Aoc Strategicon). What can you do in this modification? At the moment, you can unite for the great communist commander Dmitry Yazov, who is sitting in Arkhangelsk, or for Germany, which will be waiting for the fate of the civil war, and subsequently, the split of the faction into two groups, one of which offers to quickly conquer the world by military means. You can show yourself as a player who will remove the stigma from the French nation - in the modification you are given the opportunity to sit down for the African fragment of France, land in difficult moments of Europe and unite almost all legitimate lands (Burgundy is not yet possible, this country will take the main role). Dmitry Yazov, who can unite Russia, will take revenge on the Great German Reich. The conflict between the two powers will be nuclear in nature.... It seems that these are the main features of this mod, but that's not all, you can still list, but the post will become too big. In addition, the modification is developing and will continue to develop. The main developer is making grandiose plans to improve the mod. For example, consider Italy, Germany, France from Africa and Russia. These innovations are planned to be added in the next 3.1, which may be released in 2023. But for now, admire the recently released third alpha for the mod What's new here? Added Turkey's war with the Mesopotamian Oil Zone. The Turkish government must abide by the agreement for many years, according to which the Great German Reich can pump oil in the south of Iraq. But in 2004, Germany will plunge into the horrors of civil war. At this moment, the Turkish, together with the Iraqi, will start a war against the zone. The events are designed only for the victory of Turkey! Several other countries have entered the influence of Japan. For example, all of Indonesia, Australia, and all of Indochina are now slaves of the empire of the rising sun. Encayshu was added as a puppet state in the Middle East You can bring people to Men who will build Russia with a radicalized church ideology (NOT an INSULT to the FEELINGS of BELIEVERS!), who seek to destroy Satanists in Russia and around the world The content was reworked after Yazov's death: either the legal successor Boris Karlovich Pugo or a member of the opposition can come to power Added some leaders for other countries (including Yazov and Speer) Added events for the election campaign in Novosibirsk Added content for Military Germany. The Red Trial may begin if Germany invades the territory of the USSR. There may be some bugs during the trial. The states after the loss of Germany appear in the same way as under the Red Court, which the USSR started. After the creation of the USSR, separatists or nationalists can kill Yazov, Sergei Surovikin will come to power, who will announce the introduction of martial law in the country (parliament will be dissolved, elections will be canceled completely, everything is dictated by the new leader) New provinces have been added in Western Siberia, between the border of Ukraine and Ostenland, in Yerevan and near Berlin. Don't forget about microstates in Italy New scenarios have been added . "Cyberpunk" of the victorious Union and the End of the world 2009 The NuclearAgeFIX file will be embedded in the new alpha.jar, which launches a mod with nuclear weapons. However, other code changes may be missing. Aggressiveness you can't put on 0% Added the possibility of puppets to refuse integration with the Northern Front (but they still won't do anything to me))))). The collapse of the Northern Front is TEMPORARILY cut out of the game (since it will be interesting with the USSR) The opportunity to avoid the death of Roemer (Temporarily cut out of the game, since only the militarists or Speer's "national" liberals will have the most interesting) Added wars in Muscovy Real population Added new music tracks And other things.... There may be bugs, expect patches and updates Update 3.1 is planned to be grandiose. It may take a long time LINKS: Google Drive only! PC🖥️ https://drive.google.com/file/d/1hIauF3fxjfZ7DIPR7HN61LEQ0hdK4EDs/view Android📱https://drive.google.com/file/d/1C6oyn4iP1YgQ1Eo_xkyh6PaPaENfE98P/view BY THE WAY, ENGLISH IS ALREADY THERE. I TRIED TO ADD GERMAN, BUT IT DIDN'T GO ACCORDING TO PLAN DURING THE LAUNCH OF THE MODIFICATION, CHANGE THE LANGUAGE IF YOU ARE A FOREIGNER! LANGUAGES: Russian English
  8. Introducing Horizon. My First Ever Major Project of Age of History 2! This Mod will Include = A New Background New Logo's/icons Definitive Music Scenarios Formable Nations One Scenario Without and Within The Lore of the Mod (I'll try to make this) . Immersive Lore. ===================== Lore Summary (No Spoilers) : A Highly Funded Corporation creates a System Program known as Horizon in 2132. This Program Can Travel back in time. And your destination is, 2043. You will try to unite a region with military power. When you get United with the region based on your country. You will have events on decreasing carbon emissions. The World in 2132 is nearly about to end because of the carbon emissions that humans cause. But it's too late to save the earth. The Horizon Program can alter timelines. This is because the timeline structure you know, was false. ===================== Join the discord for more information: https://discord.gg/jrQAz2ZURm Screenshots:
  9. Projekt Erika is a Scenario/mod which takes place in an alternate 1960s universe where the old world has been completly subjegated by the axis powers and the world is on the brink of nuclear Holocaust. Before getting further into the mod i have to get one thing out of the way. As there are a bunch of axis victory mods/ scenarios you might see a few similaritys with other scenarios here and there but do keep in mind that i did not create this with the intent to steal any ideas from other talented creators though i have to give credit to the hearts of iron 4 mod "the new order" as it was the reason i even decided to create this mod. Now without further ado here is what "projekt erika" has to offer. Scripted events: Projekt Erika seeks to immerse the player with hundreds of scripted events such as wars, civil wars, alliances and others throughout the game so the player will have a different expirience each time he boots up the game. Unique new Nations: Currently Projekt Erika features over 50 new nations, some Historical and some less historically accurate although my goal is to add over a hundred new nations which can be formed/ created through events and such. Scripted Countries: As mentioned before Projekt Erika relies heavily on events and as such the main countries in the game such as germany, Japan and the United states (just to name a few) will have many events with which i will try to emulate some sort of focus tree and as such some nations may have a more clear paths they can go down on than others. I may come up with more ideas as time goes on but for now this is all that I have planned... Several Portraits: (all credit goes to the tno devs) Europe at game start 2 Seperate events as examples (might look different at release) As for when Projekt Erika will release I have no idea however what i can tell you is that i will work on it until i see it fit for release so YOU can have the best expirience. If you have any questions you can just reply to the topic and i will most liekly answer them as I am very eager to hear your opinions. This is the_man from projekt erika signing out.
  10. Hi everyone! This mod as the name says is an adaptation of the HOI4 "Thousand Week Reich" mod to Aoh2 and will have content like German civil war (can be avoided) collapse of German Eastern Europe, Russian unification, etc. This mod will have updates at least every 3-5 months Features: • Many events • Edited provinces • New Countries • New UI • TWR scenario • New leaders • Change of leaders mechanic(thx to @Aryan ) Thousand Week Reich 1.0.0 "Bewaffnetes Europa" Main Changes: • Event Trees for RK Ostland and Moskowien • GCW Rework• Ost Europa Collapse Rework Minor Changes: • Leaders for all nations in 1952 • Leaders for Krasnoyarsk warlords • Some extra events for Germany • Novosibirsk skeleton content • Algerian War • Kazakh-Turk War • Vietnamese War • Moroccan Conflict • Malayan Civil War • Siberian Unification (not for the warlords of Krasnoyarsk) • West Russian Unification • Bug Fixes • And much more! Android Icon by Blondie Thousand Week Reich 1.0.0a Changes: • Added Indian Wars • Fixed Algerian Civil War • Added German invasion of Algeria • Added Slovakian Event Tree with 3 sub-paths • Fixed some event dates • Added Yeniseysk elections • Added Russian Republic elections • Some texts fixed • News events • Changed some flags • Changed some leaders and portraits • Added civs • Now "You're my Moscow" will be played when starting the game (Android) • New songs added • Slight nerf to economy • Slight increase to population • Minor bug Fixes Note 1: I know there are still things to add, another patch will be out (hopefully) soon. Note 2: Working time if anyone thinks that I have been working on the mod since November: from 7 January Download Links: Android: https://drive.google.com/file/d/14kDyfiOiGVuTcVfu57AItM8nirsOv_ji/view?usp=drivesdk PC: https://drive.google.com/file/d/14hlF6UgQUA1oFoJvq8By1U0jN-IqPujx/view?usp=drivesdk Join Discord for Leaks, Achievements and more! https://discord.gg/NK5UaknCUv Developed by TWR Development Team
  11. The grandest project in age of history 2's history yet. This mod, made from the maker of "The Second Great War" will revolutionize and forever change the way you play age of History 2, by making the game into an entirely new experience, more difficult yet more interesting. The mod will focus on the concept of Empire in the modern era's terms, like colonial empires and expansionist states, as well as a new and more in depth look into your country and what events happened to it between the eras. The mod will add over 30 new scenarios, hundreds of new countries, alternate histories, real histories and much more. THE MAIN FOCUS: The main starting date is in 1815, just after the Congress of Vienna. This mod introduces objectives which your nation will need to complete to gain bonuses and the upper hand on other countries of the era, through the new ideology-based system of "industrialization". Following 5 ideologies, the development level of your country will go from uncivilized, to civilized, to non-industrialized (where European and colonial nations start as) , to partially industrialized, and finally industrialized. These ideologies will allow for greater growth and bigger armies as you upgrade them, bringing to armies on the hundreds of thousands being a normality in AOI (Age of Imperialism)'s battles. Aggressiveness has also been reworked, with the minimum now being 0% , which is highly suggested for scenarios with events. Among other things, AOI will include: - a new exclusive map created by the fusion of all terrain maps from the popular game Victoria II👑 - over 200 new provinces to make borders look better and create better "greater countries"⚔️ - 30 new scenarios 💥 - 5 scenarios of the 30 will include events ( for example the highly anticipated realistic world war 1 scenario, and the world war 2 scenario coming straight from The Second Great War mod, so you will be able to delete that mod since this one will include it in it's entirety)⚜️ -1 completely new "CONGRESS OF VIENNA" scenario with objectives, revolutions, industrialization mechanics, new colonial mechanics , historical and alternate history events and much more.⚙️ - A completely new UI✅ - new music🎶 This project is being worked on by a small modding team (Starfruit, Greenlion, James, stefan ecc...) headed by Italian P&C, so the progress, although slow, will keep going forward. It is my intention to release the mod this summer, as soon as it is finished. The only thing asked in exchange for the working on this mod is that you subscribe to the mod's creator on Youtube, Italian P&C: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g JOIN THE DISCORD NOW TO GET MORE INFORMATIONS AND ACHIEVEMENTS:https://discord.gg/H7EEf44QjS PC RELEASE: https://drive.google.com/u/1/uc?id=1WHzF4ou5aDRvxOo-nEade6IYSR_wkatQ&export=download ANDROID RELEASE:https://drive.google.com/file/d/14brcKEZk6manE6Dlm4uWvLYc8fwpCt4Q/view?usp=drivesdk VERSION 1.3 BETA
  12. Bloody Europe II - it's a mod with a huge map of Europe. In these mod is: -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces) -Large count of scenarios from ancient times to alternative future -New fonts and music -Plenty of new civilizations, form civs and union -You will see changes in the game code that will change the game significantly Actual version - 1.1.8/1.1.7What's added in version 1.1.8: Update for Bloody Europe II - 1.1.8 • Vassals Changes: - Vassals will now be less likely to declare war on other countries - Making it harder to keep a vassal with more provinces - Diminished effect of attitudes on vassals' desire for freedom mechanics - Countries with more military/economic power will now have easier control over vassals • Changes in the battle system: - You can now summon more troops per call. - You can now call up more collaborators from an occupied province. - You can now summon more troops from an occupied ally's territory. - Decreased economic losses during looting - Population losses during looting increased - Changes in technological attack - Population losses during battles increased • Changes in Peace Conference: - Vassalization in peace conferences now costs less - Reparations lengthened • Alliance changes: - Reduced the effect of the "Strength of Civilization" modifier for joining an alliance • Economy: - Global change to the tax system in the game/mod: Taxes ( as a separate mechanic in the country's balance sheet ) now bring in a very large amount of revenue. - Reduced income from citizens - Now there will be no restrictions when investing in provinces. Development will continue even after 1.0. - Changed effects of buildings - Now the level of provinces on the special map shows a more accurate figure • Change of stability: - Happiness now has a stronger effect on stability. - Increased the maximum value of stability in the game - Population now gives less of a stability buff - Sickness now takes 20% of stability. Previously it was 35%. - Stability for provinces is 20% instead of 25%. - Armies in provinces now give 45% instead of 65% - Now army spreads stability to other provinces by 25% instead of 18% - Stability is now affected by buildings, each building is different, e.g. farm gives +3% to stability • Formable nations: - Added over 40 new formable nations - Changes in some of the conditions for creating formable nations • Forms of Government: - Balance changes - Added new flags and civilizations • AI(Artificial Intelligence) changes: - AI will now agree to peace talks if there is no fighting for 10 turns - AIs are now more likely to form large alliances with each other - Now the AI is better at leading armies - AI can now better manage their country's economy • Interface changes: - The army in the capital is now displayed in black - Added links to mod groups in the main menu - Renewed icons for social networks and Aos groups in the main menu - New boot menu design - New loading color changed - Added new interface elements, by adding new icons without replacing the old ones • Scenario: - Added a test scenario to test various mechanics - Removed the "World War 6" scenario - Fixed growth rates and economies in the "Modern World - Real Population" scenario • Bug fixes: - Partially fixed a visual bug with incorrect display of diplomacy points in the assimilation menu - Fixed a visual bug with incorrect display of the sign for "Education" technology - Fixed a visual bug, now 10000 coins are shown in the nation formation menu • Miscellaneous: - Now in the game start settings menu, you can set the relationship between countries to +250 (maximum in mod) - Technology attack and defense bonuses now give 0.65% instead of 0.55% - Time interval per turn will now be the same for all eras - Localization Changes - Changes in English localization - Relationships with neighbors are now even worse with aggressive expansion - Fixed some connections between provinces - Changes in military fatigue - Fixed errors in regions on the map - Weakened rebel reinforcements - Increased army attrition in encircled provinces - Start value of AI aggressiveness is now 50% - AI aggression in the "Age of Civilizations" mode is now 325% instead of 125% List of innovations in update 1.1.7: Changes in AI (Artificial Intelligence): - The AI is now better at assimilating provinces. - The AI is now better at allocating money to budget spending - The AI now sends fewer troops to the border with an unintended enemy - The AI now makes better use of festival mechanics - Now the AI is better at offering alliances and unions - The AI is now better at spending points in peace conferences - AI can now build larger alliances with each other more often Interface update: - Changed the load indicator interface - Added a volumetric flag to all interface types - Changed the color of boot menu lettering - Changed boot color to another Changes in Sandbox mode: - Now the maximum number of coins given out in the mode is !1! - Now the maximum number of action points given out is 1000 Vassal Changes: - The game now automatically puts 18% in the "tribute" tab for vassals. - The minimum value to increase a vassal's desire for freedom now starts at 20%. Changes to Buildings: - Port will now be built 1 turn - Changed cost of some buildings Console commands: - Localized commands into Russian - Added ability to open console by pressing "`" [PC] key Changes in the budget menu: - The research color in the budget menu is now white - Expenditure colors in the budget menu are now brighter. - Increased the efficiency of getting technology points through the budget menu - There will now be no limit when investing in a province, and development will continue even after reaching 1.0 Other changes: - Fixed mechanics of declaring independence - Wars can now only be declared after 10 turns - Population losses during battles increased - Technology fixes - Changed localization - Changes in military fatigue - Fixed errors in regions on the map - Fixed some connections between provinces - Changes in "technological" attack troops - Changed in ideology bonuses We hope you enjoy it! Here you can download the new versionPC:Google - Link - PCAndroid:Google - Link - android Installation:PC Installation instructions for the mod:move the folder from the archive to the desktop. To start the game, go to the folder and run Bloody_Europe II.jar (there are changes to the game code on the jar).Android1.Download and run the file;2. Install as normal game;3. (Recommended) Delete the game cache if another mod or original game is present on the device;4. Start the game (if the game freezes at 49% load, then turn off the game and start again).
  13. Hola Comunidad!!: Les comparto este increible mod que he estado haciendo para el juego de Age of History 2, el objetivo de esta modificacion es explotar todo el potencial que este juego tiene, con nuevas funciones, formas de gobierno y otras cosas para hacerlo más interesante: ¿Que contiene este mod? Alpha 1.0: * Nuevo Soundtrack "Dystopia" de Kevin Macleoud * 28 Nuevos líderes para añadir al juego (comparto imagen) * Agregué los mapas de Papers Please y de la primera guerra undial (los mapas son de otros creadores que veran en el video) * 10 nuevos escudos, 8 de ellos en alta resolucion para mejorar el apartado del editor de bandera * 11 nuevos tipos de gobierno/ideologías con sus respectivas mejoras para crear mapas mucho mas realistas, estos tipos de gobierno son Socialismo, Monarquía parlamentaria, Monarquía absoluta, Dictadura militar, República Presidencial, República Semipresidencial, República Federal, República Parlamentaria, Nacionalismo, Teocracia y Anarquismo (cabe aclarar que las nuevas monarquías no se adaptan a las banderas monarquicas de los paises, se adaptan a la bandera usada por la ideología "democracia" No parece un gran avance, pero en el futuro se añadiran nuevos escudos, ideologías, induatrias, y si es posible nuevas unidades, todo para ser más entretenido y completo el juego. *La modificacion solo esta disponible para Android* Les dejo un link al video donde se muestra más a detalle estas nuevas características, y se incluye el link de descarga al mod (y aclaro que si tienes instalado el juego original, el juego modificado lo reemplazará) Video de review y descarga del mod: Cualquier sugerencia para añadir, modificar o corregirlr al mod, comenten porfavor
  14. How to edit AoH2 java code? How to decompile it without mistakes, like smali? I tried decompiling, bytecode and smali, so I found only smali working (but only for changing variables...) Help plz, I know that many guys such as from World Crisis or Bloody History II or Addon 2+ edited code... I know how to edit it, but it is very uncomfortable, so if nobody tells how to do it in another way, then I tell my experience...
  15. Привеnствую всех любителей Возраст истории II и просто людей, которые совершенно случайно попали на эту страницу. По ка что это только скриншоты и видео грядущего проекта по которому можно сказать обсольтно всё о состоянии моды на данный момент. Если будет много активности это предаст мне мотивации для продолжения работы над модом. https://www.youtube.com/watch?v=lAbYA6Ccqyk https://www.youtube.com/watch?v=hfg90v0XVzM&t=124s https://www.youtube.com/watch?v=-JJx73AHkog&t=286s
  16. THE NEW WORLD ORDER is an alternative story mod that seeks to bring a chaotic setting with various events and campaigns to bring a new gameplay style, diferent from what players are used to. NEW DISCORD SERVER: https://discord.gg/MFw8xfuzVT Updates 02/12/2021 In the last few days i made some progress that i will share, i will post a gameplay too so keep atention. Obs: The gameplay is outdated in some points. You can see the diference when look at the images. Atomwaffen Gameplay: Images 02/12/2021 First of all I would like to apologize for any spelling mistakes, I don't completely master English. I would also like to point out that the mod is fully in PTBR but if you like I'm ready to translate the game, but for the events i would have to ask for help because there are several and I don't have time for that alone. --------------------------------------------------LORE------------------------------------------ The year is 2003, the invasion of Iraq as a result of the war on terror begins. Prepared for an alleged war and with broad support from its former enemy, Iran, Saddam's forces prevail and play the cards in the Middle East for the formation of an Arab coalition aimed at controlling oil prices. In 2005, as part of the coalition's plan, a wide-ranging revolt is launched in Saudi Arabia, overthrowing the monarchy and establishing an Islamic Republic aligned with the coalition. Now with the Middle East in hand, the coalition is manipulating the market in its favor, the US and its allies, disenfranchised by the defeat against the Iraqis, are in a difficult situation with the social and economic crisis at the door. With the 2008 crisis, the situation that already seemed irreversible becomes even worse. Chaos ensued as unemployment rose and solutions were thrown into the air by the most varied factions, the United States of America was a powder keg and the explosion came with the assassination of President Barack Obama on September 10, 2009, which happened was the breakdown of the United States of America into several states with factions calling war for unification in their own ways. The World in 2010... Middle East... Europe... And... Disunited States Some of the US Warlords...
  17. Eng: The mod is being developed on Bloody Europe 2. It is mainly based on the year 1936 and which is expected to last until modern times. The mod is still being developed and I think it should be finished in about six months. Initially the mod is being created in Polish, but at a later stage the mod will be exclusively available in English (There will be no shortage of easter eggs). Pl: Mod tworzony jest na Bloody Europe 2. Opiera się głównie na roku 1936 i który ma trwać do czasów współczesnych. Mod jest nadal tworzony i myślę że za około pół roku powinien zostać być zakończony. Początkowo mod jest tworzony w języku polskim, jednak w późniejszym stadium mod będzie wyłącznie dostępna po angielsku (Nie zabraknie easter eggów). Ru: Мод разрабатывается для игры Bloody Europe 2. В основном она основана на 1936 году и должна продлиться до наших дней. Мод все еще находится в разработке, и я думаю, что он должен быть закончен примерно через шесть месяцев. Изначально мод создается на польском языке, но позже он будет доступен исключительно на английском (в пасхальных яйцах недостатка не будет). Eng: Events already done: - Spanish Civil War. - Anschluss. Pl: Wydarzenia już skończone: - Hiszpańska Wojna Domowa. - Anschluss. Ru: Мероприятия уже проведены: - Гражданская война в Испании. - Аншлюс.
  18. VICTORIA II MOD REMAKE Long time ago we started the new mod Victoria II, but due to some special problems we had to leave... BUT IT COMING BACK. EVEN BETTER THAN BEFORE... This mod contains: - Victoria II map. - BEII and Nuclear Age Add-ons - One very detailed scenario per 50 years. ( There will also be additional scenarios for important dates but they are not MUCH detailed.) - 4+ backgrounds. - 1836 and 1861 scenarios with plenty of events. - Custom icons and gui. - Victoria II Musics and SFX. - Victoria II UI. - Detailed form trees - New ideologies - New font And much more! coming soon... Join our Discord for instantly informed of the slightest devlopoment: https://discord.gg/Wp4yFsX28x ALSO THANKS FOR UI and Old background: @Mka A.P.K.: @Victory Modding Realistic background: @urdekreiz BETA testing: @Looker Packet, auto-assimilation, country drop, withdrawing etc: Bloody Europe II (@Trans-Amur) Adveristing: @Aspect Scenarios: @OyunB/YT Reinhard @Berlinn -and you-
  19. Mod based on Bloody World 2. I apologize for the bad translation, I used google translate. Hello! This is my very first AoC2 mod! There will be many new cards, scenarios, leaders, ideologies and more! Already done: Several new ideologies Multiple events Leaders for the Modern World Scenario New map based on Russian Minecraft server New countries Icons from HoI4 A couple of crazy scenarios like "Escape from Durka!" New music Many scripts have their own elaborate universe, and sometimes even fandoms. links Android: PC: Discord: https://discord.gg/y6MNnzQSCP
  20. SomeOtherGuy

    GTA 4 mod?

    Broker is done, I tried to test it but game crashes when i load the map. It's my very first map btw GTA4mod.zip
  21. This Mod Will be the greatest mod ever. JK! But, this mod will include new features such as: Governments now are more like HOI4 New Scenarios Such as: Pre- Roman Era 0AD Pax Romana 50AD 100AD 300AD The Split of Rome The Viking age 1279 1453 1492 - The Age of Colonization 1550 1600 1700 1756 - The Seven Years' War 1763 - The American Revolution (events) 1783 - Liberty 1789 - French Revolution (Events) 1812 - War of 1812 (events) 1815 - congress of Vienna (events) 1900 1914 - World War 1 (events) 1917 - Russian civil war 1918 - Pax Europa 1920 1930 - great depression 1936 - World War Two (events) 1945 - Man in the High Castle 1945 - Endsieg 1945 - Japan's last Days 1945 - Pax Mundi 1950 - Cold War (Events) 1961 - The New order (events) 1984 - George Orwell's Universe 1990 - Millennium Dawn (events) 2016 - Second American Civil War (Events) 2050 - Zombie Apocalypse (Events) 2050 - Robot Apocalypse (Events) 2050 - Alien Invasion (Events) AND Some new Civs.
  22. NEW MOD: Here Some Screenshots: In The Name Of Tsar (Default Aoc2) Small Fixes For Scenarios Dark Background (From tno by Aren) Better Graphic (bold and soft Borders) Some small bug fixes and better Economy Management (Talirian Codes) Better events (Talirian code) THE PROJECT IS DONE AND WILL RELEASE SOON! ANDROID VERSION COMING SOON! Reza Shah#4307 Download Link: [PC] https://drive.google.com/file/d/10CrYKe1rc4iSgqrRHqsBpqNe2IVp8_PA/view?usp=drivesdk Download Link: [BETA] [Android] Huge thank to @PHZanoniGamer ♥️ Side note: Removed Music in android version so It can run faster (some bugs) https://drive.google.com/file/d/1LgtDzPWr8oQdCzrNbkBLeLbG0eyOverR/view?usp=drivesdk Background submod: https://drive.google.com/file/d/1VjE81H5L_JgFIa5WC0RyRa9SS83s25Na/view?usp=sharing Bloody Europe Version under development!
  23. Kayky

    AOH2 ZDmod

    Mod: https://www.mediafire.com/file/9tcr3jfsy9or1qt/update_ZD%2C_europe.---/file Estou atualizando o mod no meu canal postarei aqui I'm updating the mod on my channel I'll post here Meu canal: My channel: https://youtube.com/channelUCEH8HJFV8YCgDspl9HyOXgg Não foi eu quem fez! Eu só atualizo I didn't do it! I just update Mod 100% BRASIL
  24. (Read this before you start questioning things) What this mod provides: Only England, France, Portugal and Castile colonize. (A.I will colonize faster than you so you have to compete or war) Events. (more for the future) Major powers do not die immediately. (depends on player action) Creation of dutchy of Prussia, polish - Lithuanian commonwealth, Spain, Tsardom of Russia and Austria-Hungary (soon japan) by events Ming is weakened a lot. (+ Civil war) Western Europe cant colonize Africa until 1480, exceptions are Nigeria and Angola. (that's why there is wastelands on the coasts) More realistic populations Tribes cant take all of America with armies If you defeat a western power you can free it's colonizes, such as thirteen colonizes, south Africa and more It will stay kind of historical depending on what you do / choose or what the A.I chooses Cons of the mod: Still a lot of cancer. Not done yet. (Lacks Content) If your a tribe then don't border anyone until your a monarchy otherwise you are at war with western Europe. (I'm to dumb to fix) Western Europe is 50+ technology points above the rest of the world, except Brandenburg and Muscovy Not even close to historical events such as when Columbus discovered America Less tribes ( I need to do this because if I don't then it will be less realistic) Warnings: Don't turn on wasteland provinces colonization How to set it up: 1) Place both civilizations (the two folders on top) in 'civilisations_editor' 2) Replace the original 1440 scenario with this Mod I PASSED THE MOD TO XJENTO WITH THE LINK TO HIS SITE HERE: http://www.ageofcivilizationsgame.com/topic/189539-a-1440-modfourth-update/ A NEW UPDATE IS COMING SOON TO THIS PAGE BUT THE LATEST IS STILL XJENTO'S 1440.zip
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