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December 22, 2050, a cold winter day, the very peak of human civilization for centuries to come. But then at 15:30 UTC, tensions over the recent Russian invasion of the Baltics the day before caused NATO to declare war on Russia when Narva fell, Russian predident Alexander Vykov earlier that day warned of 'nuclear interventon' if NATO went to war, but at about 15:51, Russia deployed the nukes, causing America to do the same a few minutes later. by about 17:30, the last nukes hit and the governments hid in bunkers. 300 million died that day. And the nuclear winter and fallout caused 5 billion m
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I was editing my game, and decides to open the "Bundle" file to answer a question I had, when I accidentally found it, some extremely interesting things: -Alliance (commom); -New diplomatic mechanics (embassies); -Military Alliance; -Espionage mechanics; -Nuclear weapons. The "Bundle" file is used to translate game codes into our language. This means that if in a language file these codes are translated into it then they really exist. Now why aren't they in the game? This is not the first time you encounter mechanics that are in the archives but not in the ga
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Global Thermonuclear War It's a mod (mainly focused on the scenario) inspired by DEFCON: Everybody Dies. It's a totally fictional scenario, so it's not meant to be realistic. Global superpowers have tons of nukes. There are 3 major alliances: North Atlantic Treaty Organization (NATO), Indic Ocean Treaty Organization (IOTO) and the Communist International (Comintern). The World is pretty unified and centralized. There is an event at turn 2 which balances the game. There are 2 new civilisations: United States of America, (Flag is the same as modern day US flag, but with 60