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Showing results for tags 'nukes'.
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Do you look at the weird scenarios and regular history for AoC2? Do you look at all the brain dead mobile peasants with disgust? Do you want an Alternate history scenario that's real, that's actually good and detailed? Well this is for YOU! SPQR2 features an event tree for Turkey, events relating to cuban dictator fulgencio batista, and the abandonment of Japan, moon nazis, and a nuke system. The brand new scenario The Civil War Improved includes all states in the conflict, events related to every major battle East and West in early 61', as well as the beginnings of events on the Second
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December 22, 2050, a cold winter day, the very peak of human civilization for centuries to come. But then at 15:30 UTC, tensions over the recent Russian invasion of the Baltics the day before caused NATO to declare war on Russia when Narva fell, Russian predident Alexander Vykov earlier that day warned of 'nuclear interventon' if NATO went to war, but at about 15:51, Russia deployed the nukes, causing America to do the same a few minutes later. by about 17:30, the last nukes hit and the governments hid in bunkers. 300 million died that day. And the nuclear winter and fallout caused 5 billion m
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Seria realmente muito interessante se algum camarada esperto fizesse um mod onde ao chegar em determinado nível tecnológico você pudesse fabricar nukes, e criasse usinas termo-nucleares que gerassem lucro de produção de renda, mas que houvesse determinada possibilidade de um acidente nuclear, causando surtos avassaladores de câncer; poderíamos utilizar as armas nucleares para obter tratados de paz forçados, pactos de não agressão, vassalar civilizações e se utilizássemos as nukes, geraríamos surtos intensos de câncer, a população, economia e renda das províncias próximas seriam devastadas.
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It would be nice if nukes and paratroopers would ever become available in a next update!