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The grandest project in age of history 2's history yet. This mod, made from the maker of "The Second Great War" will revolutionize and forever change the way you play age of History 2, by making the game into an entirely new experience, more difficult yet more interesting. The mod will focus on the concept of Empire in the modern era's terms, like colonial empires and expansionist states, as well as a new and more in depth look into your country and what events happened to it between the eras. The mod will add over 30 new scenarios, hundreds of new countries, alternate histories, real histories and much more. THE MAIN FOCUS: The main starting date is in 1815, just after the Congress of Vienna. This mod introduces objectives which your nation will need to complete to gain bonuses and the upper hand on other countries of the era, through the new ideology-based system of "industrialization". Following 5 ideologies, the development level of your country will go from uncivilized, to civilized, to non-industrialized (where European and colonial nations start as) , to partially industrialized, and finally industrialized. These ideologies will allow for greater growth and bigger armies as you upgrade them, bringing to armies on the hundreds of thousands being a normality in AOI (Age of Imperialism)'s battles. Aggressiveness has also been reworked, with the minimum now being 0% , which is highly suggested for scenarios with events. Among other things, AOI will include: - a new exclusive map created by the fusion of all terrain maps from the popular game Victoria II👑 - over 200 new provinces to make borders look better and create better "greater countries"⚔️ - 30 new scenarios 💥 - 5 scenarios of the 30 will include events ( for example the highly anticipated realistic world war 1 scenario, and the world war 2 scenario coming straight from The Second Great War mod, so you will be able to delete that mod since this one will include it in it's entirety)⚜️ -1 completely new "CONGRESS OF VIENNA" scenario with objectives, revolutions, industrialization mechanics, new colonial mechanics , historical and alternate history events and much more.⚙️ - A completely new UI✅ - new music🎶 This project is being worked on by a small modding team (Starfruit, Greenlion, James, stefan ecc...) headed by Italian P&C, so the progress, although slow, will keep going forward. It is my intention to release the mod this summer, as soon as it is finished. The only thing asked in exchange for the working on this mod is that you subscribe to the mod's creator on Youtube, Italian P&C: https://youtube.com/channel/UCD-hWGkNIC8PaEEcA2bnV5g JOIN THE DISCORD NOW TO GET MORE INFORMATIONS AND ACHIEVEMENTS:https://discord.gg/H7EEf44QjS PC RELEASE: https://drive.google.com/file/d/1GXxn9qzyWuryq4p5neKcpUNo4I67UAfj/view?usp=share_link ANDROID RELEASE:https://drive.google.com/file/d/14brcKEZk6manE6Dlm4uWvLYc8fwpCt4Q/view?usp=drivesdk VERSION 1.3 BETA
Banban Skibidi Toilet
Hi, I'm creating a mod which is supposed to be something like an AoH2 update! It won't include many new provinces or mechanics because it will look like an update. Thus, it will contain: --New Ideologies --New Formable Civilizations --New Unions --New Provinces (4500 provinces map) --Scenarios: -1 -5 -100 -300 -526 -650 -800 -900 -950 -1000 -1100 -1200 -1300 -1400 -1440 -1500 -1600 -1700 -1765 -1800 -1808 -1815 -1836 -1870 -1900 -1910 -1917 -1919 -1933 -1936 -1945 -1960 -Colapse of Soviet Union -2000 -2020 -And many alternative History Scenario When creating scenarios, I will be inspired by other mods (For example: Age of Conquerors, Bloody Europe II, Bloody World, Medieval age Scenarios (683~1429) and The Ultimate Mod for AoH2) Of course, the project itself won't be done very soon if I don't get help from you! If anyone wants to help me, please send here suggestions for new provinces and flags, unions and formable civilizations. By the way, sorry for mistakes, but I don't speak English very well (I'm from Poland) and I use Google Translate
While you are playing with, for example, England, at half game you are already powerful enough to declare war on all your neighbors, and, once finished, you lose all interest in the game. It is not the first time that a campaign of 1440 is played, it calls a kingdom like Holland in the Netherlands, I establish a route through islands to Asia from Africa and I colonize to form a vassal with the name of the "Dutch East Indies". The rest of the countries seem that there is nothing. At first the rest of the great nations that surround and frighten me becomes a retouching, but in a measure that advances the game and once overcome, the other kingdoms are touched in ants and my eyes, the game ends, no longer there is a challenge, and that becomes very boring and repetitive. From my point of view, the AI needs to pursue certain objectives. That the Japanese clans form Japan, the Germanic kingdoms form the German Empire, or that they seek to unify the region, including, that Hungary, being the power that it is, try to control Europe, and the Holy Roman Empire begins a crusade against the Hungarian kingdom to be able to defend itself. In short, the game needs objectives, rivalries, challenges that not only have to surpass the own player, but the AI. That the world advances and evolves and never belongs to the nation that one chooses, less from the beginning, since, if not, I lost my time playing and persisting in playing the game itself. Sorry for the English level but I am not native in the language.