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Showing results for tags 'realism'.
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Development Continues! Age of Civilizations is a game that focuses on grand strategy, politics and other government driven elements. Łukasz Jakowski however, included something in the game that is rare in other grand strategy games. Customization. Customizing civilizations, leaders, maps, Whole scenarios, events in these scenarios, etc, etc... This, i think is a very good thing. The only bad thing about this, is that the game focuses more on the custom creative aspect than the realistic grand strategy one. This mod is going to be an overhaul for both these things. Unfortunately, a mod with the same goals named Addon+ is being created right now. My mod is still in a Debug alpha phase, and i can't release it in a state like this. This mod will include the following list of things: Translated Loading Screens Scenarios: The Great War (World War I) With historical events, leaders and custom civilizations, starting in 1st of January, 1914. (I've started doing it, The events are halfway done!) Overhauling the World War II Scenario in the following ways: Adding historical events with descisions. Setting an other start time for the Scenario for better readiness. Giving More corresponding bonuses to leaders given by their personality. Scenario "Die Folge" (The aftermath) happening right after the first world war, (Yes, believe it or not, lots of stuff happened after the first world war) containing a variety of events. Scenario "A Modern Mona Lisa" Containing the events of mostly Hitler taking control over germany (1920-1930). If you want to play as a country, that is falling apart at the moment, this is for you. A Cold War Scenario is also being made, but i'm not promising anything for this one. Backgrounds: Including a large variety of backgrounds, from a realistic one with every little mountain on earth, to a low resolution one for computers that can't handle the mod that good. Government, ideologies: From the leftist Communism the the Extreme right Fascism there are an estimate of ~15 ideologies being made right now including governments that are only avalible on 1 country in real life, or none anymore such as Patriotism (Hungary) Democratic Republic, Deposit Monarchy, so on and so forth. Planning on creating an election system for democratic countries just like in Hearts of Iron IV. Languages: Yes, every Scenario, Custom Leader, Loading screen and such will be translated into other*1 languages. Custom Maps: Custom Maps will be added to the mod, with custom scenarios, so people can create something new on a new map. Current map plans include Hungary, Austria, Germany, Washington, Nagykanizsa, Hungary, Budapest, Hungary, The map of Graz and Pangea. Leaders: Of course, if we make scenarios, we need to make sure, that we have good leaders for each scenario. From a Revolutionary Gavrillo Princip to an alternative timeline Franz Ferdinand, there will be as much leaders as possible. Thank you for reading! Current Status: Started with V0.0.2.8 on 3rd of October 2019 Systems: -There will be lots of new stuff in the game, as we just decompiled it. These new system include: -More types of Vassals (Dominion, Colony, Crown Colony, State, Soviet Socialist State, etc, etc...) -Democratic elections all four years, if the country is: Democratic, Republic, City State, Patriotism -Ideological support system (See: hearts of iron 4) as you do your actions -Changing the values of terrains, planning before war nescessary -Adding seasons, each one having it's own effects on attacks, income and happiness -Adding religions -David *1: Other: This mod will not be translated to all languages, as that would be pretty hard to make. If you want to help me create the mod, Just connect the discord server here: https://discord.gg/Pe6Pkmn
It's just a minor idea, but looking at the fact that leaders have custom traits and such (A. K. A. a leader can change a country with it's bonuses) i think it wouldn't be a bad idea to add a "Change ruler/leader" option for event outcomes to create more creative scenarios! -Dave
There is a serious problem when it comes to technology in the game, and it is ticking like a time bomb. Technology in the game is grossly oversimplified, and in a lot of strategies largely ignored. This post will explore ways to make the game more in depth, realistic, and balanced. It will be split into two subs: Balance and military. BALANCE When it comes to technology, the game is broken. Every time, the bigger nations with the bigger economies are leaps and bounds of the smaller nations, say the HRE. This is a joke, as regions should develop in technology uniformly. Development of technology should be not be dependent on income, but instead possibly a fixed speed. It could be increased with events, which I already do in my Too True 1440 campaign. Of course the problem with this is the player loses the freedom necessary to say, build an Indian colonial empire. As I said earlier, I have events in my campaign giving tech points to certain civilizations. Say, the Renaissance or printing press. There is still much to do in this topic. Any suggestions to replace the income system? MILITARY This is an in depth look on specific new modifiers that could added to invest technology points in. As of now, all seven modifiers basically increase your income. This means people do not care as much about it, and rightfully so. There should be added new modifiers affecting the outcome of a battle. These include: Offensive modifier Defensive modifier Fort modifier Siege modifier Fort maintenance modifier Navel battle modifier These new 6 modifiers would greatly change the game in a good way. Now this would add realism, where a smaller European army could destroy a larger Chinese army. This list can still be worked on, so feel free to comment any changes!