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Found 7 results

  1. Courtesy of creator of Bloody Europe II map... Thank you! I've been making this by myself on my android. Most of the civilizations, especially the tribes, but also many Greek and Etruscan city states, I had to make on my own. I'm working on adding the ancient Irish tribes (Hibernia), splitting Illyria into more accurate tribes, and I'm working on tons of events. Some of these include: The Macedonian conquest and subsequent partition (into Ptolemy, Seleucid, etc.) Rise of Parthia The Hunnic invasions Somehow simulating Germanic displacement of continental Celts without making playing as one of them practically impossible migration of Slavs Muslim invasions Most ambitiously, slowly transition each tribe into medieval kingdoms (Herules to Denmark, Swedes to Svealand, Gaulic kingdom unity, Britonic kingdom unity, etc.) However, there are still many problems I am facing. First, the timeline moves too quickly before 500 A.D. At first even at game speed 50% about 1-3 years pass each turn. yet once 500 A.D. is reached, it shifts to about 5 turns per year. That is absurd as it takes only 500 turns to go from 600 B.C. to 0 (Not nearly enough time for the AI to conquer and grow. Rome for example only starts to unite the Italian peninsula at 200 A.D.) yet it takes about 200 turns to go from 500 A.D. to 530 A.D. This makes it very hard to make events based on dates and certain years. I have to consider whether to put an event on its historically accurate date or on the date the AI will reasonably be ready for it. I've seen others have the same problem, but there is this horrible bug that takes all of the tribes and maxes out their tech within the first 30 turns of the game. Considering most of the civilizations are tribes in this scenario, it has ruined games. The bug does not appear in AI only test runs, only when the game is actually being played. This might only be a problem for android, but the growth rate editor is broken. Why would I need to edit? The default growth rate is clearly to reflect the industrial output of early modern Europe, but that is very different from ancient Europe. For example, both the Rhineland and the Baltics, which should be extremely underdeveloped and forested regions, have higher growth rates than Gaul, which should be much more developed by comparison with trading towns, or even Italy or Greece. How is it broken? Every time I go to change it, it gets reset to the default. As a side note, the terrain editors are also broken in the same way. Last, this is mostly just an aesthetic worry, but adding cities is also broken, as in also immediately resets to default. Not a functional problem, but there is something frustrating about the capital of Babylon being Baghdad, or the capital of Carthage being Tunis. So I decided to reach out to the community for guidance. Also, when I am done I'd love to share it with all of you, but being on Android I don't know how.
  2. This is a mod contains the fall of Rome. It is simple mod. The Visighots,Alamans, Goths etc. I will add events one by one. Follow this mode for updates. Preview: 1552064794011fagervgc.zip
  3. What if Roman Empire colonize Amerika? join HG chat if you want send suggestions or help 😉 Click this link if you want join AOC MAP.zip
  4. Squirtile

    Rome 304 BC

    This scenario takes place in 304 BC. It is now in a finished phase but ill be adding updates as often as I can. The map goes from the Iberian Peninsula to China. Not all is historically accurate but I tried my best make sure it is. Also some areas like germania is purposely left unoccupied. Also i recommend this scenario is played in 50% speed Download Link: https://drive.google.com/drive/folders/1RxwAdU0FkwLIUs-_Hu9IgJof8ejfedkf?usp=sharing Updates: 4/20:More Civilizations in, Iberian Peninsula, Central Asia, and India. Map has been extended to China. Mauryan Empire has events now. 4/21: North Africa is remade making Carthage Weaker. More Civilizations in West Africa. Mauryan Empire events have been improved. The Qin event has been fixed. To do list(for now):Development has stopped but it will stay available to play and download.
  5. This is a scenario in the year 290 BCE, it may not be one of the most interesting ages but personally it captivates me. In this "Demo" of sorts, you can rule europe as rome or maybe continue the might of the Seleucid Empire. It's all up to you. I'm in need of some suggestions on what do to fix on the current map, so be free to criticise every little minor detail. Currently I added 4 tribes in Iberia, but soon I'll add tribes all over europe and maybe even the new world and Asia. Update: [Beta 1.5] The Silk road: China has joined the battle India has joined the battle Some tribes were added in Iberia The caucasus has been updated with the nations of Iberia, Colchin and Albania Herobrine removed Project 290 [Beta 1.5].zip Update: [Beta 1.6] The Silk road: Fixed a bug involving colonisation Project 290 [Beta 1.6].zip Update: [Beta 1.8] America and the Far East: Three new nations in America Three new nations in the Far east New tribes in Iberia Changed Egypt to Ptolemaic Egypt Project 290 [Beta 1.8].zip Thank you for following the development of this scenario!
  6. December 22, 2050, a cold winter day, the very peak of human civilization for centuries to come. But then at 15:30 UTC, tensions over the recent Russian invasion of the Baltics the day before caused NATO to declare war on Russia when Narva fell, Russian predident Alexander Vykov earlier that day warned of 'nuclear interventon' if NATO went to war, but at about 15:51, Russia deployed the nukes, causing America to do the same a few minutes later. by about 17:30, the last nukes hit and the governments hid in bunkers. 300 million died that day. And the nuclear winter and fallout caused 5 billion more to die and for the entire planet to collapse. It wasn't until the mid 2060s that people started getting out of their bunkers and creating new civilizations. the former nations left their bunkers but all but a few were quickly overwhelmed by local powers. by 2120, society was starting to normalize. As usual, many countries went to war. humanity was set back to the industrial age. some former US state governments managed to survive and declare independence. Who will you pick to lead out of the dark age? __________________________________________________________________________________________________________________________________________________________________________________________________ Europe Middle east and North africa South asia China Eastern North America ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Link to deeper lore coming soon... Note that you will need WinRAR because I can't convert it into .zip Extract postapocalypse2120 into map/Earth/scenarios Extract civilizations_editor into game/civilizations_editor Extract leaders into game/leaders Might update soon! :) 2120.zip civilizations_editor.rar leaders.rar
  7. I made a little scenario about year 260 BC in the Western Mediterranean Sea. On this age, two civilizations began to compete to have the predominate in the Mediterranean Sea... About technology: the two civilizations have the standard technology level, 0,45. I can't share a link because I'm from android (I'm waiting for Workshop) but I can share some photos with you: PICTURES: https://imageshack.us/i/poNkfLqzp https://imageshack.us/i/pn44wNIIp Release: waiting for Workshop... Thank you for reading!
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