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This could be a great modifications to the existing cheat code commands, as maybe the sandbox mode could be changed in a way where everything is actually a cheat. What I mean by that is there could be a unlimited amount of money, not just 9 Million Gold, unlimited movement/diplomacy points and not just 99.9, population, army, etc (you get the idea), what’s more, in the country that we play as, all our provinces could have like every possible structure and building already constructed for and stuff. Furthermore, I think that if sandbox mode is disabled or somewhat not modified, the cheat c
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Add spies, you can send them to another country to get some information like: Army size, How much gold they have, How much gold they earn, How much they can recruit etc. There is a chance the spy will get caught. But, the weaker the nation, the lower the chance he gets caught. If he got caught the country might decrease relations with you. If a country sends a spy to your country, they will get your info and see if you're weak so they can attack you. If your country is strong, they might fail and you get a message that [country] sent a spy to you, then you can decide what to do:
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It's just a minor idea, but looking at the fact that leaders have custom traits and such (A. K. A. a leader can change a country with it's bonuses) i think it wouldn't be a bad idea to add a "Change ruler/leader" option for event outcomes to create more creative scenarios! -Dave
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It's a bit anoying to, let's say, have two French countries, that both have different nationalities. It doesent make sense that France 1 has to asimilate land from France 2. Isn't there any way to make a system like in Victoria 1/2, where every country has accepted cultures. Maybe we could have the ability to make our own cultures, and if we make new countries, we could have the option to asign them accepted cultures. The cores can stay the same, but when we make new scenarios, we could add to each province as many cultures as we think are necesary. Maybe when raising soilders, you could have
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Dear Emperors! I want to start making a new scenario and I want your ideas! Tell me which scenario would you like or think would be cool? Just reply and if your idea is already there just upvote it! Your Emperor -AreenLord.
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As i think that there was a update from 1 month ago, there is still hope that Lukasz will still update the game, so I have got a suggestion that would improve the game, now as you see, some provinces have got no name, so it appears as fokus and on any map mode as " ", and provinces that have got this can't be clicked if they are the largest city of the country/civilization, e.x. Look at Cameroon, now look at the province that is in the north, you will see that it has fokus name and " ", now when Cameroon's captial city has low pop like 10k-20k, this city could be its largest, if it is n
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God damnit someone needs to make a Middle Earth scenario!
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In the game you can change the name of your country, now i wish that you could change the flag in the game :c
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- age of civilizations 2
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Hello! I came to talk about a great site/app that can be used to create maps of each season for the AoC. The site in question I'm talking about ishttp://geacron.com Take a look at the site, you'll love it, as I also loved seeing you. And this is what I come to bring to you, I hope you create many maps.
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Hi guys. I want create a new mod but i want to know if you like it. This mod will makes days slower, the income will be lower, rebeles should be stronger and it will increase risks of riots, it will be more expensive create a new army. So, the game will be very hard. What do you think about? Do you want this mod?
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First of all I really appreciate your work AoC2. Great game having fun while playing it. I know it is really annoying to code something Java bugs etc lol. And I don't know if it is really hard to code my suggestion. Anyway my suggestion is that can you add game give loan and take loan but with interest not from Game itself instead from other countries like in EU4 if im not mistaking. My point is instead of creating big empire or developing industry you gain money from Banking.
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Army doesn't have enough depth to it. Could we have different units or divisions kinda like Hoi4 but not that complex Also maybe Volunteers divisions to help out and expeditionary also military equipment to supply your troop and occupation policies anything is better than watching numbers and arrows
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1. Civil war has been beafore goverment (not always), it will depend on happines. 2. Leaders dead it will depend on random date or death in the battle or old years. Sorry for my English 🙂
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Hey Łukas! It would be cool If there could be more commands in the game! Like to: Start a revolution in a country Increase the Diplo. points instead of just 0.4 And more! xD Best regrets ~AreenLord.
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We already have ground units so why not airplanes? Make them unlocked after reaching a certain age and with a high level of technology, you can build them but they're very expensive and can break easily in battle, you need an Airport building to construct and store your planes, you can then select them and choose a province to either defend it (gives a defense bonus to your ground units) or attack it (gives an attack bonus to your ground units), they would mainly be used for support, and the more planes you have the higher the bonus is, but there's a limit of how many planes can be in a c
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Welllll, these are some of my ideas to improve the game: -better trade request: I was playing with Nazi Germany and I had all provinces of Greater German Reich exept for two siberian provinces owned by British Raj. I was the first in the leaderboard and Raj was 2th. I couldn't risk too much so I asked him to do a trade request: he gave me that 2 provinces and I would gave him 10.000.000 money. He refused.... I asked him another time with more of 10 million but he still refused. So I would like that trade request'll be better. For example with provinces trading. Also I've noticed that AI e
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An option that allows tribal civilizations to spawn randomly on the map, with a higher chance of appearing in high growth provinces.
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Have you ever found the wrong leader shows up for the wrong scenario? The current mechanic the game uses is that is chooses the leader born closest to the date of the scenario. However, I suggest introducing Reign Dates - start and end dates for a leader's reign. Say, for example, you had Wilhelm II of Germany as a leader. Wilhelm was born in 1856, but you had a scenario set in 1880. In real history, Wilhelm didn't come to power until 1888. However, in this scenario, Wilhelm would be the leader of Germany due to his birthdate. However, if you set the begin of his reign to 1888, then he wouldn'
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Would be fun to have online multiplayer. Many people already really want it, and would up the replayability of the game.
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Instead of building a army using money, scrap that and have it being that it require that province's population to build a army. This will make so that your gold can not quickly build a army in one turn. Example, you select provinces that will build a army for you based off of the population the province has. Population of 25000, would be able to recruit a army of 1500 but it would take 3 turns. Each turn makes 500 units There needs to be a new building so that you can train a army. The higher the level the building is the faster and more units you can build. The
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Let England and Scotland be able to form the United Kingdom
antoniokf5 posted a topic in Suggestions
I found it kinda of annoying that the UK isn't a formable nation in the base game, and that I had to change the settings of it. Another thing is the german states, not being able to form Germany, at least some can form Prussia who can form Germany. I will also suggest Portugal to form Iberia, has it is a nation in it. Granada should be given the same privilege (I don't know if they have it already sorry if I'm wrong). Anyways thank you for reading and good luck on making the game as always. Edit: Just noticed you can form the UK through union with Scotland/England, still -
I've got two ideas for colonization: Named colonies. Instead of making an area called the country's name on it, make it relate to the region it colonizes. (Ex: Spain colonizes Sicily, 'Spanish Sicily') Make the AI vassalize their colonies. Most games I have that include colonization are not so interesting because it's just the countries that start off. It would be nicer if the AI vassalized their colonies, so there would be more nations. It could also make the game more interesting by having the colonies declare themselves independent, which would start a war of independence. A
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It would be nice if a demilitarization mechanic would be added to the game. A few possible options for demilitarization would be: National Demilitarization: In a specified province, only a certain/specified country is not allowed to put troops on it. (Ex: Demilitarization of the Rhineland) International Demilitarization: In a specified province, no country is allowed to put troops on it (Ex: Antarctic Treaty prohibits any nation from colonizing it, so preventing troops entering would prevent it from being colonized) Partial Demilitarization: In a specified province, a specifi
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Hello there! A Hardcore AOC Fan here for years :). Anyways, here is my list of suggestions for the game [Some of which may be already suggested, but this is just making it more organized :P] 1) Brush mode for Investing, Assimilation, Festivals and Building construction. These are pretty much self explanatory. Micromanagement gets annoying late game, where I have to manually select hundreds of provinces and improve them one by one. 2) Additional options for long term Investments. Give us the option to select how long we should invest for, investment currently is also annoying