Jump to content
Age of Civilizations

Search the Community

Showing results for tags 'suggestion'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Age of Civilizations II
  • Game Editors
  • Platforms #AoC2
  • More
  • Age of Civilizations's Topics
  • Fight Club's Topics
  • Deutsches Kaiserreich's SPQR
  • Deutsches Kaiserreich's Heil Kaiser dir!
  • Deutsches Kaiserreich's Other
  • Deutsches Kaiserreich's Non-SPQR Scenarios
  • Deutsches Kaiserreich's UMM-Ultimate Music Mod
  • RICARDO MILOS's Workshop\Мастерская
  • RICARDO MILOS's Chat \ Чат
  • Endsieg Ultimate Victory's Endsieg Updates
  • Endsieg Ultimate Victory's Complains/Bug Reports
  • AOC Romania's Age of Civilizations
  • AOC Romania's Age of Civilizations 2
  • AOC Romania's AOC2 Scenarii
  • AOC Romania's AOC2 Civilizati
  • AOC Romania's Sucestii de Club/Forum
  • AOC Romania's Off-Topic
  • AOC Romania's English ZONE/ZONA engleza
  • AOC Romania's Chat
  • Worst club ever's Forum
  • Fourth Reich's Anything
  • Russl Mods Club's More Leaders
  • AoC Korea's Scenarios
  • AoC Korea's Discussion
  • Germania - Uniform World's Google-Drive
  • Русско Язычное сообщество Age Of Civilizations's Чат товарищей
  • Русско Язычное сообщество Age Of Civilizations's Всякая всячина
  • Русско Язычное сообщество Age Of Civilizations's ?
  • Aoc Poland's Topics
  • Club Oficial de Hermex Games's Topics
  • Wersjon's works's Topics
  • KANYE WEST FAN CLUB's Topics
  • A's A
  • A's B
  • A's C
  • A's D
  • Age of Civilizations Asia's Topics
  • Russian and Ukrainian club's Сценарий
  • Coat of Arms's Update List
  • Coat of Arms's Progress Reports
  • Coat of Arms's Suggestions & Bug Reports
  • Coat of Arms's General Discussion
  • Hubert Ubys works mod's Stronghold
  • Age Of Civillization ESPAÑOL's MODS
  • Age Of Civillization ESPAÑOL's Ablemos De AOC 2
  • Age Of Civillization ESPAÑOL's Lo Mejor Para el Club
  • Small Earth Project's Current Scenario
  • Small Earth Project's Other Project: Helden der Welt
  • Small Earth Project's Other Project: Imperium
  • Modern Day + Community Team's Suggest?
  • Modern Day + Community Team's Update Plans
  • Project Mars's Development Updates
  • Mappers Of AoC's Mapping Videos!
  • Mappers Of AoC's Mapping Discussion!
  • Mappers Of AoC's Advertise
  • Mappers Of AoC's Mapping Memes
  • Mappers Of AoC's Age Of Civilizations!
  • Unix-like Userbase Club's General
  • Glisterr's Workshop's Update Progress
  • Glisterr's Workshop's General
  • Glisterr's Workshop's Bug Reports & Suggestions
  • Glisterr's Workshop's Gallery
  • Writers of Forum's General
  • Writers of Forum's goktug14's Stories
  • Writers of Forum's Globin4060's Stories
  • Writers of Forum's LildawgGaming's Stories
  • Writers of Forum's Lonathan's Stories
  • Writers of Forum's krauser3ful's Stories
  • Writers of Forum's EmpirePlanner145's Stories
  • Writers of Forum's setapdede's Stories
  • Antarctica's General
  • Antarctica's Present Day Mod
  • Antarctica's WW2-Enriched
  • setapdede's Workshop's Scenarios
  • setapdede's Workshop's Civilizations
  • setapdede's Workshop's UI
  • setapdede's Workshop's Fixes
  • setapdede's Workshop's Leaders
  • setapdede's Workshop's OFF-TOPIC
  • ($JAKE$)'S MODDING CLUB's Chatting Room
  • ($JAKE$)'S MODDING CLUB's ($Jake$)'s Mods
  • Germany-Club's Karten/Szenario
  • North Korea's Epic Screenshots
  • North Korea's Maps
  • The Local Republic's Topics
  • Salo's Woorkshop's Topics
  • Salo's Woorkshop's Updates mods
  • Salo's Woorkshop's Bug report
  • Orthodox club's The lure
  • Free club for everyone - ideas/advertising/discussions's Ideas for mods and scenarios
  • Free club for everyone - ideas/advertising/discussions's Game discussions
  • Free club for everyone - ideas/advertising/discussions's Offtopic
  • Welovethisgame's Memes etc.
  • Welovethisgame's Scenario&Leaders
  • Welovethisgame's Help
  • Age of Reforoms's Banns
  • Age of Reforoms's Reports
  • Age of Reforoms's Archive
  • Age of Reforoms's Mods - AOC1
  • Consejo Representativo Del Pueblo Hispanohablante's Temas
  • The (Offical) Club of Mobile Peasents's Disscusions
  • MASSIVE SCENARIO TEAM's Topics
  • MASSIVE SCENARIO TEAM's Ideas
  • MASSIVE SCENARIO TEAM's Content
  • Time of Civilizations's Topics
  • K+ Mod Project's Release Date
  • K+ Mod Project's Modders
  • K+ Mod Project's News
  • Lil Hitlers Workshop's Scenerios

Calendars

  • Community Calendar
  • RICARDO MILOS's Events
  • Endsieg Ultimate Victory's Release date/Upcoming Updates
  • Endsieg Ultimate Victory's Events
  • Fourth Reich's Everything
  • A's Events
  • Glisterr's Workshop's Club Calendar
  • North Korea's Events
  • Orthodox club's Events
  • Raptorian alliance's Events
  • Consejo Representativo Del Pueblo Hispanohablante's Eventos

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 26 results

  1. Gheovgos

    Idea for a new mod

    Hi guys. I want create a new mod but i want to know if you like it. This mod will makes days slower, the income will be lower, rebeles should be stronger and it will increase risks of riots, it will be more expensive create a new army. So, the game will be very hard. What do you think about? Do you want this mod?
  2. Dear Emperors! I want to start making a new scenario and I want your ideas! Tell me which scenario would you like or think would be cool? Just reply and if your idea is already there just upvote it! Your Emperor -AreenLord.
  3. It's just a minor idea, but looking at the fact that leaders have custom traits and such (A. K. A. a leader can change a country with it's bonuses) i think it wouldn't be a bad idea to add a "Change ruler/leader" option for event outcomes to create more creative scenarios! -Dave
  4. First of all I really appreciate your work AoC2. Great game having fun while playing it. I know it is really annoying to code something Java bugs etc lol. And I don't know if it is really hard to code my suggestion. Anyway my suggestion is that can you add game give loan and take loan but with interest not from Game itself instead from other countries like in EU4 if im not mistaking. My point is instead of creating big empire or developing industry you gain money from Banking.
  5. Ninetiethbeef08

    Army

    Army doesn't have enough depth to it. Could we have different units or divisions kinda like Hoi4 but not that complex Also maybe Volunteers divisions to help out and expeditionary also military equipment to supply your troop and occupation policies anything is better than watching numbers and arrows
  6. 1. Civil war has been beafore goverment (not always), it will depend on happines. 2. Leaders dead it will depend on random date or death in the battle or old years. Sorry for my English 🙂
  7. Hey Łukas! It would be cool If there could be more commands in the game! Like to: Start a revolution in a country Increase the Diplo. points instead of just 0.4 And more! xD Best regrets ~AreenLord.
  8. We already have ground units so why not airplanes? Make them unlocked after reaching a certain age and with a high level of technology, you can build them but they're very expensive and can break easily in battle, you need an Airport building to construct and store your planes, you can then select them and choose a province to either defend it (gives a defense bonus to your ground units) or attack it (gives an attack bonus to your ground units), they would mainly be used for support, and the more planes you have the higher the bonus is, but there's a limit of how many planes can be in a certain province, and if there are enemy planes in the province your planes are, then the bonuses will be lowered and the planes will engage in battle.
  9. Welllll, these are some of my ideas to improve the game: -better trade request: I was playing with Nazi Germany and I had all provinces of Greater German Reich exept for two siberian provinces owned by British Raj. I was the first in the leaderboard and Raj was 2th. I couldn't risk too much so I asked him to do a trade request: he gave me that 2 provinces and I would gave him 10.000.000 money. He refused.... I asked him another time with more of 10 million but he still refused. So I would like that trade request'll be better. For example with provinces trading. Also I've noticed that AI except for coalitions doesn't do trade request at all -Add a brush tool in the game, so we can select multiple provinces and build buildings/raise happiness/stability ecc in one time -Add a brush tool into scenario editor into relations so we can select a country and raise or decrease relations of multiple countries in one time -better wars: damn... how can it be possible that Pakistan conquers all of China.... or that Poland and Belgium can destroy Nazi Germany -select ideologies of our vassals when we create them -improve the importance of ideologies because sometimes it happens that third reich is friend with UK and France but is enemy with Italy, or that USA and URSS are friends -to add new editors like the goverment creator or to add suggested owners into a province instead to do it into AOC files because it's easier to make mistakes -better alliances: I've noticed that AI never makes alliances with 3 or more members. Also In the game you can't edit the name of your alliance (I think) -better colonies: as others have already said to give a name to your colonies like name of the nation + name of the region colonized like: Italian Guyana or Belgian South East Asia. Also to create a new tipe of vassal (the colony) -and lastly to add revolutionary risk into the scenario editor instead to set to 0% the level of happiness I hope you enjoyed at least one of these ideas and that at least one of these will be done. Sorry for mistakes
  10. God damnit someone needs to make a Middle Earth scenario!
  11. An option that allows tribal civilizations to spawn randomly on the map, with a higher chance of appearing in high growth provinces.
  12. Have you ever found the wrong leader shows up for the wrong scenario? The current mechanic the game uses is that is chooses the leader born closest to the date of the scenario. However, I suggest introducing Reign Dates - start and end dates for a leader's reign. Say, for example, you had Wilhelm II of Germany as a leader. Wilhelm was born in 1856, but you had a scenario set in 1880. In real history, Wilhelm didn't come to power until 1888. However, in this scenario, Wilhelm would be the leader of Germany due to his birthdate. However, if you set the begin of his reign to 1888, then he wouldn't come to power until 1888, just like real life. Say you also wanted to add the end of his reign to be 1918 - come 1918, his reign would end. With the reign system, the problem of having the wrong leader for the wrong scenario would end. You could add ever US president, and because of the Reign system, they would each be able to take power in order. Tired of having Abraham Lincoln in charge of the US in 1836? The Reign system can end that! Now, what if you don't enter a start date or end date? The game could simply resort to its original design, that being the system of choosing a leader based on their birth date. I, personally, think this is a good idea, and I hope Lukasz sees it and considers it.
  13. Would be fun to have online multiplayer. Many people already really want it, and would up the replayability of the game.
  14. Instead of building a army using money, scrap that and have it being that it require that province's population to build a army. This will make so that your gold can not quickly build a army in one turn. Example, you select provinces that will build a army for you based off of the population the province has. Population of 25000, would be able to recruit a army of 1500 but it would take 3 turns. Each turn makes 500 units There needs to be a new building so that you can train a army. The higher the level the building is the faster and more units you can build. The cost would increase the military upkeep. This would allow a nation prepared for war, have a higher chance of winning. Even if you are a small nation but have time to build up a army without costing gold would be ideal in terms for war. A Big Nation will always out produce units because of gold but take that away then this allows a small nation to take down a big nation or at least get them to agree to a peace deal in the small nation favor. Having these buildings in the game would allow strategic planning since now you know where you should plan your attack. You would want to take out their building so they cant counter attack or build a army close enough. With what we currently have a Nation with a high budget can build a army of 2500 in one turn, which is annoying because you probably was prepared for war but suddenly they out number you.
  15. I found it kinda of annoying that the UK isn't a formable nation in the base game, and that I had to change the settings of it. Another thing is the german states, not being able to form Germany, at least some can form Prussia who can form Germany. I will also suggest Portugal to form Iberia, has it is a nation in it. Granada should be given the same privilege (I don't know if they have it already sorry if I'm wrong). Anyways thank you for reading and good luck on making the game as always. Edit: Just noticed you can form the UK through union with Scotland/England, still a formable nation would be nice to those who prefer a warmonger route.
  16. I've got two ideas for colonization: Named colonies. Instead of making an area called the country's name on it, make it relate to the region it colonizes. (Ex: Spain colonizes Sicily, 'Spanish Sicily') Make the AI vassalize their colonies. Most games I have that include colonization are not so interesting because it's just the countries that start off. It would be nicer if the AI vassalized their colonies, so there would be more nations. It could also make the game more interesting by having the colonies declare themselves independent, which would start a war of independence. Any other suggestions for colonization will be added here if requested. Also your opinion on them would be quite appreciated. Thanks
  17. This could be a great modifications to the existing cheat code commands, as maybe the sandbox mode could be changed in a way where everything is actually a cheat. What I mean by that is there could be a unlimited amount of money, not just 9 Million Gold, unlimited movement/diplomacy points and not just 99.9, population, army, etc (you get the idea), what’s more, in the country that we play as, all our provinces could have like every possible structure and building already constructed for and stuff. Furthermore, I think that if sandbox mode is disabled or somewhat not modified, the cheat code commands (e.g typing army would add 300 soldiers, movement would add 0.X (forgot the actual value) points, etc) could be changed to where as we type for example, army 99999, would thus add 99999 soldiers to the selected province, just like how movement 99999 would add 99999 points, etc, universal to other similar commands like army, population, diplomacy, etc. please take this add on into consideration, and it would make this game a lot more fun!
  18. It would be nice if a demilitarization mechanic would be added to the game. A few possible options for demilitarization would be: National Demilitarization: In a specified province, only a certain/specified country is not allowed to put troops on it. (Ex: Demilitarization of the Rhineland) International Demilitarization: In a specified province, no country is allowed to put troops on it (Ex: Antarctic Treaty prohibits any nation from colonizing it, so preventing troops entering would prevent it from being colonized) Partial Demilitarization: In a specified province, a specified number of troops are allowed to be in it at a time (Ex: As a result of the Yom Kippur War, Egypt was limited a number of troops that can be put in the Sinai Peninsula.) It would be even better if it would be possible to make demilitarization a possible option of a peace treaty, and a remilitarization option for events.
  19. Hello there! A Hardcore AOC Fan here for years :). Anyways, here is my list of suggestions for the game [Some of which may be already suggested, but this is just making it more organized :P] 1) Brush mode for Investing, Assimilation, Festivals and Building construction. These are pretty much self explanatory. Micromanagement gets annoying late game, where I have to manually select hundreds of provinces and improve them one by one. 2) Additional options for long term Investments. Give us the option to select how long we should invest for, investment currently is also annoying when developing newly colonized civilizations. 3) Disband army changes Currently, we get nearly no population from disbanding an army, we should at least get half or 75% the population. As far as i have seen, even disbanding tens of thousands of troops give less than a thousand population back. 4) Vassal Options I Recommend adding an option for us to choose which areas the vassal prioritizes [Economy, Growth etc.] It's annoying when vassals don't grow because their economy is stuck at ~100-200 per province. I also recommend adding a way for us to change the vassal's tax allocation, as well as an option for us to control the vassals action [With a chance of success/failure depending on relations] 5) Trade Fixes I recommend adding a suggestion on how much money to give for a trade to succeed, or a chance meter for us to know. So far, I haven't had a successful trade for a province, which was annoying as i had to kill off a loyal ally just to form Prussia 😞 I also recommend trade acceptances being based off the economy of a nation [Like to buy a province they'll weigh the money they'll get vs the money they earn per turn or nations being bribed to declare war checking if it is a good deal. 6) An option to hire non-assimilated people. Let us hire non-assimilated citizens for like 20-35 gold each. It will still make the game balanced, but it can help us in dire times [Colony getting wiped] 7) Diplomacy related a) Add chance meters for Non aggression pacts, Unions, Military access etc. b) Add for how many turns non aggression pacts you requested. 8) Population transfer Let us transfer populations from one province to another. That's all for now, I'll edit more stuff in when i have the time!
  20. Welcome, I'd want this thread to be widespread because it containts a potential milestone in the history of the post-release AoC2 development. Łukasz, please do leave a note so I can know you are reading this. Economy in this game is fun but probably unattended by most players part of the game. And it is most likely to stay this way due to the fact, that it is also an extremely tiring process, which requires you to move your mouse like a mad man and click like some furious asian in dota. Let me tell you what you have to do in order to increase Economy, Development, Stability or Happiness in a single province. Here's what I do: Look at the bottom-left panel of the screen. Click a desired icon. I'll go for Development. Now you see a list of your provinces with their state. Now click on one of them twice. Move the slider all the way to the right side and confirm. Repeat all above for every province until your treasury is empty or you run out of movement points, click next turn. Repeat all above, continue until you maxed out all your provinces or you die of old age. This looks terrible when you read it, and it is just as terrible in-game as you would expect. Now let me tell you how I imagine it should be done: Again - Look at the bottom-left panel of the screen. Click a desired icon. List pops up but you can also interact with the map. You want to quickly fill the province with maximum amount of investment you are allowed to do using the slider, but withous using the slider. You click the Left Shift and on each province a pop up is displayed showing you the cost of that operation. Click Left Shift+LMB and it's done. This way you can swiftly boost multiple provinces in under 5 seconds. Why do I find it important? Because let me tell you - it's fun, it's faster than conquering and having 300 000 Economy doesn't leave you with 1000 Economy in each of your 300 provinces. Instead you have 20 provinces with 15 000 Economy each. It is too hard to acquire population Wars between two superpowers or atleast powers of equal strenght requires enlisting large portions of population, leaving all of your border provinces empty. Let's say that two empires of 500 000 men fought a war. They enlisted a total of 50 000 men each, and now both of them have 450 000 pop. Now these men will probably never be regained, because the growth is so incredibly slow, that the exploited provinces will be forever wastelands. Here's what I suggest you should do: There should be a way to invest in Immigration. Immigrants will quickly fill your empty provinces, but not with native population. As a result, the province Stability will decrease, but there is a fix to that already in the game. Immigration max investment per turn should not be based on the current state of population, but on the province's Economy. This text has been copied directly from my thread on Steam where no official answer had been received. https://steamcommunity.com/app/603850/discussions/0/3315110799624261356/
  21. When pressing the button Provinces it should show in a different blu-ish color in your vassals, after all you control them
  22. Just like game speed, add turn speed. Example: 1 turn = 2 weeks = 1 month = 2 months = 3 months And so on, max 1 year. Remove turn gap base on age.
  23. Hey! Well some months ago me and some members wanted to make a sucession game, like in CK2. Unfortunately we couldn't due to many complications and the save files complexity Could you improve how savefiles work? Or what are the limitations of doing so? Thanks in advance
  24. Collect all Troops to a specific Spot In a configurable Radius >=1 and <=15 Select a province that is set as a "Go To" spot, this is where all troops in a radius of up to 15 Provinces will move to in 1 Button Click This is very useful if you conquered a country with a lot of troops and split every time you get a new land Move all Troops to a specific Spot Worldwide! Select a province as a "Go To" spot. This is useful if you need to support Allys or Vassals that fight somewhere else. I had this issue in a game where i as Germany joined an alliance with Russia and Austria and they fought China and i had no way of moving all my troops quick enough to stop that fight, Russia was almost lost twice! Annex Countries that are not a vassal Like Russia did it with the Crimea Potential Risk of starting a War with that country. Depending on Economy e.g. if that country can afford to pull a war. Potential Risk of starting a War with friends of that country. Depending on existing friendly Nations with the country you try to annex. If there are no Friends, have fun calling it your new land. Potential Risk of starting a Revolution in these Provinces after Annexation. Does NOT depend on Economics or Stability. Stability Drops to 1% no matter what... Small Bonus to the Military and Economy in adjacent Provinces Less Upkeep Cheaper / Quicker building of Farms and workshops/shops Less income during War Unable to build Forts Minus Stability, that's not a thing, so Stability instantly drops to 1%. Diplomatic Negotiation. Takes at least 10 and a maximum of 25 turns. Less Risk of starting any form of War. Medium Risk of starting a revolution. If Revolution is the case, negotiations will be slowed down by another 10 rounds. Depends on Economics and Stability If Economy is decently high: Add up all economic Values and devide by the amount of Provinces, subtract 20%. If Average Stability is >=40% If the province has been raided before, Higher Chance of Integration of the other population Integration doesn't drop to 1% Base Integration of 40% if troops are in an adjacent Province to that country Troops will be lost if negotiations are positive, therefor Integration Bonus Theoretical Integration of Half the Province Value -0.002% per 20 People Example Value = 99% devided by 2 == 49.5% People = 4630 People devided by 20 == 231.5 ~= 232 Multiply 232 with 0.002 == 0.464% 49.5% - 0.464% == 49.036% <-- New Integration Level This has a heavy impact on Countries with big Population numbers! Population over 499950 will always be 1% Integration Only if no troops in adjacent Provinces (from your Nation!) Provoke a Revolution in other Countries Pay the population You need to be Enemies with the opposing Country You need to have a Ministry of Foreign Affair built in your Capital New Type of Building that lets you interact with the different needs of another Country Also lets you provoke Revolutions in enemy Nations Can only be built in your Capital city, will be destroyed if you move capital to different Province This will be expanded over Time!
  25. One thing that AoC2 needed the most is just a little bit of depth, juuuust a tiny little bit so it does not mess up with what the game's specialty: simple, basic, and easy. 1)Technology: I think technology is great for AoC2 since it can go REALLY far into future, it will also make the game a bit more realistic... just a bit 2)Navy: I also think AoC2 should have separate mechanics on army and navy... and as always... just make the game a liiiiitle bit more realistic.... 3) (EVERYONE's WET DREAM): And of course its MULTIPLAYER(online)!!! So multiplayer should work this way: -The server creator can change any setting he/she wanted. -The time goes by turns, like in AoC2 single player where you can make the turns go by automatically(space bar wont do anything except for closing battle reports) -AND PROFIT sorry for grammar
×
×
  • Create New...