Post apocalypse - 2120
- not for android peasants
- beter griffin
- personal computer
- age of civilizations
- not red dead redemption 2
- not aoc1
- hey beter
- not peter griffin
- beter griffin = better griffin
- custom nations
- nuclear war
- not realistic
- alternate future
- age of tomorrow
- 2120 a.d.
- 87-year old man leads armenia
- 2019 beter
- age of civilizations 2
- not age of civilizations 1
- video games
- 22nd century
- ill probably be dead by then
- lots of custom nations
- 300+ nations
- 2010-2019 beter
- 2000-2099 beter
- 2000-2999 beter
- not for ios peasants
- for pc master race
- dead memes -
- subscribe to pewdiepie
- stop looking at these
- lukasz approved
- made by beter griffin
- too many tags
- how to get free money
By CoolieZN (🇧🇷)
Hello, Guys! This is an cenario that focuses mainly on events. Most of them, decision events. These events are going to lead to 2027, an special year to my cenario, because some things are going to happen in 2027...
Lore: The year is 2020, things are changing, many countries are starting to think that socialism is a good idea, the world is in a way to a global ideology conflict and some countries are going to take advantage of this... But your decisions can change the fate of the whole World...
• [10/21/2019] Daily Update:
7 events added, some non-decision events and updated diplomacy, focusing on asia and sides being determined.
• Current Progress:
37 events; Improved the inital diplomacy; some non-decision events
Fate of World Mod - (New UI, New Scenarios, New Background, New Maps, New Ideologıes and Religions, New Icons, New Musics) (UNDER CONSTRUCTION)By Kerems2434
Fate of World Mode - (New UI, New Scenarios, New Background, New Maps, New Ideologıes and Religions,New Icons, New Musics) (UNDER CONSTRUCTION) AoC2ModdingTR
Hello to everyone. I am here again with a new mode. The new UI, new Background, New Game Sounds, New Scenarios, new ideologies, new religions, new maps and new icons, all of which belong to our group AoC2ModdingTR. Currently only UI and map background is complete.
The scenarios are not yet complete. But we plan to make at least 20 scenarios and scenarios of important centuries. Each scenario will contain at least 20 events.
This UI was created using mostly blue and black colors. It really made the game look very stylish. New UI created by Kerems2434 (Me).
New Map Background:
New background made for Earth Map. It was prepared by adding additions to the background of Addon + mode. by Kerems2434 (Me)
Maps are not yet complete. We plan to make at least 3 maps. Maps will be prepared in the form of very detailed maps of some countries.
New Ideologies & Religions:
Since we cannot add religions as a separate system to the game, we put religions into ideologies.
Monarchy - Christian
Monarchy - Muslim
Monarchy - Buddhist
Fascism - Jewish
Fascism - Christian
Fascism - Muslim
Brand new and attractive icons will be prepared for those who are bored of the game's own icons.
SUBSCRIBE TO OUR YOUTUBE CHANNEL: https://www.youtube.com/channel/UCIVov6An3mEzP17tLGcZl6g?view_as=subscriber
MOD WILL BE RELEASED 3-4 WEEKS.
FATE OF WORLD MODE BY AOC2MODDİNGTR GROUP
(ALL SCENARIOS, UI, BACKGROUND, MAPS, ICONS, MUSICS, IDEOLOGIES AND RELIGIONS BY AOC2MODDINGTR)
PREPARİNG BY KEREMS2434, LİM10, M.ISA, ARDA, BERAT2121113
By CoolieZN (🇧🇷)
How to Make Events?
The country that will receiver the pop-up with the event :T
Trigger are Basically the thing that makes the whole thing work. If the recipient (country) is doing alright with the trigger, than the outcome (result) is going to happen. For exemple: If the trigger is [Civilization Existe: Turkey], If the country Turkey doesn't exists, than the event is not Gonna pop up for the recipient.
Alright, but in this case, Turkey DOES exists, to the trigger is working, than, the event will do the result. Let's say that in this case, the outcome is [Update Relations with Argentina], than, if Turkey exists <trigger>, Turkey is going to update relations with Argentina <outcome/result>.
Here how events work: a trigger makes the outcome work. For exemplo, if the trigger is [Government] that means that if the recipient has the government: (youchoose) the pop-up will appear. For example:
That means that if the trigger is good/working (the trigger is usa being communist) IT is going to play the outcome
I hope you guys understand it. But if you didn't, you Can comment bellow and I Can do a YouTube video maybe
Hey guys, as the title says, I need some help with scenarios - specifically the events.
So, I made my own custom WWII scenario and I'm making events to have real life events play out historically in the game. When I'm finished, I hope it'll be like watching World War II unfold before my eyes in video game form. A perfect display of history.
However, I've just run into my first problem: ending the Spanish Civil War. I built the scenario so that the game starts out with both sides at war. It's actually surprisingly random with whoever wins, but I've easily rigged it in favor of the Nationalists by manually giving them extra troops at the start. The problem instead lies with ending the war and having the Nationalists fully annex the Communist Republicans. They never have enough war score points. They usually end up taking just a few provinces and peacing out. To fix this, I've tried making an event: "End of the Spanish Civil War!" which will result in an immediate white peace between both sides and a capital move to Madrid. The white peace should allow the Nationalists full annexation of all conquered territory, which will be perfect because the event is triggered by Spain having 62 provinces or more, which is the amount of provinces they would have once they've occupied all Communist Republican territory. Only problem is, it doesn't fucking work. I've tried making other triggers/conditions for the event, such as "controlled provinces" and "occupied provinces" and brush-selecting the provinces of Spain. The "Number of provinces >=" which was what I tried using first, didn't work either. I've run out of triggers that would make sense. If anyone out there understands the events in this game, please help me. 😕