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    • By Fear2636
      Hi! This is my first formable civilizations pack. I made it so you all can enjoy a better experience while playing Austria!
      This pack include:
      Formable Nations:
      Greater Austria
      Greater Austrian Empire
      Greater Austrian Colonial Empire
      Balkan Union
      Union of Brothers
      Pangermanic Union
      NEW FLAGS MADE BY ME AND HIGH-DETAILED!
       
      Please, post a review in the comment and suggest me what Nation Expansion should I do ­čśë
      civilizations_editor.rar
    • By PrussiaBoi
      Hello! I was entering the Map editor but i when i enter when i try to get closer to the map to do the provinces better i dont know how to do it so if you can answer me please┬áANSWER┬áand i know that this question is a bit stupid but i really need help with this┬á­čśů
    • By KaosChrysor21
      So I made a custom map with the map editor and brought it over to the /map folder in the AoC game files, and the game was able to read and allow me to edit the connections, sea provinces etc. However, I just can't start a new game with it because it loads up to 98% and brings me back to the main title page! can anyone help? Attached is the map folder
       
      RedMoon+ Background.7z
    • By Diego
      i made a map, and followed all steps detailed by wersjon, but it crashes my game and i dont know why
    • By The IM
      Here, i wanna to show you how to make an own event! I Use here some languages so in practice everyone can read this. Let's go!
      POLISH:
      1.Kliknij aby doda─ç nowe wydarzenie (Widoczny guzik).
      2.Wpisz jego nazwę (pojawi się ona w górnej częsci okna podczas gry, będzie to temat wydarzenia np. Franz Ferdinand został postrzelony!).
      3.Następnie zaznacz aby pokazywało okno (pomijamy warunki, przejdziemy do nich na koniec).
      4.Na samym dole edytora wydarze┼ä w tej tabeli b─Ödziesz m├│g┼é doda─ç mo┼╝liwo┼Ťci wyboru, (na przyk┼éad skoro tematem jest "Franz Ferdinand nie ┼╝yje" to mo┼╝emy doda─ç 1 wyb├│r o nazwie: "Wypowiedzmy wojne Serbii! i 2 o nazwie: "dajmy sobie spok├│j. Oczywi┼Ťcie wy mo┼╝ecie da─ç dowolne swoje)­čśä
      5.Je┼Ťli klikno┼ées aby doda─ç wyb├│r pewnie zauwa┼╝y┼ée┼Ť ┼╝e znejduje si─Ö tam guzik od tego co ma si─Ö tam sta─ç. Jest on ┼éatwy w obs┼éudze. Na przyk┼éad wybierasz aby je┼Ťli AI lub gracz wybierze "Wypowiedzmy wojne Serbii" to klikamy opcje Wypowiedz Wojne a nast─Öpnie pomi─Ödzy kim, w tym przypadku s─ů to Austro-W─Ögry i Serbia (Reszte mo┼╝liwo┼Ťci napewno sami ogarniecie).
      6.Robimy to samo w 2 wyborze lub zostawiamy pusty je┼Ťli ma by─ç poprostu wyborem nic nie robi─ůcym lub informacyjnym.
      7.Teraz przejd┼║my do Warunk├│w. Polegaj─ů one na tym ┼╝e "Co┼Ť" stanie si─Ö tylko i wy┼é─ůcznie je┼Ťli ich warunek b─Ödzie spe┼éniony! Je┼Ťli chcecie┬á┼╝eby si─Ö pojawi┼éo to najlepiej wybra─ç opcje sprawdzaj─ůc─ů czy dana cywilizacja istnieje. Mo┼╝na tak┼╝e zastosowa─ç procenty. Klikamy aby doda─ç i ustawiamy ich ilo┼Ť─ç.
      8.Pami─Ötajcie aby ustawi─ç dat─Ö. Jest to konieczne. Je┼Ťli nie zaznaczycie ┼╝eby wydarzenie si─Ö powtarza┼éo poprostu ustawcie pierwsz─ů dat─Ö (t─Ö opisuj─ůc─ů kiedy si─Ö zacznie).
      ENGLISH:
      1.Click to add a new event(Visible button).
      2. Enter his name (it will appear at the top of the window during the game, it will be the subject of the event, e.g. Franz Ferdinand was shot!).
      3. Then select to show the window (we skip the conditions, we will go to them at the end).
      4. At the very bottom of the event editor in this table you will be able to add choices, (for example, if the theme is "Franz Ferdinand is dead" then we can add 1 choice called "Let's declare war on Serbia!" And 2 called "let's leave it alone" Of course you can give any of your own) ­čśä
      5.If you clicked to add a selection, you probably noticed that there is a button from what is going to happen there. It is easy to use. For example, you choose that if the AI or player chooses "Let's declare war on Serbia" then click on "War declared" and then between whom, in this case they are Austria-Hungary and Serbia (The rest of the possibilities certainly alone).
      6.We do the same in the 2nd choice or leave it blank if it is simply to be an informative choice.
      7. Now let's get to the Terms. They consist in the fact that "Something" will happen only if their condition is met! If you want it to appear, it's best to choose the option to check if a given civilization exists. You can also apply percentages. Click to add and set their quantity.
      8. Remember to set the date. It is necessary. If you do not check that the event repeats simply set the first date (the one describing when it will start).
      GERMAN:
      1.Klicken Sie, um ein neues Ereignis hinzuzuf├╝gen (Schaltfl├Ąche Sichtbar).
      2. Geben Sie seinen Namen ein (er wird w├Ąhrend des Spiels oben im Fenster angezeigt, er ist Gegenstand des Ereignisses, z. B. wurde Franz Ferdinand erschossen!).
      3. W├Ąhlen Sie dann, um das Fenster anzuzeigen (wir ├╝berspringen die Bedingungen, wir werden am Ende zu ihnen gehen).
      4. Ganz unten im Ereigniseditor in dieser Tabelle k├Ânnen Sie Auswahlm├Âglichkeiten hinzuf├╝gen (wenn das Thema beispielsweise "Franz Ferdinand ist tot" lautet, k├Ânnen Sie eine Auswahl mit dem Namen "Lasst uns Serbien den Krieg erkl├Ąren!" Hinzuf├╝gen. Und 2 mit dem Titel "Lass es uns in Ruhe". Nat├╝rlich kannst du auch deine eigenen geben
      5.Wenn Sie geklickt haben, um eine Auswahl hinzuzuf├╝gen, haben Sie wahrscheinlich bemerkt, dass es eine Schaltfl├Ąche gibt, die angibt, was dort passieren wird. Es ist einfach zu bedienen. Wenn die KI oder der Spieler "Lasst uns Serbien den Krieg erkl├Ąren" w├Ąhlen, klicken Sie auf "Krieg erkl├Ąrt" und zwischen denen, in diesem Fall ├ľsterreich-Ungarn und Serbien (der Rest der M├Âglichkeiten sicherlich) allein).
      6.Wir machen dasselbe bei der 2. Wahl oder lassen es leer, wenn es nur eine informative Wahl sein soll.
      7. Kommen wir nun zu den Bedingungen. Sie bestehen darin, dass "etwas" nur passieren wird, wenn ihre Bedingung erf├╝llt ist! Wenn Sie m├Âchten, dass es angezeigt wird, w├Ąhlen Sie am besten die Option, um zu ├╝berpr├╝fen, ob eine bestimmte Zivilisation existiert. Sie k├Ânnen auch Prozents├Ątze anwenden. Klicken Sie, um die Menge hinzuzuf├╝gen und festzulegen.
      8. Denken Sie daran, das Datum einzustellen. Es ist notwendig. Wenn Sie nicht ├╝berpr├╝fen, ob sich das Ereignis wiederholt, legen Sie einfach das erste Datum fest (das Datum, an dem beschrieben wird, wann es gestartet wird).
      SPANISH:
      1.Haga clic para agregar un nuevo evento (bot├│n Visible).
      2. Ingrese su nombre (se muestra en la parte superior de la ventana durante el juego, es el tema del evento, por ejemplo, ¡dispararon a Franz Ferdinand!).
      3. Luego, elija mostrar la ventana (omitiremos los t├ęrminos, los veremos al final).
      4. En la parte inferior del editor de eventos en esta tabla, puede agregar opciones (por ejemplo, si el tema es "Franz Ferdinand est├í muerto", puede agregar una opci├│n llamada "┬íDeclaremos la guerra a Serbia!" Y 2 titulado " D├ęjenos en paz ". Por supuesto, tambi├ęn puede dar su propio
      5. Si hizo clic para agregar una selecci├│n, probablemente haya notado que hay un bot├│n que indica lo que suceder├í all├ş. Es f├ícil de usar. Si la IA o el jugador elige "Declaremos la guerra a Serbia", haga clic en "Declarar guerra" y entre ellos, en este caso Austria-Hungr├şa y Serbia (el resto de las opciones ciertamente) solo.
      6. Hacemos lo mismo con la segunda opci├│n o la dejamos en blanco si solo pretende ser una opci├│n informativa.
      7. Ahora llegamos a las condiciones. ┬íSon que "algo" solo suceder├í si se cumple su condici├│n! Si desea que aparezca, es mejor elegir la opci├│n para verificar si existe una civilizaci├│n en particular. Tambi├ęn puedes aplicar porcentajes. Haga clic para agregar y establecer la cantidad.
      8. Recuerde establecer la fecha. Es necesario. Si no verifica si el evento se repite, simplemente configure la primera fecha (la fecha que describe cuándo comienza).
      TURKISH:
       
      Yeni bir etkinlik eklemek i├žin t─▒klay─▒n (G├Âr├╝n├╝r d├╝─čme).
      2. Ad─▒n─▒z─▒ girin (oyun s─▒ras─▒nda pencerenin ├╝st k─▒sm─▒nda g├Âsterilir, etkinli─čin temas─▒d─▒r, ├Ârne─čin, Franz Ferdinand vuruldu!).
      3. Sonra pencereyi g├Âstermeyi se├žin (terimleri atlayaca─č─▒z, sonunda g├Ârece─čiz).
      4. Bu tablodaki olay edit├Âr├╝n├╝n alt─▒na se├ženekler ekleyebilirsiniz (├Ârne─čin, konu "Franz Ferdinand ├Âld├╝yse", "S─▒rbistan'a sava┼č ilan edelim!" Ve 2 ba┼čl─▒kl─▒) ekleyebilirsiniz. Bizi yaln─▒z b─▒rak─▒n. "Tabii ki, kendiniz de verebilirsiniz.
      5. Bir se├žim eklemek i├žin t─▒klad─▒ysan─▒z, muhtemelen orada ne olaca─č─▒n─▒ g├Âsteren bir d├╝─čme oldu─čunu fark etmi┼čsinizdir. Kullan─▒m─▒ kolayd─▒r. Yapay zeka veya oyuncu "S─▒rbistan'a sava┼č ilan edelim" i se├žerse, "Sava┼č ilan et" i t─▒klay─▒n ve aralar─▒nda, bu durumda Avusturya-Macaristan ve S─▒rbistan (di─čer se├ženeklerin kesinlikle).
      6. ─░kinci se├ženek i├žin de ayn─▒s─▒n─▒ yapar─▒z veya yaln─▒zca bilgilendirici bir se├ženek olmas─▒ gerekiyorsa bo┼č b─▒rak─▒r─▒z.
      7. ┼×imdi ko┼čullara geliyoruz. Onlar "bir ┼čey" sadece durumu kar┼č─▒land─▒─č─▒nda ger├žekle┼čir! G├Âr├╝nmesini istiyorsan─▒z, belirli bir medeniyet olup olmad─▒─č─▒n─▒ kontrol etme se├žene─čini se├žmek daha iyidir. Y├╝zdeleri de uygulayabilirsiniz. Miktar eklemek ve ayarlamak i├žin t─▒klay─▒n.
      8. Tarihi ayarlamay─▒ unutmay─▒n. Bu gerekli. Etkinli─čin tekrarlan─▒p tekrarlanmad─▒─č─▒n─▒ kontrol etmezseniz, ilk tarihi (ba┼člad─▒─č─▒ zaman─▒ a├ž─▒klayan tarih) ayarlay─▒n.
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