By Dave ☢
Age of Civilizations 2: Ultimate Overhaul
It's been a while!
Welcome, dear people, who are still interested in the Development of UO! I do not know why the discord invite is invalid, i set it to forever, lmao.
So, I'm back. (Again), and we are still working on the mod. But due to the current situation of the Virus in europe, this all can just crumble down. I am happy, that I didn' t stop development, because these last time were incredibly harsh. But I'm back. (Fixed the Discord server link.)
We need Scenario & event creators!
Age of Civilizations is a game that focuses on grand strategy, politics and other government driven elements. Łukasz Jakowski however, included something in the game that is rare in other grand strategy games. Customization. Customizing civilizations, leaders, maps, Whole scenarios, events in these scenarios, etc, etc...
This, i think is a very good thing. The only bad thing about this, is that the game focuses more on the custom creative aspect than the realistic grand strategy one. This mod is going to be an overhaul for both these things.
Unfortunately, a mod with the same goals named Addon+ is being created right now. My mod is still in a Debug alpha phase, and i can't release it in a state like this.
This mod will include the following list of things:
Translated Loading Screens
The Great War (World War I) With historical events, leaders and custom civilizations, starting in 1st of January, 1914. (I've started doing it, The events are halfway done!)
Overhauling the World War II Scenario in the following ways:
Adding historical events with descisions.
Setting an other start time for the Scenario for better readiness.
Giving More corresponding bonuses to leaders given by their personality.
Scenario "Die Folge" (The aftermath) happening right after the first world war, (Yes, believe it or not, lots of stuff happened after the first world war) containing a variety of events.
Scenario "A Modern Mona Lisa" Containing the events of mostly Hitler taking control over germany (1920-1930). If you want to play as a country, that is falling apart at the moment, this is for you.
A Cold War Scenario is also being made, but i'm not promising anything for this one.
Including a large variety of backgrounds, from a realistic one with every little mountain on earth, to a low resolution one for computers that can't handle the mod that good.
From the leftist Communism the the Extreme right Fascism there are an estimate of ~15 ideologies being made right now including governments that are only avalible on 1 country in real life, or none anymore such as Patriotism (Hungary) Democratic Republic, Despotic Monarchy, so on and so forth. Planning on creating an election system for democratic countries just like in Hearts of Iron IV.
Yes, every Scenario, Custom Leader, Loading screen and such will be translated into other*1 languages.
Custom Maps will be added to the mod, with custom scenarios, so people can create something new on a new map. Current map plans include Hungary, Austria, Germany, Washington, Budapest and The map of Graz.
Of course, if we make scenarios, we need to make sure, that we have good leaders for each scenario. From a Revolutionary Gavrillo Princip to an alternative timeline Franz Ferdinand, there will be as much leaders as possible.
Thank you for reading!
Current Status: Started with V0.0.4.8 on 22nd of january 2020
-A HOI4 style focus tree, but in this mod, it's called "Descision Tree", to avoid being sued by Paradox.
(I can't show you the whole thing just yet.)
-There will be lots of new stuff in the game, as we just decompiled it. These new system include:
-More types of Vassals (Dominion, Colony, Crown Colony, State, Soviet Socialist State, etc, etc...)
-Democratic elections all four years, if the country is: Democratic, Republic, City State, Patriotism
-Ideological support system (See: hearts of iron 4) as you do your actions
-Changing the values of terrains, planning before war nescessary
-Adding seasons, each one having it's own effects on attacks, income and happiness
-Adding a "secret service" action, where up to 400 people can work on a specific assignment, such as:
*1: Other: This mod will not be translated to all languages, as that would be pretty hard to make. If you'd like to translate to your own, come to our discord!
If you want to help me create the mod, or get a look in the development diary with more images about the mod, feel free to join our discord server!: https://discord.gg/MnYRMxh
Tired of travelers in time? Tired of the leaders who only take the water of life? Well then, I have the solution!
AoC II: The Kings of Dynasties!!!
AOC II: The Kings of Dynasties: It is a mod based on the Middle Ages that tries to be an expansion for the Age of Civilization II game. Play as a county, kingdom, or empire and survive through time, expand your domains throughout the troubled Christian Europe, subdue Muslim Africa, fight against the different Indian kingdoms, and defend yourself against the mighty advancing Asian kingdoms and empires to the west. Play in several of the scenarios created by Ple2 and form powerful civilizations either diplomatically or by force.
The mod contains:
-Dynasties for each of the playable civilizations found on the stages
-559 Different dynasties
-1120 new playable civilizations
-185 new formable civilizations
-New scenarios based on the era of feudalism
-New forms of governments for the different religions / Cultures of the time
I want to say and make it clear, that the mod will probably have some historical error, and that is because of the scant information that is found about some dynasties, but if you know the kingdom, county or duchy that belonged to such a dynasty I would appreciate it Tell me.
What languages is the mod in?
At the moment the mod is only in English and Spanish.
Are there events in the mod?
At the moment there is not, but I plan to add them in a future update.
Do I need to install something to be able to play mod?
No, all you have to do is download the mod and when you extract it you can start playing the mod.
When I change the HUD scale the letters get smaller. What can I do?
It is simple, to correct this, you just have to go to Options, and go down to the Fonts section, and then change the size to your liking.
You can now download the mod here!!!
Credits and Thanks:
Hola a todos!!
Cansados de los viajeros en el tiempo? Cansados de los lideres que solo toman el agua de la vida? Bueno entonces, te tengo la solución!
Si, tal como lo dice el mod, los lideres del juego serán reemplazados por sus dinastías y así ya no tendremos que ver a esos viajeros en el tiempo ni a los lideres inmortales.
Este mod, aun esta en desarrollo y pude que tarde dos o tres meses, espero que mucho menos, ademas de que esta primera versión sera solo compatible con el escenario de 1200. Cuando la versión esté terminada y sea lanzada, trabajare en el mapa de 1400 y finalmente en mapas de contenido descargable.
El mod contendrá:
-Dinastías correspondientes a los años 1200, 1400 y posiblemente de las dinastías de los mapas de PLe2 en sus mapas "Medieval age Scenarios (962~1402)"
-Nuevas civilizaciones que representaran a las Dinastías, las cuales se podrán crear cumpliendo ciertos requisitos.
-Nuevas Civilizaciones Formables.
-Nuevos mapas, de dinastías y de dinastías ficticias.
Quiero decir y dejar en claro, que el mod probablemente tendrá algún que otro error histórico, y eso es por la escasa información que se encuentra sobre algunas dinastías, pero si tu sabes el reino, condado o ducado que pertenecía a tal dinastía te agradecería que me lo dijeras.
También, necesito ayuda con respecto a algunas ideas, no se como podría representar a los lideres de las repúblicas, ya que no se encuentra información sobre los lideres de turno como para usar el escudo de su familia, así que por favor, les agradecería si encontraran una solución para aquello.
Por el momento no habrá link de descarga, así que sean pacientes por favor.
Sin mas que decir, acá una imagen donde muestra a todas las dinastías presentes en el mod por ahora.
V1: La región de Italia tiene todas sus dinastías correspondientes en el mapa de 1200.
Ya pueden ver el Mod acá, sus idiomas son el Español e Ingles.
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Addon 2.0 is our new global modification, designed to revise the idea of the original, and significantly expand its potential, due to the excellent implementation.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls
Bloody Europe II - it's a mod with a huge map of Europe.
In these mod is:
-Big map of Europe (maybe 1k-2k provinces)
-Large count of scenarios from antic times to modern
-New music, sounds, icons and fonts
-Some new civilizations, form civs and unions
Mod has been released! Actual version - 0.1B
If you want download link, go to the page 3 of this topic
Mine group in VK- firstovinc
My first mod project - Age of Elder Scrolls
Picked ByRIas. Exe,