Jump to content
Age of Civilizations
Germoney The Attacker

CHALLENGE ACCEPTED ULTIMATE MAP!

Recommended Posts

How many months to do ? Are u programmer ? Could u change AI and about some points , per example 

Make the provinces in the game work like as tiles , but with manual rotes to move and the normal format of provinces

Fort system of Eu4 ( but with more provinces blocked )

 Side troops block advance ,  sides an total encircled troops like as Ew4

• Smart , Diverse and Historical treaties ( AI accepts terms easier ) 

• Eliminate the movement system , but put roads to improve mobility , enlarge the attriction to avoid spams 

Improve Research focus , to expand exponancially 

Put some different units ( appearance like Hoi3 ) and Levels , per example  in 

Infantary

Villager ( Very cheap and Very weak ) - Soldier ( cheap and weak ) - Trained Soldier ( 0.40 tech , balanced troop ) - Profissional/Modern Soldier ( 0.80 tech and strong ) 

 

Cavalary 

Light Cavalary - Profissional Cavalary ( 0.50 tech ) - Tank ( 0.85 tech ) - Super Tank ( 2 turns and 1.0 tech ) 

 

Good Artillaries will have a large range , like Ludendorff Ew4 WW1 mod , and the bad ones only 2 provinces , like

Ancient Artillary ( 2 provinces range )  - Light Artillary ( 3 provinces ) - Heavy Artillary ( 3 provinces ) - Modern Artillary ( 7 provinces ) 

Share this post


Link to post
Share on other sites
15 hours ago, Msm2077 said:

How many months to do ? Are u programmer ? Could u change AI and about some points , per example 

Make the provinces in the game work like as tiles , but with manual rotes to move and the normal format of provinces

Fort system of Eu4 ( but with more provinces blocked )

 Side troops block advance ,  sides an total encircled troops like as Ew4

• Smart , Diverse and Historical treaties ( AI accepts terms easier ) 

• Eliminate the movement system , but put roads to improve mobility , enlarge the attriction to avoid spams 

Improve Research focus , to expand exponancially 

Put some different units ( appearance like Hoi3 ) and Levels , per example  in 

Infantary

Villager ( Very cheap and Very weak ) - Soldier ( cheap and weak ) - Trained Soldier ( 0.40 tech , balanced troop ) - Profissional/Modern Soldier ( 0.80 tech and strong ) 

 

Cavalary 

Light Cavalary - Profissional Cavalary ( 0.50 tech ) - Tank ( 0.85 tech ) - Super Tank ( 2 turns and 1.0 tech ) 

 

Good Artillaries will have a large range , like Ludendorff Ew4 WW1 mod , and the bad ones only 2 provinces , like

Ancient Artillary ( 2 provinces range )  - Light Artillary ( 3 provinces ) - Heavy Artillary ( 3 provinces ) - Modern Artillary ( 7 provinces ) 

guy im just a common person with common problems and want to do a large common project

Share this post


Link to post
Share on other sites
16 hours ago, CopenhaguenLink said:

well, i think the thing that crashes the game is the background of your map if ins't it, then it the province name error (0,2,3) if it is background, find a new one and remake it, if it is the province name, make the same because it is a hell to rename the provinces

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...